Difference between revisions of "Michel Rolls"

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m (Created page with "<div class="gurps_holder"> <table class="wrapper"> <tr> <td class="portrait" rowspan="2"> <table class="top_info"> <tr> <td class="title">Portrait</td>...")
 
m (rearrange points)
Line 60: Line 60:
 
<tr>
 
<tr>
 
<td class="label">Attributes:</td>
 
<td class="label">Attributes:</td>
<td class="rvalue">106</td>
+
<td class="rvalue">94</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Advantages:</td>
 
<td class="label">Advantages:</td>
<td class="rvalue">36</td>
+
<td class="rvalue">37</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
Line 76: Line 76:
 
<tr>
 
<tr>
 
<td class="label">Skills:</td>
 
<td class="label">Skills:</td>
<td class="rvalue">58</td>
+
<td class="rvalue">69</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Age:</td>
 
<td class="label">Age:</td>
<td class="value">20</td>
+
<td class="value">0</td>
 
<td class="label">Size:</td>
 
<td class="label">Size:</td>
 
<td class="value">+0</td>
 
<td class="value">+0</td>
Line 153: Line 153:
 
<tr>
 
<tr>
 
<td class="label">Strength (ST):</td>
 
<td class="label">Strength (ST):</td>
<td class="rvalue">12</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Health (HT):</td>
 
<td class="label">Health (HT):</td>
<td class="rvalue">10</td>
+
<td class="rvalue">12</td>
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
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<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Basic Speed:</td>
 
<td class="label">Basic Speed:</td>
<td class="rvalue">5,5</td>
+
<td class="rvalue">6</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Basic Move:</td>
 
<td class="label">Basic Move:</td>
<td class="rvalue">5</td>
+
<td class="rvalue">6</td>
 
</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
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</tr>
 
</tr>
 
<tr class="top_border">
 
<tr class="top_border">
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-1<span class="label">, sw: </span>1d+2</td>
+
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-2<span class="label">, sw: </span>1d</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr  class="encumbrance" >
 
<tr  class="encumbrance" >
 
<td class="label">&#8226; None (0)</td>
 
<td class="label">&#8226; None (0)</td>
<td class="rvalue">14 kg</td>
+
<td class="rvalue">10 kg</td>
<td class="rvalue">5</td>
+
<td class="rvalue">6</td>
<td class="rvalue">9</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">Light (1)</td>
 
<td class="label">Light (1)</td>
<td class="rvalue">28 kg</td>
+
<td class="rvalue">20 kg</td>
 
<td class="rvalue">4</td>
 
<td class="rvalue">4</td>
<td class="rvalue">8</td>
+
<td class="rvalue">9</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">Medium (2)</td>
 
<td class="label">Medium (2)</td>
<td class="rvalue">42 kg</td>
+
<td class="rvalue">30 kg</td>
 
<td class="rvalue">3</td>
 
<td class="rvalue">3</td>
<td class="rvalue">7</td>
+
<td class="rvalue">8</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">Heavy (3)</td>
 
<td class="label">Heavy (3)</td>
<td class="rvalue">84 kg</td>
+
<td class="rvalue">60 kg</td>
 
<td class="rvalue">2</td>
 
<td class="rvalue">2</td>
<td class="rvalue">6</td>
+
<td class="rvalue">7</td>
 
</tr>
 
</tr>
 
 
 
<tr >
 
<tr >
 
<td class="label">X-Heavy (4)</td>
 
<td class="label">X-Heavy (4)</td>
<td class="rvalue">140 kg</td>
+
<td class="rvalue">100 kg</td>
 
<td class="rvalue">1</td>
 
<td class="rvalue">1</td>
<td class="rvalue">5</td>
+
<td class="rvalue">6</td>
 
</tr>
 
</tr>
 
 
Line 411: Line 411:
 
<tr>
 
<tr>
 
<td class="label">Basic HP:</td>
 
<td class="label">Basic HP:</td>
<td class="rvalue">15</td>
+
<td class="rvalue">10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr class="top_border">
 
<tr class="top_border">
 
<td class="label">Reeling:</td>
 
<td class="label">Reeling:</td>
<td class="rvalue">4</td>
+
<td class="rvalue">3</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
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<tr>
 
<tr>
 
<td class="label">Check #1:</td>
 
<td class="label">Check #1:</td>
<td class="rvalue">-15</td>
+
<td class="rvalue">-10</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #2:</td>
 
<td class="label">Check #2:</td>
<td class="rvalue">-30</td>
+
<td class="rvalue">-20</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #3:</td>
 
<td class="label">Check #3:</td>
<td class="rvalue">-45</td>
+
<td class="rvalue">-30</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Check #4:</td>
 
<td class="label">Check #4:</td>
<td class="rvalue">-60</td>
+
<td class="rvalue">-40</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Dead:</td>
 
<td class="label">Dead:</td>
<td class="rvalue">-75</td>
+
<td class="rvalue">-50</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<tr>
 
<tr>
 
<td class="label">Basic Lift:</td>
 
<td class="label">Basic Lift:</td>
<td class="rvalue">14 kg</td>
+
<td class="rvalue">10 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">One-Handed Lift:</td>
 
<td class="label">One-Handed Lift:</td>
<td class="rvalue">28 kg</td>
+
<td class="rvalue">20 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Two-Handed Lift:</td>
 
<td class="label">Two-Handed Lift:</td>
<td class="rvalue">112 kg</td>
+
<td class="rvalue">80 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shove & Knock Over:</td>
 
<td class="label">Shove & Knock Over:</td>
<td class="rvalue">168 kg</td>
+
<td class="rvalue">120 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Running Shove & Knock Over:</td>
 
<td class="label">Running Shove & Knock Over:</td>
<td class="rvalue">336 kg</td>
+
<td class="rvalue">240 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Carry On Back:</td>
 
<td class="label">Carry On Back:</td>
<td class="rvalue">210 kg</td>
+
<td class="rvalue">150 kg</td>
 
</tr>
 
</tr>
 
<tr>
 
<tr>
 
<td class="label">Shift Slightly:</td>
 
<td class="label">Shift Slightly:</td>
<td class="rvalue">700 kg</td>
+
<td class="rvalue">500 kg</td>
 
</tr>
 
</tr>
 
</table>
 
</table>
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<tr class="odd">
 
<tr class="odd">
 
<td class="description" >Advantages</td>
 
<td class="description" >Advantages</td>
<td class="points">36</td>
+
<td class="points">37</td>
 
<td class="ref"></td>
 
<td class="ref"></td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 12px;" >Language: Mandarin<div class="note">Spoken (Broken), +1; Written (None), +0.</div></td>
+
<td class="description"  style="padding-left: 12px;" >Language: Mandarin<div class="note">Spoken (Broken), +1; Written (Broken), +1.</div></td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B24</td>
 
<td class="ref">B24</td>
 
</tr>
 
</tr>
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<tr class="even">
 
<tr class="even">
<td class="description"  style="padding-left: 24px;" >Area Knowledge (England)</td>
+
<td class="description"  style="padding-left: 24px;" >Area Knowledge (London region)</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
 
<td class="relative_skill_level">IQ+0</td>
 
<td class="relative_skill_level">IQ+0</td>
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<tr class="even">
 
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Law (Criminal)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B204</td>
 +
</tr>
 +
 +
<tr class="odd">
 
<td class="description"  style="padding-left: 24px;" >Detect Lies</td>
 
<td class="description"  style="padding-left: 24px;" >Detect Lies</td>
<td class="skill_level">10</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">Per-2</td>
+
<td class="relative_skill_level">Per+0</td>
<td class="points">1</td>
+
<td class="points">4</td>
 
<td class="ref">B187</td>
 
<td class="ref">B187</td>
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 24px;" >Intimidation</td>
 
<td class="description"  style="padding-left: 24px;" >Intimidation</td>
<td class="skill_level">11</td>
+
<td class="skill_level">12</td>
<td class="relative_skill_level">Will-1</td>
+
<td class="relative_skill_level">Will+0</td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B202</td>
 
<td class="ref">B202</td>
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 24px;" >Forced Entry</td>
 
<td class="description"  style="padding-left: 24px;" >Forced Entry</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 24px;" >Urban Survival</td>
 
<td class="description"  style="padding-left: 24px;" >Urban Survival</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 24px;" >Shadowing</td>
 
<td class="description"  style="padding-left: 24px;" >Shadowing</td>
<td class="skill_level">9</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-3</td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points">1</td>
+
<td class="points">4</td>
 
<td class="ref">B219</td>
 
<td class="ref">B219</td>
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 24px;" >Streetwise</td>
 
<td class="description"  style="padding-left: 24px;" >Streetwise</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Swimming</td>
 
<td class="description"  style="padding-left: 12px;" >Swimming</td>
<td class="skill_level">10</td>
+
<td class="skill_level">12</td>
 
<td class="relative_skill_level">HT+0</td>
 
<td class="relative_skill_level">HT+0</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Running</td>
 
<td class="description"  style="padding-left: 12px;" >Running</td>
<td class="skill_level">9</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Hiking</td>
 
<td class="description"  style="padding-left: 12px;" >Hiking</td>
<td class="skill_level">9</td>
+
<td class="skill_level">11</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="relative_skill_level">HT-1</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Climbing</td>
 
<td class="description"  style="padding-left: 12px;" >Climbing</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description" >Combat</td>
 
<td class="description" >Combat</td>
 
<td class="skill_level"></td>
 
<td class="skill_level"></td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >First Aid/TL6</td>
 
<td class="description"  style="padding-left: 12px;" >First Aid/TL6</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Soldier/TL6</td>
 
<td class="description"  style="padding-left: 12px;" >Soldier/TL6</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL6 (Pistol)<div class="note">Default: Guns/TL6 (Rifle) - 2</div></td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL6 (Pistol)<div class="note">Default: Guns/TL6 (Rifle) - 2</div></td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Mounted Shooting (Guns (Pistol))<div class="note">Default: Guns (Pistol) - 4</div></td>
 
<td class="description"  style="padding-left: 12px;" >Mounted Shooting (Guns (Pistol))<div class="note">Default: Guns (Pistol) - 4</div></td>
 
<td class="skill_level">10</td>
 
<td class="skill_level">10</td>
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</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Guns/TL6 (Rifle)</td>
 
<td class="description"  style="padding-left: 12px;" >Guns/TL6 (Rifle)</td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Mounted Shooting (Guns (Rifle))<div class="note">Default: Guns (Rifle) - 4</div></td>
 
<td class="description"  style="padding-left: 12px;" >Mounted Shooting (Guns (Rifle))<div class="note">Default: Guns (Rifle) - 4</div></td>
 
<td class="skill_level">10</td>
 
<td class="skill_level">10</td>
Line 806: Line 814:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Brawling</td>
 
<td class="description"  style="padding-left: 12px;" >Brawling</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
Line 814: Line 822:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Kicking (Brawling)<div class="note">Default: Brawling - 2</div></td>
 
<td class="description"  style="padding-left: 12px;" >Kicking (Brawling)<div class="note">Default: Brawling - 2</div></td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 822: Line 830:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Elbow Strike (Brawling)<div class="note">Default: Brawling - 2</div></td>
 
<td class="description"  style="padding-left: 12px;" >Elbow Strike (Brawling)<div class="note">Default: Brawling - 2</div></td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 830: Line 838:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Knee Strike (Brawling)<div class="note">Default: Brawling - 1</div></td>
 
<td class="description"  style="padding-left: 12px;" >Knee Strike (Brawling)<div class="note">Default: Brawling - 1</div></td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
Line 838: Line 846:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Feint (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="description"  style="padding-left: 12px;" >Feint (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
Line 846: Line 854:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Brawling)<div class="note">Default: Brawling - 4</div></td>
 
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Brawling)<div class="note">Default: Brawling - 4</div></td>
 
<td class="skill_level">10</td>
 
<td class="skill_level">10</td>
Line 854: Line 862:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Disarming (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="description"  style="padding-left: 12px;" >Disarming (Brawling)<div class="note">Default: Brawling</div></td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
Line 862: Line 870:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Knife</td>
 
<td class="description"  style="padding-left: 12px;" >Knife</td>
<td class="skill_level">12</td>
+
<td class="skill_level">13</td>
<td class="relative_skill_level">DX+0</td>
+
<td class="relative_skill_level">DX+1</td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B208</td>
 
<td class="ref">B208</td>
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Knife)</td>
 
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Knife)</td>
 
<td class="skill_level">13</td>
 
<td class="skill_level">13</td>
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</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Feint (Knife)<div class="note">Default: Knife</div></td>
 
<td class="description"  style="padding-left: 12px;" >Feint (Knife)<div class="note">Default: Knife</div></td>
<td class="skill_level">13</td>
+
<td class="skill_level">14</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 886: Line 894:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Knife)<div class="note">Default: Knife - 4</div></td>
 
<td class="description"  style="padding-left: 12px;" >Ground Fighting (Knife)<div class="note">Default: Knife - 4</div></td>
<td class="skill_level">9</td>
+
<td class="skill_level">10</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="relative_skill_level">-3</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 894: Line 902:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Knife)<div class="note">Default: Knife</div></td>
 
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Knife)<div class="note">Default: Knife</div></td>
<td class="skill_level">13</td>
+
<td class="skill_level">14</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="relative_skill_level">+1</td>
 
<td class="points">2</td>
 
<td class="points">2</td>
Line 902: Line 910:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description" >Navy</td>
 
<td class="description" >Navy</td>
 
<td class="skill_level"></td>
 
<td class="skill_level"></td>
Line 910: Line 918:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Area Knowledge (British Colonies in Asia)</td>
 
<td class="description"  style="padding-left: 12px;" >Area Knowledge (British Colonies in Asia)</td>
 
<td class="skill_level">12</td>
 
<td class="skill_level">12</td>
Line 918: Line 926:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Tactics</td>
 
<td class="description"  style="padding-left: 12px;" >Tactics</td>
<td class="skill_level">10</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-2</td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B224</td>
 
<td class="ref">B224</td>
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Expert Skill (Military Science)</td>
 
<td class="description"  style="padding-left: 12px;" >Expert Skill (Military Science)</td>
<td class="skill_level">10</td>
+
<td class="skill_level">11</td>
<td class="relative_skill_level">IQ-2</td>
+
<td class="relative_skill_level">IQ-1</td>
<td class="points">1</td>
+
<td class="points">2</td>
 
<td class="ref">B193</td>
 
<td class="ref">B193</td>
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Aquabatics</td>
 
<td class="description"  style="padding-left: 12px;" >Aquabatics</td>
 
<td class="skill_level">10</td>
 
<td class="skill_level">10</td>
Line 942: Line 950:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Breath Control</td>
 
<td class="description"  style="padding-left: 12px;" >Breath Control</td>
<td class="skill_level">8</td>
+
<td class="skill_level">10</td>
 
<td class="relative_skill_level">HT-2</td>
 
<td class="relative_skill_level">HT-2</td>
 
<td class="points">1</td>
 
<td class="points">1</td>
Line 950: Line 958:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Navigation/TL6 (Sea)</td>
 
<td class="description"  style="padding-left: 12px;" >Navigation/TL6 (Sea)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 958: Line 966:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Survival (Salt-Water Sea)</td>
 
<td class="description"  style="padding-left: 12px;" >Survival (Salt-Water Sea)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 966: Line 974:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Survival (Tropical Lagoon)</td>
 
<td class="description"  style="padding-left: 12px;" >Survival (Tropical Lagoon)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 974: Line 982:
 
</tr>
 
</tr>
 
 
<tr class="even">
+
<tr class="odd">
 
<td class="description"  style="padding-left: 12px;" >Explosives/TL6 (Underwater Demolition)</td>
 
<td class="description"  style="padding-left: 12px;" >Explosives/TL6 (Underwater Demolition)</td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
Line 982: Line 990:
 
</tr>
 
</tr>
 
 
<tr class="odd">
+
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Sailboat)</td>
 
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Sailboat)</td>
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="points">1</td>
 
<td class="ref">B180</td>
 
</tr>
 
 
<tr class="even">
 
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Unpowered)<div class="note">Default: Boating/TL6 (Motorboat) - 3</div></td>
 
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
Line 999: Line 999:
 
 
 
<tr class="odd">
 
<tr class="odd">
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Motorboat)<div class="note">Default: Boating/TL6 (Sailboat) - 3</div></td>
+
<td class="description"  style="padding-left: 12px;" >Boating/TL6 (Unpowered)<div class="note">Default: Boating/TL6 (Sailboat) - 3</div></td>
 
<td class="skill_level">11</td>
 
<td class="skill_level">11</td>
 
<td class="relative_skill_level">DX-1</td>
 
<td class="relative_skill_level">DX-1</td>
Line 1,038: Line 1,038:
 
                 <td class="description">Dagger</td>
 
                 <td class="description">Dagger</td>
 
                 <td class="usage">Thrust</td>
 
                 <td class="usage">Thrust</td>
                 <td class="level">12</td>
+
                 <td class="level">13</td>
 
                 <td class="parry">9</td>
 
                 <td class="parry">9</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1d-2 imp</td>
+
                 <td class="damage">1d-3 imp</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength">5</td>
 
                 <td class="strength">5</td>
Line 1,049: Line 1,049:
 
                 <td class="description">Large Knife</td>
 
                 <td class="description">Large Knife</td>
 
                 <td class="usage">Swung</td>
 
                 <td class="usage">Swung</td>
                 <td class="level">12</td>
+
                 <td class="level">13</td>
 
                 <td class="parry">9</td>
 
                 <td class="parry">9</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1d cut</td>
+
                 <td class="damage">1d-2 cut</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="strength">6</td>
 
                 <td class="strength">6</td>
Line 1,060: Line 1,060:
 
                 <td class="description">Large Knife</td>
 
                 <td class="description">Large Knife</td>
 
                 <td class="usage">Thrust</td>
 
                 <td class="usage">Thrust</td>
                 <td class="level">12</td>
+
                 <td class="level">13</td>
 
                 <td class="parry">9</td>
 
                 <td class="parry">9</td>
 
                 <td class="block">No</td>
 
                 <td class="block">No</td>
                 <td class="damage">1d-1 imp</td>
+
                 <td class="damage">1d-2 imp</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength">6</td>
 
                 <td class="strength">6</td>
Line 1,074: Line 1,074:
 
                 <td class="parry">No</td>
 
                 <td class="parry">No</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d-1 cr</td>
+
                 <td class="damage">1d-2 cr</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 1,085: Line 1,085:
 
                 <td class="parry">No</td>
 
                 <td class="parry">No</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d cr</td>
+
                 <td class="damage">1d-1 cr</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="reach">C,1</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 1,096: Line 1,096:
 
                 <td class="parry">10</td>
 
                 <td class="parry">10</td>
 
                 <td class="block"></td>
 
                 <td class="block"></td>
                 <td class="damage">1d-2 cr</td>
+
                 <td class="damage">1d-3 cr</td>
 
                 <td class="reach">C</td>
 
                 <td class="reach">C</td>
 
                 <td class="strength"></td>
 
                 <td class="strength"></td>
Line 1,122: Line 1,122:
 
                 <td class="level">8</td>
 
                 <td class="level">8</td>
 
                 <td class="accuracy">+0</td>
 
                 <td class="accuracy">+0</td>
                 <td class="damage">1d-2 imp</td>
+
                 <td class="damage">1d-3 imp</td>
                 <td class="range">6/12</td>
+
                 <td class="range">5/10</td>
 
                 <td class="rof">1</td>
 
                 <td class="rof">1</td>
 
                 <td class="shots">T(1)</td>
 
                 <td class="shots">T(1)</td>
Line 1,136: Line 1,136:
 
                 <td class="level">8</td>
 
                 <td class="level">8</td>
 
                 <td class="accuracy">+0</td>
 
                 <td class="accuracy">+0</td>
                 <td class="damage">1d-1 imp</td>
+
                 <td class="damage">1d-2 imp</td>
                 <td class="range">9/18</td>
+
                 <td class="range">8/15</td>
 
                 <td class="rof">1</td>
 
                 <td class="rof">1</td>
 
                 <td class="shots">T(1)</td>
 
                 <td class="shots">T(1)</td>
Line 1,519: Line 1,519:
 
             </tr>
 
             </tr>
 
         </table>
 
         </table>
         <div class="copyright">Modified at 14:03 on 8 &#1089;&#1110;&#1095;. 2016.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
+
         <div class="copyright">Modified at 15:45 on 8 &#1089;&#1110;&#1095;. 2016.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 
</div>
 
</div>
 
 
[[Category:Characters]]
 
[[Category:Characters]]
 
[[Category:GURPS]]
 
[[Category:GURPS]]

Revision as of 13:47, 8 January 2016

Portrait
Identity
Name: Michel Rolls
Title:
Religion:
Player Information
Player: d7
Campaign:
Created On:
150 Points
Attributes: 94
Advantages: 37
Disadvantages: -50
Quirks: 0
Skills: 69
Spells: 0
Race: 0
Earned: 0
Description
Race: Human Height: 1,67 m Hair: Dark, Straight, Short
Gender: Male Weight: 70 kg Eyes: Green
Age: 0 Size: +0 Skin: Tan
Birthday: TL: 6 Hand: Right
Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 12
Health (HT): 12
Will: 12
Fright Check: 14
Basic Speed: 6
Basic Move: 6
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
• None (0) 10 kg 6 10
Light (1) 20 kg 4 9
Medium (2) 30 kg 3 8
Heavy (3) 60 kg 2 7
X-Heavy (4) 100 kg 1 6
Hit Location
Roll Where - DR
- Eye -9 1
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 0
11 Groin -3 0
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 2
17-18 Neck -5 0
- Vitals -3 0
Fatigue/Hit Points
Current FP:
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP:
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 10 kg
One-Handed Lift: 20 kg
Two-Handed Lift: 80 kg
Shove & Knock Over: 120 kg
Running Shove & Knock Over: 240 kg
Carry On Back: 150 kg
Shift Slightly: 500 kg
Advantages & Disadvantages Pts Ref
Advantages 37
Combat Reflexes
Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)
15 B43
Fit, Very
+2 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate; lose FP at half the normal rate (in both cases, not FP spent for spells or psi powers)
15 B55
Contact (Servicemen)
Effective skill (15), +2; Group, x5; Appears quite rarely (6-), x0,5.
5 B44
Language: English
Native, -6; Spoken (Native), +3; Written (Native), +3.
0 B24
Language: Mandarin
Spoken (Broken), +1; Written (Broken), +1.
2 B24
Disadvantages -50
Code of Honor (Soldier's) -10 B127
Skinny
-2 ST vs. knockback
-5 B18
Light Sleeper -5 B142
Pacifism: Reluctant Killer -5 B148
Addiction (Tobacco)
Cost: Cheap, -5.
-5 B122
Bully
CR: 12 (Quite Often).
-10 B125
Callous -5 B125
Curious
CR: 12 (Quite Often).
-5 B129
Skills SL RSL Pts Ref
General
Horsery
Riding (Equine) 11 DX-1 1 B217
Animal Handling (Equines) 11 IQ-1 1 B175
Mount 11 DX-1 1 B210
Packing 11 IQ-1 1 B212
Police
Area Knowledge (London region) 12 IQ+0 1 B176
Criminology/TL6 11 IQ-1 1 B186
Law (Criminal) 11 IQ-1 2 B204
Detect Lies 12 Per+0 4 B187
Intimidation 12 Will+0 2 B202
Forced Entry 12 DX+0 1 B196
Urban Survival 11 Per-1 1 B228
Shadowing 11 IQ-1 4 B219
Streetwise 11 IQ-1 1 B223
Swimming 12 HT+0 1 B224
Running 11 HT-1 1 B218
Hiking 11 HT-1 1 B200
Climbing 11 DX-1 1 B183
Combat
First Aid/TL6 12 IQ+0 1 B195
Soldier/TL6 11 IQ-1 1 B221
Guns/TL6 (Pistol)
Default: Guns/TL6 (Rifle) - 2
13 DX+1 2 B198
Mounted Shooting (Guns (Pistol))
Default: Guns (Pistol) - 4
10 -3 2 HT251, MA77
Guns/TL6 (Rifle) 13 DX+1 2 B198
Mounted Shooting (Guns (Rifle))
Default: Guns (Rifle) - 4
10 -3 2 HT251, MA77
Brawling 12 DX+0 1 B182
Kicking (Brawling)
Default: Brawling - 2
11 -1 2 B231, MA75
Elbow Strike (Brawling)
Default: Brawling - 2
11 -1 1 B230, MA71
Knee Strike (Brawling)
Default: Brawling - 1
12 +0 1 B232, MA76
Feint (Brawling)
Default: Brawling
13 +1 2 B231
Ground Fighting (Brawling)
Default: Brawling - 4
10 -2 3 B231
Disarming (Brawling)
Default: Brawling
13 +1 2 B230
Knife 13 DX+1 2 B208
Fast-Draw (Knife) 13 DX+1 1 B194
Feint (Knife)
Default: Knife
14 +1 2 B231, MA73
Ground Fighting (Knife)
Default: Knife - 4
10 -3 2 B231
Retain Weapon (Knife)
Default: Knife
14 +1 2 B232
Navy
Area Knowledge (British Colonies in Asia) 12 IQ+0 1 B176
Tactics 11 IQ-1 2 B224
Expert Skill (Military Science) 11 IQ-1 2 B193
Aquabatics 10 DX-2 1 B174
Breath Control 10 HT-2 1 B182
Navigation/TL6 (Sea) 11 IQ-1 1 B211
Survival (Salt-Water Sea) 11 Per-1 1 B223
Survival (Tropical Lagoon) 11 Per-1 1 B223
Explosives/TL6 (Underwater Demolition) 11 IQ-1 1 B194
Boating/TL6 (Sailboat) 11 DX-1 1 B180
Boating/TL6 (Unpowered)
Default: Boating/TL6 (Sailboat) - 3
11 DX-1 1 B180
Spells Class Mana Cost Time SL RSL Pts Ref
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Dagger Thrust 13 9 No 1d-3 imp C 5
Large Knife Swung 13 9 No 1d-2 cut C,1 6
Large Knife Thrust 13 9 No 1d-2 imp C 6
Natural Kick 10 No 1d-2 cr C,1
Natural Kick w/Boots 10 No 1d-1 cr C,1
Natural Punch 12 10 1d-3 cr C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
Dagger Thrown 8 +0 1d-3 imp 5/10 1 T(1) -1 5
Large Knife Thrown 8 +0 1d-2 imp 8/15 1 T(1) -2 6
Equipment (2,6675 kg; $2 229,03) v # $ W ? $ ? W Ref
Carriables E 1 0 0 kg 400 0,90703 kg
Binoculars
Gives (TL-4) levels of Telescopic Vision.
- 1 400 2 lb 400 2 lb B289
Misc. E 1 0 0 kg 1 104,03 14,18594 kg
Cigarette Lighter E 1 10 0,01 lb 10 0,01 lb B288
Compass - 1 50 0,144 lb 50 0,144 lb B288
Ear Muffs
Block loud noises (e.g. gunshots). Give Protected Hearing.
- 1 200 1 lb 200 1 lb B289
Can Opener - 1 0,5 0 kg 0,5 0 kg HT33
Dive Mask - 1 25 1 lb 25 1 lb HT71
Snorkel - 1 25 1 lb 25 1 lb HT60
Swim Fins - 1 25 3 lb 25 3 lb HT60
Gas Mask - 1 100 4 lb 100 4 lb B285
Iron Spike/Piton - 1 1 0,5 lb 1 0,5 lb B288
Matches, Waterproof
Box of 50
- 1 1,5 0,051 lb 1,5 0,051 lb B288
Portable Tool Kit, Explosives - 1 600 20 lb 600 20 lb B289
Wristwatch E 1 20 0,075 lb 20 0,075 lb B288
First-Aid Kit - 1 0 0 kg 46,03 0,22676 kg
Antibiotic
Prevents or cures (in 1d days) infections.
- 1 20 0 kg 20 0 kg B289
Antitoxin Kit
Antidote for specific poison. 10 uses
- 1 25 0,5 lb 25 0,5 lb B289
Activated Charcoal
Per dose.
- 1 1 0 kg 1 0 kg HT226
Analgesic
Per dose.
- 1 0,03 0 kg 0,03 0 kg HT226
Weapons E 1 0 0 kg 615 5,17007 kg
Detonating Cord - 1 100 1 lb 100 1 lb HT187
Fire-Starter Paste
Enough for 20 fires.
- 1 5 0,25 lb 5 0,25 lb HT58
Dagger E 1 20 0,25 lb 20 0,25 lb B272
Harpoon - 1 60 6 lb 60 6 lb B276
Holster, Belt
Fits most pistols
- 1 25 0,5 lb 375 2,9 lb B289
Auto Pistol, 9mm - 1 350 2,4 lb 350 2,4 lb B278
Lanyard, Woven Steel
Lets you retrieve a dropped weapon on a DX roll. Each attempt requires a Ready maneuver. Can be cut: -6 to hit, DR 6, HP 4.
E 1 15 0 kg 55 0,45351 kg B289
Large Knife E 1 40 1 lb 40 1 lb B272
Wearables E 1 0 0 kg 110 1,81406 kg
Boots, Steel-Toed
DR+4 to toes.
E 1 100 4 lb 100 4 lb HT68
Sunglasses E 1 10 0 kg 10 0 kg HT71
Notes