Imperium
From Game Logs
Contents
Index
DHC - Dark Heresy |Core DHIH - Dark Heresy |Inquisitor's Handbook DHRH - Dark Heresy |Radical's Handbook DoDG - Dark Heresy |Disciples of the Dark Gods DHBM - Dark Heresy |Blood of Martyrs DHA - Dark Heresy |Ascension DHBR - Dark Heresy |Heresy Begets Retribution RTC - Rogue Trader |Core RTIS - Rogue Trader |Into the Storm RTFB - Rogue Trader |Forsaken Bounty DWC - Deathwatch |Core
Armory
Weapon Qualities
Accurate
- Grant an additional bonus of +10 to the firer’s Ballistic Skill when used with an Aim Action in addition to the bonus granted from Aiming. When firing a single shot from a single Basic Weapon with the Accurate quality benefiting from the Aim action, the attack gains an extra d10 of damage for every two degrees of success to a maximum of two extra d10.
Balanced
- Grant a +10 bonus to Weapon Skill Tests made to Parry.
Blast(X)
- When working out the effects of a Blast weapon, anyone within the weapon’s blast radius in metres (the number in parenthesis) is also hit. Roll Hit Location and Damage individually for each person affected by the blast. A Blast weapon that hits a Horde hits a number of times equal to its Blast value.
Customized
- Reloading this weapon takes ½ the listed time, rounding up to the next full action.
Concussive
- Target that takes a hit from this weapon must make a Toughness Test at a Difficulty of –10 per degree of success by which the attack succeeded or be Stunned for 1 Round. Auditory protection confers a +10 bonus to this Test, but does not negate the kinetic energy of the blast. Additionally, any target taking Damage greater than his Strength Bonus from a Concussive weapon is automatically knocked down.
Defensive
- Grant a +15 bonus to tests made when used to Parry, but take a –10 penalty when used to attack.
Devastating(X)
- If the weapon hits, it does one additional point of Cohesion Damage regardless of Damage to Wounds, in addition to secondary effects on Cohesion from the hit’s Damage and other results. If the target is a Horde, it reduces its magnitude by a number equal to the number in parenthesis every time it is hit by this weapon.
Fast
- Opponents that would Parry an attack against a weapon with the Fast quality take a –20 penalty on their Weapon Skill Tests.
Felling(X)
- If the weapon hits, it ignores a number of levels of Unnatural Toughness possessed by the target equal to the number in parenthesis. For instance, a Felling (1) weapon ignores the benefits of Unnatural Toughness (x2) and would reduce the benefits of Unnatural Toughness (x3) by one multiplier.
Flame
- Unlike other weapons, flamers have just one range. When fired, they cast fiery death out to this distance. The wielder does not need to Test Ballistic Skill; he simply fires. The flame’s path is a cone-shaped area extending in a 30 degree arc from the firer out to the weapon’s Range. Any creatures caught in it must succeed on an Agility Test or be struck by the flames and take damage normally. If they take damage, they must succeed on a second Agility Test or catch on fire. Cover does not protect characters from attacks made by Flame weapons. When a wielder who does not possess the appropriate Weapon Training Talent fires a weapon with the Flame Quality, anyone in the area of effect gains a +20 bonus to his Agility Test to avoid damage. This bonus rises to +30 if the weapon is heavy and the wielder is not braced. Because Flame weapons make no roll to hit, they are always considered to hit targets in the body, and will Jam if the firer rolls a 9 on his Damage dice (before adding any bonuses).
Flexible
- These kinds of weapons lash about when used to attack and cannot be Parried.
Gyro-Stabilized
- A Gyro-Stabilized weapon never counts its target as being further than Long Range (normal maximum range still applies). Heavy weapons with this Quality reduce the penalty for firing without Bracing to –20.
Haywire(X)
- The weapon generates an electromagnetic field that troubles the machine spirits of most technology. Everything within the field’s radius, indicated by the number in parenthesis, is affected. Roll on accompanying table to determine the strength of the effect. As the field slowly dissipates, the strength lessens one step in severity each round until it becomes Insignificant.
1d100 Roll Field Strength
01-20 Insignificant: There is no noticeable effect on nearby technology
21-40 Minor Disruption: All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –10 penalty. The Base Movement of anyone in power armour is reduced by 1.
41-60 Major Disruption: All actions utilising technology, including firing Ranged weapons without the Primitive Quality, Tech-Use Tests, and any physical actions attempted while wearing power armour or employing cybernetics, suffer a –20 penalty. The Base Movement of anyone in power armour is reduced by 3. Melee weapons with technological components function as a Primitive weapon of the analogous type.
61-80 Dead Zone: Technology within the affected area completely ceases to function. Power armour becomes Unpowered. Characters with cybernetic replacements to any internal organ(s) suffer one level of Fatigue each round they remain in the Dead Zone. Melee weapons with technological components function as a Primitive weapon of the analogous type.
81-100 Prolonged Dead Zone: As Dead Zone
Inaccurate
- No bonus is gained from the use of the Aim Action with such weapons.
Overheats
- A weapon with this Quality overheats on an attack roll of 91 or higher. When this happens, the wielder suffers energy damage equal to the weapon’s damage with a Penetration of 0 to an arm location (the arm holding the weapon if it was fired one-handed, or a random arm if it was fired with two hands). The wielder may choose to avoid taking the damage by dropping the weapon. Dropping a weapon is a Free Action. A weapon that overheats must spend the round afterwards cooling down and may not be fired again until the second round after overheating. A weapon with this quality does not Jam, and any effect that would cause the weapon to Jam (i.e., certain psychic powers) instead causes the weapon to overheat.
Power Field
- When successfully used to Parry an attack made with a weapon that lacks this Quality, weapons with this Quality have a 75% chance of destroying the attacker’s weapon. Weapons with the Warp Weapon Quality and Natural Weapons are immune to this effect.
Primitive
- All Armor Points are doubled against hits from Primitive weapons unless the armor also has the Primitive Quality.
Proven(X)
- Weapons with a Proven rating treat any damage die roll lower than the Proven rating as if it were the Proven rating instead. Thus a Proven 3 weapon would treat any die roll of 1 or 2 as a 3 for the purposes of calculating damage.
Razor Sharp
- When rolling to attack with this weapon, if the attack roll results in two or more Degrees of Success, double the weapon’s Penetration.
Recharge
- The weapon must spend the Round after firing building up a charge and cannot be fired—in effect you can only fire the weapon every other round.
Reliable
- If a Reliable weapon Jams, roll 1d10 and only on a roll of 10 has it in fact Jammed, otherwise it just misses as normal.
Sanctified
- Damage inflicted by a Sanctified weapon counts as Holy Damage, which has certain effects on some Daemonic and warp creatures.
Scatter
- If fired at a foe within Point Blank Range, every two degrees of success indicates another hit. However, at longer ranges this spread of small projectiles reduces its effectiveness. Double all Armour Points against hits from Scatter weapons at Long or Extreme Range.
Shocking
- A target that takes at least 1 point of Damage from a Shocking weapon, after Armour and Toughness Bonus, must make a Toughness Test, though they receive a +10 bonus for every Armour point they have on the location hit. If they fail, they are Stunned for a number of Rounds equal to half the Damage they suffered.
Smoke
- When a hit is scored from a weapon with the Smoke Quality, it creates a smokescreen 3d10 metres in diameter from the point of mpact. This screen lasts for 2d10 Rounds, or less in adverse weather conditions
Snare
- On a successful hit, the target must make an Agility Test or be immobilized. An immobilized target can attempt to burst the bonds (a Strength Test) or wriggle free (an Agility Test) on his Turn. The target is considered helpless until he escapes.
Storm
- A weapon with the Storm Quality doubles the amount of hits inflicted on a target. Every degree of success(for Full Auto) or two degrees of success(for Semi-Auto and Single Shot) up to the weapon's listed rate of fire inflict two hits instead of one(meaning that a Storm weapon with S/2/4 rate of fire has the potential to inflict 8 hits). A weapon with the Storm Quality uses ammunition twice as fast as usual(meaning that if a Storm weapon fires on a Semi-Auto with a rate of fire equal to 2, it uses 4 rounds of ammunition).
Tearing
- These weapons roll one extra die for Damage, and the lowest result is discarded.
Toxic
- Anyone that takes Damage from a Toxic weapon after reduction for Armour and Toughness Bonus must make a Toughness Test with a –5 Penalty for every Point of Damage suffered. Success indicates no further effect from the weapon. Failure, however, deals an immediate 1d10 points of Impact Damage to the target with no reduction from Armour or Toughness Bonus.
Twin-Linked
- A weapon with the Twin-linked Quality gains a +20 bonus to hit when fired and uses twice as much ammunition. In addition, the weapon may score one additional hit if the attack roll succeeds by two or more degrees of success. Lastly, the weapon’s reload time is doubled.
Unbalanced
- Unbalanced weapons impose a –10 penalty when used to Parry.
Unreliable
- An Unreliable weapon suffers a Jam on a roll of 91 or higher, even if fired on Semi or Full Auto.
Unstable
- When an Unstable weapon scores a hit, roll 1d10. On a score of 1 it inflicts only half Damage, on a score of 2–9 it deals normal Damage, and on a score of 10 it inflicts twice the normal Damage.
Unwieldy
- Unwieldy weapons cannot be used to Parry.
Volatile
- If a 10 is rolled for Damage on a weapon with the Volatile Quality, Righteous Fury occurs automatically, dealing another 1d10 points of Damage. If the second roll results in 10, further Damage is possible.
Weapons
Melee Weapons
Primitive Weapons
Chain Weapons
Power Weapons
Weapon Upgrades
Ranged Weapons
Bolt Weapons
All Bolt weapons with default ammunition deal Explosive[X] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/2/- 1d10+5 4 8 Full 3.5kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ceres 30m S/2/- 1d10+5 4 8 Full 3.5kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Garm 30m S/2/- 1d10+5 4 8 Full 4.5kg Tearing DHIH 171 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mauler" 30m S/3/- 1d10+5 4 6 Full 2.75kg Tearing, Reliable DHIH 109 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Sacristan 30m S/2/- 1d10+6 4 6 Full 3.3kg Tearing DHIH 187 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bolt Cane 30m S/-/- 1d10+5 4 1 2Full 3kg Tearing RTIS 112 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 90m S/2/- 1d10+5 4 24 Full 7kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Godwyn-De'az 90m S/2/- 1d10+5 4 30 Full 6kg Tearing, Reliable DHBM 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Scourge" 90m S/2/- 1d10+5 4 24 Full 10kg Tearing, Reliable DHIH 171 Sarissa --- --- 1d10+1[R] 2 --- --- --- Unbalanced ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 90m S/2/4 1d10+5 4 24 Full 7kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Angelus" 100m S/-/- 2d10 5 3 3Full 11kg Tearing, Accurate DHIH 109 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Perinetus "Solo" 100m S/-/- 1d10+5 4 8 Full 7kg Tearing, Accurate RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars/Ryza Storm 90m S/2/4 1d10+5 4 60 Full 9kg Tearing, Storm RTC/DHA 122/140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Godwyn-De'az Storm 90m S/2/4 1d10+5 4 60 Full 12kg Tearing, Storm, Reliable DHBM 114 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 120m -/-/10 2d10 5 60 2Full 40kg Tearing ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Solar 120m -/-/10 2d10+2 5 60 Full 40kg Tearing RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Malleus Psycannon 120m S/-/5 2d10+5 5 40 3Full 20kg Tearing, Reliable, Sanctified DHA 139 ---------------------------------------------------------------------------------------------------------
Las Weapons
All Las weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/-/- 1d10+2 0 30 Full 1.5kg Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Civitas 25m S/2/- 1d10+1 0 25 Full 2kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Palantine 20m S/3/- 1d10+2 0 20 Full 1.1kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Dervish" 25m S/4/- 1d10+3 0 20 Full 1.5kg Reliable RTIS 110 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Valentine" 30m S/-/- 1d10+4 4 1 Full 1.7kg Accurate, Tearing DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Belasco Dueling 45m S/-/- 1d10+5 4 1 Full 1.5kg Accurate RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Series-S "Venom" 10m S/-/- 1d10+1 0 15 --- 0.5kg --- DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Las Gauntlets 50m S/4/- 1d10+4 1 20 Full 3kg Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Triplex "Fury" 20m S/2/5 1d10+2 0 30 Full 1.5kg Reliable DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark IV 70m S/2/- 1d10+3 0 15 Full 1.75kg Accurate, Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss Hellpistol 35m S/2/- 1d10+3 3 20 2Full 4kg --- DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadian Hellpistol 20m S/2/- 1d10+4 7 40 2Full 4kg --- DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lucius Hellpistol 35m S/2/- 1d10+4 7 40 2Full 4kg --- RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Steel Burner" 30m S/-/- 1d10+4 2 10 Full 2.5kg --- DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Archeotech Las 90m S/3/- 1d10+3 2 70 Full 4kg Accurate, Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellpistol 35m S/-/- 1d10+5 7 20 Full 4kg Accurate RTFS 5 (Archeotech) ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Lasgun 100m S/3/- 1d10+3 0 60 Full 4kg Reliable Lascarbine 60m S/2/– 1d10+2 0 40 Full 3kg Reliable Longlas 150m S/–/– 1d10+3 1 40 Full 4.5kg Accurate, Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark III 100m S/3/- 1d10+3 0 60 Full 4kg Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Drusus Prime 100m S/2/- 1d10+3 0 50 Full 7kg --- DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Roth 120m S/2/- 1d10+2 0 60 Full 4kg Reliable DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke Carbine 60m S/2/- 1d10+3 0 40 2Full 2.5kg Reliable RTC 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Stormfront" 100m S/3/- 1d10+3 0 60 Full 5kg Reliable DHIH 173 bayonet --- --- 1d10[R] 0 --- --- --- Primitive ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Merovech Assault 50m S/-/5 1d10+3 0 120 2Full 4.5kg Reliable RTIS 111 mono-bayonet --- --- 1d10[R] 2 --- --- --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Minerva-Aegis 60m S/4/8 1d10+2 0 40 Full 4.1kg Reliable DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Death Light" 80m S/3/- 1d10+5 2 18 Full 7.2kg --- DHIH 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- D'laku Hellgun 100m S/3/5 1d10+3 4 40 2Full 10kg --- DHIH 133 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss Hellgun 110m S/3/- 1d10+4 3 40 3Full 6kg --- DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadian Hellgun 50m S/3/- 1d10+4 7 30 2Full 6kg --- DHA 138 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Lucius Hellgun 110m S/3/- 1d10+4 7 30 2Full 6kg --- RTC 119 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Twin Lasgun 100m S/-/- 1d10+4 0 18 Full 7kg Unreliable, Twin-linked DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Laslock" 70m S/-/- 1d10+4 0 1 Full 4kg Unreliable DHIH 172 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- MP Lascannon 300m S/-/- 5d10+10 10 5 2Full 55kg --- DHC/RTC 132/120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Multi-Laser 250m -/-/10 3d10+3 4 60 3Full 50kg --- DHIH 173 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa Lascutter 5m S/-/- 2d10+3 6 10 2Full 8kg --- RTIS 111 ---------------------------------------------------------------------------------------------------------
Solid Projectile Weapons
- Solid Projectile Weapons deal Impact[I] Damage, unless specified otherwise.
- Solid Projectile Weapon types are further divided in subtypes. Ammunition manufactured for one subtypes usually can't be used with weapons from another(meaning that you can't load hand cannon rounds in autopistol or stub automatic and vice versa)
Pistols
- Hand Cannons
- All Hand Cannons, unless specified otherwise, impose a –10 penalty to Ballistic Skill Tests unless fired two-handed.
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 35m S/–/– 1d10+4 2 5 2Full 3kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- .54 Tranter 30m S/2/- 1d10+5 2 7 Full 3.5kg Unreliable DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Carnodon" 35m S/3/- 1d10+4 2 6 Full 2.5kg Accurate DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Flametongue" 20m S/-/- 1d10+6 0 2 2Full 2kg Primitive, Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Hack" Shotgun 10m S/-/- 1d10+4 0 1 2Full 3kg Inaccurate, Scatter, Tearing DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Stormchild" 35m S/-/- 1d10+4 2 5 2Full 3kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Shotgun Pistol 10m S/-/- 1d10+4 0 1 Full 1kg Reliable, Scatter DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Spitfire" 20m S/-/- 1d10+3[X] 0 3 Full 3kg Unreliable DHIH 119 ---------------------------------------------------------------------------------------------------------
- Stub Revolvers
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/–/– 1d10+3 0 6 2Full 1kg Reliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kulth "Sixkiller" 30m S/-/- 1d10+4 2 6 Full 1.6kg --- RTFS 3 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Fate Bringer" 40m S/-/- 1d10+3 2 5 2Full 1.6kg Accurate, Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Scalptaker" 30m S/-/- 1d10+3 0 6 2Full 2kg Reliable DHIH 118 ---------------------------------------------------------------------------------------------------------
- Stub Automatics
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/3/– 1d10+3 0 9 Full 1.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Armsman-10 35m S/3/- 1d10+3 0 13 Full 1.5kg --- DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mariette" 20m S/-/- 2d5+3 0 1 2Full 0.5kg --- DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Mercy Killer" 20m S/-/- 1d10+2 0 1 2Full 1kg Inaccurate, Unreliable DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Phobos 30m S/3/- 1d10+3 0 9 Full 1.3kg --- DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Panoptic 35m S/2/- 1d10+3 0 5(x2) 2Full 2kg Reliable DHIH 134 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dorcas 30m S/3/- 1d10+3 0 9 Half 1.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars Naval 20m S/3/- 1d10+4 0 6 Full 3kg Tearing RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ripper" 30m S/2/- 1d10+3 7 8 Full 4kg Tearing, Toxic RTIS 112 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Salvation" 10m S/3/- 1d10 0 7 --- 0.7kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
- Autopistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 30m S/–/6 1d10+2 0 18 Full 2.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Encarmine 20m S/3/8 1d10 0 24 Full 2kg --- DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Hecuter" 30m S/3/6 1d10+3 0 15 Full 2kg Reliable DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Puritan-14 20m S/3/6 1d10+2 0 14 Full 1.7kg --- DHIH 117 as shotgun 15m S/-/- 1d10+4 0 1 Full --- Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ripper Clip" 20m -/-/6 1d10+2 0 12 Full 3kg Inaccurate, Unreliable DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Talon Mark III 30m S/2/6 1d10+2 0 18 Full 2.3kg --- DHIH 120 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Irontalon" 20m S/2/5 1d10+2 0 15 Full 2kg Primitive, Reliable, Tearing DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Orthlak Mark IV 30m S/-/6 1d10+4 0 12 Full 2.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ripper Auto 25m S/-/6 1d10+2 3 50 2Full 3kg Twin-Linked, Tearing, Toxic DHA 203 ---------------------------------------------------------------------------------------------------------
Basic
- Autoguns
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 90m S/3/10 1d10+3 0 30 Full 3.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Armageddon 100m S/2/6 1d10+4 0 15 Full 8.5kg Reliable DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Creed-9 50m S/3/10 1d10+3 0 35 Full 3.6kg --- DHIH 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Spectre" 80m S/3/10 1d10+3 0 20(x3) Full 6.5kg --- DHIH 118 as shotgun 30m S/-/- 1d10+4 0 4 2Full --- Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Alcher Mark IV 60m S/-/10 1d10+3 0 40 Full 3.5kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
- Hunting Rifles
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard 150m S/–/– 1d10+3 0 5 Full 5kg Accurate ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Nomad" 250m S/–/– 1d10+5 3 4 Full 10kg Accurate, Reliable DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Steadholder" 100m S/–/– 1d10+4 0 6 Full 5kg --- DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Absolution" 220m S/–/– 1d10+4 0 6 Full 4kg Accurate RTIS 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Void Speargun 10m S/–/– 1d10+2[R] 2 1 Full 1.5 kg --- RTIS 112 ---------------------------------------------------------------------------------------------------------
- Shotguns
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Shotgun 30m S/-/- 1d10+4 0 2 2Full 5kg Scatter, Reliable Pump-Action Shotgun 30m S/-/- 1d10+4 0 8 2Full 5kg Scatter Combat Shotgun 30m S/3/- 1d10+4 0 18 Full 6.5kg Scatter ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Blackhammer" 20m S/–/– 2d10 0 1 2Full 4.7kg Inaccurate, Scatter DHIH 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Meat Hammer" 30m S/–/– 2d5+6 0 1 3Full 5kg Scatter, Tearing DHIH 116 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Slayer" 30m S/–/– 1d10+4 0 6 3Full 3.5kg Scatter DHIH 118 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Ironclaw" 30m S/2/– 1d10+4 0 12 Full 6.5kg Reliable, Scatter DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Vanaheim 40m S/3/6 1d10+4 0 15 Full 8kg Scatter DHIH 134 saw-bayonet --- --- 1d10[R] 0 --- --- --- --- ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Heavy Stubber 120m –/–/10 1d10+4 3 200 2Full 35kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Orthlack Stubber 120m –/–/10 1d10+5 3 200 2Full 35kg --- RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ursid Stubber 120m –/–/10 1d10+5 3 40 Full 35kg --- RTC 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Stubber 100m -/-/6 1d10+4 3 200 2Full 21(+25)kg Storm RTIS 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- VI Crank Cannon 70m –/–/5 1d10+5 0 100 3Full 38kg Unreliable DHIH 121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Naval Shotcannon 40m S/3/– 2d10+4 0 24 2Full 12kg Scatter, Unreliable DHIH/RTC 161/121 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Cannon 120m –/–/10 3d10+5 5 200 2Full 60kg Tearing, Unreliable DHIH 175 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Autocannon 300m S/2/5 4d10+5 4 20 2Full 55kg --- DHIH 175 ---------------------------------------------------------------------------------------------------------
Flame Weapons
- All Flame weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Hand Flamer 10m S/–/– 1d10+4 2 2 2Full 3.5 kg Flame ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- "Destroyer" 15m S/–/– 1d10+5 2 5 2Full 2.1kg Flame DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 10m S/–/– 1d10+4 2 2 2Full 3.5kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seraphim 10m S/-/- 1d10+4 2 6 Full 2kg Flame DHMB 115 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Flamer 20m S/–/– 1d10+4 3 3 2Full 6kg Flame ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 20m S/–/– 1d10+4 2 6 2Full 6kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss 20m S/–/– 1d10+5 2 3 2Full 6kg Flame, Toxic DHIH 172 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Tox Spray 10m S/–/– 1d10 0 3 3Full 8kg Flame, Toxic DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Gas Torch 5m S/–/– 1d10+1 2 5 2Full 20kg Flame DHIH 111 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Anoxis "Burst" 5m S/–/– 1d5 0 1 2Full 3kg Flame, Primitive DHIH 160 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Anoxis "Stingray" 15m S/–/– 1d10+3 2 4 Full 3kg Flame DHIH 161 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Assault Flamer 10m S/–/– 1d10+4 1 12 3Full 6kg Flame RTIS 114 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Heavy Flamer 30m S/–/– 2d10+4 4 10 2Full 45kg Flame DHIH/DHBM 171/115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke "Hellsent" 30m S/–/– 2d10+4 4 10 2Full 20kg Flame RTC 124 ---------------------------------------------------------------------------------------------------------
Melta Weapons
- All Melta weapons deal Energy[E] Damage.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Inferno Pistol 10m S/–/– 2d10+4 12 3 Full 2.5kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars 10m S/–/– 2d10+8 13 3 Full 2.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Seraphim 10m S/–/– 2d10+2 10 6 Full 2kg Reliable DHBM 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hellax Infernus 10m S/–/– 2d10+6 14 5 2Full 2kg Sanctified DHA 139 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Meltagun 20m S/–/– 2d10+4 12 5 2Full 8kg --- ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mars 20m S/–/– 2d10+8 13 5 2Full 7.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 20m S/–/– 2d10+8 13 10 3Full 8.5kg --- RTC 122 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Zepherus "Beamer" 40m S/–/– 2d10+6 12 6 2Full 9kg --- RTIS 114 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ultimo 40m S/–/– 2d10+2 8 5 2Full 10kg --- DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Melta-Cutter 10m S/–/– 2d10+4 10 5 3Full 30kg --- DHIH 113 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Milti-Melta 60m S/–/– 4d10+12 12 4 2Full 55kg Blast(1) DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Multi-Melta Mars 60m S/-/– 4d10+5 13 10 2Full 40kg Blast(1) RTC 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Thermal Lance 10m S/–/– 2d10+4 10 2 2Full 14kg --- DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Thermal Lance Mars 10m S/–/– 2d10+10 12 2 2Full 40kg Accurate RTC 123 ---------------------------------------------------------------------------------------------------------
Plasma Weapons
- All Plasma weapons deal Energy[E] Damage.
- Most Plasma weapons can be fired on two modes, normal or maximal fire. On Normal, the weapon operates per its given profile. On Maximal, the weapon, unless specified otherwise, gains +10 metres to range, +1d10 to Damage, and +2 to Penetration. If the weapon has the Blast Quality, it also gains +2 to the Blast. However, each Maximal shot takes 3 rounds of ammunition, and the weapon gains the Recharge Quality(if it does not already possess one) whenever fired on Maximal.
Pistols
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Plasma Pistol 30m S/–/– 1d10+6 6 10 4Full 4kg Overheats, Recharge this "civilian" model can't be fired on Maximal ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Kronos 30m S/–/– 1d10+6 6 10 4Full 4kg Recharge DHIH 134 on Maximal 40m S/-/- 1d10+10 ~ ~ ~ --- Overheats, Recharge ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza 30m S/2/– 1d10+6 6 10 3Full 4kg Overheats DHA/RTC 140/123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza "Wrath" 40m S/-/- 1d10+8 6 8 Full 5kg Accurate, Overheats RTIS 114 ---------------------------------------------------------------------------------------------------------
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Plasma Gun 90m S/2/– 1d10+6 6 20 8Full 11 kg Overheats, Recharge this "civilian" model can't be fired on Maximal ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Ryza 90m S/2/– 1d10+7 7 40 5Full 9kg Overheats DHA 140 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 90m S/2/– 1d10+7 6 40 5Full 18kg Overheats RTC 123 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mark III Sunfury 80m S/2/– 1d10+10 6 10 2Full 12kg Overheats, Recharge DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Blaster 60m S/–/– 2d10+6 6 12 2Full 20 kg Overheats, Recharge, DHIH 174 Unreliable ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Cannon 120m S/–/– 2d10+10 8 24 5Full 38kg Overheats, Recharge, DHIH 174 Unreliable on Maximal 120m ~ 4d10+10 ~ ~ ~ --- Blast(3), Overheats, Recharge, Unreliable ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Plasma Cannon Ryza 120m S/–/– 2d10+10 8 16 5Full 40kg Blast (1), Overheat, RTC 123 Unreliable ---------------------------------------------------------------------------------------------------------
Launchers
- Damage, Penetration, and any other special qualities are determined by the ammunition (e.g. grenade) fired by Launcher, unless otherwise specified.
Basic
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard Grenade Launcher 60m S/–/– * * 6 Full 9kg * ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Voss 60m S/–/– * * 6 Full 12.5 Inaccurate, * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mezoa 80m S/–/– * * 1 Half 10kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Gorge 60m S/–/– * * 1 2Full 8kg Reliable, * DHIH 113 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Auxiliary GL 45m S/–/– * * 1 Full +2.5kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Bola Launcher 20m S/–/– 1d10 0 6 Full 8.75kg Primitive, Snare RTIS 115 ---------------------------------------------------------------------------------------------------------
Heavy
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# Munitorum Standard RPG Launcher 120m S/–/– * * 1 Full 15 kg * ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Auto-Launcher 15m S/–/– * * 3 3Full 30kg * RTIS 115 ---------------------------------------------------------------------------------------------------------
- Missile Launchers
--------------------------------------------------------------------------------------------------------- Munitorum Standard 250m S/–/– * * 1 Full 35kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 250m S/–/– * * 1 Full 12kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Retobi 200m S/–/– * * 5 2Full 35kg * RTC 125 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Disposable Launcher 175m S/–/– * * 1 --- 30kg * DHIH 174 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Disposable ML Mk.II 200m S/–/– 3d10+3[X] 4 1 --- 10kg --- RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hunter-Killer DML 350m S/–/– 3d10+6[X] 6 1 --- 64kg --- RTIS 115 ---------------------------------------------------------------------------------------------------------
- Mortars
- The profiles for Mortars lists the damage and blast radius for frag rounds. Mortars can fire other types of rounds,however. These include Minefield Rounds, Scatter Rounds, Starflare Rounds, Blind Rounds, Smoke Rounds, and Anti-Plant Rounds. The range for these rounds is the same as for the frag rounds. Mortars may fire any other unusual ammo designed to be used with mortars. Mole Mortars may not fire any unusual ammo that is not specifically designed to be used with them.
- Mortars can't be fired at targets closer than listed minimum range.
--------------------------------------------------------------------------------------------------------- Voss 50-300m S/–/– 2d10[X] 3 1 Full 41kg Inaccurate, Blast(5) RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Locke 50-300m S/–/– 2d10[X] 3 6 2Full 48kg Inaccurate, Blast(5) RTIS 115 ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Mole Mortar 50-200m S/–/– 2d10+2[X] 2 1 Full 50kg Inaccurate, Shocking, Blast(4) RTIS 115 ---------------------------------------------------------------------------------------------------------
Exotic Weapons
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Needle Pistol 30m S/–/– 1d10[R] 0 6 Full 1.5kg Accurate, Toxic DHC/RTC 138/128 --------------------------------------------------------------------------------------------------------- Training Required: EWT(Needle Pistol) Type: Pistol Ammunition used: Pistol needles ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Needle Rifle 180m S/–/– 1d10[R] 0 6 2Full 2kg Accurate, Toxic DHC/RTC 138/129 --------------------------------------------------------------------------------------------------------- Training Required: EWT(Needle Rifle) Type: Basic Ammunition used: Rifle needles ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Galvian Needler 30m S/3/– 1d10–1[R] 0 7 Full 1kg Toxic DHIH 110 --------------------------------------------------------------------------------------------------------- Training Required: EWT(Needle Pistol) Type: Pistol Ammunition used: Pistol needles ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Hypo Pistol 20m S/–/– 1d5+2[R] 2 3 2Full 1kg --- DHIH 110 --------------------------------------------------------------------------------------------------------- Training Required: EWT(Needle Pistol) Type: Pistol Ammunition used: Artifico-Biologis, 0.5 Injector Darts ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Dartcaster 35m S/-/- 1d10[R] 0 1 Full 2.5kg Toxic RTC 127 --------------------------------------------------------------------------------------------------------- Training Required: EWT(Dartcaster) Type: Pistol Ammunition used: Various darts ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Cadence "Widower" 35m S/–/– 1d10+3[R] 4 1 Full 2kg Accurate DHIH 111 assembled 150m S/–/– 1d10+3[R] 4 1 Full 4.5kg Accurate --------------------------------------------------------------------------------------------------------- Training Required: EWT(Dartcaster) Type: Pistol Ammunition used: Various darts assembled EWT(Dartcaster) Type: Basic Ammunition used: ~ ---------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------- Name/Pattern Range RoF Dam Pen Clip Rld Wt Special Book&page# --------------------------------------------------------------------------------------------------------- Training Required: Type: Ammunition used: ---------------------------------------------------------------------------------------------------------
Ammunition
Special Issue Ammo
Las
- Hot-Shot Charge
- Effect: A weapon using a hot-shot charge adds 1 to its Damage, rolls two dice for its Damage and picks the highest, and gains a Penetration of 4. However the weapon loses its Reliable special quality, and its clip is reduced to 1.
- Used with: Pistol and Basic Las weapons.
- Book&page#: DHC/RTC 143/136
- Overcharge Pack
- Effect: An overcharge pack adds 1 to the weapon’s Damage. Unfortunately the increased output of damage reduces the number of shots and so the clip size is halved.
- Used with: Pistol and Basic Las weapons.
- Book&page#: DHC 142
Melta
- Airtorch Canister
- Effect: Airtorch canisters fire in a wide swath and gain the Scatter quality, but cause the weapon to suffer from the Overheating quality, as the heat is more than most melta weapons can withstand safely. The more rapid dispersal halves the weapon’s Range as well.
- Used with: Inferno Pistols and Basic Melta weapons.
- Book&page#: RTIS 128
Plasma
- Microburst Flask
- Effect: Plasma weapons using Microburst ammo add –2 Damage, +2 Penetration and +10 metres to the weapon’s Range but cannot be fired in Maximal Mode. Using microburst ammo keeps the weapon from Overheating as well. Flasks add 1kg to the weapon weight.
- Used with: Pistol and Basic Plasma weapons.
- Book&page#: RTIS 128
Flame
- Nephium Fuel Tank
- Effect: Agility Tests made by targets to avoid Damage suffer a –10 penalty and the weapon’s base damage is increased by 2.
- Used with: Any Flame weapon.
- Book&page#: RTIS 128
SP&Bolt
- Void Rounds
- Effect: The firearm operates as it normally would, and gains Reliable weapon quality, when used in an atmosphere-free environment. When used in a normal atmosphere, the added weight of the coating isn’t offset by the lack of atmosphere, and they suffer –1 Damage to the weapon’s normal effects.
- Used With: Any Solid Projectile weapons.
- Book&page#: DHIH/RTIS 165/129
- Tracer Shells
- Effect: The user gains a +5 to Ballistic Skill Tests when firing the weapon on Full Auto. On a turn where the user has fired Tracer Shells, all subsequent Ballistic Skill Tests made to hit the user in fog, mist, shadow, smoke, and darkness also gain a +5 as the user gives away his position.
- Used With: Any Solid Projectile and Bolt weapons.
- Book&page#: RTIS 129
- Organgrinder Rounds
- Effect: These shells do damage equal to the weapon’s regular damage. If the target takes Damage from this shell, after reduction for Armour and Toughness Bonus, he must make a Toughness Test with a –10 penalty for every point of Damage taken. Success means the shell has either failed or is not powerful enough to cause further injury. Failure deals an immediate 2d10 points of Rending[R] Damage to the victim with no reduction from Armour or Toughness Bonus.
- Used With: Hand cannons, heavy stubbers, and any Bolt weapons.
- Book&page#: RTIS 128
- Man-Stopper Bullets
- Effect: A weapon using man-stopper rounds increases its Penetration to 3.
- Used With: Stub revolvers, stub automatics, hand cannons, hunting rifles, autopistols, and autoguns.
- Book&page#: DHC/RTC 143/137
- Dumdum Bullets
- Effect: Dumdum bullets add 2 to the weapon’s Damage, however Armour Points count double against them.
- Used With: Stub revolvers, stub automatics, and hand cannons.
- Book&page#: DHC/RTC 143/136
- Bleeder Rounds
- Effect: Bleeder rounds add 3 to the weapon’s Damage against living ‘biological’ targets (targets with the Daemonic or Machine Traits do not suffer the additional Damage).
- Used With: Stub revolvers, stub automatics, hand cannons, autopistols, and autoguns.
- Book&page#: RTC 136
- Expander Rounds
- Effect: Shots fired with these rounds add 1 to both Damage and Penetration.
- Used With: Stub revolvers, stub automatics, autopistols and autoguns.
- Book&page#: RTC 136
- Amputator Shells
- Effect: Amputator Shells add 2 to the weapon’s Damage.
- Used With: Stub revolvers, stub automatics, shotguns (all types), hand cannons, autopistols, and autoguns.
- Book&page#: RTC 136
- Inferno Shells
- Effect: A target hit by an inferno shell must make an Agility Test or catch on fire, in addition to suffering damage as normal.
- Used With: Shotguns, pump-action shotguns, combat shotguns, and all Bolt weapons.
- Book&page#: DHC/RTC 143/137
- Snare Shells
- Effect: Snare Shells decrease the weapon’s base damage by 2, but give the weapon the Snare Quality.
- Used With: Shotguns, pump-action shotguns, shotgun pistols, and shotcannons.
- Book&page#: RTIS 128
- Executioner Shells
- Effect: The weapon loses the Scatter Quality, but adds +4 to its base Damage and +1 to its base Penetration. Ballistic Skill Tests for shots that miss at short or standard range may be re-rolled, and the defensive value of any cover for your target is ignored. When firing Executioner rounds, the weapon may not be used for Semi-Automatic or Automatic fire.
- Used With: Shotguns, pump-action shotguns and combat shotguns.
- Book&page#: DHA 147
- Hyper-Density Penetrators
- Effect: Reduce the base range of the weapon by half. Increase its Penetration by 2. The weapon gains the Tearing Quality. Finally, an average man-sized target hit by one of these rounds must succeed on an Ordinary (+10) Toughness Test or be knocked off its feet from the impact.
- Used With: Hand cannons, hunting rifles, shotguns (lose the Scatter effect), Pistol and Basic Bolt weapons(weapon Damage type changes from Explosive[X] to Impact[I]).
- Book&page#: DHIH 147
- Acid Shells
- Effect: Acid Shells cause 2d10 E Damage, 0 Penetration. If the target takes damage it suffers the same effects as being set on Fire. Each hit against an armored target will reduce its AP value by 1 (down to a minimum of 0); any armor damaged in this way must be repaired to regain its effectiveness.
- Used With: Shotguns, pump-action shotguns, shotgun pistols, shotcannons, Pistol and Basic Bolt weapons.
- Book&page#: RTIS 128
- Blazer Shells
- Effect: When fired, Blazer Shells reduce the weapon’s Range to 15 metres unless that would be greater than its actual Range. In addition, they change the weapon’s Damage type to Energy[E] and give it the Flame and Primitive qualities.
- Used With: Shotguns(all types).
- Book&page#: DHIH 164
- Toxic Shot
- Effect: The weapon gains the Toxic special quality. If the weapon ever jams, the wielder takes 1d5 damage, ignoring Armour and Toughness.
- Used With: Any Solid Projectile and Flame weapons.
- Book&page#: RTIS 128
- Tempest Bolt Shells
- Effect: Change the weapon’s damage class to Energy[E] and the weapon gains the Shock quality. The weapon adds 3 Damage when used against a target with the Machine Trait.
- Used With: Any Bolt weapons.
- Book&page#: DHIH/RTC 148/137
- Psycannon Bolts
- Effect: Psycannon bolts add +5 to all Critical Damage inflicted. Psycannon bolts inflict double their rolled Damage against targets with a Psy Rating, Daemons and other warp entities after Armour and Toughness Bonuses are taken into account. Damage Inflicted by psycannon bolts is classed as Holy and ignores any psychically or warp-generated armour or protective field (such as Daemonic Resilience, Telekinetic Shield, etc). Psycannon bolts are only ever obtainable from somebody with full Inquisitorial rank.
- Used With: Any Bolt weapons.
- Book&page#: DHIH 191
- Blessed Ammunition
- Effect: Weapon gains Sanctified weapon quality.
- Used With: Bolt, Flame and Solid Projectile weapons.
- Book&page#: DHIH 190
Grenades&Launcher Munitions
Grenades
- Grenades can be thrown with Range of SBx3.
- Frag
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 0.5kg Blast(4) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Gunmetal Solid Mark III Frag
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 0.8kg Blast(5) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Krak
Dam Pen Wt Special ------------------------------------ 2d10+4[X] 6 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Inferno Thermal
Dam Pen Wt Special ------------------------------------ 1d10+3[E] 6 0.6kg Blast(2) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers, missile launchers.
- Special rules: A target struck by a Inferno Thermal grenade must make an Agility Test or catch on fire.
- Book&page#: DHIH/RTIS 176/116
- Plasma
Dam Pen Wt Special ------------------------------------ 1d10+6[E] 6 4kg Blast(1) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers.
- Special rules: ---
- Book&page#: RTC 126
- Blind
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Smoke ------------------------------------
- Used with: Thrown, grenade launchers, mortars.
- Special rules: Sensors and vision that would pierce normal smoke cannot see through haze created by a blind grenade.
- Book&page#: DHC/RTC 136/125
- Smoke
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Smoke ------------------------------------
- Used with: Thrown, grenade launchers, mortars.
- Special rules: Unlike blind grenades, this only interferes with visual sight.
- Book&page#: RTC 126
- Photon Flash
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 15 metres of a photon flash grenade when it detonates must succeed on a Toughness Test or be blinded for 1d5 Rounds.
- Book&page#: DHC/RTC 137/126
- Hallucinogen
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Hallucinogen ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: ---
- Book&page#: DHC/RTC 136/125
- Choke Gas
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Blast(1d10+3) ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Each Turn that a character is caught in the blast radius of choke gas, they must Test Toughness. A failed Test indicates the victim gains a level of Fatigue (multiple Rounds are cumulative). The harmful effects of choke gas last while the character is in the blast area plus 1d10 Rounds. If a victim of choke gas fails the Test by four or more degrees, they also reduce their Toughness Characteristic by 1d10 for 1d5–1 hours. Choke gas clouds linger for 1d5x3 minutes.
- Book&page#: DHIH 122
- Riot Choke
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Riot Choke grenade must pass a Challenging (+0) Toughness Test or suffer one level of Fatigue for each degree of failure. If they fail the test by more than five degrees they begin to Suffocate
- Book&page#: RTIS 116
- Stunner Gas
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Stun grenade must pass an Ordinary (+10) Toughness Test or be Stunned for a number of rounds equal to the degrees of failure of the Test. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 117
- Stun
Dam Pen Wt Special ------------------------------------ --- 0 0.2kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone caught in a stun grenade’s blast must pass a Challenging (+0) Toughness Test or become Stunned for 1d5 Rounds. Photo-visors and sealed armour provide a +20 bonus to this Test.
- Book&page#: DHIH/RTC 176/126
- Howler
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: While the grenade is active(which is for 1d5 rounds), anyone within 10 metres of the weapon is deafened, and must pass a Challenging (+0) Toughness Test or be Stunned.
- Book&page#: RTIS 116
- Tanglefoot
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg Blast(2), Snare ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: See Graviton Gun in Exotic Weapons section
- Book&page#: RTIS 117
- Kinetic
Dam Pen Wt Special ------------------------------------ 1d10[I] 0 0.5kg Blast(2) ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone caught within the blast must pass a Challenging (+0) Strength or Agility Test. On a failed Test, the blast throws the target to the ground and renders him Prone.
- Book&page#: RTIS 116
- Virus
Dam Pen Wt Special ------------------------------------ 3d10[I] --- 0.5kg Toxic ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: If the grenade causes any Damage, then, each round after the first, check for another target at random (friend or foe) within 1d5 metres to see if any Damage is caused to them (rolling for a new Damage to represent the mutated virus). Continue until Damage is not taken or after d10 rounds have passed. Virus Grenades ignore armour, unless it's fully sealed. Virus grenades have no effect on targets with the Machine(3) Trait (or higher).
- Book&page#: RTC 126
- Toxin
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Toxin grenade must succeed on a Difficult (–10) Toughness Test or suffer 2d10+4 damage (this damage also has the Toxic quality), bypassing armour and Toughness. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 117
- Bloodfire
Dam Pen Wt Special ------------------------------------ --- 0 0.5kg --- ------------------------------------
- Used with: Thrown, grenade launchers.
- Special rules: Anyone within 10 metres of a detonating Bloodfire grenade must pass a Difficult (–10) Toughness Test or suffer 1d10+3 damage (this damage also has the Toxic quality), bypassing armour and Toughness. Respirators and sealed armour provide a +20 bonus to this Test.
- Book&page#: RTIS 116
- Anti-Plant
Dam Pen Wt Special ------------------------------------ 3d10[E] 0 0.5kg Blast(3) ------------------------------------
- Used with: Thrown, grenade launchers, RPG launchers
- Special rules: Rounds will only effect flora and have no other effect.
- Book&page#: RTC 125
- Fire Bomb
Dam Pen Wt Special ------------------------------------ 1d10+3[E] 3 0.5kg Blast(3) ------------------------------------
- Used with: Thrown
- Special rules: A target struck by a fire bomb must make an Agility Test or catch on fire.
- Book&page#: DHC 137
- Nail Bomb
Dam Pen Wt Special ------------------------------------ 1d10+1[X] 0 1kg Blast(2), Unreliable ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: DHIH 122
Missiles&Mortar Rounds
- Frag Missile
Dam Pen Wt Special ------------------------------------ 2d10[X] 4 1kg Blast(6) ------------------------------------
- Used with: Missile launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Krak Missile
Dam Pen Wt Special ------------------------------------ 3d10+10[X] 10 1.5kg Blast(1) ------------------------------------
- Used with: Missile launchers.
- Special rules: ---
- Book&page#: DHIH 176
- Minefield Round
Dam Pen Wt Special ------------------------------------ 2d10[X] 1 2kg Blast(1) ------------------------------------
- Used with: Mortars, missile launchers
- Special rules: ---
- Book&page#: RTIS 116
- Scatter Round
Dam Pen Wt Special ------------------------------------ 2d10[X] 0 2kg Blast(4) ------------------------------------
- Used with: Mortars, missile launchers
- Special rules: Determine the point of impact for this weapon following normal rules. Then, using the scatter diagram, deviate three additional shots from this weapon 1d10 metres from the point of impact. These shots each deal 2d10[X] damage with the Blast (2) Quality.”
- Book&page#: RTIS 116
- Starflare
Dam Pen Wt Special ------------------------------------ --- --- 1kg --- ------------------------------------
- Used with: Mortars, grenade launchers
- Special rules: These rounds have mostly narrative use
- Book&page#: RTIS 116
Xenos Grenades
- Filament
Dam Pen Wt Special ------------------------------------ 4d10+4[R] 6 0.5kg Blast(1), Tearing ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: RTC 126
- Geode
Dam Pen Wt Special ------------------------------------ 2d10+3[R] 4 0.5kg Blast(3) ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: RTC 125
- Haywire
Dam Pen Wt Special ------------------------------------ --- --- 0.5kg Haywire(2) ------------------------------------
- Used with: Thrown
- Special rules: If a Haywire Grenade explodes directly on a vehicle, the vehicle immediately suffers a critical hit as if the user had scored Righteous Fury, adding 1 to the critical hit result.
- Book&page#: RTIS 116
- EMP
Dam Pen Wt Special ------------------------------------ --- --- 0.5kg Haywire(3) ------------------------------------
- Used with: Thrown
- Special rules: ---
- Book&page#: DWC 151