Difference between revisions of "Robin"
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==Equipment== | ==Equipment== | ||
− | 15 GP -3 -2 -3 -5 -1,5 -0,2 | + | 15 GP -3 -2 -3 -5 -1,5 -0,2 -0?1 |
− | + | 7/9 Bulk | |
Studded leather +2 AC, 3gp, 1 Bulk | Studded leather +2 AC, 3gp, 1 Bulk | ||
War Flail 2gp, 2 Bulk | War Flail 2gp, 2 Bulk | ||
Dagger 2sp, L Bulk | Dagger 2sp, L Bulk | ||
− | + | Crossbow 3gp, 1 Bulk | |
+ | Bolts 1 sp | ||
Adventurer's Pack 15sp, 1 Bulk | Adventurer's Pack 15sp, 1 Bulk | ||
Snare kit 5gp, 2 Bulk | Snare kit 5gp, 2 Bulk | ||
− | + | 2 sp | |
==Description== | ==Description== |
Revision as of 19:04, 15 February 2021
Contents
Character
Robin the Farm Guy (and his Dog) Male Human Ranger Background: Farmhand Heritage: Versatile
Attributes
STR +4 10 + 2(human) + 2(back) + 2(class) + 2(lvl1) DEX +2 10 + 2(human) + 2(lvl1) CON +1 10 + 2(lvl1) INT +0 10 WIS +2 10 + 2(back) + 2(lvl1) CHA +0 10
Stats
HP 19/19 Speed 25 Perc 7 = 2(wis) + 5 (expert) AC 15 = 10 +2(dex) +3(prof) Fort 6 = 1(con) + 5(expert) Ref 7 = 2(dex) + 5(expert) will 7 = 2(wis) + 5(expert)
Abilities
Hunt Prey Hunter's Edge: Precision (The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage)
Proficiencies
Expert in Perception Trained in simple weapons Trained in martial weapons Trained in unarmed attacks Trained in light armor Trained in medium armor Trained in unarmored defense
Feats
Ancestry Feat: Natural Ambition (+1 class feat at 1 level) Heritage Feat: Canny Acumen (Will save) Class feats: 1 lvl - Animal Companion 1 lvl - Monster Hunter (Recall Knowledge as part of Hunt Prey action. Crit - +1 to hit) Skill feats: 1 lvl - Assurance: Athletics (take 10 + prof bonus)
Skills
Background: Athletics 7 = 3 + 4(str) Farming Lore 3 = 3 + 0(int) Class: Acrobatics 5 = 3 + 2(dex) Crafting 3 = 3 + 0(int) Medicine 5 = 3 + 2(wis) Nature 5 = 3 + 2(wis) Stealth 5 = 3 + (2dex) Survival 5 = 3 + 2(wis)
Equipment
15 GP -3 -2 -3 -5 -1,5 -0,2 -0?1
7/9 Bulk
Studded leather +2 AC, 3gp, 1 Bulk War Flail 2gp, 2 Bulk Dagger 2sp, L Bulk Crossbow 3gp, 1 Bulk Bolts 1 sp Adventurer's Pack 15sp, 1 Bulk Snare kit 5gp, 2 Bulk 2 sp
Description
Animal Companion
Size: Small Melee [one-action]: +6 to hit, jaws (finesse); Damage 1d8 piercing Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0 Hit Points 14 = 6 (type) +6 (1lvl) +2(con) AC 16 = 10 + 3(dex) + 3 (prof) Saves: Fort 5 Ref 6 Will 4 Skill: Survival trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics Senses low-light vision, scent (imprecise, 30 feet) Speed 40 feet Support Benefit Your wolf tears tendons with each opening. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). Advanced Maneuver: Knockdown KNOCKDOWN [one-action] Requirements The animal companion’s last action was a successful jaws Strike. The wolf automatically knocks the target of its jaws Strike prone