Difference between revisions of "Albert Mészáros"
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[[Category:DnD 5]] | [[Category:DnD 5]] | ||
[[Category:Characters]] | [[Category:Characters]] | ||
− | {{Sidebar|Name=<onlyinclude>{{DnD5_Statblock|Border=0|Name=Albert Mészáros, bard 3 / sorcerer 1|Detail=Medium humanoid (human)|AC=15 (chain shirt)|HP=37|Speed=30 ft.|STR=10 (+0)|DEX=14 (+2)|CON=14 (+2)|INT=10 (+0)|WIS=10 (+0)|CHA=18 (+4)|Saves=Dexterity + | + | {{Sidebar|Name=<onlyinclude>{{DnD5_Statblock|Border=0|Name=Albert Mészáros, bard 3 / sorcerer 1|Detail=Medium humanoid (human)|AC=15 (chain shirt)|HP=37|Speed=30 ft.|STR=10 (+0)|DEX=14 (+2)|CON=14 (+2)|INT=10 (+0)|WIS=10 (+0)|CHA=18 (+4)|Saves=Dexterity +4, Charisma +6|Skills=Arcana +4, Investigation +4, Performance +6, Religion +2, Stealth +4, Insight +2|Senses=passive Perception 10|Languages=Bandel, Celsie, Agar|Tools=thieves' tools,musical instruments|Weapons=simple weapons, longsword, shortsword, rapier, scimitar, hand crossbow|Armor=light, medium|Features='''Spellcasting.''' Bard&Sorcerer:<br> save DC 14=8+2+4, spell attack +6=+2+4<br>'''Expertise.''' Arcana, Investigation<br>'''Blade Flourish.''' Defensive (+dam, +AC),<br> Slashing (+dam, cleave), Mobile (+dam, move)<br>'''Fighting style.''' Two-weapon fighting }}</onlyinclude>}} |
== Description == | == Description == | ||
== Attributes, Skills and Saves == | == Attributes, Skills and Saves == | ||
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| ☐ || +0 || Animal Handling (Wis) || | | ☐ || +0 || Animal Handling (Wis) || | ||
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− | | ☑ || + | + | | ☑ || +4 || Arcana (Int) || Expertise |
|- | |- | ||
| ☐ || +0 || Athletics (Str) || | | ☐ || +0 || Athletics (Str) || | ||
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| ☐ || +0 || History (Int) || +3 (if Bandel) | | ☐ || +0 || History (Int) || +3 (if Bandel) | ||
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− | | ☑ || + | + | | ☑ || +2 || Insight (Wis) || |
|- | |- | ||
| ☐ || +4 || Intimidation (Cha) || | | ☐ || +4 || Intimidation (Cha) || | ||
|- | |- | ||
− | | ☑ || + | + | | ☑ || +4 || Investigation (Int) || Expertise |
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| ☐ || +0 || Medicine (Wis) || | | ☐ || +0 || Medicine (Wis) || | ||
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| ☐ || +0 || Perception (Wis) || | | ☐ || +0 || Perception (Wis) || | ||
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− | | ☑ || + | + | | ☑ || +6 || Performance (Cha) || |
|- | |- | ||
| ☐ || +4 || Persuasion (Cha) || | | ☐ || +4 || Persuasion (Cha) || | ||
|- | |- | ||
− | | ☑ || + | + | | ☑ || +2 || Religion (Int) || |
|- | |- | ||
| ☐ || +2 || Sleight of Hand (Dex) || | | ☐ || +2 || Sleight of Hand (Dex) || | ||
|- | |- | ||
− | | ☑ || + | + | | ☑ || +4 || Stealth (Dex) || |
|- | |- | ||
| ☐ || +0 || Survival (Wis) || | | ☐ || +0 || Survival (Wis) || |
Revision as of 18:45, 28 February 2019
Albert Mészáros, bard 3 / sorcerer 1 Medium humanoid (human) Armor Class 15 (chain shirt) Hit Points 37 Speed 30 ft.
Saving Throws Dexterity +4, Charisma +6 Skills Arcana +4, Investigation +4, Performance +6, Religion +2, Stealth +4, Insight +2 Senses passive Perception 10 Languages Bandel, Celsie, Agar Tools thieves' tools,musical instruments Weapons simple weapons, longsword, shortsword, rapier, scimitar, hand crossbow Armor light, medium Spellcasting. Bard&Sorcerer: save DC 14=8+2+4, spell attack +6=+2+4 Expertise. Arcana, Investigation Blade Flourish. Defensive (+dam, +AC), Slashing (+dam, cleave), Mobile (+dam, move) Fighting style. Two-weapon fighting |
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Contents
Description
Attributes, Skills and Saves
MOD/SAVE | |||
STR | 10 | (+0 / +0) | |
DEX | 14 | (+2 / +5) | |
CON | 14 | (+2 / +2) | 13 + 1 [human] |
INT | 10 | (+0 / +0) | |
WIS | 10 | (+0 / +0) | |
CHA | 18 | (+4 / +7) | 13 + 1 [human] |
HP | 37 / 37 | (8+2) [bard 1] + 3 * (5+2) [bard+] + (4+2) [sorcerer+] |
Armor Class: 15 = 13 [chain shirt] + 2 [dex]
Carry | 150 lb. |
Speed | 30 ft. |
☐ | +2 | Acrobatics (Dex) | |
☐ | +0 | Animal Handling (Wis) | |
☑ | +4 | Arcana (Int) | Expertise |
☐ | +0 | Athletics (Str) | |
☐ | +4 | Deception (Cha) | |
☐ | +4 | Disguise (Cha) | |
☐ | +0 | History (Int) | +3 (if Bandel) |
☑ | +2 | Insight (Wis) | |
☐ | +4 | Intimidation (Cha) | |
☑ | +4 | Investigation (Int) | Expertise |
☐ | +0 | Medicine (Wis) | |
☐ | +0 | Nature (Int) | |
☐ | +0 | Perception (Wis) | |
☑ | +6 | Performance (Cha) | |
☐ | +4 | Persuasion (Cha) | |
☑ | +2 | Religion (Int) | |
☐ | +2 | Sleight of Hand (Dex) | |
☑ | +4 | Stealth (Dex) | |
☐ | +0 | Survival (Wis) |
Equipment and Proficiencies
Proficiencies
Musical instruments | lute, violin, flute |
Tools | Thieves' tools, Dice set |
Weapons | Simple, Longsword, Shortsword, Rapier, Scimitar[CoS], Hand Crossbow |
Armor | Light, Medium[CoS] |
Armor
- Leather armor, 11 + dex mod, 8 lb.
- Chain shirt, 13 + dex mod (max 2), 20 lb.
Weapons
- Rapier, 1d8 piercing, 2 lb., Finesse
- Scimitar (x2), 1d6 slashing, 3 lb., Finesse, Light
- Dagger, 1d4 piercing, 1 lb., Finesse, Light, thrown (20/60)
Other
- Entertainer's pack
- Lute
- Misc.
Spells & Special
Feats
[human] Spell Sniper:
- Eldritch blast cantrip (warlock spell list)
- Range for spells that require an attack roll is doubled
- Half- and Three-quarters covers are ignored
Class features
[bard] College of Swords
- Bonus proficiencies
- Blade flourish
- Fighting style: two-weapon fighting
- Melee simple or martial weapon as a spell focus
[bard] Isnpiration (1d6, 4 times per long rest)
- Song of Rest
[sorcerer] Divine Soul
- Bless spell [Lawful deity]
- Cleric spells
- Favored by the Gods
Spells
Spells known: 6[bard] + 2[sorcerer]
Spell slots: 4 (level 1), 3 (level 2)
Cantrips known: 2[bard]+4[sorcerer]+1[spell sniper]
Cantrips
- Eldritch Blast
- Mage Hand
- Prestidigitation
- Light
- Minor Illusion
- Toll the Dead
- Shocking Grasp
Spells level 1
- Bless
- Guiding Bolt
- Faerie Fire
- Feather Fall
- Disguise Self
- Detect Magic
- Shield
Spells level 2
- Heat Metal
- Invisibility