Princess:Druid
Contents
Druid
- Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Domain
- Woodland Stride(Ex)
- Trackless Step(Ex)
- Resist Nature's Lure(Ex)
- Wild Shape 1/day
- Wild Shape 2/day
- Wild Shape 3/day
- Wild Shape (Large)
- Venom Resistance(Ex)
- Wild Shape 4/day
- Wild Shape (Tiny)
- Wild Shape (Plant)
- Thousand Faces
- Wild Shape 5/day
- Timeless Body(Ex), Wild Shape (Huge)
- Elemental Shape 1/day
- Wild Shape 6/day, Elemental Shape 2/day
- Elemental Shape (Huge), 3/day.
Class Features
Animal Companion:
Nature's Sense(Ex): +2 Nature.
Spontaneous Casting(Ex):
Wild Empathy(Ex):
Woodland Stride(Ex):
Trackless Step(Ex):
Resist Nature's Lure(Ex) +4 on saves vs fey.
Wild Shape(Su):
Venom Resistance(Ex): +4 vs Poisons.
Thousand Faces(Su): As alter self but at will.
Timeless Body(Ex):
Class Variants
Druidic Avenger
Losses: Animal Companion, Spontaneous Casting.
1. Fast Movement(Ex) +2. Rage(Ex), Wild Empathy(Ex) -4.
17. Tireless Rage
Martial Druid
Looses: Wild Shape(Su), Armor and Shields proficiency.
1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favored Enemy +2*1
3. Fast Movement(Ex): +2 enh.
5. Favored Enemy +4*2, AC Bonus(Ex): +1.
6. Fast Movement(Ex): +4 enh.
8. Swift Tracker(Ex):
9. Fast Movement(Ex): +6 enh.
10. Favored Enemy +6*3, AC Bonus(Ex): +2.
12. Fast Movement(Ex): +8 enh.
15. Favored Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
18. Fast Movement(Ex): +12 enh.
20. Favored Enemy +10*5, AC Bonus(Ex): +4.
Elemental Druid
Looses: Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
1. Elemental Companion, Bonus Language.
4. Element's Favor(Ex): +4 on saves against your element.
5. Aspect of the Elements(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Elemental Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
- Weapon of the Elements(Su): 2 Slams d6, +4 Str.
- Heart of the Elements(Su): +4 Con, +4 against paralysis.
- Mind of the Elements(Su): +4 Wis, darkvision 12, +4 against sleep.
- Movement of the Elements(Su): Air - Fly equal Speed. Water - Swim equal Speed+2, Fire - Speed+2, Earth - Burrow 2.
- Elemental Air(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Air Druid 16.
- Elemental Earth(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Earth Druid 16.
- Elemental Fire(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Fire Druid 16,
- Elemental Water(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Water Druid 16.
Urban Druid
Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
1. Urban Companion(Ex): , Urban Sense(Ex): +2 Local, Voice of the City(Ex)
2. Crowd-Walker(Ex):
3. Go to Ground(Ex):
4. Strong Stomach (feat)
5. Urban Shape(Ex):
9. Desease Resistance(Ex):
Fiendish Druid
Looses: Spontaneous Casting, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
2. Root Walker(Ex): ignore stone, rock, natural debris.
4. Fiendish Defence(Ex): +4 on saves against good spells.
5. Insect Shape(Ex):
Alternative Class Features
Spontaneous Spellcasting
Looses: Spontaneous Casting(Ex)
Special: Change number of Skillpoints per level to 6+.
1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.
Shapeshift
Looses: Animal Companion, Wild Shape.
1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.
5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.
8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.
12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.
16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.
Spontaneous Rejuvenation
1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.
Aspect of Nature
5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Agility: +8 Dex, -4 Str.
- Aguatic: water breathing, Swim 8. Lvl 8.
- Endurance: +4 Con. Lvl 8.
- Flight: Fly 8.
- Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
- Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
- Scent: Scent(Ex).
- Speed: +6 enh move.
- Tooth and Claw: bite d6, 2 claws d4.
- Vigor: +8 Str, -4 Dex.