Difference between revisions of "Garwat 400BP"
From Game Logs
Line 11: | Line 11: | ||
== Attributes (200 BP) == | == Attributes (200 BP) == | ||
− | B: | + | B: 5 |
− | A: 5 | + | A: 5(7) |
− | R: 3( | + | R: 3(6) |
− | S: 3 | + | S: 1(3) |
C: 1 | C: 1 | ||
I: 5 | I: 5 | ||
Line 20: | Line 20: | ||
W: 3 | W: 3 | ||
== | == | ||
− | E: | + | E: 2 (1+1(human)) |
== Derived Attributes == | == Derived Attributes == | ||
− | Essence : | + | Essence : 1.35 (4.65 lost/in use) |
− | Initiative : | + | Initiative : 11 |
Initiative passes : 2 | Initiative passes : 2 | ||
Physical Damage Track: 10 | Physical Damage Track: 10 | ||
Line 31: | Line 31: | ||
== Active Skills (114 BP) == | == Active Skills (114 BP) == | ||
− | Cybertechnology : 4 [Spec @ Cyberware] | + | Cybertechnology : 4(5*) [Spec @ Cyberware] |
− | First Aid : 5 | + | First Aid : 5(6*) |
− | Medicine : 5 [Spec @ Extended Care] | + | Medicine : 5(6*) [Spec @ Extended Care] |
− | Longarms : 4 [Spec @ Assault Rifles] | + | Longarms : 4 [Spec @ Assault Rifles] |
− | Dodge : 4 | + | Dodge : 4(5**) |
Pistols : 4 | Pistols : 4 | ||
Perception : 2 | Perception : 2 | ||
+ | *PuSHed | ||
+ | **Move-by-Wire System | ||
== Knowledge Skills (30 FREE BP) == | == Knowledge Skills (30 FREE BP) == | ||
Line 60: | Line 62: | ||
Quick Healer: 10BP | Quick Healer: 10BP | ||
Erased: 10BP | Erased: 10BP | ||
+ | Born Rich: 10BP | ||
Negative Qualities: | Negative Qualities: | ||
Line 65: | Line 68: | ||
Mild Addiction (Drugs(Cram)) (+5BP) | Mild Addiction (Drugs(Cram)) (+5BP) | ||
− | == Bioware ( | + | == Bioware (177k nu / 2.5 es) == |
− | Orthoskin | + | Orthoskin R2 60000 / 0.5es |
Dragon Hide 10000 / 0.1es | Dragon Hide 10000 / 0.1es | ||
Cerebral Booster R2 20000 / 0.4es | Cerebral Booster R2 20000 / 0.4es | ||
− | + | Muscle Augmentation R2 14000 / 0.4es | |
+ | Muscle Toner R2 16000 / 0.4es | ||
+ | Enhanced Protein Exchange | ||
+ | Double Elastin 12000 / 0.2es (2 weeks) | ||
+ | PuSHeD 15000 / 0.1es (1 month) | ||
+ | Reakt 30000 / 0.4es (1 month) | ||
+ | |||
− | == Cyberware ( | + | == Cyberware (79550 nu / 3.4 es) == |
− | Cybereyes R2 750 | + | Cybereyes R2 750 / 0.3es [7/8] |
− | Flare Compensation 750 | + | Flare Compensation 750 / 0.1es [1] |
− | Low-Light Vision 1000 / 0.1es [2] | + | Low-Light Vision 1000 / 0.1es [2] |
− | Protective Covers 100 | + | Protective Covers 100 / - |
− | Thermographic Vision 1000 / 0.1es [2] | + | Thermographic Vision 1000 / 0.1es [2] |
− | Smartlink 1000 / 0.1es [2] | + | Smartlink 1000 / 0.1es [2] |
− | Cyberears R1 500 | + | Cyberears R1 500 / 0.2es [4/4] |
− | Damper 750 | + | Damper 750 / 0.1es [1] |
− | SSF (3) 3000 / 0.1es [3] | + | SSF (3) 3000 / 0.1es [3] |
+ | Move-by-Wire System R1 50000 / 2.0es | ||
+ | Reaction Enhancers R1 10000 / 0.3es | ||
== Inventory (43765 nu) == | == Inventory (43765 nu) == | ||
Line 90: | Line 101: | ||
Hammerli 620S 650 | Hammerli 620S 650 | ||
Stick-n-Shock Rounds(10) 480 (6x80) | Stick-n-Shock Rounds(10) 480 (6x80) | ||
− | |||
Laser Sight 100 | Laser Sight 100 | ||
Quick-Draw holster 100 | Quick-Draw holster 100 | ||
Line 102: | Line 112: | ||
Disposable Syringe(55) 550 (55x10) | Disposable Syringe(55) 550 (55x10) | ||
Medkit 600 (rating 6) | Medkit 600 (rating 6) | ||
− | Medkit supplies( | + | Medkit supplies(20) 1000 (20x50) |
Slap Patches: | Slap Patches: | ||
Antidote(5) 1500 (5x300) | Antidote(5) 1500 (5x300) | ||
Line 125: | Line 135: | ||
Artificial Skin (10) 250 (10x25) | Artificial Skin (10) 250 (10x25) | ||
Blister Pack (10) 150 (10x15) | Blister Pack (10) 150 (10x15) | ||
− | |||
1 Months of Meddle lifestyle 5000 | 1 Months of Meddle lifestyle 5000 | ||
− | {$ | + | {$385 starting} |
== Combat Mode == | == Combat Mode == | ||
− | Ballistic Armor: | + | Full Defence: 7(agility)+ 5*2(dodge) + 2(Reakt) = 19 |
+ | Defence: 7(agility) + 5(dodge) + 2(Reakt) = 14 | ||
+ | Ballistic Armor: 17 | ||
Impact Armor: 15 | Impact Armor: 15 | ||
+ | |||
Damage (Pistol): 6S / AP: -half | Damage (Pistol): 6S / AP: -half | ||
− | Attack: 4(skill) + | + | Attack: 4(skill) + 7(agility) + 1(Laser sight) = 12 |
Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} | Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} | ||
− | Attack: 6(skill) + | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 15 |
− | |||
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] |
Revision as of 12:52, 28 September 2008
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 26-27. Height 189 cm. Weight 85 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 5(7) R: 3(6) S: 1(3) C: 1 I: 5 L: 5(7) W: 3 == E: 2 (1+1(human)) == Derived Attributes == Essence : 1.35 (4.65 lost/in use) Initiative : 11 Initiative passes : 2 Physical Damage Track: 10 Stun Damage Track : 10 == Active Skills (114 BP) == Cybertechnology : 4(5*) [Spec @ Cyberware] First Aid : 5(6*) Medicine : 5(6*) [Spec @ Extended Care] Longarms : 4 [Spec @ Assault Rifles] Dodge : 4(5**) Pistols : 4 Perception : 2 *PuSHed **Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Tactics: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (6 BP, 2 FREE BP) == Argus (connection 3 / loyalty 5) == Qualities == Positive Qualities: Quick Healer: 10BP Erased: 10BP Born Rich: 10BP Negative Qualities: Incompetent (Clubs) (+5BP) Mild Addiction (Drugs(Cram)) (+5BP) == Bioware (177k nu / 2.5 es) == Orthoskin R2 60000 / 0.5es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Double Elastin 12000 / 0.2es (2 weeks) PuSHeD 15000 / 0.1es (1 month) Reakt 30000 / 0.4es (1 month) == Cyberware (79550 nu / 3.4 es) == Cybereyes R2 750 / 0.3es [7/8] Flare Compensation 750 / 0.1es [1] Low-Light Vision 1000 / 0.1es [2] Protective Covers 100 / - Thermographic Vision 1000 / 0.1es [2] Smartlink 1000 / 0.1es [2] Cyberears R1 500 / 0.2es [4/4] Damper 750 / 0.1es [1] SSF (3) 3000 / 0.1es [3] Move-by-Wire System R1 50000 / 2.0es Reaction Enhancers R1 10000 / 0.3es == Inventory (43765 nu) == Ballistic Shield 1500 Colt M22AR 1600 Smartgun System, internal 1600 Shock Pad 50 EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(3) 90 (3x30) Camouflage Suit 1200 Insulation R4 600 Helmet 100 Novatech Airware 1250 Geiger Counter 50 Biomonitor 300 Disposable Syringe(55) 550 (55x10) Medkit 600 (rating 6) Medkit supplies(20) 1000 (20x50) Slap Patches: Antidote(5) 1500 (5x300) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) Slab(2) 300 (2x150) Snuff(10) 50 (10x5) Psyche(10) 2000 (10x200) Long Haul(5) 250 (5x50) Kamikaze(5) 500 (5x100) Jazz(10) 750 (10x75) Nitro(10) 500 (10x50) Cram(10) 100 (10x10) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Antivenin (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) 1 Months of Meddle lifestyle 5000 {$385 starting} == Combat Mode == Full Defence: 7(agility)+ 5*2(dodge) + 2(Reakt) = 19 Defence: 7(agility) + 5(dodge) + 2(Reakt) = 14 Ballistic Armor: 17 Impact Armor: 15 Damage (Pistol): 6S / AP: -half Attack: 4(skill) + 7(agility) + 1(Laser sight) = 12 Damage (Assault rifle): 6P / AP: -1 RC: 1 {with Ex-Explosive Ammo: DV +8P / AP -3} Attack: 6(skill) + 7(agility) +2(smartgun) = 15