Difference between revisions of "CharsheetTemplate"
From Game Logs
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---{ ABILITIES / PB XX }--- | ---{ ABILITIES / PB XX }--- | ||
− | STR XX( | + | STR XX(aa) + X(HD) + X(ench) = YY(+Y) |
− | DEX XX( | + | DEX XX(bb) + X(race) + X(ench) = YY(+Y) |
− | CON XX( | + | CON XX(cc) + X(inhr) + X(ench) = YY(+Y) |
− | INT XX( | + | INT XX(dd) - X(race) = YY(+Y) |
− | WIS XX( | + | WIS XX(ee) + X(ench) = YY(+Y) |
− | CHA XX( | + | CHA XX(ff) - X(race) = YY(-Y) |
+ | // aa-ff - двузначное количество очков на пойнтбае. Лидирующий ноль рулит, да. | ||
+ | // одинаковые типы бонуса стоят в одной колонке, на тип бонуса 4 буквы | ||
Init : +X (+X dex, +X feat1, +X feat2, ...); number of rerolls if any | Init : +X (+X dex, +X feat1, +X feat2, ...); number of rerolls if any | ||
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Damage: XdY + X(str) + Y(feat1) + ... | Damage: XdY + X(str) + Y(feat1) + ... | ||
− | ---{ DEFENSE OPTIONS }--- | + | ---{ DEFENSE OPTIONS }--- |
+ | Miss-chanse XX% (type1), YY% (type2) | ||
+ | |||
Full : XX = 10 + X(dex) + Y(size) + Z(armor) + ... | Full : XX = 10 + X(dex) + Y(size) + Z(armor) + ... | ||
Touch: XX = 10 + X(dex) + Y(size) + Z(armor) + ... | Touch: XX = 10 + X(dex) + Y(size) + Z(armor) + ... |
Revision as of 18:15, 29 February 2008
Name: Name Alignment Race (subrace) Gender (age category) Size Type (subtype) (template 1, template 2) Class1 X [ToB] / Class2 Y [HoH] / Class3 Z [BoVD] //ко всем нонкоровым абилкам приписывать сурс в квадратных скобочках, аббревиатура в соответствии с индексом книжек Deity: Deity ---{ ABILITIES / PB XX }--- STR XX(aa) + X(HD) + X(ench) = YY(+Y) DEX XX(bb) + X(race) + X(ench) = YY(+Y) CON XX(cc) + X(inhr) + X(ench) = YY(+Y) INT XX(dd) - X(race) = YY(+Y) WIS XX(ee) + X(ench) = YY(+Y) CHA XX(ff) - X(race) = YY(-Y) // aa-ff - двузначное количество очков на пойнтбае. Лидирующий ноль рулит, да. // одинаковые типы бонуса стоят в одной колонке, на тип бонуса 4 буквы Init : +X (+X dex, +X feat1, +X feat2, ...); number of rerolls if any Speed: XXft. (XXft in armor); fly XXft, (maneurability); swim XXft... HP : XXX=XdX+YdY+ZdZ+XX AP : XX ---{ ATTACK OPTIONS }--- BAB : +X Grpl: ZZZ = X(BAB) + Y(str) + ... Trip: ZZZ = X(str) + Y(size) + ... Bull: ZZZ = X(str) + Y(size) + ... [weapon1 +XX/+Y melee XdY+Z (X-20/xY)] Attack Bonus: +X(BAB) + Y(str) + ... Damage: XdY + X(str) + Y(feat1) + ... [weapon1 +XX/+Y melee XdY+Z (xY)] Attack Bonus: +X(BAB) + Y(str) + ... Damage: XdY + X(str) + Y(feat1) + ... [weapon1 +XX/+Y ranged XdY+Z (X-20/xY)] Attack Bonus: +X(BAB) + Y(dex) + ... Damage: XdY + X(str) + Y(feat1) + ... ---{ DEFENSE OPTIONS }--- Miss-chanse XX% (type1), YY% (type2) Full : XX = 10 + X(dex) + Y(size) + Z(armor) + ... Touch: XX = 10 + X(dex) + Y(size) + Z(armor) + ... FlatF: YY = 10 + X(dex) + Y(size) + Z(armor) + ... Fort: +XX = X(class1) + Y(class2) + Z(resistance) + ... Refl: +XX = X(class1) + Y(class2) + Z(resistance) + ... Will: +XX = X(class1) + Y(class2) + Z(resistance) + ... *number of rerolls if any ---{ SKILLS / XX (число скиллпоинтов) / XY (потрачено на скиллтрики)}--- ZZ Skill1 A(class1)+B(class2, cc)+X(racial)-Y(wis)-X(ASP)+С(condition)+... ZZ Skill2 A(class1)+B(class2, cc)+X(racial)+Y(con)+... // ZZ - постоянное, ситуационники не учитывать // для кроссклассов пишем уже ранги, а не скиллпойнты Speaks: Language1, Language2, ... Skill Tricks: Trick1, Trick2, ... Teamwork Benefits: Maneuver1 (leader), Maneuver2 (member), ... ---{ FEATS }--- 01[SRC1]: Feat1 01[SRC2]: Feat2 01[SRC3]: Feat3 //на сорц отводится три символа, типа [CHR], [FLW], [FTR] Flaws: Flaw1, Flaw2 ---{ RACIAL & TEMPLATE FEATURES }--- [Race] [Ex] Feature1 [Su] Feature2 [Template1] [Ex] Feature1 [Sp] Feature2 ---{ CLASS FEATURES }--- [Class1: variant1 (src), eclXX; variant2 (src), ecl YY; ...] [Ex] Feature1 [Su] Feature2 [Class2] [Ex] Feature1 [Sp] Feature2 ---{ SPELLS PREPARED }--- 1(X): spell1, spell2 (metamagic1), ... spelln [d] 2(Y): spell1, spell2, ... spelln [s] //[d] и [s] как несложно догадаться - слоты доменные и специалиста Save DC = XX + Spell Level (YY if guano is used, ZZ for enchantments) CL YY (ZZ for acid evocations) ASF if any ---{ POWERS }--- 1(X): power1, power2, ..., powern [b] 2(Y): power1, power2, ... //[b] - бонусный, скажем от EK Power Points: X (class) + Y (race) + Z (crystal) = XX Save DC = XX + Power Level (YY if guano is used, ZZ for enchantments) ML YY ---{ MANEUVERS }--- * Swordsage initiator level = 8.5 * Swordsage maneuvers known/readied = 13/7 ** 1. Burning Blade (DW1, boost) (1d6+IL fire) ** 2. Zephyr Dance (DW3, counter) <=== relearn at lvl4 from Distracting Ember ** 3. Moment of Pefect Mind (DM1, counter) ** 4. Counter Charge (SS1, counter) ** 5. Shadow Blade Technique (SH1, strike) .... ** Readied by default: 1, 2, 3, 5 * Swordsage stances known = 3 ** 1. Child of Shadow (SH1) ** 2. Island of Blades (SH1) ** 3. Assassin's Stance (SH3) --- * Warblade initiator level = 3 * Warblade maneuvers known/readied = 4/3 ** 1. Leading the Attack (WR1, strike) ** 2. Steely Strike (IH1, strike) ** 3. Sapphire Nightmare Blade (DM1, strike) ... ** Readied by default: 1, 2, 3 * Warblade stances known = 1 ** 1. Bolstering Voice (WR1) ---{ GEAR }--- BODY SLOT ITEM Head шапка шыза Face маска человека Throat эмошарфик Shoulders шыпастыя наплечники оф стил Body троллиная шкура Torso футболка расового геноцида Hands латексные перчатки Arms ржавые наручи болезненного ужаса Waist рэмень Ring (right) аварийное кольцо Ring (left) непонятная хуйня Feet говнодавы НЕНАВИСТИ ***NONMAGICAL ITEMS*** [Clothing] ... [Tools] ... [Alchemical Items] ... ***WEAPONS*** ... ***ARMOR*** ... ***CLOTHING*** ... ***TOOLS*** ... ***POTIONS*** ... ***POWERSTONES*** ... Carrying Capacity / Total Weight: Money: XXXXXXXgp. ---{ COMBAT MODES }--- [precasted] /спеллы и эффекты с дюрешеном 8> часов [combat mode1] ... [combat mode2] ... ---{ SOURCE INDEX }--- * Books Index /ссылка на букс индекс * Hell Home Rules / ссылка на используемую версию хомрулов, иф эни * MisterX/ссылка на автора чаршита