Difference between revisions of "Worst Poetry In Great Britain"
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== Rule changes == | == Rule changes == | ||
− | * ''Cthulhu Mythos'' renamed to ''Forbidden Knowledge'' ability cannot be bought with build points and | + | * ''Cthulhu Mythos'' renamed to ''Forbidden Knowledge'' ability cannot be bought with build points and is added only during play, mostly by t̵̨̺̺̥̟̰̄ő̸̻̲͖̬͒̃̆͛͒͗́͑̚ū̶̮͔̗̅̅͠c̶̢̢̭̲̮̭͚̦͈͔̼͖̞͉͊̇́̈́́̋̂͂̕͝͝ḧ̴̲̭͓͎̝̩͙͉̙̘͙͉͈̠͉̋̉͑̾̏̋͆͜ỉ̴̘̲̳̰̬̗͚͕͕͕̯̻͈̯͔̺̑̓́̎͌̇́̚ͅn̵̨̰̪̯̰̗̬̠̤̦̺̲̗̋͑͌͌̋̕g̷̰̥͎͍̞̩̮̭̖͉͎̥̒͊̄͂̾͆̏̔̃̋̆̂̕͘ͅ ̶̢̛̳̣̘̪͔͇͖͙̤̤̄͋̈́͑̏̍̿͜͜t̵̡̤̟̗͎͈͔̮̣̝̱̪͔̺̗̘̽̃͐̽͌̉̍͒̀̓̃̏ͅh̷̨̞̙̻̙̺͑̈́͌̒e̸̗̹̙̘̜̘̤̫͔͎̮̝͈̼̼̓̀̆̑͊͜ ̶̡̨̲͓̖̘̯̜̖͚͙̦̝̲́̓̆͂͜ų̷͔͈̲̣͇̞̹̟̺̓͝n̸͈̟͑͋̆͐̆̌͊͆̕k̸̛̛̰͇̙̰͖̹̥̲̩̑́͗̎͒̔̋̅̌̌̆̓̕̕͜͝n̶̡̫̙̙̳͖̳̗̤̣͔̟̘͐͆́̏̒̓̀̒̽̓̇̍́͒ͅȯ̵̢̫̲͚̖͓͍͍̱͕̤̲ẇ̴͍̘͙́̀͐n̷̛̛͚̱̰͔̼͕̋̑̉̊͐̒̽̅̏͗͠ |
− | * ''Piloting'' limited to boats there | + | * ''Piloting'' limited to boats there weren't many planes around in 1887. |
− | * ''Driving'' is mostly about driving horse-drawn vehicles like cabs, wagons and omnibuses, including maybe early steam vehicles. | + | * ''Driving'' is mostly about driving horse-drawn vehicles like cabs, wagons, and omnibuses, including maybe early steam vehicles. |
* ''Electrical Repair'' is removed, not much electric stuff for it to be useful, discuss appropriate replacement ability with a keeper. | * ''Electrical Repair'' is removed, not much electric stuff for it to be useful, discuss appropriate replacement ability with a keeper. | ||
* ''Society (Interpersonal)'' - Accustomed to traveling in polite society, you understand the etiquette and mores of the ruling class and high bourgeoisie. You gain cooperation and information from persons of good standing by winning their trust, as one who knows how to behave and exercise discretion. You know where these people live and how to gain entrance to their parlors to talk to them without arousing suspicion. Regular study of the society pages keeps you up to date on all the latest betrothals, marriages, births, and business arrangements. On a Spend/Push, you can gain non-informational favors from society types. | * ''Society (Interpersonal)'' - Accustomed to traveling in polite society, you understand the etiquette and mores of the ruling class and high bourgeoisie. You gain cooperation and information from persons of good standing by winning their trust, as one who knows how to behave and exercise discretion. You know where these people live and how to gain entrance to their parlors to talk to them without arousing suspicion. Regular study of the society pages keeps you up to date on all the latest betrothals, marriages, births, and business arrangements. On a Spend/Push, you can gain non-informational favors from society types. | ||
− | * ''Correspondence Ability'' - When creating your investigator, you buy Correspondence rating points from your General Ability build point set; possessing even 1 rating point of Correspondence means you’ve got a wide circle of friends and colleagues that you regularly correspond with through letter, telegram, and even the occasional in person meeting. You don’t need to specify who these friends are until you call on them in the game. At any point, you may allocate a pool point of Correspondence to create a new NPC Correspondent. Each pool point you spend gives that NPC two pool points to assign to any Investigative Abilities you wish. Note the Correspondent’s name, location and ability pools down on your character sheet. | + | * ''Correspondence Ability'' - When creating your investigator, you buy Correspondence rating points from your General Ability build point set; possessing even 1 rating point of Correspondence means you’ve got a wide circle of friends and colleagues that you regularly correspond with through letter, telegram, and even the occasional in-person meeting. You don’t need to specify who these friends are until you call on them in the game. At any point, you may allocate a pool point of Correspondence to create a new NPC Correspondent. Each pool point you spend gives that NPC two pool points to assign to any Investigative Abilities you wish. Note the Correspondent’s name, location, and ability pools down on your character sheet. The pool points that you spend to create a Correspondent do not refresh at the end of the adventure. If you want to keep your Correspondence pool points topped up, you’ll need to spend experience points on them. The Correspondents you create are, by default, in some distant city. They’re not around to help you directly, but you can write to them and ask them for their advice (in other words, you can spend their Investigative Ability pool points to get clues or Benefits) but you’ll need to wait for some time for their reply to come back. |
* [[On_that_September/Cherries|Cherries]]: special benefits for skills with 8+ ratings is allowed with Keeper approval. | * [[On_that_September/Cherries|Cherries]]: special benefits for skills with 8+ ratings is allowed with Keeper approval. | ||
* TBD - Other skills from SRD can be added with Keeper approval. | * TBD - Other skills from SRD can be added with Keeper approval. |
Revision as of 11:38, 13 October 2024
Contents
Overview
1887г. Лондон. Столица цивилизованного мира. Улицы кипят жизнью, переполнены кэбами, лошадьми и бесконечной вереницей прохожих. Величественные здания и мосты, парящие над Темзой, подчеркивают власть и богатство Британской империи. Газовые фонари отбрасывают длинные тени на мощеные улицы, где за каждым углом может скрываться загадка или приключение. Британская империя Город, поглощённый всё ускоряющимся вихрем прогресса и индустриализации, не подозревает, что за его величественными фасадами, густыми туманами и мраком викторианских улиц, тяжелый лондонский смог скрывает не только фигуры прохожих, но и тени прошлого, древние и ужасающие. Улицы полны шепотов, звуков, не подвластных человеческому уху, и видений, которые могли бы свести с ума любого, кто на них взглянет. Среди роскошных особняков и грязных трущоб, в переплетении каналов и подземных туннелей, скрыты ответы на вопросы, которые лучше не задавать.
В Лондон, после многих лет отсутствия, возвращается Леди Амрита Мортимер возвращается в сопровождении своих детей, преданной прислуги и близких друзей, с мрачной миссией - похоронить в семейном склепе погибшего в далёкой и экзотической Индии мужа Персиваля и вступить в управление делами семьи. В Лондонском обществе у Амриты сложилась репутация практически героической женщины, поехавшей за мужем на край света, где она несла свет цивилизации народам не знавшим мыла, одной рукой утирая сопли детям, а другой заряжая карабин мужу. Множество легенд, разной степени правдивости, про чету Мортимеров и их приключения, дарят ей определённую известность. Статус долгое время поддерживавший интерес к ней у лондонского общества, оправдывает многие её эксцентричности, неизбежно распространяясь и на её окружение. Теперь Амриту ждёт выход обратно в лондонское общество, встречи со старыми друзьями и знакомыми и новые приключения вдали от знакомых улиц Агры и привычных интриг индийской знати.
Rules
V.3 Trail of Cthulhu system: Pulp idiom (65 general ability points, 16 investigative ability points, желательно ability не выше 12) trading points - можно
Rule changes
- Cthulhu Mythos renamed to Forbidden Knowledge ability cannot be bought with build points and is added only during play, mostly by t̵̨̺̺̥̟̰̄ő̸̻̲͖̬͒̃̆͛͒͗́͑̚ū̶̮͔̗̅̅͠c̶̢̢̭̲̮̭͚̦͈͔̼͖̞͉͊̇́̈́́̋̂͂̕͝͝ḧ̴̲̭͓͎̝̩͙͉̙̘͙͉͈̠͉̋̉͑̾̏̋͆͜ỉ̴̘̲̳̰̬̗͚͕͕͕̯̻͈̯͔̺̑̓́̎͌̇́̚ͅn̵̨̰̪̯̰̗̬̠̤̦̺̲̗̋͑͌͌̋̕g̷̰̥͎͍̞̩̮̭̖͉͎̥̒͊̄͂̾͆̏̔̃̋̆̂̕͘ͅ ̶̢̛̳̣̘̪͔͇͖͙̤̤̄͋̈́͑̏̍̿͜͜t̵̡̤̟̗͎͈͔̮̣̝̱̪͔̺̗̘̽̃͐̽͌̉̍͒̀̓̃̏ͅh̷̨̞̙̻̙̺͑̈́͌̒e̸̗̹̙̘̜̘̤̫͔͎̮̝͈̼̼̓̀̆̑͊͜ ̶̡̨̲͓̖̘̯̜̖͚͙̦̝̲́̓̆͂͜ų̷͔͈̲̣͇̞̹̟̺̓͝n̸͈̟͑͋̆͐̆̌͊͆̕k̸̛̛̰͇̙̰͖̹̥̲̩̑́͗̎͒̔̋̅̌̌̆̓̕̕͜͝n̶̡̫̙̙̳͖̳̗̤̣͔̟̘͐͆́̏̒̓̀̒̽̓̇̍́͒ͅȯ̵̢̫̲͚̖͓͍͍̱͕̤̲ẇ̴͍̘͙́̀͐n̷̛̛͚̱̰͔̼͕̋̑̉̊͐̒̽̅̏͗͠
- Piloting limited to boats there weren't many planes around in 1887.
- Driving is mostly about driving horse-drawn vehicles like cabs, wagons, and omnibuses, including maybe early steam vehicles.
- Electrical Repair is removed, not much electric stuff for it to be useful, discuss appropriate replacement ability with a keeper.
- Society (Interpersonal) - Accustomed to traveling in polite society, you understand the etiquette and mores of the ruling class and high bourgeoisie. You gain cooperation and information from persons of good standing by winning their trust, as one who knows how to behave and exercise discretion. You know where these people live and how to gain entrance to their parlors to talk to them without arousing suspicion. Regular study of the society pages keeps you up to date on all the latest betrothals, marriages, births, and business arrangements. On a Spend/Push, you can gain non-informational favors from society types.
- Correspondence Ability - When creating your investigator, you buy Correspondence rating points from your General Ability build point set; possessing even 1 rating point of Correspondence means you’ve got a wide circle of friends and colleagues that you regularly correspond with through letter, telegram, and even the occasional in-person meeting. You don’t need to specify who these friends are until you call on them in the game. At any point, you may allocate a pool point of Correspondence to create a new NPC Correspondent. Each pool point you spend gives that NPC two pool points to assign to any Investigative Abilities you wish. Note the Correspondent’s name, location, and ability pools down on your character sheet. The pool points that you spend to create a Correspondent do not refresh at the end of the adventure. If you want to keep your Correspondence pool points topped up, you’ll need to spend experience points on them. The Correspondents you create are, by default, in some distant city. They’re not around to help you directly, but you can write to them and ask them for their advice (in other words, you can spend their Investigative Ability pool points to get clues or Benefits) but you’ll need to wait for some time for their reply to come back.
- Cherries: special benefits for skills with 8+ ratings is allowed with Keeper approval.
- TBD - Other skills from SRD can be added with Keeper approval.
Players
Keeper - Bert