Difference between revisions of "Garwat 400BP"
From Game Logs
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== Build == | == Build == | ||
Build points: 400. | Build points: 400. | ||
− | Used books: 4ed Core Rulebook, Arsenal, Runner's Companion. | + | Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. |
== Info == | == Info == | ||
Line 13: | Line 13: | ||
B: 5 | B: 5 | ||
A: 5(7) | A: 5(7) | ||
− | R: | + | R: 4(6) |
− | S: | + | S: 2(3) |
C: 1 | C: 1 | ||
− | I: | + | I: 4 |
L: 5(7) | L: 5(7) | ||
− | W: | + | W: 2 |
== | == | ||
E: 2 (1+1(human)) | E: 2 (1+1(human)) | ||
Line 25: | Line 25: | ||
Essence : 1.35 (4.65 lost/in use) | Essence : 1.35 (4.65 lost/in use) | ||
− | Initiative : | + | Initiative : 10 |
Initiative passes : 2 | Initiative passes : 2 | ||
Physical Damage Track: 10 | Physical Damage Track: 10 | ||
− | Stun Damage Track : | + | Stun Damage Track : 9 |
== Active Skills (114 BP) == | == Active Skills (114 BP) == | ||
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== Combat Mode == | == Combat Mode == | ||
− | Full Defence: | + | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 |
− | Defence: | + | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 |
Ballistic Armor: 17 | Ballistic Armor: 17 | ||
Impact Armor: 15 | Impact Armor: 15 | ||
Damage (Pistol): 6S / AP: -half | Damage (Pistol): 6S / AP: -half | ||
− | Attack: 4(skill) + 7(agility | + | Attack: 4(skill) + 7(agility) = 11 |
Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} | ||
− | Attack: 6(skill) + 7(agility) +2(smartgun) = | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 13 |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] |
Revision as of 15:29, 28 September 2008
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 26-27. Height 189 cm. Weight 85 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 5(7) R: 4(6) S: 2(3) C: 1 I: 4 L: 5(7) W: 2 == E: 2 (1+1(human)) == Derived Attributes == Essence : 1.35 (4.65 lost/in use) Initiative : 10 Initiative passes : 2 Physical Damage Track: 10 Stun Damage Track : 9 == Active Skills (114 BP) == Cybertechnology : 4(5*) [Spec @ Cyberware] First Aid : 5(6*) Medicine : 5(6*) [Spec @ Extended Care] Longarms : 4 [Spec @ Assault Rifles] Dodge : 4(5**) Pistols : 4 Perception : 2 *PuSHed **Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Tactics: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (6 BP, 2 FREE BP) == Argus (connection 3 / loyalty 5) == Qualities == Positive Qualities: Quick Healer: 10BP Erased: 10BP Born Rich: 10BP Negative Qualities: Incompetent (Clubs) (+5BP) Mild Addiction (Drugs(Cram)) (+5BP) == Bioware (177k nu / 2.5 es) == Orthoskin R2 60000 / 0.5es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Double Elastin 12000 / 0.2es (2 weeks) PuSHeD 15000 / 0.1es (1 month) Reakt 30000 / 0.4es (1 month) == Cyberware (79550 nu / 3.4 es) == Cybereyes R2 750 / 0.3es [7/8] Flare Compensation 750 / 0.1es [1] Low-Light Vision 1000 / 0.1es [2] Protective Covers 100 / - Thermographic Vision 1000 / 0.1es [2] Smartlink 1000 / 0.1es [2] Cyberears R1 500 / 0.2es [4/4] Damper 750 / 0.1es [1] SSF (3) 3000 / 0.1es [3] Move-by-Wire System R1 50000 / 2.0es Reaction Enhancers R1 10000 / 0.3es == Inventory (43765 nu) == Ballistic Shield 1500 Colt M22AR 1600 Smartgun System, internal 1600 Shock Pad 50 EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(3) 90 (3x30) Camouflage Suit 1200 Insulation R4 600 Helmet 100 Novatech Airware 1250 Geiger Counter 50 Biomonitor 300 Disposable Syringe(55) 550 (55x10) Medkit 600 (rating 6) Medkit supplies(20) 1000 (20x50) Slap Patches: Antidote(5) 1500 (5x300) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) Slab(2) 300 (2x150) Snuff(10) 50 (10x5) Psyche(10) 2000 (10x200) Long Haul(5) 250 (5x50) Kamikaze(5) 500 (5x100) Jazz(10) 750 (10x75) Nitro(10) 500 (10x50) Cram(10) 100 (10x10) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Antivenin (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) 1 Months of Meddle lifestyle 5000 {$385 starting} == Combat Mode == Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 Ballistic Armor: 17 Impact Armor: 15 Damage (Pistol): 6S / AP: -half Attack: 4(skill) + 7(agility) = 11 Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} Attack: 6(skill) + 7(agility) +2(smartgun) = 13