Lux

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Many people, meeting Aziraphale for the first time, formed three impressions: that he was English, that he was intelligent, and that he was gayer than a tree full of monkeys on nitrous oxide. Two of these were wrong; Heaven is not in England, whatever certain poets may have thought, and angels are sexless unless they really want to make an effort. But he was intelligent. And it was an angelic intelligence which, while not being particularly higher than human intelligence, is much broader and has the advantage of having thousands of years of practice.
~ Good Omens


Весь в белом. (Предыдущая версия чарника лежит там)

Charsheet

Portrait
Identity
Name: Lux
Title: Legatus
Religion: Self-aware
Player Information
Player: Zuzuzu
Campaign: Have a Bad Day
Created On: Jul 10, 2011
430 Points
Attributes: 200
Advantages: 235
Disadvantages: -145
Quirks: -5
Skills: 44
Spells: 100
Race: 0
Earned: 1
Description
Race: Human Height: 0" Hair: Blond, curly
Gender: Male Weight: 0 lb Eyes: Blue
Age: 33 Size: +0 Skin: Fair
Birthday: none TL: 8 Hand: Right
Attributes
Strength (ST): 9
Dexterity (DX): 11
Intelligence (IQ): 18
Health (HT): 12
Will: 20
Fright Check: 22
Basic Speed: 5.75
Basic Move: 5
Perception: 14
Vision: 14
Hearing: 14
Taste & Smell: 14
Touch: 14
thr: 1d-2, sw: 1d-1
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 16 lb 5 9
Light (1) 32 lb 4 8
Medium (2) 48 lb 3 7
Heavy (3) 96 lb 2 6
X-Heavy (4) 160 lb 1 5
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 7
8 R. Arm -2 7
9-10 Torso 0 7
11 Groin -3 7
12 L. Arm -2 7
13-14 L. Leg -2 7
15 Hand -4 0
16 Foot -4 0
17-18 Neck -5 0
- Vitals -3 7
Fatigue/Hit Points
Current FP: 32
Basic FP: 12
Tired: 3
Collapse: 0
Unconscious: -12
Current HP:
Basic HP: 9
Reeling: 2
Collapse: 0
Check #1: -9
Check #2: -18
Check #3: -27
Check #4: -36
Dead: -45
Lifting & Moving Things
Basic Lift: 16 lb
One-Handed Lift: 32 lb
Two-Handed Lift: 128 lb
Shove & Knock Over: 192 lb
Running Shove & Knock Over: 384 lb
Carry On Back: 240 lb
Shift Slightly: 800 lb
Advantages & Disadvantages Pts Ref
Pure Angelic Traits
Hidden in shapechanged state
6
Social Stigma (Angel) -10
Supernatural Features (Duh) -10
Flight
Winged, -25%; Heaven, -10%.
26 B56
Advantages 201
Increased Will 2 10 B16
Extra Fatigue Points 20
Magic Only (Subject to involuntary FP drain), -10%; Heaven, -10%.
48 B16
Languages: Celestial, English
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Infernal
Cultural background, -4; Spoken (Native), +3; Written (Native), +3.
2 B24
Charisma 1
+1/level to Influence rolls
5 B41
Magery 4
Heaven, -10%.
41 B66
Shapeshifting
Reduced Time 4 (1 second to transform), +80%; Heaven, -10%.
Single alternate form: Human
26 B83
Unaging
Heaven, -10%.
14 B95
Enhanced Time Sense
Heaven, -10%.
41 B52
Luck
Heaven, -10%.
Usable once per hour of play
14 B66
Disadvantages -125
Decreased Strength 1 -10 B14
Decreased Perception 4 -20 B16
Callous -5 B125
Code of Honor (Angelic) -10
Disciplines of Faith -10 B132
Duty (The Office)
FR: 9, -5; Extremely Hazardous, -5.
-10 B133
Hidebound -5 B138
Intolerance (Atheists)
Scope: Common, -5.
-5 B140
Pacifism: Self-Defense Only -15 B148
Phantom Voices
Disturbing, -10.
-10 B148
Restricted Diet (Angelic) -10 B151
Squeamish
CR: 12 (Quite Often).
-10 B156
Unusual Biochemistry -5 B160
Quirks -5
Congenial -1 B164
Incompetence (Computer Programming) -1 B164
Proud -1 B164
Alcohol Intolerance -1 B165
Horrible Hangovers -1 B165
Magic Perks 8
Reduced Footprint 3
Hide Thoughts, Scryguard, See Invisibility
3 TMS29
Shortcut to Power 2
Create Object, Force Dome
2 TMS30
Blocking Spell Mastery 1
Blink. Additional uses per turn suffer cumulative -5
1 TMS23
Psychic Guidance 2
Flaming Sword, Fireball.
2 TMS29
Skills SL RSL Pts Ref
Mental
Acting 17 IQ-1 1 B174
Alchemy/TL8 16 IQ-2 2 B174
Armoury/TL8 (Small Arms) 17 IQ-1 1 B178
Connoisseur (Sins) 17 IQ-1 1 B185
Current Affairs/TL8 (Headline News) 18 IQ+0 1 B186
Diagnosis/TL8 16 IQ-2 1 B187
Diplomacy 16 IQ-2 1 B187
Disguise/TL8 (Humans) 17 IQ-1 1 B187
Fast-Talk 17 IQ-1 1 B195
Forgery/TL8 16 IQ-2 1 B196
Gambling 17 IQ-1 1 B197
Geography/TL8 (Supernatural) 16 IQ-2 1 B198
Hidden Lore (Celestial) 18 IQ+0 2 B199
Intimidation 19 Will-1 1 B202
Leadership
+1 from Charisma
18 IQ+0 1 B204
Mechanic/TL8 (Clockwork) 17 IQ-1 1 B107
Musical Instrument (A capella) 16 IQ-2 1 B211
Observation 14 Per+0 2 B211
Occultism 17 IQ-1 1 B212
Physician/TL8 16 IQ-2 1 B213
Physiology/TL8 (Humans) 16 IQ-2 1 B213
Psychology
-3 on rolls to help others (Callous)
16 IQ-2 1 B216
Public Speaking
+1 from Charisma
18 IQ+0 1 B216
Religious Ritual (Christian) 16 IQ-2 1 B217
Research/TL6 17 IQ-1 1 B217
Savoir-Faire (Celestial) 18 IQ+0 1 B218
Thaumatology
Benefits from Magery
22 IQ+4 8 B225
Singing 12 HT+0 1 B220
Theology (Christian) 17 IQ-1 2 B226
Physical
Body Sense 10 DX-1 2 B181
Guns/TL8 (Pistol) 12 DX+1 2 B198
Spells Class Mana Cost Time SL RSL Pts Ref
Punish the Wicked
Itch Regular
Body Control
2
-
1 sec
Until scratched
20 IQ+2 1 M35
Spasm Regular
Body Control
2
-
1 sec
Instant
20 IQ+2 1 M35
Pain Regular
Body Control
2
-
2 sec
1 sec
20 IQ+2 1 M36
Stun Regular
Body Control
2
-
1 sec
Instant
20 IQ+2 1 M37
Mental Stun Regular
Mind Control
2
-
1 sec
Until recovery roll made
20 IQ+2 1 M135
Strike Blind Regular
Body Control
4
2
1 sec
10 sec
20 IQ+2 1 M38
Shepherd the Weak
Resist Pain Regular
Body Control
4
2
1 sec
1 min
20 IQ+2 1 M38
Hold Breath Regular
Body Control
4
2
1 sec
1 min
20 IQ+2 1 M39
Vigor Regular
Body Control
2/+HT
Same
1 sec
1 min
20 IQ+2 1 M37
Lend Energy Regular
Healing
1/pt
-
1 sec
Permanent
20 IQ+2 1 M89
Lend Vitality Regular
Healing
1/pt
-
1 sec
1 hour
20 IQ+2 1 M89
Resist Fire Regular
Fire
2#
Half
1 sec
1 min
20 IQ+2 1 M74
Minor Healing Regular
Healing
1-3
-
1 sec
Permanent
20 IQ+2 1 M91
Major Healing Regular
Healing
1-4
-
1 sec
Permanent
20 IQ+2 2 M91
Great Healing Regular
Healing
20
-
1 min
Permanent
19 IQ+1 1 M91
Neutralize Poison Regular
Healing
5
-
30 sec
Permanent
20 IQ+2 1 M92
Bless Regular
Meta
10/50/500
-
min=cost
Varies
20 IQ+2 1 M129
Haste Regular
Movement
2/pt
Half
2 sec
1 min
20 IQ+2 1 M142
Great Haste Regular
Movement
5
-
3 sec
10 sec
19 IQ+1 1 M146
Gather the Knowledge
Sense Foes Info/Area
Communication
1/area, min 2
-
1 sec
Instant
20 IQ+2 1 M44
Sense Emotion Regular
Communication
2
-
1 sec
Instant
20 IQ+2 1 M45
Truthsayer Info
Communication
2
-
1 sec
Instant
20 IQ+2 1 M45
Mind-Reading Regular
Communication
4
2
10 sec
1 min
20 IQ+2 1 M46
Lend Language Regular
Communication
3
1
3 sec
1 min
20 IQ+2 1 M46
Borrow Language Regular
Communication
3
1
3 sec
1 min
20 IQ+2 1 M46
Gift of Tongues Regular
Communication
Varies
Half
1 sec
1 min
20 IQ+2 2 M46
Detect Magic Regular
Knowledge
2
-
5 sec
Instant
20 IQ+2 1 M101
Seek Magic Info
Knowledge
6
-
10 sec
Instant
20 IQ+2 1 M102
Aura Info
Knowledge
3
-
1 sec
Instant
20 IQ+2 1 M101
Identify Spell Info
Knowledge
2
-
1 sec
Instant
20 IQ+2 1 M102
Analyze Magic Info
Knowledge
8
-
1 hr
Instant
20 IQ+2 1 M102
Know True Shape Info
Knowledge
2
-
1 sec
Instant
20 IQ+2 1 M106
Trace Teleport Info
Gate/Mov
3
-
1 sec
Instant
20 IQ+2 1 M84
Mage Sight Regular
Knowledge
3
2
1 sec
1 min
20 IQ+2 1 M102
Seeker Info
Knowledge
3
-
1 sec
Instant
20 IQ+2 1 M105
Trace Regular
Knowledge
3
1
1 min
1 hr
20 IQ+2 1 M106
See Secrets Regular
Knowledge
5
2
5 sec
1 min
20 IQ+2 1 M107
Dark Vision Regular
Light
5
2
1 sec
1 min
20 IQ+2 1 M111
Night Vision Regular
Light
3
1
1 sec
1 min
20 IQ+2 1 M111
See Invisible
Always maintained
Regular
Light
4
2
1 sec
1 min
20 IQ+2 1 M113
Razzle the Dazzle
Alter Visage Regular
Body
4
3
1 min
1 hr
20 IQ+2 1 M41
Light Regular
Light
1
1
1 sec
1 min
20 IQ+2 1 M110
Continual Light Regular
Light
2 moon, 4 torch, 6 day
1 sec
2d days
20 IQ+2 1 M110
Darkness Area
Light
2
1
1 sec
1 min
20 IQ+2 1 M111
Blur Regular
Light
1-5
Same
2 sec
1 min
20 IQ+2 1 M113
Sound Regular
Sound
Varies
1/ min
1 sec
Varies
20 IQ+2 1 M171
Simple Illusion Area
Illusion & Creation
1
Half
1 sec
1 min
20 IQ+2 1 M95
Complex Illusion Area
Illusion & Creation
2
Half
1 sec
1 min
20 IQ+2 1 M96
Perfect Illusion Area
Illusion & Creation
3
Half
1 sec
1 min
20 IQ+2 1 M96
Independence Area
Illusion & Creation
2
-
Varies
Varies
20 IQ+2 1 M96
Create Object Regular
Illusion & Creation
2/5 lbs
-
1 sec/cost
While touching
19 IQ+1 1 M98
Invisibility Regular
Light
5
3
3 sec
1 min
20 IQ+2 1 M114
Ignite the Pyre
Create Fire Area
Fire
2
Half
1 sec
1 min
20 IQ+2 1 M72
Ignite Fire Regular
Fire
1-4
Same
1 sec
1 sec
20 IQ+2 1 M72
Shape Fire Area
Fire
2
Half
1 sec
1 min
20 IQ+2 1 M72
Extinguish Fire Regular
Fire
3
-
1 sec
Permanent
20 IQ+2 1 M72
Heat Regular
Fire
Varies
Varies
1 min
1 min
20 IQ+2 1 M74
Fireproof
Firearms in the area don't work
Area
Fire
3#
Same
5 min
1 day
20 IQ+2 1 M73
Fireball
Affected by Psychic Guidance
Missile
Fire
1-Magery
-
1-3 sec
Instant
20 IQ+2 1 M74
Flame Jet
Affected by Psychic Guidance
Regular
Fire
1-3
Same
1 sec
1 sec
20 IQ+2 1 M73
Control the Creation
Test Food Info
Food
1 or 3
-
1 sec
Instant
20 IQ+2 1 M77
Season Regular
Food
2/meal
-
10 sec
Permanent
20 IQ+2 1 M77
Mature Regular
Food
1/lb
-
10 sec
Permanent
20 IQ+2 1 M78
Water to Wine
Half cost for beer, double cost for spirits
Regular
Food
4 per gal#
-
10 sec
Permanent
20 IQ+2 1 M79
Seek Water Info
Water
2
-
1 sec
Instant
20 IQ+2 1 M184
Purify Water Special
Water
1/gal
-
5-10/gal#
Permanent
20 IQ+2 1 M184
Create Water Regular
Water
2/gal
-
1 sec
Permanent
20 IQ+2 1 M184
Shape Water Regular
Water
1#
1
2 sec
1 min
20 IQ+2 1 M185
Walk Through Water Regular
Water
4
3
3 sec
1 sec
20 IQ+2 1 M188
Seek Gate Info
Gate
3
-
10 sec
Instant
20 IQ+2 1 M85
Control Gate Regular
Gate
6
Half
10 sec
1 min
20 IQ+2 1 M85
Create Door Regular
Gate
2/10 sq ft#
2
5 sec
10 sec
20 IQ+2 1 M84
Teleport Special
Gate/Mov
Varies
-
1 sec
Instant
19 IQ+1 1 M147
Apportation
Small-scale telekinesis. Up to 10 lbs = 2 FP
Regular
Movement
Varies
1 sec
1 min
20 IQ+2 1 M142
Slow Fall Regular
Movement
1 per 50 lbs
Half
1 sec
1 min
20 IQ+2 1 M144
Counterspell
Need to know the spell you're dispelling
Regular
Meta
Half countered spell
5 sec
Instant
20 IQ+2 1 M121
Dispel Magic
Wipes all spells indiscriminately
Area
Meta
3
-
sec=cost
Permanent
20 IQ+2 1 M126
Containment Shell
Utterly isolates an object from the environment
Regular
Creat/Prot
2/lb contained
Same
1 sec
1 hour
20 IQ+2 1 insd7
Endure the Hardships
Hide Thoughts
Always maintained
Regular
Comm
3
1
1 sec
10 min
20 IQ+2 1 M46
Scryguard
Always maintained.
Regular
Meta
3
1
5 sec
10 hrs
20 IQ+2 1 M121
Deflect Energy Blocking
Fire
1
-
1 sec
Instant
20 IQ+2 1 M73
Ward
Need to know the spell you're blocking
Blocking
Meta
2 or 3
-
1 sec
Instant
20 IQ+2 1 M122
Reflect
Works as Ward + reflects back to attacker
Blocking
Meta
4 or 6
-
1 sec
Instant
20 IQ+2 1 M122
Great Ward
Works as Ward. Minimum 4 FP
Blocking
Meta
1/subject
-
1 sec
Instant
20 IQ+2 1 M122
Deflect Missile
Protects against ONE missile, including spells
Blocking
Mov/Prot
1
-
1 sec
Instant
20 IQ+2 1 M143
Blink
Range 3m. Spell Mastery (multiple per turn with -5 each)
Blocking
Gate/Mov
2
-
1 sec
Instant
20 IQ+2 1 M148
Blink Other
Range 3m
Blocking
Gate/Mov
2
-
1 sec
Instant
20 IQ+2 1 M148
Hold Fast
Negates knockback
Blocking
Movement
1/yd
-
1 sec
Instant
20 IQ+2 1 M143
Iron Arm
Automatically parries a single attack eligible to parry
Blocking
Protection
1
-
1 sec
Instant
20 IQ+2 1 M169
Magic Resistance
MR2 per each point
Regular
Meta
1-5
Same
3 sec
1 min
20 IQ+2 1 M123
Missile Shield
Protects from ALL missiles, including missile spells
Regular
Protection
5
2
1 sec
1 min
20 IQ+2 1 M168
Spell Shield
Endurance = effective skill, erodes by 1 per penetrated spell
Area
Meta
3
2
1 sec
1 min
20 IQ+2 1 M124
Reverse Missiles
Works as Missile Shield + reflects back to attacker
Regular
Protection
7
3
1 sec
1 min
20 IQ+2 1 M168
Force Dome
Invulnerable. Takes 1 second to form after casting.
Area
Protection
3
2
1 sec
10 min
20 IQ+2 1 M170
Utter Dome
UTTERLY invulnerable. Takes 1 second to form after casting.
Area
Protection
6
4
1 sec
1 min
20 IQ+2 1 M170
Perfect Decoy
Combo: Blinks into Invisibility, leaving Perfect Illusion of himself in his place
Blocking
Illu/Gate/Mov
5
3
1 sec
10 sec
20 IQ+2 1
Flaming Sword
Combo: Flame Jet that allows Iron Arm parry while active
Regular
Fire/Prot
1-3
Same
1 sec
1 sec
20 IQ+2 1 M73
Recover Energy
Passive. Restores 1 FP per 2 min
Special
Healing
0
0
1 sec
Special
20 IQ+2 1 M89
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Create Fire Area 0 No 1d-1 burn Special
Flaming Sword
Combo: Flame Jet that allows Iron Arm parry while active
Jet 20 20 1d burn/point 1/point
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Fireball
Affected by Psychic Guidance
20 1 1d burn/point 25/50
Equipment (10.017 lb; $0) v # $ W ? $ ? W Ref
Powerstone Pendant (charge: 42) E 1 0 0.017 lb 0 0.017 lb M20
Walking Cane
Magic Wand, Reach 1
E 1 0 0 lb 0 0 lb
Heavenly Armor
Enchanted: Fortify, Lighten, Resist Fire 1, Resist Cold
E 1 0 10 lb 0 10 lb
Notes
Spells known at basic level 20 cost 2 FP less to cast and maintain. Casting time is halved.