Old Slim

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I know what you're thinking. Did he fire six shots or only five? Well, to tell you the truth, in all this excitement, I've kinda lost track myself. But being as this is a .44 Magnum, the most powerful handgun in the world, and would blow your head clean off, you've got to ask yourself one question: 'Do I feel lucky?' Well, do ya punk?
~ Dirty Harry

Name:       Old Slim.
Build:      skinny, ht: 5'11'', wt: 80 lb.
Appearance: monstrous
Age:        undeterminable
Languages:  Spanish (native), English (native)
Hook:       "Quick OR dead, you say?"

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Attributes [180]:
ST      10 = 10               HP      20 = 10+10 [ 20]
DX      12 = 12 [40]          Will    10 = 13-3  [-15]
IQ      13 = 13 [60]          Per     13 = 13
HT      16 = 16 [60]          FP      16 = 16

Dmg  :  thr 1d-2, sw 1d
Lift :  20, load thresholds 20/40/60/120/200
Speed:  7
Move :  5 [-10]
Dodge:  11 = 3 +7(speed) +1(combat refs)

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Zombie Traits [137]:
* Doesn't Breathe [20]
* Immune to Metabolic Hazards [30]
* Injury Tolerance (No Blood, Unliving) [25]
* Unaging [15]
* High Pain Threshold [10]
* Regeneration (1 HP/hour) & Regrowth (minor), availability: requires raw meat, -30% [32]
* Night Vision 5 [5]

Advantages [66]:
* Second native language [6]
* Charisma 1 [5]
* Combat Reflexes [15]
* Gunslinger, of course [25]
* Unfazeable [15]

Perks [5]:
* Signature Gear (The Smoke)
* Weapon Bond (The Smoke)
* Quick-Sheath (pistol)
* Shtick (pistol)
* Sanitized Metabolism

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Disadvantages [150]:
* Stat drops (see above) [-25]
* Skinny [-5]
* Looks: Monstrous [-20]
* Illiterate [-5]
* Low TL [-5]
* Wealth: Struggling [-10]

* Addiction (tobacco (cheap, highly addictive, legal)) [-5]
* Callous [-5]
* Dependency (human meat (very common, illegal, weekly)) [-20]
* Frightens Animals [-10]
* Incurious [-5]
* Lifebane [-10]
* Phantom Voices [-10]
* Revulsion (holy water (occasional)) [-5]
* Sense of Duty (colleagues) [-5]
* Social Stigma (creepy) [-5]

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Skills [62]:
* Guns (pistol) P/E          @ DX+8  [28] (w. linked techniques)
** Quick-shot                @ skill [3]
** Thumbing                  @ skill [2]
** Targeting (vitals)        @ skill-1 [3]
** Targeting (eyes)          @ skill-4 [6]
* Fast-Draw (Pistol) P/E     @ DX+1  [2] (+1 from combat refs)
* Fast-Draw (Ammo) P/E       @ DX+1  [2] (+1 from combat refs)

* Armoury (small arms) M/A   @ IQ=   [2]
* Gambling M/A               @ IQ-1  [1]
* Knife P/E                  @ DX=   [1]
* Observation M/A            @ Per+1 [4]
* Savoir-Faire (ye olde) M/E @ IQ+1  [2]
* Stealth P/A                @ DX=   [2]
* Survival M/A               @ Per-1 [1]
* Swimming HT/E              @ HT=   [1]
* Tactics M/H                @ IQ-2  [1]
* Tracking M/A               @ Per=  [2]

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Inventory:
* The Smoke, custom .44 magnum single action revolver, very fine (accurate, reliable) (3 lbs)
** accessory rail ($100, 0.2 lbs)
** collimating sight, tritium ($400, 0.5 lbs)
** fast-draw rig ($500, 3 lbs)

* Remington Model 95 Double-Derringer, .44 magnum, fine (reliable) ($670, 1 lb)
** undercover boot holster ($125, 1 lb)

* Ammunition, .44 magnum, precision hand-loaded for The Smoke (2 lbs):
** FMJ, x12 in speedloaders, x24 spare 
** JHP,  x6 in speedloader
** JHP, silver, x6 in speedloader ($300)

* Bowie large knife, fine ($40, 1 lb)
* Exquisite cuban cigars, cutter and lighter ($800, 1 lb)
* Vaquero outfit (cloth/leather, DR 1 @ torso, groin, legs, hands, skull, DR 2 @ feet) ($300, 6 lbs)

* Shoulder bag (2 lbs)
** Ammo reloading press (w. setup for .44, can load up to 20 rounds an hour) ($100, 2 lbs)
** Ammo loading supplies (for approx. 100 rounds) (5 lbs)
** Ammunition .44 magnum, FMJ, x61 spare (3 lbs)
** Canned ham, x2 (2 lbs)
** Multitool (1 lb)
** Personal basics (1 lb)
** Rope, 20 yards (3 lb)
** Spyglass TL6 (Telescopic Vision 2) ($200, 1 lb)
** Water Flask (1 lb)

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Combat Stats:
1. The Smoke: 3d pi+, acc 3, range 210/2300, RoF 1, shots 6(3i), ST 10, bulk-3, Rcl 4
Skill: 20(base) +3(acc) +1(bond) +1(sight) = 25, +1(brace) +1(precision ammo)

2. Derringer: 3d pi+, acc 0, range   60/650, RoF 1, shots 2(3i), ST  9, bulk-1, Rcl 5
Skill: 20(base) +1(brace)

3. Bowie knife: 1d-1 cut (reach C, 1) or 1d-1 imp (reach C)
Skill: 12(base)
Parry: 3 +6(skill/2) +1(combat refs) -1(knife) = 9