Killian Horst
From Game Logs
Name: Killian Horst Homeworld: Research Station Background: Adeptus Mechanicus Role: Chirurgeon Divinitation: Humans must die so that humanity can endure. XP Total: 4000 XP Free: 0 ---Characteristics (700 XP)--- WS : 30 [+3] = 30 + 0[PB] -- BS : 30 [+3] = 30 + 0[PB] -- S : 40 [+3] = 30 + 5[PB] + 5[250] +- T : 50 [+5] = 30 + 15[PB] + 5[250] +- Ag : 40 [+4] = 30 + 10[PB] -- +Int: 50 [+5] = 35 + 10[PB] + 5[100] ++ +Per: 50 [+5] = 35 + 10[PB] + 5[100] ++ WP : 40 [+4] = 30 + 10[PB] -- -Fel: 25 [+2] = 25 + 0[PB] -- Influence: 50 Initiative: +4 Half move : 4 Wounds : 11 (8+1d5) Fate : 3 Insanity : 0 Corruption: 0 ---Traits--- Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill. Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.). Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus. ---Aptitudes--- Knowledge Intelligence Perception Tech Fieldcraft Strength Toughness ---Talents(700 XP)--- [T2]Mechadendrite Use (Medicae) 300 ++ [T2]Mechadendrite Use (Optical) ++ [T1]Weapon Training (Solid Projectile) -- [T1]Resistance (Poison) +- [T1]Jaded -- [T3]Superior Chirurgeon 400 ++ ---Skills(2600 XP)--- [Int] Linguistics (Low Gothic) 100 ++ [Int] Medicae +10 300 ++ [Int] Logic ++ [Int] CL (Adeptus Mechanicus) ++ [Int] Tech-Use +10 200 ++ [Int] Commerce +10 300 ++ [Int] SL (Beasts) +10 300 ++ [Int] SL (Chymistry) +10 300 ++ [Int] SL (Tech) +10 300 ++ [Int] FL (Mutants) [Int] FL (Chymistry) [Int] FL (Archeotech) [Int] Trade (Chymist) 100 ++ [Int] Trade (Morticator) 100 ++ [Per] Awareness ++ [Per] Security ++ [Ag] Dodge 300 -- [Ag] Operate (Surface) 200 +- [S] Athletics 100 ++ ---Equipment--- Mecanicus Implants: Cranial circuitry Cyber-mantle Electro-graft Electoo Inductors Potentia Coil Augur Array: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner. Subskin Armor: +2 AP Arms, Body, Legs Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests Mechadendrite (Medicae): +10 on Medicae tests, contains injectors Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores penalties for dakrness and obscured vision Armor: Weapons: Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg +ammo Gear: Robes Sacred Unguents (x2) Monotask Servoskull (Utility): flying combi-tool