Difference between revisions of "Академия Аззард ECL1"

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<html><pre>Azzard
 
<html><pre>Azzard
  

Latest revision as of 17:38, 25 June 2007

Azzard

Azurin [MoI] Male Wizard [conjurer [PHB II], banned: necromancy, enchantment] 1
Medium Humanoid (Incarnum)
NE

(pb32)
str 8  | -1 (0 pt)
dex 16 | +3 (10 pts)
con 16 | +3 (10 pts)
int 16 | +3 (10 pts)
wis 10 |  0 (2 pts)
cha 8  | -1 (0 pts)

HP 7 (1d4+3)

Init +3
Bab +0
Grapple -1

Incarnum Capacity: 1
Incarnum Pool: 2

AC 13 (10 + 3 dex), Touch 13, FF 10
Speed 30 ft, (no armor, light load)

Saves:
Fort +3 (+3 con)
Ref  +3 (+3 dex)
Will +2 (+2 wiz)

Attacks:
Ranged: +3 dex = +3
Damage (with crossbow): 1d8/19-20x2

Languages: Common, Draconic, Celestial, Elven

Skills (20sp):
+7 Spellcraft (4 rank + 3 int)
+7 Knowledge (Arcane, 4 rank + 3 int)
+7 Knowledge (The Planes, 4 rank + 3 int)
+4 Knowledge (Nature, 1 rank + 3 int)
+5 Knowledge (Dungeoneering, 2 rank + 3 int)
+4 Knowledge (Religion, 1 rank + 3 int)
+7 Concentration (4 rank + 3 int)

Feats:
[AB]	Incarnum Spellshaping [MoI]
[1HD] Improved Essentia Capacity [MoI]

Azurin Traits:
[--] Essentia Pool is permanently increased by 1
[--] Bonus feat at 1st level

Wizard Abilities:
[su] Abrupt Jaunt 3/day
[--] Scribe Scroll

--

GEAR (120gp)

Explorer's Outfit (free)

Crossbow, light, 35gp
20 Crossbow bolts, 2gp

Acid Flasks x6, 60gp

Spellbook, 15gp

left: 8gp

--

Spellbook:
0: all cantrips
1: Magic Missile, True Strike, Orb of Acid, lesser [SpC], Kelgor's Fire Bolt [PHB II], Shield, Mage Armor

Memorize (3|2+1, 1SL, 1CL):
0: Acid Splash x3
1: Magic Missile, Mage Armor + Orb of Acid, lesser
--
Source Index:
PHB - Players Handbook
DMG - Dungeon Master Guide
PHB II - Players Handbook II
MoI - Magic of Incarnum