Difference between revisions of "Jack ECL12"
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---{ SKILLS }--- | ---{ SKILLS }--- | ||
| − | 05 Appraise | + | 05 Appraise 00 + 5(Int) |
| − | 05 Balance* | + | 05 Balance* 00 + 5(Dex) |
| − | =15 Bluff | + | =15 Bluff 15 + 0(Cha) |
| − | 00 Climb* | + | 00 Climb* 00 + 0(Str) |
| − | 05 Craft | + | 05 Craft 00 + 5(Int) |
| − | =18 Diplomacy | + | =18 Diplomacy 14 + 0(Cha) + 4(synergy) |
| − | =27 Disable Device | + | =27 Disable Device 15 + 5(Int) + 3(focus) + 4(comp.) |
| − | 02 Disguise | + | 02 Disguise 00 + 0(Cha) + 2(synergy) |
| − | 05 Escape Artist* | + | 05 Escape Artist* 00 + 5(Dex) |
| − | 05 Forgery | + | 05 Forgery 00 + 5(Int) |
=14 Gather Information 14 + 0(Cha) | =14 Gather Information 14 + 0(Cha) | ||
| − | =25 Hide* | + | =25 Hide* 15 + 5(Dex) + 5(comp.) |
| − | 02 Intimidate | + | 02 Intimidate 00 + 0(Cha) + 2(synergy) |
| − | 00 Jump* | + | 00 Jump* 00 + 0(Str) |
| − | =14 Listen | + | =14 Listen 15 - 1(Wis) |
| − | =25 Move Silently* | + | =25 Move Silently* 15 + 5(Dex) + 5(comp.) |
| − | =25 Open Lock | + | =25 Open Lock 15 + 5(Dex) + 5(comp.) |
| − | 00 Perform | + | 00 Perform 00 + 0(Cha) |
| − | =20 Search | + | =20 Search 15 + 5(Int) |
| − | =14 Sense Motive | + | =14 Sense Motive 15 - 1(Wis) |
| − | =16 Spot | + | =16 Spot 15 - 1(Wis) + 2(blooded) |
| − | 00 Swim** | + | 00 Swim** 00 + 0(Str) |
=15 Use Magic Device 15 + 0(Cha) | =15 Use Magic Device 15 + 0(Cha) | ||
| − | 05 Use Rope | + | 05 Use Rope 00 + 5(Dex) |
(=) 'Take 10' always avaliable | (=) 'Take 10' always avaliable | ||
Revision as of 06:18, 26 September 2007
Name: Jack
CN Adult Human (Tethyrians) Male
Rogue 10 / Uncanny Trickster [CS] 1 / Exemplar [CV] 1
Deity: Gond
---{ ABILITIES }---
STR 08(-1) +2(item) = 10(+0)
DEX 16(+3) +4(item) = 20(+5)
CON 15(+2) +1(HD) +2(item) = 18(+4)
INT 16(+3) +2(HD) +2(item) = 20(+5)
WIS 08(-1) = 08(-1)
CHA 08(-1) +2(item) = 10(+0)
Init: +13 (+5[dex] +4[II] +2[QR] +2[Bl])
HP : 10d6 + 50 =
BAB : +7
Grapple: +7(BAB) +0(str) = +7
to hit: +13
AC : 10 + 5(dex) + 5(armor) =
*Touch:
*FlatF:
Fort: 3(rog) + 0(ut) + 0(exe) + 4(con) + 4(resist) = +11
Refl: 7(rog) + 2(ut) + 0(exe) + 5(dex) + 4(resist) = +18
Will: 3(rog) + 0(ut) + 2(exe) - 1(wis) + 4(resist) = + 8
---{ SKILLS }---
05 Appraise 00 + 5(Int)
05 Balance* 00 + 5(Dex)
=15 Bluff 15 + 0(Cha)
00 Climb* 00 + 0(Str)
05 Craft 00 + 5(Int)
=18 Diplomacy 14 + 0(Cha) + 4(synergy)
=27 Disable Device 15 + 5(Int) + 3(focus) + 4(comp.)
02 Disguise 00 + 0(Cha) + 2(synergy)
05 Escape Artist* 00 + 5(Dex)
05 Forgery 00 + 5(Int)
=14 Gather Information 14 + 0(Cha)
=25 Hide* 15 + 5(Dex) + 5(comp.)
02 Intimidate 00 + 0(Cha) + 2(synergy)
00 Jump* 00 + 0(Str)
=14 Listen 15 - 1(Wis)
=25 Move Silently* 15 + 5(Dex) + 5(comp.)
=25 Open Lock 15 + 5(Dex) + 5(comp.)
00 Perform 00 + 0(Cha)
=20 Search 15 + 5(Int)
=14 Sense Motive 15 - 1(Wis)
=16 Spot 15 - 1(Wis) + 2(blooded)
00 Swim** 00 + 0(Str)
=15 Use Magic Device 15 + 0(Cha)
05 Use Rope 00 + 5(Dex)
(=) 'Take 10' always avaliable
Speaks: Common, Chondathan, Damaran, Mulhorand, Chessentan, Draconic.
---{ SKILLTRICKS }---
* Social Recovery - Make Bluff check to replace a failed Diplomacy check
* Listen to This - Perfectly repeat what you’ve recently heard
* Point it Out - Grant ally a free Spot check to see something you’ve spotted
* Clarity of Vision - Notice invisible enemies for 1 round
**Spot the Weak Point - Make your next attack a touch attack
* Opening Tap - Open lock as a swift action
---{ FEATS }---
01[CHR]: Blooded [PGtF]
01[HUM]: Weapon Finesse
03[CHR]: Improved Initiative
06[CHR]: Skill Focus (Disable Device)
09[CHR]: Cool Head [CS]
12[CHR]: Quick Reconnoiter [CV]
---{ FEATURES }---
[--] Sneak Attack +5d6
[--] Trapfinding
[Ex] Evasion
[Ex] Penetrating Strike [DS]
[Ex] Improved Uncanny Dodge
[--] Skill Mastery
[Ex] Bonus Trick
[Ex] Favorite Trick
[Ex] Skill Artistry (Disable Device)
[Ex] Skill Mastery
---{ ITEMS }---
Potion of CMW (regional bonus)
Handey Hoversack 2000
Hideaway Metalline Dagger +1 20302
**Crystal of Return, Least 300 (Draw as free action)
* Revelation Crystal, Least 400 (Invisible target light as torch after hit)
* Truedeath Crystal, Least 1000 (+1d6 damage to undead)
* Demolition Crystal, Least 1000 (+1d6 damage to construct)
Fortification (Moderate) Mithril Chainshort +1 of Shadow & Silent Moves 24500
Lockpicking Ring 3500
Belt of Strength +2 4000
Headband of Intellect +2 4000
Amulet of Health +2 4000
Gloves of Dexterity +4 16000
Cloack of Charisma +2 4000
Vestment of resistance +4 16000
Everlasting Rations 350
Weeping Flask
Thieves Tools, mwk
Wand (Vigor, Lesser; CL1; 50 charges) 750