Difference between revisions of "Glory-in-Death"
From Game Logs
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Specialty: (Junior) Comissar | Specialty: (Junior) Comissar | ||
Demeanor: Dreamer | Demeanor: Dreamer | ||
− | XP Total: | + | XP Total: 3600 (including +100 from talent deduplication) |
− | XP Spent: 3250 ( | + | XP Spent: 3250 (350 free)</pre> |
== Regiment == | == Regiment == | ||
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Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower | Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower | ||
− | == Talents ( | + | == Talents (1700 XP) == |
<pre>Air of Authority (Command tests cover more people and area) | <pre>Air of Authority (Command tests cover more people and area) | ||
Ambidextrous (No offhand penalty) (300XP) | Ambidextrous (No offhand penalty) (300XP) | ||
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Frag grenade x1 (2d10 X, Pen 0, Blast (3)) | Frag grenade x1 (2d10 X, Pen 0, Blast (3)) | ||
− | + | Frag grenade x3 (2d10 X, Pen 0, Blast (3)) | |
<lent> Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0)) | <lent> Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0)) | ||
<spent> Demolition Charge, x1 kg (3d10 X) | <spent> Demolition Charge, x1 kg (3d10 X) |
Revision as of 22:43, 11 May 2020
Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
- ~ Max Payne
- ~ Max Payne
Contents
Description
Serving Emperor and a muse, in that priority.
Overview
Name: Zachariah Warborn Glory-in-Death Regiment: 14th UR Facemelters Specialty: (Junior) Comissar Demeanor: Dreamer XP Total: 3600 (including +100 from talent deduplication) XP Spent: 3250 (350 free)
Regiment
14th UR Facemelters (12/12 pts) Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Close Assault [3pts] [SH 032] Skill: Dodge or Parry Talent: Lightning Reflexes; Characteristics: +3 Weapon Skill, –3 Intelligence Equipment: * One combat shotgun and four reloads (Main Weapon), * One suit of Imperial Guard flak armour per Player Character, * Three frag grenades and two krak grenades per Player Character. Training Doctrine: Demolitionists [4 pts] [SH 034] Characteristics: +2 Intelligence Starting Skills: Tech-Use, Operate (Surface), additional +10 to Tech-Use Tests for Demolitions. Starting Talents: Nerves of Steel Standard Regimental Kit: * One Cyclops demolition vehicle per Squad, * One respirator per Squad Member, * 1kg demolition charge per Squad Member. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Favoured basic weapon: Combat shotgun Favoured heavy weapon: Heavy bolter Additional Equipment [30/30]: * Good craftsmanship Photo-visor in standard kit * Grapnel in standard kit * Calixian Infantryman's Portable Communications Transcription Device in standard kit * Best craftsmanship upgrade to the flak armour suit.
Characteristics (850 XP)
WS : 41 (+3 regiment, +5 dedication, +5 advance) BS : 37 (+3 regiment) S : 30 T : 41 (+5 advance) (+30 vs gases; reroll vs gases) Ag : 41 (+10 advance) Int: 31 (-1 regiment) Per: 24 WP : 29 (+3 regiment) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear) Fel: 33 (+5 speciality) Initiative: 4 (+1 with ready bolt pistol; reroll) Movement: 4 half, 8 full, 12 charge, 24 run. Sprinting: 4 half, 12 full, 16 charge, 48 run. Wounds: 15 Fate: 3 Insanity: 0 Corruption: 0
Aptitudes
Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower
Talents (1700 XP)
Air of Authority (Command tests cover more people and area) Ambidextrous (No offhand penalty) (300XP) Lightning Reflexes (reroll init) Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate) Quick Draw (ready one-handed and basic weapons as a free action) (200XP) Sprint (+Ag meters to full move distance, double run distance) (600XP) True Grit (reduce incoming Crits by Toughness Bonus, to a minimum of 1) (600XP) Unshakeable Faith (reroll WP vs fear) Weapon Training (Bolt, Chain, Solid Projectile)
Skills (700 XP)
Acrobatics (Ag) (100XP) Awareness (Per) (200XP) Command (Fel) (100XP) Common Lore (Imperial Guard) +20 Common Lore (Imperium) Common Lore (War) +10 Dodge (Ag) Intimidate (Str or Fel) Linguistics (High Gothic) Linguistics (Low Gothic) Operate (Surface) (Ag) Parry (WS) (200XP) (don't forget +10 from Balanced weapon, +5 from Good weapon, +5 from custom grip) Scholastic Lore (Tactica Imperialis) Scrutiny (Per) (100XP) Tech-Use (Int) (+10 for Demolitions special use)
Wargear
Guardsman's uniform Commissar’s uniform Set of poor weather gear IG flak armour suit, best craftsmanship (5 AP @ all, 6 kg) (only 2 AP @ head from Officio Prefectus cap) Respirator (+30 to Toughness vs gas, with reroll) Photo-visor, good craftsmanship (Dark-Sight, photon flash immunity) Microbead Chainsword, good craftsmanship (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS) * Tox dispenser, charges x10 (free action: Toxic (2) for 1 round) * Custom grip (+5 WS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning) Bolt pistol, good craftsmanship (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable) * Red-Dot Laser Sight (+10 BS at single shots) * Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init) * Spare mags x3 Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter) * Scatter in errata: +10 to hit and +3 Damage at Point Blank Range, +10 to hit at Short Range, –3 Damage at longer ranges. * Custom grip (+5 BS), Fluid action (+1 hit in semi-auto), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning) * Spare drums x3 (regular buckshot) * Spare drums x3 (solid slugs) (+1 damage, +2 pen, loses Scatter) Knife (1d5 R, Pen 0; Thrown (range 5m)) Frag grenade x1 (2d10 X, Pen 0, Blast (3)) Frag grenade x3 (2d10 X, Pen 0, Blast (3)) <lent> Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0)) <spent> Demolition Charge, x1 kg (3d10 X) Rucksack * Multikey * Manacles * Grapnel and line * Set of basic tools * Field suture * Mess kit and one water canteen * Blanket and one sleep bag * Rechargeable lamp pack * Grooming kit * Set of Officio Prefectus cognomen tags * Instructional handbook * Aquila pendant (unidentified) * Data-slate (mission-issued) * Calixian Infantryman's Portable Communications Transcription Device * Combat sustenance rations, 4 weeks’ supply