Princess:Barbarian
Barbarian
- Fast Movement(Ex), Rage(Ex)
- Uncanny Dodge(Ex), Rage Power(Ex or Su)
- Trap Sense(Ex) +1
- Rage Power(Ex or Su)
- Improved Uncanny Dodge(Ex)
- Trap Sense(Ex) +2, Rage Power(Ex or Su)
- Damage Reduction(Ex) 1/-
- Rage Power(Ex or Su)
- Trap Sense(Ex) +3
- Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
- Greater Rage(Ex)
- Trap Sense(Ex) +4, Rage Power(Ex or Su)
- Damage Reduction(Ex) 3/-
- Indomitable Will(Ex), Rage Power(Ex or Su)
- Trap Sense(Ex) +5
- Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
- Tireless Rage(Ex)
- Trap Sense(Ex) +6, Rage power(Ex or Su)
- Damage Reduction(Ex) 5/-
- Mighty Rage(Ex), Rage Power(Ex or Su)
Class Features
Fast Movement(Ex): +2 move while in medium armour or load.
Rage(Ex): +4 Str, +4 Con, +2 morale Will, all bonuses are no more than level, -2 AC, D=3+Con r, fatigued thereafter.
Rage Power(Ex or Su): activates while in Rage.
- Animal Fury(Ex): Bite d6+Str. P: Totem Barbarian only.
- Clear Mind(Su): Once per Rage may reroll failed Will save as i-action. P: Bbn 8.
- Increased Damage Reduction(Ex): DR +3/-. P: Bbn 12.
- Elemental Rage(Su): +die elemental damage. P: Bbn 12th, Dragon Totem Barbarian only.
- Guarded Stance(Ex): Once per Rage may add 1/2 Bbn on AC against melee attacks for 1 r.
- Intimidating Glare(Ex): Once per Rage may Intimidate as f-action, if successful opponent is shaken D=2d6 r.
- Knockback(Ex): пнутый оппонент отъезжает на клетку.
- Low-light Vision(Ex): LLV.
- Mighty Swing(Ex): Once per Rage may autoconfirm critical. P: Bbn 8.
- Moment of Clarity(Ex): AT=s, 1+Wis/Rage, no Rage actions limitation during one round.
- Night Sight(Ex): Darkvision 12. P: LLV.
- Powerful Blow(Ex): Once per Rage add Bbn to damage roll, AT=s.
- Quick Reflexes(Ex): Extra AoO during Rage.
- Renewed Vigor(Su): AT=s, cure 3+Con hp.
- Rolling Dodge(Ex): Once per Rage may add 1/2 Bbn on AC against ranged attacks for 1 r.
- Roused Anger(Ex): You may enter Rage even if you are fatigued.
- Surprise Accuracy: Once per Rage add 1/2 Bbn to attack roll, AT=s.
- Swift Foot(Ex): +2 enh move, may be taken up to three times.
- Unexpected Strike(Ex): Once per Rage may make extra attack during a full attack as a s-action. P: Bbn 8.
Uncanny Dodge(Ex):
Trap Sense(Ex):
Improved Uncanny Dodge(Ex):
Damage Reduction(Ex):
Greater Rage(Ex): +6 Str, +6 Con, +3 morale Will.
Indomitable Will(Ex): +4 на WillCha.
Tireless Rage(Ex): As usual.
Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.
Class Variants
Totem Barbarian
- Ape: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
1: Power Attack (feat)
2: Climb Speed(Ex): Equal half land speed.
3: +1 on Intimidate, increase by 1 for every three levels thereafter.
5: Climb Speed(Ex): Equal land speed.
- Bear: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Improved Grab(Ex): For all Bbn attacks.
2: Improved Grapple (feat)
3: +2 hp per lvl.
5: +4 on grapple while raging.
7: +3 hp per lvl.
- Boar: Must use Berserker's Strength.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: Diehard (feat)
2: DR 1/-
3: +1 round of rage, increase by 1 for every three levels thereafter.
5: DR 2/-
- Dragon: Must use Berserker's Strength.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: Blind-Fight (feat)
2: +4 against Fear.
3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
5: Frightful Presence(Su):
- Eagle: Must use Ferocity
Looses: Fast Movement, Trap Sense, DR.
1: +4 on Awareness.
3: +1 on Ref, increase by 1 for every three levels thereafter.
7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
- Fox: Must use Ferocity
Looses: Fast Movement, DR.
1: +4 on Stealth
7: +1 dodge to AC, increases by +1 for every three levels thereafter.
- Horse: Must use Resilient Rage
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
2: Run (feat)
3: +2 on Ride, increase by 1 for every three levels thereafter.
5: Endurance (feat)
- Lion: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Pounce(Ex): For all Bbn attacks.
2: Run (feat)
3: +1 on Stealth, increase by 1 for every three levels thereafter.
5: +1/2 Bbn lvl damage when Charging.
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
- Serpent: Must use Whirling Frenzy.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: +4 on Stealth
2: Improved Grapple (feat)
3: +1 on Fort against poison, increase by 1 for every three levels thereafter.
5: Improved Initiative (feat)
- Wolf: Must use Rage.
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Track (feat)
2: Improved Trip (feat)
3: +1 on Nature, increase by 1 for every three levels thereafter.
5: Knockdown (feat)
7: +1 on flank attacks, increase by 1 for every three levels thereafter.
Hunter
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
1: Favoured Enemy(Ex): +2*1
2: Archery Combat Style(Ex):
5: Favoured Enemy(Ex): +4*2
6: Improved Archery Combat Style(Ex):
10: Favoured Enemy(Ex): +6*3
11: Greater Archery Combat Style(Ex):
15: Favoured Enemy(Ex): 8*4
16: Archery Combat Style Mastery(Ex):
20: Favoured Enemy(Ex): 10*5, Master Hunter(Ex):
Street Fighter
Looses: DR and Trap Sense.
3. Dashing Step(Ex): +1 dodge AC while charging, increase by +1 for each 3 levels thereafter.
7: Increase threat range by 1 at charge or against FF.
10: May make one 90 turn during a charge.
13: May charge through allies and non-combatants.
16: May run while charging.
19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.
Brawler
Looses: Armour, Shield and Weapon Proficiencies except for Basic and Unarmed.
1. Improved Unarmed Strike feat, Two-Weapon Fighting feat (only unarmed strikes), reduce improvised penalty to -2.
6. Improved Two-Weapon Fighting feat (only unarmed strikes).
11. Greater Two-Weapon Fighting feat (only unarmed strikes).
Planetouched Barbarian
Looses: DR 7, Greater Rage at 11.
7. Planar Damage Reduction(Ex): 2/- against extraplanars, outsiders.
11. Menacing Rage(Su): While Raging, extraplanars and outsiders must save WW +1/2 Bbn +Con or -2 on attack rolls, checks and saves against Barbarian.
Monstrous Barbarian
Looses: Trap Sense, Uncanny Dodge, DR 7.
3. Fast Charge(Ex): +2 enh move on charge, increase by +2 for each 3 lvls.
5. Awesome Charge(Ex): Awesome Blow feat while charging.
7. Raging Vigor(Ex): AT=s, expend Rage, heal Bbn*2 hp.
Alternative Class Features
Berserker Strength
1: Berserker Strength(Ex): Whenever you are below 3/4 hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/-, all bonuses are no more than level, and -2 to AC. You may exit Berserker state by succeeding a 22 Will save. Instead of Rage(Ex).
11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).
20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Berserker Strength.
Whirling Frenzy
1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref, all bonuses are no more than level. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).
14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Whirling Frenzy.
Ferocity
1: Ferocity(Ex): +4 Str, +4 Dex, all bonuses are no more than level, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).
Any applicable improvements that improve Rage also improve Ferocity.
Resilient Rage
Looses: Rage.
1. Resilient Rage(Ex): AT=f, +4 Dex +4 Con +2 Will +1/- DR, all bonuses are no more than level. D=3+Con, fatigued afterwards.
11. Greater Resilient Rage(Ex): AT=f, +6 Dex +6 Con +3 Will +2/- DR. D=3+Con, fatigued afterwards.
20. Mighty Resilient Rage(Ex): AT=f, +8 Dex +8 Con +4 Will +3/- DR. D=3+Con, fatigued afterwards.
Any applicable improvements that improve Rage also improve Resilient Rage.
Uncanny Bravery
5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).
View the Spirit World
5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
Roof-Dweller
1: Roofwalker (feat) instead of Fast Movement(Ex)
6: Roofdweller (feat) instead of Rage Power(Ex or Su).
Trap Killer
3. Trapkiller(Ex): May search traps with Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).
Unholy Fury
Must be Evil.
1. Unholy Fury(Su): Once per Rage may Smite opponent. R: Fast Movement(Ex).
Energy Resistance
3. Choose an energy. You receive Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).