Difference between revisions of "Gilbert ECL03"
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Bull: +4 = 4(str) + 0(size) | Bull: +4 = 4(str) + 0(size) | ||
− | [Courtblade +8/ melee 1d10+ | + | [Courtblade +8/ melee 1d10+6 (18-20/x2)] |
Attack Bonus: +3(BAB) + 4(str) + 1(mwk) | Attack Bonus: +3(BAB) + 4(str) + 1(mwk) | ||
− | Damage: 1d10 + 4(str) | + | Damage: 1d10 + 4(str) + 2(two-handed) |
---{ DEFENSE OPTIONS }--- | ---{ DEFENSE OPTIONS }--- |
Revision as of 19:09, 20 June 2008
Name: Gilbert Oppenheimer Lawful Neutral Human Male (adult) Medium Humanoid (human) Duskblade 3 [PH2] Deity: Boccob ---{ ABILITIES / PB XX }--- STR 18(16) = 18(+4) DEX 12(04) = 12(+1) CON 14(06) = 14(+2) INT 14(06) = 14(+2) WIS 08(00) = 08(-1) CHA 08(00) = 08(-1) Init : +5 (+1 dex, +4 ImpInit) Speed: 30ft. (20ft in armor) HP : 23=3d8+6 AP : 1 ---{ ATTACK OPTIONS }--- BAB : +3 Grpl: +7 = 3(BAB) + 4(str) Trip: +4 = 4(str) + 0(size) Bull: +4 = 4(str) + 0(size) [Courtblade +8/ melee 1d10+6 (18-20/x2)] Attack Bonus: +3(BAB) + 4(str) + 1(mwk) Damage: 1d10 + 4(str) + 2(two-handed) ---{ DEFENSE OPTIONS }--- Full : 17 = 10 + 1(dex) + 6(armor) Touch: 11 = 10 + 1(dex) FlatF: 16 = 10 + 1(dex) + 6(armor) Fort: +5 = 3(dusk) + 2(con) Refl: +2 = 1(dusk) + 1(dex) Will: +2 = 3(dusk) - 1(wis) ---{ SKILLS / 24/2 08 Spellcraft 6(dusk) + 2(int) 08 Concentration 6(dusk) + 2(con) 08 Knowledge(Arcana) 6(dusk + 2(int) 10 Jump 6(dusk) + 4(str) 03 Sense Motive 4(dusk) - 1(wis) Skill Tricks: Extreme Leap. Speaks: Common, Elven, Draconic ---{ FEATS }--- 01[FLW]: Power Attack 01[CHR]: Improved Initiative 01[HUM]: Exotic weapon Proficiency (Elven Courtblade) 03[CHR]: Battlecaster Flaws: Inattentive ---{ RACIAL & TEMPLATE FEATURES }--- [Human] [--] 1 extra feat at 1st level. [--] 4 extra skill points at 1st level and 1 extra skill point at each additional level. ---{ CLASS FEATURES }--- [Duskblade] [--] All Simple and Martial Weapon Proficiency [--] All Armor Proficiency [--] Shield Proficiency [Sp] Arcane Attunement (dancing lights, detect magic, flare, ghost sound, and read magic) 5/day [Ex] Armored Mage (light armor, light shield) [Su] Arcane Channelling ---{ SPELLS PREPARED }--- 0(5): Acid splash, disrupt undead, ray of frost, touch of fatigue. 1(5): Blade of Blood [PH2], True Strike, Kelgore's Firebolt, Shoking Grasp Save DC = 12 + Spell Level CL 3 - ---{ GEAR }--- BODY SLOT ITEM Head Face Throat Shoulders Body Breastplate +1 Torso Hands Arcanist's gloves Arms Waist Healing Belt Ring (right) Ring (left) Feet ***NONMAGICAL ITEMS*** [Clothing] Explorer's Outfit 10 gp Адвенчурная херота (тм) 15 gp ***WEAPONS*** Masterwork Elven Courtblade 450 gp ***ARMOR*** Breastplate +1 1350 gp ***CLOTHING*** Arcanist's gloves 500 gp Healing Belt 750 gp ***TOOLS*** Spell component pouch 1 gp Carrying Capacity / Total Weight: Money: 0 gp. ---{ COMBAT MODES }--- [precasted] /спеллы и эффекты с дюрешеном 8> часов [combat mode1] ... [combat mode2] ... ---{ SOURCE INDEX }--- * Books Index /ссылка на букс индекс * Hell Home Rules / ссылка на используемую версию хомрулов, иф эни * Мой мегакрутой вёб энхансемент / ссылка на заюзанные WE и типа тово, иф эни * MisterX/ссылка на автора чаршита