Difference between revisions of "Remy ECL07"
From Game Logs
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(Banned schools: Necromancy, Enchantment) | (Banned schools: Necromancy, Enchantment) | ||
− | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike | + | 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, |
+ | Critical Strike, Nerveskitter, Enlarge Person, True Strike | ||
2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility | ||
3rd level: Dispel, Fly | 3rd level: Dispel, Fly |
Latest revision as of 20:39, 23 November 2007
Remy van Giersbergen Male Azurin Fighter 2/Abjurer 4/Spellsword 1 Chaotic Neutral; Medium humanoid (human); ECL 7 Speaks Common, Draconic, Infernal, Abyssal ************************* Str 16 (+3) [08 pts] +1 4HD Dex 14 (+2) [04 pts] +2 item Con 16 (+3) [10 pts] Int 16 (+3) [10 pts] Wis 8 (-1) [00 pts] Cha 8 (-1) [00 pts] ************************* 2d10 + 4d4 + 1d8 + 21 = 51 hp AC = 10 +2 Dex +6 Armor = 18, Touch 12, Flatfooted 16 Initiative +5 (+1Dex +4Imp Init) BAB/Grapple = +5/+8 Speed = 30 ft Saving throw bonuses: Fortitude +3 +1 +2 +3 = +9 Reflexes +0 +1 +0 +2 = +3 Will +0 +4 +2 -1 = +5 ************************* Attacks: Spellstoring Greatsword +10 (+5BAB +3Str +1Focus +1Ench) @2d6+5 (19-20/x2) PA +1: +9 @2d6+8 PA +2: +8 @2d6+13 PA +3: +7 @2d6+15 PA +4: +6 @2d6+17 PA +5: +5 @2d6+19 ************************* Skills (54 pts): *Climb +13 = 10 Ranks +3 Str *Concentration +13 = 10 Ranks +3 Con *Jump +10 = 7 Ranks +3 Str *Knowledge (Arcana) +13 = 10 Ranks +3 Int *Spellcraft +13 = 10 Ranks + 3 Int ************************* Feats: 1HD: Power Attack Azurin: Improved Initiative Ftr1: Combat Expertise Ftr2: Cobalt Power 3HD: Practised Spellcaster Wiz1: Weapon Focus (Greatsword) (UA variant) 6HD: Combat Casting ************************* Azurin Racial Traits: *1 essentia pt ************************* Fighter Class Features: Full armor & martial proficiency 2 bonus feats ************************* Abjurer Class Features: *Immediate Magic (Urgent Shield) 3/day *Bonus Feats *+1 Abjuration spell slot/Spell level ************************* Spellsword Class Features: Ignore spell failure 10% ************************* Inventory: *Spellstoring Greatsword +1 8325 gp *Armband of Might 4100 gp *Scroll of True Strike 25 gp *Scroll of See Invisibility 150 gp *Scroll of Bull's Strength 150 gp *Scroll of Resist Energy 150 gp *Adventuring Stuff (tm) 15 gp *Gloves of Dexterity +2 *Mithral Shirt +2 *175 gp ************************* Spellbook: (Banned schools: Necromancy, Enchantment) 1st level: Identify, Magic Missile, Mage Armor, Shield, Lesser Orb of Electricity, Critical Strike, Nerveskitter, Enlarge Person, True Strike 2nd level: Wraithstrike, Combust, Heroics, Resist Energy, Bull's Strength, See Invisibility 3rd level: Dispel, Fly Spells per Day: (4|4+1/3+1/2+1) 0: Detect Magic x2, Light x2 1: Lesser Orb, True Strike, Enlarge Person, Nerveskitter + Shield 2: Wraithstrike x2, Knock + Resist Energy 3: Dispel, Fly + Dispel