Difference between revisions of "Glory-in-Death"
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Revision as of 19:12, 9 December 2019
Death is inevitable. Our fear of it makes us play safe, blocks out emotion. It's a losing game. Without passion you are already dead.
- ~ Max Payne
- ~ Max Payne
Description
Serving Emperor and a muse, in that priority.
Regiment
14th UR Facemelters (12/12 pts) Commanding Officer: Phlegmatic [1pt] [OW 063] Skills: Common Lore (Imperial Guard), Common Lore (War) Home World / Origin: Schola Progenium [3pts] [OW 061] Skills: Common Lore (Imperial Guard), Common Lore (Imperium), Common Lore (War), Linguistics (High Gothic, Low Gothic); Talent: Air of Authority or Unshakeable Faith; Modifiers: +3 to Willpower, and +3 to Weapon Skill or Ballistic Skill, +1 Wounds Regiment Type: Close Assault [3pts] [SH 032] Skill: Dodge or Parry Talent: Lightning Reflexes; Characteristics: +3 Weapon Skill, –3 Intelligence Equipment: * One combat shotgun and four reloads (Main Weapon), * One suit of Imperial Guard flak armour per Player Character, * Three frag grenades and two krak grenades per Player Character. Training Doctrine: Die-Hards [3pts] [OW 066] Aptitude: Toughness Training Doctrine: Demolitionists [4 pts] [SH 034] Characteristics: +2 Intelligence Starting Skills: Tech-Use, Operate (Surface), additional +10 to Tech-Use Tests for Demolitions. Starting Talents: Nerves of Steel Standard Regimental Kit: * One Cyclops demolition vehicle per Squad, * One respirator per Squad Member, * 1kg demolition charge per Squad Member. Special Equipment Doctrine: Well-Provisioned [3pts] [OW 067] Equipment: Increased the number of clips for main ranged weapon and the number of weeks’ rations by +2, additional grenade of each type Regimental Drawback: The Few [-5pts] [HE 047] Special: Hard (–20) Logistics Test to request reinforcements if most of the regiment is actively deployed, otherwise Ordinary (+10) Logistics Test Favoured basic weapon: combat shotgun Favoured heavy weapon: Additional Equipment [15/30]: * Photo-visor in standard kit * Grapnel in standard kit * Calixian Infantryman's Portable Communications Transcription Device in standard kit
Charsheet
Name: Zachariah Warborn Glory-in-Death Regiment: 14th UR Facemelters Specialty: Comissar Demeanor: Dreamer XP Total: 1300 (including +100 from talent deduplication) XP Spent: 1300 *** CHARACTERISTICS (600 XP) *** WS : 31 (+3 regiment) BS : 37 (+3 regiment) S : 30 T : 41 (+5 advance) (+30 vs gases; reroll vs gases) Ag : 41 (+10 advance) Int: 31 (-1 regiment) Per: 24 WP : 29 (+3 regiment) (+10 vs Intimidate and pinning, +5 vs fear; rerolls vs pinning and fear) Fel: 33 (+5 speciality) Initiative: 4 (+1 with ready bolt pistol; reroll) Half move: 4 Wounds: 15 Fate: 3 Insanity: 0 Corruption: 0 *** APTITUDES *** Agility, Fellowship, Finesse, Leadership, Perception, Toughness (regiment), Weapon Skill, Willpower *** TALENTS (300 XP) *** Air of Authority (Command tests cover more people and area) Ambidextrous (No offhand penalty) (200XP) Lightning Reflexes (reroll init) Nerves of Steel (reroll WP vs pinning, +10 vs Intimidate) Unshakeable Faith (reroll WP vs fear) Weapon Training (Bolt, Chain, Solid Projectile) *** SKILLS (400 XP) *** Awareness (Per) (200XP) Command (Fel) (100XP) Common Lore (Imperial Guard) +20 Common Lore (Imperium) Common Lore (War) +10 Dodge (Ag) Intimidate (Str or Fel) Linguistics (High Gothic) Linguistics (Low Gothic) Scholastic Lore (Tactica Imperialis) Scrutiny (Per) (100XP) Tech-Use (Int) *** GEAR *** Guardsman's uniform Commissar’s uniform Set of poor weather gear IG flak armour suit (AP 4 @ all, 11 kg) Respirator (+30 to Toughness vs gas, with reroll) Photo-visor Chainsword, good quality (1d10+2 R, Pen 2; Tearing, Balanced, +5 WS) Bolt pistol, good quality (1d10+5 X, Pen 4, S/2/-, range 30m, clip 8; Tearing, Reliable) * Red-Dot Laser Sight (+10 BS at single shots) * Custom grip (+5 BS), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning), Trigger Adjustment (+1 init) * Reloads x5 Combat shotgun (1d10+4 I, Pen 0, S/3/-, range 30m, clip 18; Scatter) * Custom grip (+5 BS), Fluid action (+1 hit in semi-auto), Home Materials (+5 WP vs fear), Sacred Inscription (+10 WP vs pinning) * Reloads x6 Knife (1d5 R, Pen 0; Thrown (range 5m)) Frag grenade x4 (2d10 X, Pen 0, Blast (3)) Krak grenade x3 (2d10+4 X, Pen 6, Concussive (0)) Demolition Charge, x1 kg (3d10 X) Rucksack * Set of basic tools * Mess kit and one water canteen * Blanket and one sleep bag * Rechargeable lamp pack * Grapnel and line * Grooming kit * Set of Comissarial cognomen tags * Instructional handbook * Calixian Infantryman's Portable Communications Transcription Device * Combat sustenance rations, 4 weeks’ supply