Princess:Druid
Druid
1 Spellcasting, Domain, Spells I, Wild Empathy(Ex) 4/0 3/2 2 Nature's Sense(Ex), Woodland Stride(Ex) 5/1 4/3 3 Trackless Step(Ex), Spells II 6/2/0 4/3/2 4 Animal Companion, Resist Nature's Lure(Ex) 6/2/1 5/4/3 5 Spells III, Wild Shape(Su) 1/day 7/3/2/0 5/4/3/2 6 Wild Shape(Su) 2/day 7/3/2/1 5/4/4/3 7 Spells IV, Wild Shape(Su) 3/day 8/4/3/2/0 5/5/4/3/2 8 Wild Shape(Su) (Large) 8/4/3/2/1 5/5/4/4/3 9 Spells V, Venom Resistance(Ex) 9/5/4/3/2/0 5/5/5/4/3/2 10 Wild Shape(Su) 4/day 9/5/4/3/2/1 5/5/5/4/4/3 11 Spells VI, Wild Shape(Su) (Tiny) 9/5/5/4/3/2/0 5/5/5/5/4/3/2 12 Wild Shape(Su) 5/day 9/5/5/4/3/2/1 5/5/5/5/4/4/3 13 Spells VII, Thousand Faces(Su) 9/5/5/5/4/3/2/0 5/5/5/5/5/4/3/2 14 Wild Shape(Su) 6/day 9/5/5/5/4/3/2/1 5/5/5/5/5/4/4/3 15 Spells VIII, Timeless Body, Wild Shape(Su) (Huge) 9/5/5/5/4/4/3/2/0 5/5/5/5/5/5/4/3/2 16 Plant Shape(Su) 1/day 9/5/5/5/4/4/3/2/1 5/5/5/5/5/5/4/4/3 17 Spells IX 9/5/5/5/4/4/4/3/2/0 5/5/5/5/5/5/5/4/3/2 18 Plant Shape(Su) 2/day, Wild Shape(Su) 7/day 9/5/5/5/4/4/4/3/2/1 5/5/5/5/5/5/5/5/4/3 19 - 9/5/5/5/4/4/4/3/3/2 5/5/5/5/5/5/5/5/4/4 20 Plant Shape(Su) 3/day (Large) 9/5/5/5/4/4/4/3/3/3 5/5/5/5/5/5/5/5/5/5
Class Features
Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.
Domain: Choose Animal or Plant. Receive Domain granted power.
Spells: Summon Nature's Ally spells and Domain spells of stated level are added to Spell Known for free.
Wild Empathy(Ex):
Nature's Sense(Ex): +5 Nature.
Woodland Stride(Ex):
Trackless Step(Ex):
Animal Companion: CR = Drd-4
Resist Nature's Lure(Ex) +4 on saves vs fey.
Wild Shape(Su):
Venom Resistance(Ex): +4 vs Poisons.
Thousand Faces(Su): As alter self but at will.
Timeless Body(Ex):
Class Variants
Memorize Druid
Looses: Spellcasting, Spells. Change Skill points value to 2+
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.
Druidic Avenger
Losses: Animal Companion, Spells.
1. Fast Movement(Ex) +2, Wild Empathy(Ex) -4.
4. Rage(Ex):
17. Tireless Rage(Ex):
Martial Druid
Looses: Wild Shape(Su), Armours and Shields proficiency.
1. AC Bonus(Ex): Wis to AC, no more level, Stacks with Monk's Belt but not other such bonuses. Track (feat), Favoured Enemy +2*1
3. Fast Movement(Ex): +2 enh.
5. Favoured Enemy +4*2, AC Bonus(Ex): +1.
6. Fast Movement(Ex): +4 enh.
8. Swift Tracker(Ex):
9. Fast Movement(Ex): +6 enh.
10. Favoured Enemy +6*3, AC Bonus(Ex): +2.
12. Fast Movement(Ex): +8 enh.
15. Favoured Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
18. Fast Movement(Ex): +12 enh.
20. Favoured Enemy +10*5, AC Bonus(Ex): +4.
Elemental Druid
Looses: Wild Empathy(Ex), Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su), Plant Shape(Su).
1. Bonus Language. Domain: Air, Fire, Earth or Water.
3. Element's Sense(Ex): +2 Acrobatics, Athletics, Endurance, Fly.
4. Element's Favor(Ex): +2 on saves against elemental spells. Elemental Companion: CR=Druid-4
5. Elemental Shape(Su): 1/day. On Wild Shape levels except where stated.
16. Elemental Shape(Su): 7/day.
18. Elemental Shape(Su): 8/day.
19. Elemental Shape(Su): 9/day.
20. Elemental Shape(Su): 10/day.
Urban Druid
Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
1. Voice of the City(Ex):
2. Crowd-Walker(Ex): , Urban Sense(Ex): +5 Local.
3. Go to Ground(Ex):
4. Strong Stomach (feat), Urban Companion(Ex): .
5. Urban Shape(Ex):
9. Disease Resistance(Ex): +4 on saves against disease.
Fiendish Druid
Looses: Spells, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
2. Root Walker(Ex): ignore stone, rock, natural debris.
4. Fiendish Defence(Ex): +4 on saves against good spells.
5. Insect Shape(Ex):
Alternative Class Features
Shapeshift
Looses: Animal Companion, Wild Shape(Su).
1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.
5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.
8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.
12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.
16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.
Spontaneous Rejuvenation
1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.
Aspect of Nature
5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Agility: +8 Dex, -4 Str.
- Aguatic: water breathing, Swim 8. Lvl 8.
- Endurance: +4 Con. Lvl 8.
- Flight: Fly 8.
- Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
- Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
- Scent: Scent(Ex).
- Speed: +6 enh move.
- Tooth and Claw: bite d6, 2 claws d4.
- Vigor: +8 Str, -4 Dex.
Aspect of the Dragon
5. Aspect of the Dragon(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Draconic Breath: 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
- Claws of the Dragon: 2 claws d6, +4 Str.
- Heart of the Dragon: +4 Con, +4 against paralysis.
- Mind of the Dragon: +4 Wis, darkvision 12, +4 against sleep.
- Wings of the Dragon: Fly 12.
- Air Dragon Form: Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Druid 16.
- Earth Dragon Form: Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Druid 16.
- Fire Dragon Form: Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Druid 16.
- Water Dragon Form: Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Druid 16.
Unique Feats
Wild Shape Feats
Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect chosen at the time of activation. DC, if any, is +1/2 Drd +Cha: - Air - extra d12 electricity damage and opponent is deafened d4r FC negate. - Earth - extra d12 damage and ignore hardness. - Fire - extra d12 fire damage. - Water - extra d12 cold damage and opponent is fatigued d4m FC negate.
Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat if spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.
Other Feats
Savage Mobility: P: Dex 13, Wild Shape. B: Any your Wild Shape receive +2 to all movement modes.