Difference between revisions of "Garwat 400BP"
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== Knowledge Skills (30 FREE BP) == | == Knowledge Skills (30 FREE BP) == | ||
Human Anatomy: 4 | Human Anatomy: 4 | ||
− | SWAT | + | SWAT Operations: 3 |
Teamwork: 3 | Teamwork: 3 | ||
Rock Music Bands: 2 | Rock Music Bands: 2 | ||
Line 115: | Line 115: | ||
Biomonitor 300 | Biomonitor 300 | ||
Disposable Syringe(30) 300 (30x10) | Disposable Syringe(30) 300 (30x10) | ||
− | Medkit | + | Medkit R6 600 |
Medkit supplies(20) 1000 (20x50) | Medkit supplies(20) 1000 (20x50) | ||
− | Slap Patches: | + | Slap Patches:(All R6) |
Antidote(5) 1500 (5x300) | Antidote(5) 1500 (5x300) | ||
Stimulant(5) 750 (5x150) | Stimulant(5) 750 (5x150) | ||
Line 151: | Line 151: | ||
Attack: 4(skill) + 7(agility) = 11 | Attack: 4(skill) + 7(agility) = 11 | ||
− | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP - | + | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2} |
− | Attack: 6(skill) + 7(agility) +2(smartgun) = | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 15 |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] |
Revision as of 08:51, 14 October 2008
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 27-28. Height 177 cm. Weight 78 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 5(7) R: 4(6) S: 2(3) C: 1 I: 4 L: 5(7) W: 2 == E: 2 (1+1(human)) == Derived Attributes == Essence : 1.35 (4.65 lost/in use) Initiative : 10 Initiative passes : 2 Physical Damage Track: 11 Stun Damage Track : 9 == Active Skills (114 BP) == Cybertechnology : 4(5*) [Cyberware] First Aid : 5(6*) [Combat Wounds] Medicine : 5(6*) [Extended Care] Automatics : 4 [Assault Rifles] Dodge : 4(5**)[Ranged Combat] Pistols : 4 Perception : 1 *PuSHed **Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Operations: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (6 BP, 2 FREE BP) == Argus (connection 3 / loyalty 5) == Qualities == Positive Qualities: Quick Healer: 10BP Erased: 10BP Born Rich: 10BP Negative Qualities: Incompetent (Clubs) (+5BP) Mild Addiction (Drugs(Cram)) (+5BP) == Bioware (177k nu / 2.5 es) == Orthoskin R2 60000 / 0.5es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Double Elastin 12000 / 0.2es (2 weeks) PuSHeD 15000 / 0.1es (1 month) Reakt 30000 / 0.4es (1 month) == Cyberware (79550 nu / 3.4 es) == Cybereyes R2 750 / 0.3es [7/8] Flare Compensation 750 / 0.1es [1] Low-Light Vision 1000 / 0.1es [2] Protective Covers 100 / - Thermographic Vision 1000 / 0.1es [2] Smartlink 1000 / 0.1es [2] Cyberears R1 500 / 0.2es [4/4] Damper 750 / 0.1es [1] SSF (3) 3000 / 0.1es [3] Move-by-Wire System R1 50000 / 2.0es Reaction Enhancers R1 10000 / 0.3es == Inventory (43765 nu) == Colt M22AR 1600 Smartgun System, internal 1600 Shock Pad 50 EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(2) 60 (2x30) Ballistic Shield 1500 Camouflage Suit 1200 Insulation R4 600 Helmet 100 Armor Vest 600 Clothing 50 Novatech Airware 1250 Geiger Counter 50 Biomonitor 300 Disposable Syringe(30) 300 (30x10) Medkit R6 600 Medkit supplies(20) 1000 (20x50) Slap Patches:(All R6) Antidote(5) 1500 (5x300) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) Slab(2) 300 (2x150) Snuff(10) 50 (10x5) Psyche(10) 2000 (10x200) Long Haul(5) 250 (5x50) Kamikaze(5) 500 (5x100) Jazz(10) 750 (10x75) Nitro(10) 500 (10x50) Cram(10) 100 (10x10) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Antivenin (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) 1 Months of Meddle lifestyle 5000 {$10 starting} == Combat Mode == Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 Ballistic Armor: 17 Impact Armor: 15 Damage (Pistol): 6S / AP: -half Attack: 4(skill) + 7(agility) = 11 Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -2} Attack: 6(skill) + 7(agility) +2(smartgun) = 15