Difference between revisions of "Gladia"

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[[Category:Harvestata]]
 
[[Category:Harvestata]]
 
[[Category:Characters]]
 
[[Category:Characters]]
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Gladia dei Firenze(Davenport)|Detail=Human ArchMilitant (tier 2, rank 1)|Wounds=0 / 7|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM,  ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI|S=3|T=3|A=4|I=3|Wil=2|Int=3|Fel=2|Defence=2|Resilence=8|Determination=4|Speed=6|Conviction=2|Resolve=1|Influence=1|Wealth=2|Skills=Athletics 5, Awareness 5 (Passive 3), Ballistic 7, Cunning 3, Deception 3, Insight 3, Leadership 6, Persuation 4, Pilot 5, Stealth 5, Weapon 4|Border=0}}</onlyinclude>}}
+
{{Sidebar|Name=<onlyinclude>{{WnG_Statblock|Name=Gladia dei Firenze(Davenport)|Detail=Human ArchMilitant (tier 2, rank 1)|Wounds=0 / 7|Shock=0 / 4|Corruption=0|Keywords=IMPERIUM,  ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI|S=4|T=3|A=4|I=4|Wil=2|Int=3|Fel=2|Defence=3|Resilence=8|Determination=4|Speed=6|Conviction=2|Resolve=1|Influence=1|Wealth=2|Skills=Athletics 6, Awareness 5 (Passive 5), Ballistic 7, Cunning 3, Deception 3, Insight 3, Intimidation 3, Leadership 6, Persuation 3, Pilot 5, Scholar 4, Stealth 5, Weapon 5|Border=0}}</onlyinclude>}}
  
  
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! width="50px" | Value
 
! width="50px" | Value
 
|-
 
|-
| style="text-align:right;" | Strength (S) || || 3
+
| style="text-align:right;" | Strength (S) || || 4
 
|-
 
|-
 
| style="text-align:right;" | Toughness (T) || || 3
 
| style="text-align:right;" | Toughness (T) || || 3
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| style="text-align:right;" | Agility (A) || || 4
 
| style="text-align:right;" | Agility (A) || || 4
 
|-
 
|-
| style="text-align:right;" | Initiative (I) || || 3
+
| style="text-align:right;" | Initiative (I) || || 4
 
|-
 
|-
 
| style="text-align:right;" | Willpower (Wil) || || 2
 
| style="text-align:right;" | Willpower (Wil) || || 2
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| style="text-align:right;" | Speed || || 6 (6 human)
 
| style="text-align:right;" | Speed || || 6 (6 human)
 
|-
 
|-
| style="text-align:right;" | Defence || || 2 (-1 base + 3 initiative)
+
| style="text-align:right;" | Defence || || 3 (-1 base + 4 initiative)
 
|-
 
|-
 
| style="text-align:right;" | Resilience || || 8 (1 base + 3 toughness + 4 armour)
 
| style="text-align:right;" | Resilience || || 8 (1 base + 3 toughness + 4 armour)
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|-
 
|-
 
| style="text-align:right;" | Athletics || S || 2
 
| style="text-align:right;" | Athletics || S || 2
| style="text-align:left;" | 5 (2 + 3 strength) ||
+
| style="text-align:left;" | 6 (2 + 4 strength) ||
 
|-
 
|-
 
| style="text-align:right;" | Awareness || Int || 2
 
| style="text-align:right;" | Awareness || Int || 2
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| style="text-align:left;" | 3 (1 + 2 fellowship) ||
 
| style="text-align:left;" | 3 (1 + 2 fellowship) ||
 
|-
 
|-
| style="text-align:right;" | Intimidation || Wil || 0
+
| style="text-align:right;" | Intimidation || Wil || 1
| style="text-align:left;" | 2 (0 + 2 willpower) ||
+
| style="text-align:left;" | 3 (1 + 2 willpower) ||
 
|-
 
|-
 
| style="text-align:right;" | Investigation || Int || 0
 
| style="text-align:right;" | Investigation || Int || 0
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| style="text-align:left;" | 3 (0 + 3 intellect) ||
 
| style="text-align:left;" | 3 (0 + 3 intellect) ||
 
|-
 
|-
| style="text-align:right;" | Persuasion || Fel || 2
+
| style="text-align:right;" | Persuasion || Fel || 1
| style="text-align:left;" | 4 (2 + 2 fellowship) ||
+
| style="text-align:left;" | 3 (1 + 2 fellowship) ||
 
|-
 
|-
 
| style="text-align:right;" | Pilot || A || 1
 
| style="text-align:right;" | Pilot || A || 1
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| style="text-align:left;" | - ||
 
| style="text-align:left;" | - ||
 
|-
 
|-
| style="text-align:right;" | Scholar || Int || 0
+
| style="text-align:right;" | Scholar || Int || 1
| style="text-align:left;" | 3 (0 + 3 intellect) ||
+
| style="text-align:left;" | 4 (1 + 3 intellect) ||
 
|-
 
|-
 
| style="text-align:right;" | Stealth || A || 1
 
| style="text-align:right;" | Stealth || A || 1
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|-
 
|-
 
| style="text-align:right;" | Weapon || I || 1
 
| style="text-align:right;" | Weapon || I || 1
| style="text-align:left;" | 4 (1 + 3 initiative) ||
+
| style="text-align:left;" | 5 (1 + 4 initiative) ||
 
|}
 
|}
  
  
 
== Abilities & Talents ==
 
== Abilities & Talents ==
;<span id="Look Out, Sir!">Look Out, Sir!</span><span style="font-weight:normal; font-style:italic;"> (WnG 93)</span>
 
:
 
Once per combat, as a Reflexive Action, move up to half your Speed
 
to intercept an attack that hit an ally. You Resilience is increased by
 
+1.
 
 
 
;<span id="Deadshot">Deadshot</span><span style="font-weight:normal; font-style:italic;"> (WnG 131)</span>
 
;<span id="Deadshot">Deadshot</span><span style="font-weight:normal; font-style:italic;"> (WnG 131)</span>
 
:
 
:
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damage.
 
damage.
  
;<span id="Trademark Weapon (Hot-Shot Lasgun)">Trademark Weapon (Hot-Shot Lasgun)</span><span style="font-weight:normal; font-style:italic;"> (WnG 141)</span>
+
;<span id="Ever Vigilant">Ever Vigilant</span><span style="font-weight:normal; font-style:italic;"> (WnG 133)</span>
 +
:
 +
Add +2 to Passive Awareness
 +
 
 +
;<span id="Trademark Weapon (Hot-Shot Volley Gun)">Trademark Weapon (Hot-Shot Volley Gun)</span><span style="font-weight:normal; font-style:italic;"> (WnG 141)</span>
 
:
 
:
 
You add +2 ED when attacking with your Trademark Weapon.
 
You add +2 ED when attacking with your Trademark Weapon.
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! Keywords
 
! Keywords
 
|-
 
|-
| style="text-align:left;" | Hot-shot lasgun <br>+ Trademark Weapon || 7 || 3(1+2 trademark) || -2 || 9-18-27 || 2 || Rapid fire(1), Reliable || 6<br>- || Rare<br>- || LAS, IMPERIUM, ASTRA MILITARUM<br>-
+
| style="text-align:left;" | Hot-shot Volley Gun <br>+ Trademark Weapon || 10 || 1 <br>+2 trademark  || -2 || 12-24-36 || 4 || Heavy(4), Reliable || 6<br>- || Rare<br>- || LAS, IMPERIUM, ASTRA MILITARUM<br>-
 
|-
 
|-
| style="text-align:left;" | Mono-sword || 3 + S || 3 || -1 || - || – || Reliable, Rending(1) || 5 || Uncommon || BLADE, IMPERIAL, [ANY]
+
| style="text-align:left;" | Mono-sword <br>+ Duelling grip (+1 to tests) || 3 + S || 3 || -1 || - || – || Reliable, Rending(1) || 5<br>3 || Uncommon<br>Uncommon || BLADE, IMPERIAL, [ANY]
 
|}
 
|}
  

Revision as of 12:57, 23 July 2021

Gladia dei Firenze(Davenport)
Human ArchMilitant (tier 2, rank 1)
Wounds 0 / 7
Shock 0 / 4
Corruption 0
Keywords: IMPERIUM, ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
STAIWilIntFel
4344232
DefenceResilenceDeterminationSpeed
3846
ResolveConvictionInfluenceWealth
1212
Skills: Athletics 6, Awareness 5 (Passive 5), Ballistic 7, Cunning 3, Deception 3, Insight 3, Intimidation 3, Leadership 6, Persuation 3, Pilot 5, Scholar 4, Stealth 5, Weapon 5


Character

 Gladia dei Firenze (Davenport)
 Archetype: ArchMilitant
 Species: Human
 Gender: Female
 Age: 45
 Features: Brown Eyes, Military Cut Hair
 
 Keywords: IMPERIUM,  ROGUE TRADER, NOBILITY, HOUSE DEI CATTANEI
 Experience: 0 / 10 (Tier 2, Rank 1)


Attributes & Traits

Attribute Value
Strength (S) 4
Toughness (T) 3
Agility (A) 4
Initiative (I) 4
Willpower (Wil) 2
Intellect (Int) 3
Fellowship (Fel) 2
Trait Value
Speed 6 (6 human)
Defence 3 (-1 base + 4 initiative)
Resilience 8 (1 base + 3 toughness + 4 armour)
Determination 3 (3 toughness + 1 background)
Conviction 2 (2 willpower)
Resolve 1 (-1 base + 2 willpower)
Influence 1 (-1 base + 2 fellowship)
 Wounds 0 / 7
 Shock 0 / 4
 Corruption 0
 Wealth 2


Skills

Skill Name Attr Rtng Total Notes
Athletics S 2 6 (2 + 4 strength)
Awareness Int 2 5 (2 + 3 intellect)
Ballistic A 3 7 (3 + 4 agility)
Cunning Fel 1 3 (1 + 2 fellowship)
Deception Fel 1 3 (1 + 2 fellowship)
Insight Fel 1 3 (1 + 2 fellowship)
Intimidation Wil 1 3 (1 + 2 willpower)
Investigation Int 0 3 (0 + 3 intellect)
Leadership Wil 4 6 (4 + 2 willpower)
Medicae Int 0 3 (0 + 3 intellect)
Persuasion Fel 1 3 (1 + 2 fellowship)
Pilot A 1 5 (1 + 4 agility)
Psychic Mastery Wil - -
Scholar Int 1 4 (1 + 3 intellect)
Stealth A 1 5 (1 + 4 agility)
Survival Wil 0 2 (0 + 2 willpower)
Tech Int 0 3 (0 + 3 intellect)
Weapon I 1 5 (1 + 4 initiative)


Abilities & Talents

Deadshot (WnG 131)

When you take the Aim action (p.189) and make a Called Shot (p.187) you double the bonus ED you receive.

Devotees (WnG 132)

You gain 4 devotees. They have Attributes and Skills equal to +3. They can`t be better than you and you may sacrifice one to avoid damage.

Ever Vigilant (WnG 133)

Add +2 to Passive Awareness

Trademark Weapon (Hot-Shot Volley Gun) (WnG 141)

You add +2 ED when attacking with your Trademark Weapon.


Wargear

Armour

Name AR Traits Value Rarity Keywords
Tempestus Carapace 4 6 Rare HEAVY, IMPERIUM, ASTRA MILITARUM,

MILITARUM TEMPESTUS


Ammo
Hot-shot lasgun
* Standard
3/3
3

Weapons

Name Dmg ED AP Range Salvo Traits Value Rarity Keywords
Hot-shot Volley Gun
+ Trademark Weapon
10 1
+2 trademark
-2 12-24-36 4 Heavy(4), Reliable 6
-
Rare
-
LAS, IMPERIUM, ASTRA MILITARUM
-
Mono-sword
+ Duelling grip (+1 to tests)
3 + S 3 -1 - Reliable, Rending(1) 5
3
Uncommon
Uncommon
BLADE, IMPERIAL, [ANY]


Equipment

  • Bedroll
  • Canteen
  • Clothing roll (good-quality fighter's fatiques)
  • [to be confirmed] Vox Bead (can communicate with anyone within 1000 metres that has a vox unit tuned to the same frequency)
  • lockbox with old stuff in her cabin (noble military-style clothing in colors of House Davenport (black with steel-blue highlights and silver buttons), old Tactica Imperialis book with worn pages, family signet ring)


Team

- Jessica (gunner, older gal, comes from Firenze, always has peacetime stories to tell, wiry) - Able (vox operator, ~30y.o. guy, surfacer from far away, lone survivor from one of the big FUBARs during Giovanny days, loves to tell stories, does tattoos on Sirena. muscular as fuck) - Mike (medic, ~30y.o. girl, voidborn, irritable and angry, big eater yet skinny) - Rojo (gunner and gun-mechanic, -40yo guy, born on Sirena, scars from prev encounters, silent type)