Princess:Barbarian
Barbarian
- Fast Movement(Ex), Rage(Ex)
- Uncanny Dodge(Ex), Rage Power(Ex or Su)
- Trap Sense(Ex) +1
- Rage Power(Ex or Su)
- Improved Uncanny Dodge(Ex)
- Trap Sense(Ex) +2, Rage Power(Ex or Su)
- Damage Reduction(Ex) 1/-
- Rage Power(Ex or Su)
- Trap Sense(Ex) +3
- Damage Reduction(Ex) 2/-, Rage Power(Ex or Su)
- Greater Rage(Ex)
- Trap Sense(Ex) +4, Rage Power(Ex or Su)
- Damage Reduction(Ex) 3/-
- Indomitable Will(Ex), Rage Power(Ex or Su)
- Trap Sense(Ex) +5
- Damage Reduction(Ex) 4/-, Rage Power(Ex or Su)
- Tireless Rage(Ex)
- Trap Sense(Ex) +6, Rage power(Ex or Su)
- Damage Reduction(Ex) 5/-
- Mighty Rage(Ex), Rage Power(Ex or Su)
Class Features
Fast Movement(Ex): +10 к муву в не-тяжёлой броне.
Rage(Ex): +4 Str, +4 Con, +2 morale Will, -2 AC, длительность 3+Con раундов. После Рейджы fatigued.
Rage Power(Ex or Su): автоматически активируются в рейдже, если не сказано обратного.
- Animal Fury(Ex): Можно кусаться на d6 + Str, в том числе и в греппле.
- Clear Mind(Su): immediate-ом можно рерольнуть заваленные Виллы. 8-ой уровень.
- Increased Damage Reduction(Ex): DR +3/-. 12 lvl.
- Elemental Rage(Ex): +кость выбранным элементом на дамаги оружия, стекается со аналогичным элементом, не стекается с другими. 12th lvl.
- Guarded Stance(Ex): Раз за Рейдж immediate-ом добавить 1/2 lvl к оце против melee атак на раунд.
- Intimidating Glare(Ex): Раз за Рейдж Интимидейт free экшном, оппонент shaken на 2d6 раунда.
- Knockback(Ex): пнутый оппонент отъезжает на клетку.
- Low-light Vision(Ex): LLV.
- Mighty Swing(Ex): Раз за Рейдж автоконфирм крита иммидиэйтом. 8 Lvl.
- Moment of Clarity(Ex): Свифтом нет пенальти рейджи на раунд, 1+Wis раз в рейдж.
- Night Sight(Ex): Dark Vision 60, нужно иметь LLV.
- Powerful Blow(Ex): Один раз за Рейдж свифтом левель на дамаг, решается перед аттак роллом.
- Quick Reflexes(Ex): Во время Рейджа можно внести дополнительную АоО в раунд.
- Renewed Vigor(Su): Сфивт экшном можно отлечить 3+Con хитов.
- Rolling Dodge(Ex): Раз за рейдж immediate-ом добавить 1/2 lvl к оце против ranged атак на раунд.
- Roused Anger(Ex): Можно войти в Рейдж даже при фатиге.
- Surprise Accuracy: Раз за Рейдж можно добавить половину уровня на один атак ролл, до броска.
- Swift Foot(Ex): +10 enh к муву, можно брать три раза ап ту +30.
- Unexpected Strike(Ex): Раз за Рейдж свифтом +атака на фулл-атаке, lvl 8.
Uncanny Dodge(Ex): as usual.
Trap Sense(Ex): As usual.
Improved Uncanny Dodge(Ex): As usual.
Damage Reduction(Ex): As usual.
Greater Rage(Ex): бонуса +6 Str, +6 Con, +3 morale Will.
Indomitable Will(Ex): +4 на WillCha.
Tireless Rage(Ex): As usual.
Mighty Rage(Ex): +8 Str, +8 Con, +4 morale Will.
Class Variants
Totem Barbarian
- Ape
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge
1: Power Attack (feat)
2: Climb Speed(Ex): Equal half land speed.
3: +1 on Intimidate, increase by 1 for every three levels thereafter.
5: Climb Speed(Ex): Equal land speed.
- Bear
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Improved Grab(Ex): For all Bbn attacks.
2: Improved Grapple (feat)
3: +2 hp per lvl.
5: +4 on grapple while raging.
7: +3 hp per lvl.
- Boar
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: Diehard (feat)
2: DR 1/-
3: +1 round of rage, increase by 1 for every three levels thereafter.
5: DR 2/-
- Dragon
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: Blind-Fight (feat)
2: +4 against Fear.
3: +1 on saves against sleep and paralysis, increase by 1 for every three levels thereafter.
5: Frightful Presence(Su):
- Eagle
Looses: Fast Movement, Trap Sense, DR.
1: +4 on Awareness.
3: +1 on Ref, increase by 1 for every three levels thereafter.
7: LLV(Ex), +1 on Awareness for each 3 lvls thereafter.
- Fox
Looses: Fast Movement, DR.
1: +4 on Stealth
7: +1 dodge to AC, increases by +1 for every three levels thereafter.
- Horse
Looses: Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
2: Run (feat)
3: +2 on Ride, increase by 1 for every three levels thereafter.
5: Endurance (feat)
- Lion
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Pounce(Ex): For all Bbn attacks.
2: Run (feat)
3: +1 on Stealth, increase by 1 for every three levels thereafter.
5: +1/2 Bbn lvl damage when Charging.
7: May make Roar(Ex): ST, within 6sq, WW +1/2 Bbn+Str or shaken for Bbn rds. One additional use every three levels thereafter.
- Serpent
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge.
1: +2 on Stealth
2: Improved Grapple (feat)
3: +1 on Fort against poison, increase by 1 for every three levels thereafter.
5: Improved Initiative (feat)
- Wolf
Looses: Fast Movement, Uncanny Dodge, Trap Sense, Improved Uncanny Dodge, DR.
1: Track (feat)
2: Improved Trip (feat)
3: +1 on Nature, increase by 1 for every three levels thereafter.
5: Knockdown (feat)
7: +1 on flank attacks, increase by 1 for every three levels thereafter.
Hunter
Looses: Rage, Greater Rage, Indomitable Will, Tireless Rage, Mighty Rage.
1: Favored Enemy(Ex): +2*1
2: Archery Combat Style(Ex):
5: Favored Enemy(Ex): +4*2
6: Improved Archery Combat Style(Ex):
10: Favored Enemy(Ex): +6*3
11: Greater Archery Combat Style(Ex):
15: Favored Enemy(Ex): 8*4
16: Archery Combat Style Mastery(Ex):
20: Favored Enemy(Ex): 10*5, Master Hunter(Ex):
Alternative Class Features
Berserker Strength
1: Berserker Strength(Ex): Whenever you are below half hit points, Berserker Strength activates. You gain +4 Str, +2 on saves, DR 2/- and -2 to AC. You may exit Berserker state by succeding a 22 Will save. Instead of Rage(Ex).
11: Greater Berserker Strength(Ex): +6 Str, +2 on saves, DR 3/-, DC 23 Will save to end. Instead of Greater Rage(Ex).
20: Mighty Berserker Strength(Ex): +8 Str, +2 on saves, DR 4/-, DC 24 Will save to end. Instead of Mighty Rage(Ex).
Any appliable improvements that improve Rage also improve Berserker Strength.
Whirling Frenzy
1: Whirling Frenzy(Ex):+4 Str, +2 dodge to AC and Ref. May make extra attack with -2 penalty on all attacks. Duration 3+Con, then fatigued. Instead of Rage.
11: Greater Whirling Frenzy(Ex): +6 Str, +3 dodge to AC and Ref, Duration 3+Con, then fatigued. Instead of Greater Rage(Ex).
14: Evasion(Ex): while in Whirling Frenzy. Instead of Indomitable Will(Ex).
20: Mighty Whirling Frenzy(Ex): +8 Str, +4 dodge to AC and Ref. Instead of Mighty Rage(Ex).
Any appliable improvements that improve Rage also improve Whirling Frenzy.
Ferocity
1: Ferocity(Ex): +4 Str, +4 Dex, -2 at attack rolls beyond 6, Duration 4+Con, then sickened. Instead of Rage(Ex).
11: Greater Ferocity(Ex): +6 Str, +6 Dex, -2 at attack rolls beyond 6, Duration 5+Con. Instead of Greater Rage(Ex).
14: Shifting Stance(Ex): +1 dodge to AC and Ref, may stand from prone as a swift action if not threatened by enemy with BAB 4 higher. Instead of Indomitable Will.
17: Relentless Ferocity(Ex): Duration becomes 6+Con, no sickening at the end. Increase Shifting Stance bonuses to +2. Instead of Tireless Rage(Ex).
20: Unstoppable Ferocity(Ex): +8 Str, +8 Dex. Instead of Mighty Rage(Ex).
Any appliable improvements that improve Rage also improve Ferocity.
Uncanny Bravery
5: Uncanny Bravery(Ex): +4 on saves against fear. R: Improved Uncanny Dodge(Ex).
View the Spirit World
5: View the Spirit World(Su): +2 Awareness, LLV, DV 24, See Invisible Bbn/2 rds, 1/day. R: Improved Uncanny Dodge(Ex).
Roof-Dweller
1: Roofwalker (feat) instead of Fast Movement(Ex)
6: Roofdweller (feat) instead of Rage Power(Ex or Su).
Street Fighter
All features instead of DR.
7: Increase threat range by 1 at charge or against FF.
10: May make one 90 turn during a charge.
13: May charge through allies and non-combatants.
16: May run while charging.
19: Cleaving Charge(Ex): If dropped enemy and have movement left may charge next enemy until runs of movement. Foe must be dropped with first attack.
Trap Killer
3. Trapkiller(Ex): May search traps witn Nature-5, may disable them with Attack roll, if fail trap is triggered. R: Trap Sense(Ex).
Unholy Fury
Must be Evil.
1. Unholy Fury(Su): Once per Rage may Smite opponent. Instead of Fast Movement(Ex).
Energy Resistance
3. Choose an energy. You recieve Energy Resistance(Ex) 3 against that energy. Improve it by 3 for every three levels thereafter. R: Trap Sense(Ex).