Princess:Ranger
Contents
Ranger
- Favored Enemy(Ex) +2*1, Track (feat), Wild Empathy
- Combat Style(Ex)
- Endurance (feat), Favored Terrain(Ex) +2*1
- Animal Companion
- Favored Enemy(Ex) +4*2
- Improved Combat Style(Ex)
- Woodland Stride(Ex)
- Swift Tracker(Ex), Favored Terrain(Ex) +4*2
- Evasion(Ex):
- Favored Enemy(Ex) +6*3
- Greater Combat Style(Ex)
- Camouflage(Ex)
- Favored Terrain(Ex) +6*3
- Quarry(Ex)
- Favored Enemy(Ex) +8*4
- Combat Style Mastery(Ex)
- Hide in Plain Sight(Ex)
- Favored Terrain(Ex) +8*4
- Improved Quarry(Ex)
- Favored Enemy +10*5, Master Hunter(Ex)
Class Features
Favored Enemy(Ex): Recieve stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
Combat Style(Ex): Archery: Rapid Shot (feat). Two-Weapon Combat: Two-Weapon Fighting (feat).
Favored Terrain(Ex): Recieve stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, recive half of the stated value as a bonus on initiative checks while in favored terrain.
Animal Companion:
Improved Combat Style(Ex): Archery: Manyshot (feat). Two-Weapon Combat: Improved Two-Weapon Fighting (feat).
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.
Evasion(Ex):
Greater Combat Style(Ex): Archery: Greater Precise Shot. Two-Weapon Combat: Greater Two-Weapon Fighting.
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
Quarry(Ex): AT=S, may use only on favored enemies. Choose one opponent. You may take 10 while tracking him at normal speed, recieve +2i on attack rolls an automatically confirm all critical hits against him. If you kill him you may choose new quarry after 1 hour, if you cancel your quarry or it was killed not by you, you may choose one after 24 hours.
Combat Style Mastery(Ex): Choose any Archery/Two-Weapon Combat related non-epic feat. You recieve this feat even if you don't meet prequisites.
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.
Improved Quarry(Ex): AT improves to f, may take 20 while tracking at normal speed, attack roll bonus improves to +4.
Master Hunter(Ex): May track at full speed without penalty. As S may attack Favored Enemy, if hit DC 20+Wis or enemy dies or fall unconcious (Ranger's choice, made before an attack).
Class Variants
Warrior Ranger
Losses: Spellcasting.
6. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.
11. Nature's Blessing(Su): AT=S, +4 Dex Con Wis Rng minutes, 1/day.
13. Healing Touch(Sp): As Cure Critical Wounds, Negate Poision and Remove Disease, 1/day.
16. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
Champion of the Wild
Losses: Spellcasting
4. Bonus Feat.
8. Bonus Feat.
11. Bonus Feat.
14. Bonus Feat.
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favored Enemy, Improfed Feint, Improved Trip.
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.
Two-Weapon Combat: Greater Two-Weapon Defense, Improved Two-Weapon Defense, Two-Weapon Defense, Weapon Finesse.
Urban Ranger
Looses: Favored Enemy(Ex), Track (feat), Wild Empathy, Favored Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).
1. Rival Organization(Ex): Same as Favored Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may recieve +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.
3. Favored Region(Ex): Same as Favored Terrain(Ex) but with countries or regions instead.
4. Urban Companion: Recive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.
7. Crowd-Walker(Ex): May move through crowds freely.
8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.
13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.
17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.
Wild Shape Ranger
Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).
1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.
5. Wild Shape(Su): 1/day.
6. Wild Shape(Su): 2/day.
7. Wild Shape(Su): 3/day.
10. Wild Shape(Su): 4/day.
14. Wild Shape(Su): 5/day.
18. Wild Shape(Su): 6/day.
Alternative Class Features
Distracting Attack
4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attackig from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.
Spell Reflection
9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.
Spiritual Guide
4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.
Trap Expert
1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).
Celestial Slayer
Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).
1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit agains good subtype.
Feign Death
9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
Enhanced Companion
Looses: Wild Empathy(Ex)
4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.