On that September/Jack

From Game Logs
Revision as of 19:31, 18 July 2020 by Petrovna (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Bio

Name: Jack Andersen
Drive: Thirst for knowledge
Occupation: Scientist (Engineer)
Occupation Ability: Access to laboratory or library
Build Points: 16/75
Hit Threshold: 4

Sources of Stability

1. ______
2. ______

Abilities

*Languages 2
   + ___
   + ___

Investigative:
Bargain                4
Credit Rating          3
Chemistry              1
*Cryptography          6
*Library use           4
Pharmacy               1
*Physics               8

General:
Athletics              8 
*Electrical repair     12
Health                 11
*Mechanical Repair     4
Network                12
Preparedness           7
Scuffling              8
Sense Trouble          5
Stability              8
Stealth                6

Cherries

Conceal:  

Electrical Repair: Alien Insight
Your intuitive understanding of electricity and magnetism gives you an insight into devices far beyond the paltry technology of humanity. You may spend 4 Electrical Repair pool points to activate a strange and unfamiliar device. You only guess at how to turn the thing on, not what it does or how to properly control it. 

Scuffling: The Old One Two
You may make an extra Scuffling attack per round, as long as you hit with your first attack. To make the second attack you must pay a number of Scuffling pool points equal to the result of the damage die from the first attack (so, if you roll damage of 2, you must pay 2 Scuffling pool points for another swing). 

 

Weapons

Equipment