Killian Horst

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Name: Killian Horst

Homeworld: Research Station 
Background: Adeptus Mechanicus
Role: Chirurgeon

Divinitation: Humans must die so that humanity can endure.

XP Total: 4000 
XP Free:  0

---Characteristics (700 XP)---

 WS : 30 [+3] = 30 +  0[PB]            --
 BS : 30 [+3] = 30 +  0[PB]            --
 S  : 40 [+3] = 30 +  5[PB] + 5[250]   +-
 T  : 50 [+5] = 30 + 15[PB] + 5[250]   +-
 Ag : 40 [+4] = 30 + 10[PB]            --
+Int: 50 [+5] = 35 + 10[PB] + 5[100]   ++
+Per: 50 [+5] = 35 + 10[PB] + 5[100]   ++
 WP : 40 [+4] = 30 + 10[PB]            --
-Fel: 25 [+2] = 25 +  0[PB]            --

Influence: 50

Initiative: +4
Half move : 4

Wounds    : 11 (8+1d5)
Fate      : 3  
Insanity  : 0
Corruption: 0

---Traits---

Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.

Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). 

Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. 

---Aptitudes---
Knowledge
Intelligence 
Perception
Tech
Fieldcraft
Strength
Toughness

---Talents(700 XP)---
[T2]Mechadendrite Use (Medicae)        300 ++
[T2]Mechadendrite Use (Optical)            ++
[T1]Weapon Training (Solid Projectile)     --
[T1]Resistance (Poison)                    +-
[T1]Jaded                                  --
[T3]Superior Chirurgeon                400 ++


---Skills(2600 XP)---
[Int] Linguistics (Low Gothic)              100  ++
[Int] Medicae +10                           300  ++
[Int] Logic                                      ++
[Int] CL (Adeptus Mechanicus)                    ++
[Int] Tech-Use +10                          200  ++
[Int] Commerce +10                          300  ++
[Int] SL (Beasts) +10                       300  ++
[Int] SL (Chymistry) +10                    300  ++
[Int] SL (Tech) +10                         300  ++
[Int] FL (Mutants)
[Int] FL (Chymistry)
[Int] FL (Archeotech)
[Int] Trade (Chymist)                       100  ++
[Int] Trade (Morticator)                    100  ++  
[Per] Awareness                                  ++
[Per] Security                                   ++
 [Ag] Dodge                                 300  --
 [Ag] Operate (Surface)                     200  +- 
  [S] Athletics                             100  ++

---Equipment---
Mecanicus Implants:
   Cranial circuitry
   Cyber-mantle
   Electro-graft
   Electoo Inductors
   Potentia Coil
   
   Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a 
                Free Action, a character with one may make a Tech-Use test to spot things not normally 
                visible to human senses, such as invisible gases, nearby signs of life, non-visible 
                radiation, or other things as appropriate. The standard range is 50m, though walls more 
                than 50cm thick and certain shielding materials can block a scanner. 

   Subskin Armor: +2 AP Arms, Body, Legs
   Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
   
   Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
   Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores 
                            penalties for dakrness and obscured vision

Armor:

Weapons:
   Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg
                +ammo

Gear:
   Robes
   Sacred Unguents (x2)
   Monotask Servoskull (Utility): flying combi-tool