Difference between revisions of "Garwat 400BP"
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== Knowledge Skills (30 FREE BP) == | == Knowledge Skills (30 FREE BP) == | ||
Human Anatomy: 4 | Human Anatomy: 4 | ||
| − | SWAT | + | SWAT Operations: 3 |
Teamwork: 3 | Teamwork: 3 | ||
Rock Music Bands: 2 | Rock Music Bands: 2 | ||
| Line 115: | Line 115: | ||
Biomonitor 300 | Biomonitor 300 | ||
Disposable Syringe(30) 300 (30x10) | Disposable Syringe(30) 300 (30x10) | ||
| − | Medkit | + | Medkit R6 600 |
Medkit supplies(20) 1000 (20x50) | Medkit supplies(20) 1000 (20x50) | ||
| − | Slap Patches: | + | Slap Patches:(All R6) |
Antidote(5) 1500 (5x300) | Antidote(5) 1500 (5x300) | ||
Stimulant(5) 750 (5x150) | Stimulant(5) 750 (5x150) | ||
| Line 151: | Line 151: | ||
Attack: 4(skill) + 7(agility) = 11 | Attack: 4(skill) + 7(agility) = 11 | ||
| − | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP - | + | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2} |
| − | Attack: 6(skill) + 7(agility) +2(smartgun) = | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 15 |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] | ||
Revision as of 08:51, 14 October 2008
== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion.
== Info ==
Name: Garwat Te.
Human, male. Age approx. 27-28.
Height 177 cm. Weight 78 kg.
Metatype Ability: +1 Edge
== Attributes (200 BP) ==
B: 5
A: 5(7)
R: 4(6)
S: 2(3)
C: 1
I: 4
L: 5(7)
W: 2
==
E: 2 (1+1(human))
== Derived Attributes ==
Essence : 1.35 (4.65 lost/in use)
Initiative : 10
Initiative passes : 2
Physical Damage Track: 11
Stun Damage Track : 9
== Active Skills (114 BP) ==
Cybertechnology : 4(5*) [Cyberware]
First Aid : 5(6*) [Combat Wounds]
Medicine : 5(6*) [Extended Care]
Automatics : 4 [Assault Rifles]
Dodge : 4(5**)[Ranged Combat]
Pistols : 4
Perception : 1
*PuSHed
**Move-by-Wire System
== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Operations: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1
== Language Skills ==
English: N
Latin : 2
== Contacts (6 BP, 2 FREE BP) ==
Argus (connection 3 / loyalty 5)
== Qualities ==
Positive Qualities:
Quick Healer: 10BP
Erased: 10BP
Born Rich: 10BP
Negative Qualities:
Incompetent (Clubs) (+5BP)
Mild Addiction (Drugs(Cram)) (+5BP)
== Bioware (177k nu / 2.5 es) ==
Orthoskin R2 60000 / 0.5es
Dragon Hide 10000 / 0.1es
Cerebral Booster R2 20000 / 0.4es
Muscle Augmentation R2 14000 / 0.4es
Muscle Toner R2 16000 / 0.4es
Enhanced Protein Exchange
Double Elastin 12000 / 0.2es (2 weeks)
PuSHeD 15000 / 0.1es (1 month)
Reakt 30000 / 0.4es (1 month)
== Cyberware (79550 nu / 3.4 es) ==
Cybereyes R2 750 / 0.3es [7/8]
Flare Compensation 750 / 0.1es [1]
Low-Light Vision 1000 / 0.1es [2]
Protective Covers 100 / -
Thermographic Vision 1000 / 0.1es [2]
Smartlink 1000 / 0.1es [2]
Cyberears R1 500 / 0.2es [4/4]
Damper 750 / 0.1es [1]
SSF (3) 3000 / 0.1es [3]
Move-by-Wire System R1 50000 / 2.0es
Reaction Enhancers R1 10000 / 0.3es
== Inventory (43765 nu) ==
Colt M22AR 1600
Smartgun System, internal 1600
Shock Pad 50
EX-Explosive Rounds(20) 2000 (20x100)
Hammerli 620S 650
Stick-n-Shock Rounds(10) 480 (6x80)
Laser Sight 100
Quick-Draw holster 100
Flash Bang(2) 60 (2x30)
Ballistic Shield 1500
Camouflage Suit 1200
Insulation R4 600
Helmet 100
Armor Vest 600
Clothing 50
Novatech Airware 1250
Geiger Counter 50
Biomonitor 300
Disposable Syringe(30) 300 (30x10)
Medkit R6 600
Medkit supplies(20) 1000 (20x50)
Slap Patches:(All R6)
Antidote(5) 1500 (5x300)
Stimulant(5) 750 (5x150)
Trang(10) 1200 (10x120)
Trauma(5) 2500 (5x500)
Drugs:
Woad(5) 75 (5x15)
Slab(2) 300 (2x150)
Snuff(10) 50 (10x5)
Psyche(10) 2000 (10x200)
Long Haul(5) 250 (5x50)
Kamikaze(5) 500 (5x100)
Jazz(10) 750 (10x75)
Nitro(10) 500 (10x50)
Cram(10) 100 (10x10)
Compounds:
Acid R3 (4) 6000 (4x1500)
Alkali R3 (5) 1500 (5x300)
Alkahest (10) 1000 (10x100)
Antivenin (10) 1000 (10x100)
Artificial Skin (10) 250 (10x25)
Blister Pack (10) 150 (10x15)
1 Months of Meddle lifestyle 5000
{$10 starting}
== Combat Mode ==
Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18
Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13
Ballistic Armor: 17
Impact Armor: 15
Damage (Pistol): 6S / AP: -half
Attack: 4(skill) + 7(agility) = 11
Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2}
Attack: 6(skill) + 7(agility) +2(smartgun) = 15