Princess:Cleric
Contents
Cleric
- Spellcasting, Domains, Turn Undead, Spell Known.
- Domain Spell-Likes(Sp) 1
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- Domain Spell-Likes(Sp) 2
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- Domain Spell-Likes(Sp) 3
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- Domain Spell-Likes(Sp) 4
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- Domain Spell-Likes(Sp) 5
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- Domain Spell-Likes(Sp) 6
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- Domain Spell-Likes(Sp) 7
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- Domain Spell-Likes(Sp) 8
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- Domain Spell-Likes(Sp) 9
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- Divine Ascension(Ex and Su)
Class Features
Spellcasting: Спонтанный. Спелл-слотов как у Архивиста.
Spell Known: Cure спеллы выдаются в Spell Known на халяву на каждом спелл-левеле.
Domain: получаем грантед павы доменов.
Turn Undead(Su):
Domain Spell-Likes(Sp): получаем каждый доменный спелл указанного уровня спеллайкой раз в день.
Divine Ascension(Ex and Su): Становимся Outsider, получаем ДР 10/элаймент(Su).
Class Variants
Memorize Cleric
Looses: Spellcasting, Spell Known. Change Skill points value to 2+
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Cure Spells.
Divine Warrior
Looses: Turn Undead.
1. Divine Boon: 1/2+Cha day. Smite(Su): +Cha on attack roll, +Clr on damage roll.
4. Aura of Courage(Su): +4 against fear, +4 morale against fear to allies within 2.
Alternative Class Features
Spontaneous Domain Casting
Looses: One domain Spell-Like Ability, Spontaneous Casting.
1. Spontaneous Casting: Spells from Domain which SLA you lost.
At each level you gain Domain SLA. Add equivalent level Cure SLA.
Pool of Healing
Looses: 7 Sp, one 4th level spell known or one of the spells learned at 7th lvl.
Pool of Healing(Su): AT=S, R=T, 5 x (Clr + 1) hit points pool.
Divine Counterspell
4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.
Divine Restoration
3. Spontaneous Casting: Restoration Spells. R: One domain granted power.
Demonic Cleric
1. Rebuke Vermin(Su), may be used with divine feats. R: Turn Undead.
Destroy Aberration
1. Destroy Aberration(Su): AT=S, A=6, d6 x Clr damage to aberrations, WW +1/2 Clr+Cha half. May be used with divine feats. R: Turn Undead.
True Daylight
1. True Daylight(Su): When casting a daylight spell may spend a turn attempt, daylight becomes A=2, D=d4 true daylight. R: One Domain granted power.
Positive Healing
1. Positive Healing(Su): AT=S, spend turn undead, gain Fast Healing Cha for Clr rounds. R: One Domain granted power.