Difference between revisions of "Killian Horst"
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− | |1 | + | {{DH2TalentEntry|1|Weapon Training|Solid Projectile|0|1}} |
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− | |1 | + | {{DH2TalentEntry|1|Resistance|Toxins|0|1}} |
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− | |1 | + | {{DH2TalentEntry|1|Jaded||0|0}} |
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− | |2 | + | {{DH2TalentEntry|2|Mechadendrite Use|Medicae|300|2}} |
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− | |2 | + | {{DH2TalentEntry|2|Mechadendrite Use|Optical|0|2}} |
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− | |2 | + | {{DH2TalentEntry|2|Precision Killer||900|0}} |
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− | |2 | + | {{DH2TalentEntry|2|Prosanguine||300|2}} |
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− | |3 | + | {{DH2TalentEntry|3|Superior Chirurgeon||400|2}} |
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− | |3 | + | {{DH2TalentEntry|3|True Grit||600|1}} |
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Revision as of 09:23, 16 June 2016
Killian Horst |
|
Homeworld | Research Station Mu-Prime |
---|---|
Background | Adeptus Mechanicus |
Role | Chirurgeon |
Divination | Humans must die so that humanity can endure |
Contents
Intro
Characteristics (950 XP)
Influence | 50 |
---|---|
Intiative | +4 |
Half move | 4 |
Wounds | 11 (8+1d5) |
Fate | 3 |
Insanity | 0 |
Corruption | 0 |
XP Total | 6000 |
XP Left | 0 |
Stat | Value | Bonus | = | Base | Points | Training | Aptitudes | XP cost |
---|---|---|---|---|---|---|---|---|
WS | 30 | [+3] | = | 30 | 0 | 0 | ○○ | 0 |
BS | 45 | [+4] | = | 30 | 15 | 0 | ○○ | 0 |
S | 30 | [+3] | = | 30 | 0 | 0 | ●○ | 0 |
T | 50 | [+5] | = | 30 | 15 | 5 | ●○ | 250 |
Ag | 40 | [+4] | = | 30 | 10 | 0 | ○○ | 0 |
Int | 50 | [+5] | = | 35 | 5 | 10 | ●● | 350 |
Per | 50 | [+5] | = | 35 | 5 | 10 | ●● | 350 |
WP | 40 | [+4] | = | 30 | 10 | 0 | ○○ | 0 |
Fel | 25 | [+2] | = | 25 | 0 | 0 | ○○ | 0 |
Traits
- Pursuit of Data: Gain Rank 1 (Known) in one related or identical Forbidden Lore skill whenever attaining Rank 2 (Trained) in a Scholastic Lore skill.
- Replace the Weak Flesh: An Adeptus Mechanicus character counts the Availability of all cybernetics as two levels more available (Rare items count as Average, Very Rare items count as Scarce, etc.).
- Dedicated Healer: In addition to the normal uses of Fate points (see page 293), when a Chirurgeon character fails a test to provide First Aid, he can spend a Fate point to automatically succeed instead with the degrees of success equal to his Intelligence bonus.
Aptitudes
Origin
- Knowledge
Background
- Tech
Role
- Fieldcraft
- Intelligence
- Knowledge => Perception
- Strength
- Toughness
Talents(2950 XP)
Tier | Talent | Specialization | Aptitudes | XP cost |
---|---|---|---|---|
1 | Weapon Training | (Solid Projectile) | ●○ | |
1 | Resistance | (Toxins) | ●○ | |
1 | Jaded | ○○ | ||
2 | Mechadendrite Use | (Medicae) | ●● | 300 |
2 | Mechadendrite Use | (Optical) | ●● | |
2 | Precision Killer | ○○ | 900 | |
2 | Prosanguine | ●● | 300 | |
3 | Superior Chirurgeon | ●● | 400 | |
3 | True Grit | ●○ | 600 |
Skills(2600 XP)
Stat | Skill | Spec | Rank | XP cost | Aptitudes | Roll |
---|---|---|---|---|---|---|
[Int] | Medicae | +10 | 300 | ●● | vs(50+10+10+20) | |
[Int] | Logic | ●● | vs(50+10) | |||
[Int] | Common Lore | Adeptus Mechanicus | ●● | vs(50+10) | ||
[Int] | Tech-Use | +10 | 200 | ●● | vs(50+10+10) | |
[Int] | Commerce | +10 | 300 | ●● | vs(50+10) | |
[Int] | Scholastic Lore | Beasts | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Scholastic Lore | Chymistry | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Scholastic Lore | Tech | +10 | 300 | ●● | vs(50+10+10) |
[Int] | Forbidden Lore | Mutants | ●● | vs(50+10) | ||
[Int] | Forbidden Lore | Chymistry | ●● | vs(50+10) | ||
[Int] | Forbidden Lore | Archeotech | ●● | vs(50+10) | ||
[Int] | Trade | Chymist | 100 | ●● | vs(50) | |
[Int] | Trade | Morticator | 100 | ●● | vs(50) | |
[Int] | Security | ●● | vs(50) | |||
[Per] | Awareness | ●● | vs(50+10+20) | |||
[Per] | Scrutiny | 100 | ●● | vs(50) | ||
[Ag] | Dodge | 300 | ○○ | vs(40) | ||
[Ag] | Operate | Surface | 200 | ●○ | vs(40) | |
[S] | Athletics | 100 | ●● | vs(30) |
Equipment
Cybernetics
Mecanicus Implants:
- Cranial circuitry
- Cyber-mantle
- Electro-graft
- Electoo Inductors
- Potentia Coil
Augur Array [roll 1/5]: A character using an auspex gains a +20 bonus to Awareness tests. Once per round, as a Free Action, a character with one may make a Tech-Use test to spot things not normally visible to human senses, such as invisible gases, nearby signs of life, non-visible radiation, or other things as appropriate. The standard range is 50m, though walls more than 50cm thick and certain shielding materials can block a scanner.
- [1/5] Subskin Armor: +2 AP Arms, Body, Legs
- [2/5] Calculus Logi Upgrade: +10 on Lore, Logic and Linguistics tests
- [3/5] Mechadendrite (Medicae): +10 on Medicae tests, contains injectors
- [4/5] Mechadendrite (Optical): +10 visual perception, pict-recording, micro- and telescopic abilities, ignores penalties for dakrness and obscured vision
- [5/5] Autosanguine Implants: This ancient and blessed microscopic technology flows as a metallic liquid within the character’s bloodstream, repairing minor injuries and accelerating healing. It repairs minor injuries and speeds recovery. When applying healing, the character is always considered Lightly Damaged, and heals at an increased rate, removing 2 points of damage per day instead of 1.
Armor
Armor
Head
0
R.Arm
2+5
L.Arm
2+5
Body
2+5
R.Leg
2+5
L.Leg
2+5
Weapons
Hand Cannon: Pistol 35m S/–/– 1d10+4 I 2 5 2 Full — 3kg SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30) 15 rounds [roll 2/5] Long Las: Basic 150m S/–/– 1d10+3 E 1 40 Full 4.5kg SA vs(40+10) | h-aimed SA vs(40+10+10) | f-aimed SA vs(40+10+20) | pointblank h-aimed SA vs(40+10+10+30) Accurate, Felling (4), Reliable 2 charge packs
Gear
Robes Sacred Unguents (x2) Monotask Servoskull (Utility): flying combi-tool [roll 5/5] Clip/Drop Harness (x2) [roll 3/5] FAIL [roll 4/5] FAIL