Difference between revisions of "Jaya"
From Game Logs
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[Per] Survival (reg) | [Per] Survival (reg) | ||
[Per] Awareness +10 100 200 | [Per] Awareness +10 100 200 | ||
− | [Agi] Dodge | + | [Agi] Dodge +10 200 400 |
[Agi] Stealth 100 | [Agi] Stealth 100 | ||
[Int] Common lore (imperial guard) (reg) | [Int] Common lore (imperial guard) (reg) |
Revision as of 15:37, 2 February 2020
Contents
Personal
Name: Jaya Jasper Gender: female Age: 31 Height: 164 Weight: 62 Hair: chestnut Eyes: amber Specialization: Medic Regiment: Tallarn Desert Raiders (Death world light infantry sharpshooters) Demeanor: reserved and superstitious
Build
Characteristics
WS: 24 (20 + 4 roll) BS: 37 (20 + 17 roll) S: 30 (20 + 10 roll) T: 31 (20 + 11 roll) Ag: 42 (20 + 9 roll + 3 reg + 5 250 xp +5 milestone) Int: 43 (20 + 17 roll + 5 spec) Per: 35 (20 + 12 roll + 3 reg) WP: 32 (20 + 12 roll) Fel: 24 (20 + 4 roll) Initiative: 4 Half move: 4 Wounds: 15 = 8 (medic) + 5 (roll) + 2 (reg) Fate: 1 Insanity: Corruption: Fatigue: XP: 50
Comrade
Name: Said Batma Demeanour: Strict Advance: Field Treatment (Medicae checks at -10 while in communication range) (300 xp) State:
Aptitudes
Ballistic Skill (medic) Fieldcraft (medic) Intelligence (medic) Knowledge (medic) Perception (medic) Willpower (medic) Agility (regiment, вместо Ballistic Skill)
Traits
Guerrilla Warfare: bonus Half-Action (Movement) after succesfull surprise atck Wary of Outsiders: Interaction penalties
Skills
[Int] Medicae +40 (w/talent) (medic) 200 300 400 [Int] Scholastic Lore (Chymistry) (medic) [Int] Trade (chymistry) (medic) [Int] Navigate (surface) (reg) [Per] Survival (reg) [Per] Awareness +10 100 200 [Agi] Dodge +10 200 400 [Agi] Stealth 100 [Int] Common lore (imperial guard) (reg) [Int] Common lore (war) (reg)
Talents
Weapon Training (Las) (medic) Jaded (medic) Immune to mundane horrors Deadeye Shot (reg) Reduce penalties for ranged called shots Sprint (reg) +AB m in Full Move, Run x2 for one round Master Chirurgeon (400 xp) +10 to Medicae tests, -IB damage on Extended Care failure, +20 to Tgh tests vs limb loss from Critical Hits
Inventory
Armour Locations Covered AP Weight Availability Flak vest Body 3 5 Average Best Flak hlmt Head 5 1 Average Weapons Class Range RoF Dam Pen Clip Rld Special Weight Availability Triplex Lasgun Basic 100m s/3/- 1d10+3 E 0 30 Full 4,5 kg Common standard / Accurate, range 150 / Proven 5 Felling 4 + telescopic sight Mono knife Melee 5m 1d5 R 2 1 kg Plentiful
Ammo 4 charge packs for lasgun 2 kg 2 frag grenades 1 kg 3 smoke grenades 1,5 rg acquired in-game +2 krak missile, +4 frag grenades Tools: Diagnostor +20 to Medicae / Per tests to detect illness 4 kg Rare Injector Half Action 0,5 kg Common Medikit +20 to Medicae Skill 2 kg Common Field sutures 0,5 kg Average micro-bead Average rechargeable lamp-pack (5 hr) 0,5 kg Abundant На себе: chrono, uniform 3 kg, poor weather gear 2 kg, rucksack 2 kg , dog tags, Imperial Infantryman’s Uplifting Primer, 1 ration 1 kg, mess kit 0,5 kg + water canteen, respirator 0,5 kg, entrenching tool carried weight: 32,5 kg max carried weight: 36 kg не на себе: basic toolkit 1 kg, blanket and sleep bag 4 kg, grooming kit 0.1 kg, 27 days' rations 27 kg, backup lasgun 4 kg
Favoured Weapons: Missile launcher, plasma gun