Sprbloo

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Name: Sprbloo
Nautral Grippli (Sylph) Male (20)
Small                                              
Wizard 1
Deity: Gozreh

---{ ABILITIES }---
STR 10 - 2(race)                               = 08(-1) 
DEX 10 + 2(race)                     + 2(lvup) = 14(+2)
CON 10                               + 2(lvup) = 12(+1)
INT 10 + 2(free) + 2(back) + 2(wzrd) + 2(lvup) = 16(+3)
WIS 10 + 2(race) + 2(back)           + 2(lvup) = 18(+4) 
CHA 10                                         = 10(+0)

Perception: +6 (+3 wis, +3 prof);
Speed: 25ft ; 
HP   : 13 ;
Hero Points: 2

AC   : 15 (+2 dex, +3 prof);

---{ ATTACK OPTIONS }---


BAB : +X
Grpl: ZZZ = X(BAB) + Y(str) + ...
Trip: ZZZ = X(str) + Y(size) + ...
Bull: ZZZ = X(str) + Y(size) + ...

[weapon1 +XX/+Y melee XdY+Z (X-20/xY)] 
  Attack Bonus: +X(BAB) + Y(str) + ...
  Damage: XdY + X(str) + Y(feat1) + ...
[weapon1 +XX/+Y melee XdY+Z (xY)] 
  Attack Bonus: +X(BAB) + Y(str) + ...
  Damage: XdY + X(str) + Y(feat1) + ...
[weapon1 +XX/+Y ranged XdY+Z (X-20/xY)] 
  Attack Bonus: +X(BAB) + Y(dex) + ...
  Damage: XdY + X(str) + Y(feat1) + ...

---{ DEFENSE OPTIONS }---
Miss-chance XX% (type1), YY% (type2)
  
Full : XX = 10 + X(dex) + Y(size) + Z(armor) + ...
Touch: XX = 10 + X(dex) + Y(size) + Z(armor) + ...
FlatF: YY = 10 + X(dex) + Y(size) + Z(armor) + ...

Fort: +XX = X(class1) + Y(class2) + Z(resistance) + ...
Refl: +XX = X(class1) + Y(class2) + Z(resistance) + ...
Will: +XX = X(class1) + Y(class2) + Z(resistance) + ...
*number of rerolls if any

---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}---
ZZ Skill1       A(class1)+B(class2, cc)+X(racial)-Y(wis)-X(ASP)+С(condition)+...
ZZ Skill2       A(class1)+B(class2, cc)+X(racial)+Y(con)+...
// ZZ - постоянное, ситуационники не учитывать
// для кроссклассов пишем уже ранги, а не скиллпойнты

Speaks: Language1, Language2, ...
Skill Tricks: Trick1, Trick2, ... 
Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ...

---{ FEATS }---
01[SRC1]: Feat1
01[SRC2]: Feat2
01[SRC3]: Feat3
//на сорц отводится три символа, типа [CHR], [FLW], [FTR]

Flaws: Flaw1, Flaw2

---{ RACIAL & TEMPLATE FEATURES }---
[Race]
  [Ex] Feature1
  [Su] Feature2
[Template1]
  [Ex] Feature1
  [Sp] Feature2

---{ CLASS FEATURES }---
[Class1: variant1 (src), eclXX; variant2 (src), ecl YY; ...]
  [Ex] Feature1
  [Su] Feature2
[Class2]
  [Ex] Feature1
  [Sp] Feature2
  
---{ SPELLS PREPARED }--- 
1(X): spell1, spell2 (metamagic1), ... spelln [d]
2(Y): spell1, spell2, ... spelln [s]
//[d] и [s] как несложно догадаться - слоты доменные и специалиста

Save DC = XX + Spell Level (YY if guano is used, ZZ for enchantments)
CL YY (ZZ for acid evocations)
ASF if any

---{ POWERS }---
1(X): power1, power2, ..., powern [b]
2(Y): power1, power2, ...
//[b] - бонусный, скажем от EK

Power Points: X (class) + Y (race) + Z (crystal) = XX 
Save DC = XX + Power Level (YY if guano is used, ZZ for enchantments)
ML YY 

---{ MANEUVERS }---
* Swordsage initiator level = 8.5
* Swordsage maneuvers known/readied = 13/7 
** 1. Burning Blade (DW1, boost) (1d6+IL fire)
** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember 
** 3. Moment of Pefect Mind (DM1, counter)
** 4. Counter Charge (SS1, counter)
** 5. Shadow Blade Technique (SH1, strike)
....
** Readied by default: 1, 2, 3, 5

* Swordsage stances known = 3
** 1. Child of Shadow (SH1)
** 2. Island of Blades (SH1)
** 3. Assassin's Stance (SH3)

---

* Warblade initiator level = 3
* Warblade maneuvers known/readied = 4/3
** 1. Leading the Attack (WR1, strike)
** 2. Steely Strike (IH1, strike)
** 3. Sapphire Nightmare Blade (DM1, strike)
...
** Readied by default: 1, 2, 3

* Warblade stances known = 1
** 1. Bolstering Voice (WR1)

---{ GEAR }--- 
BODY SLOT                 ITEM
Head                      шапка шыза
Face                      маска человека
Throat                    эмошарфик
Shoulders                 шыпастыя наплечники оф стил
Body                      троллиная шкура
Torso                     футболка расового геноцида
Hands                     латексные перчатки
Arms                      ржавые наручи болезненного ужаса
Waist                     рэмень
Ring (right)              аварийное кольцо
Ring (left)               непонятная хуйня
Feet                      говнодавы НЕНАВИСТИ

***NONMAGICAL ITEMS***
[Clothing]
...

[Tools]
...

[Alchemical Items]   
...
    
***WEAPONS***
...

***ARMOR***
...

***CLOTHING***
...

***TOOLS***
...

***POTIONS***
...

***POWERSTONES***
...

Carrying Capacity / Total Weight:       
Money: XXXXXXXgp.

---{ COMBAT MODES }---
[precasted]
  /спеллы и эффекты с дюрешеном 8> часов
[combat mode1]
  ...
[combat mode2]
  ...

---{ SOURCE INDEX }---
* Books Index /ссылка на букс индекс
* Hell Home Rules / ссылка на используемую версию хомрулов, иф эни
* Мой мегакрутой вёб энхансемент / ссылка на заюзанные WE и типа тово, иф эни
* MisterX/ссылка на автора чаршита