Difference between revisions of "Tomas Vrbada"
From Game Logs
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== Human Form == | == Human Form == | ||
− | |||
<div class="gurps_holder"> | <div class="gurps_holder"> | ||
<table class="wrapper"> | <table class="wrapper"> | ||
Line 68: | Line 67: | ||
<tr> | <tr> | ||
<td class="label">Attributes:</td> | <td class="label">Attributes:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">220</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">265</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 84: | Line 83: | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">70</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 102: | Line 101: | ||
<tr> | <tr> | ||
<td class="label">Earned:</td> | <td class="label">Earned:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">0</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 212: | Line 211: | ||
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
− | <td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+ | + | <td class="natural_damage" colspan="2"><span class="label">thr: </span>2d-1<span class="label">, sw: </span>3d+1</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 286: | Line 285: | ||
<td class="clabel">Eye</td> | <td class="clabel">Eye</td> | ||
<td class="label">-9</td> | <td class="label">-9</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 293: | Line 292: | ||
<td class="clabel">Skull</td> | <td class="clabel">Skull</td> | ||
<td class="label">-7</td> | <td class="label">-7</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">19</td> |
</tr> | </tr> | ||
Line 300: | Line 299: | ||
<td class="clabel">Face</td> | <td class="clabel">Face</td> | ||
<td class="label">-5</td> | <td class="label">-5</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 307: | Line 306: | ||
<td class="clabel">R. Leg</td> | <td class="clabel">R. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 314: | Line 313: | ||
<td class="clabel">R. Arm</td> | <td class="clabel">R. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 321: | Line 320: | ||
<td class="clabel">Torso</td> | <td class="clabel">Torso</td> | ||
<td class="label">0</td> | <td class="label">0</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 328: | Line 327: | ||
<td class="clabel">Groin</td> | <td class="clabel">Groin</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 335: | Line 334: | ||
<td class="clabel">L. Arm</td> | <td class="clabel">L. Arm</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 342: | Line 341: | ||
<td class="clabel">L. Leg</td> | <td class="clabel">L. Leg</td> | ||
<td class="label">-2</td> | <td class="label">-2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 349: | Line 348: | ||
<td class="clabel">Hand</td> | <td class="clabel">Hand</td> | ||
<td class="label">-4</td> | <td class="label">-4</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 356: | Line 355: | ||
<td class="clabel">Foot</td> | <td class="clabel">Foot</td> | ||
<td class="label">-4</td> | <td class="label">-4</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">23</td> |
</tr> | </tr> | ||
Line 363: | Line 362: | ||
<td class="clabel">Neck</td> | <td class="clabel">Neck</td> | ||
<td class="label">-5</td> | <td class="label">-5</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">17</td> |
</tr> | </tr> | ||
Line 370: | Line 369: | ||
<td class="clabel">Vitals</td> | <td class="clabel">Vitals</td> | ||
<td class="label">-3</td> | <td class="label">-3</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">18</td> |
</tr> | </tr> | ||
Line 393: | Line 392: | ||
<tr> | <tr> | ||
<td class="label">Basic FP:</td> | <td class="label">Basic FP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 400: | Line 399: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Tired:</td> | <td class="label">Tired:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">5</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 408: | Line 407: | ||
<tr> | <tr> | ||
<td class="label">Unconscious:</td> | <td class="label">Unconscious:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 505: | Line 504: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantages</td> | <td class="description" >Advantages</td> | ||
− | <td class="points"> | + | <td class="points">265</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 10<div class="note">Hardened 1, +20%; Semi-Ablative, -20%; Limited (Heat/Fire), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">25</td> | ||
+ | <td class="ref">B47</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Damage Resistance 5<div class="note">Limited (Crushing), -40%; Tough Skin (Effects that just require skin contact or a scratch ignore this DR), -40%; Hell, -10%.</div></td> | ||
+ | <td class="points">5</td> | ||
+ | <td class="ref">B47</td> | ||
</tr> | </tr> | ||
Line 522: | Line 533: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; | + | <td class="description" style="padding-left: 12px;" >Psychometry<div class="note">Directed, +50%; Hell, -10%; Preparation Required, -20%; Reliable 5, +25%; Takes Recharge (5 minutes), -20%.</div></td> |
− | <td class="points"> | + | <td class="points">25</td> |
<td class="ref">B78</td> | <td class="ref">B78</td> | ||
</tr> | </tr> | ||
Line 534: | Line 545: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%.</div></td> | + | <td class="description" style="padding-left: 12px;" >Altered Time Rate 1<div class="note">Emergency Only, -30%; Maximum Duration ((Up to 10 Minutes)), -50%.</div></td> |
− | <td class="points"> | + | <td class="points">20</td> |
<td class="ref">B38</td> | <td class="ref">B38</td> | ||
</tr> | </tr> | ||
Line 558: | Line 569: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" >Striking ST | + | <td class="description" style="padding-left: 12px;" >Striking ST 7<div class="note">Hell, -10%.</div></td> |
− | <td class="points"> | + | <td class="points">32</td> |
<td class="ref">B88</td> | <td class="ref">B88</td> | ||
</tr> | </tr> | ||
Line 645: | Line 656: | ||
<td class="points">-15</td> | <td class="points">-15</td> | ||
<td class="ref">B161</td> | <td class="ref">B161</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Advantage</td> | ||
+ | <td class="points">0</td> | ||
+ | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 658: | Line 675: | ||
<td class="title">Pts</td> | <td class="title">Pts</td> | ||
<td class="title">Ref</td> | <td class="title">Ref</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Acrobatics</td> | ||
+ | <td class="skill_level">15</td> | ||
+ | <td class="relative_skill_level">DX-1</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B174</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Hidden Lore (Demon Lore)</td> | ||
+ | <td class="skill_level">11</td> | ||
+ | <td class="relative_skill_level">IQ-1</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B199</td> | ||
</tr> | </tr> | ||
Line 669: | Line 702: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" >Jumping</td> |
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | <td class="relative_skill_level">IQ+0</td> | + | <td class="relative_skill_level">DX+0</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B203</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" >Shadowing</td> | ||
+ | <td class="skill_level">13</td> | ||
+ | <td class="relative_skill_level">IQ+1</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B219</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" >Stealth</td> | ||
+ | <td class="skill_level">16</td> | ||
+ | <td class="relative_skill_level">DX+0</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B222</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" >Mental Strength</td> | + | <td class="description" >Damn Ninja</td> |
+ | <td class="skill_level"></td> | ||
+ | <td class="relative_skill_level"></td> | ||
+ | <td class="points"></td> | ||
+ | <td class="ref"></td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Mental Strength</td> | ||
<td class="skill_level">14</td> | <td class="skill_level">14</td> | ||
<td class="relative_skill_level">Will+2</td> | <td class="relative_skill_level">Will+2</td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
<td class="ref">B209</td> | <td class="ref">B209</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Blind Fighting</td> | ||
+ | <td class="skill_level">11</td> | ||
+ | <td class="relative_skill_level">Per-1</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B180</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Breaking Blow</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">IQ+0</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B182</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Immovable Stance</td> |
+ | <td class="skill_level">14</td> | ||
+ | <td class="relative_skill_level">DX-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B201</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Invisibility Art</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
<td class="relative_skill_level">IQ+0</td> | <td class="relative_skill_level">IQ+0</td> | ||
− | <td class="points">2</td> | + | <td class="points">8</td> |
− | <td class="ref"> | + | <td class="ref">B202</td> |
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Light Walk</td> | ||
+ | <td class="skill_level">14</td> | ||
+ | <td class="relative_skill_level">DX-2</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B205</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Pressure Points</td> |
− | <td class="skill_level"> | + | <td class="skill_level">10</td> |
− | <td class="relative_skill_level">IQ | + | <td class="relative_skill_level">IQ-2</td> |
− | <td class="points"> | + | <td class="points">1</td> |
− | <td class="ref"> | + | <td class="ref">B215</td> |
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Power Blow</td> |
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">Will+0</td> |
− | <td class="points"> | + | <td class="points">4</td> |
− | <td class="ref"> | + | <td class="ref">B215</td> |
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" > | + | <td class="description" style="padding-left: 12px;" >Push</td> |
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
− | <td class="relative_skill_level"> | + | <td class="relative_skill_level">DX-2</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
− | <td class="ref"> | + | <td class="ref">B216</td> |
</tr> | </tr> | ||
Line 742: | Line 823: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Back Kick (Karate)</td> | <td class="description" style="padding-left: 12px;" >Back Kick (Karate)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">-3</td> |
− | <td class="points"> | + | <td class="points">2</td> |
<td class="ref">B230, MA67</td> | <td class="ref">B230, MA67</td> | ||
</tr> | </tr> | ||
Line 774: | Line 855: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Jump Kick (Karate)</td> | <td class="description" style="padding-left: 12px;" >Jump Kick (Karate)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">13</td> |
− | <td class="relative_skill_level">- | + | <td class="relative_skill_level">-3</td> |
− | <td class="points"> | + | <td class="points">2</td> |
<td class="ref">B231, MA75</td> | <td class="ref">B231, MA75</td> | ||
</tr> | </tr> | ||
Line 797: | Line 878: | ||
<tr class="even"> | <tr class="even"> | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> | <td class="description" >Judo<div class="note">Allows parrying two different attacks per turn, one with each hand.</div></td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
Line 812: | Line 885: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" >Judo Techniques</td> | <td class="description" >Judo Techniques</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
Line 820: | Line 893: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Evade (Judo)</td> | <td class="description" style="padding-left: 12px;" >Evade (Judo)</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
Line 828: | Line 901: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Judo Throw (Judo)</td> | <td class="description" style="padding-left: 12px;" >Judo Throw (Judo)</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
Line 836: | Line 909: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Arm Lock (Judo)</td> | <td class="description" style="padding-left: 12px;" >Arm Lock (Judo)</td> | ||
<td class="skill_level">16</td> | <td class="skill_level">16</td> | ||
Line 844: | Line 917: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Eye-Gouging (Judo)</td> | <td class="description" style="padding-left: 12px;" >Eye-Gouging (Judo)</td> | ||
<td class="skill_level">11</td> | <td class="skill_level">11</td> | ||
Line 852: | Line 925: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Choke Hold (Judo)</td> | <td class="description" style="padding-left: 12px;" >Choke Hold (Judo)</td> | ||
<td class="skill_level">14</td> | <td class="skill_level">14</td> | ||
Line 1,062: | Line 1,135: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" > | + | <td class="description" style="padding-left: 12px;" >Compact Disc<div class="note">Holdout 0.</div></td> |
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
Line 1,114: | Line 1,187: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at 15: | + | <div class="copyright">Modified at 15:15 on 14.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> | ||
Revision as of 12:18, 14 August 2015
Don't get me wrong! I only want to kill you, or be killed by you.
- ~ The Beast
- ~ The Beast
Human Form
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Burning Attack | 0 | 2d burn | C | ||||
Natural | Kick | 14 | No | 2d+1 cr | C,1 | ||
Natural | Kick w/Boots | 14 | No | 2d+2 cr | C,1 | ||
Natural | Punch | 16 | 12 | 2d cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16,67 lb; $536,5) | v | # | $ | W | ? $ | ? W | Ref |
Cloth Armor | E | 1 | 30 | 6 lb | 30 | 6 lb | B283 |
Assault Boots | E | 1 | 150 | 3 lb | 150 | 3 lb | B284 |
Multi-Tool | E | 1 | 50 | 0,5 lb | 50 | 0,5 lb | HT26 |
Lockpicks | E | 1 | 50 | 0 lb | 50 | 0 lb | HT213 |
Flashlight 10-yard beam. 2xS/50hrs. |
E | 1 | 20 | 1 lb | 20 | 1 lb | HT52 |
Cigarette Lighter | E | 1 | 10 | 0 lb | 10 | 0 lb | HT57 |
Cigarette Case | E | 1 | 30 | 0,1 lb | 30 | 0,1 lb | HT31 |
Gadget Wristwatch Has the functions of the contained items, at -5 to skill. |
E | 1 | 100 | 0 lb | 130,5 | 0,07 lb | HT32 |
Electronic Thermometer 2xT/1,000 readings. |
E | 1 | 30 | 0 lb | 30 | 0 lb | HT222 |
Compact Disc Holdout 0. |
E | 1 | 0,5 | 0,07 lb | 0,5 | 0,07 lb | HT42 |
Backpack, Small Holds 50lbs. |
E | 1 | 60 | 3 lb | 66 | 6 lb | HT54 |
Energy Bar One meal |
E | 2 | 2 | 0,5 lb | 4 | 1 lb | B288 |
Sports Drink | E | 1 | 2 | 2 lb | 2 | 2 lb | HT35 |
Notes |
Modified at 15:15 on 14.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
Enenra Form
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Burning Attack | 0 | 2d burn | C | ||||
Natural | Kick | 8 | No | 1d+2 cr | C,1 | ||
Natural | Kick w/Boots | 8 | No | 1d+3 cr | C,1 | ||
Natural | Punch | 10 | 9 | 1d+1 cr | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Equipment (16,67 lb; $536,5) | v | # | $ | W | ? $ | ? W | Ref |
Cloth Armor | E | 1 | 30 | 6 lb | 30 | 6 lb | B283 |
Assault Boots | E | 1 | 150 | 3 lb | 150 | 3 lb | B284 |
Multi-Tool | E | 1 | 50 | 0,5 lb | 50 | 0,5 lb | HT26 |
Lockpicks | E | 1 | 50 | 0 lb | 50 | 0 lb | HT213 |
Flashlight 10-yard beam. 2xS/50hrs. |
E | 1 | 20 | 1 lb | 20 | 1 lb | HT52 |
Cigarette Lighter | E | 1 | 10 | 0 lb | 10 | 0 lb | HT57 |
Cigarette Case | E | 1 | 30 | 0,1 lb | 30 | 0,1 lb | HT31 |
Gadget Wristwatch Has the functions of the contained items, at -5 to skill. |
E | 1 | 100 | 0 lb | 130,5 | 0,07 lb | HT32 |
Electronic Thermometer 2xT/1,000 readings. |
E | 1 | 30 | 0 lb | 30 | 0 lb | HT222 |
Compass Holdout 0. |
E | 1 | 0,5 | 0,07 lb | 0,5 | 0,07 lb | HT42 |
Backpack, Small Holds 50lbs. |
E | 1 | 60 | 3 lb | 66 | 6 lb | HT54 |
Energy Bar One meal |
E | 2 | 2 | 0,5 lb | 4 | 1 lb | B288 |
Sports Drink | E | 1 | 2 | 2 lb | 2 | 2 lb | HT35 |
Notes |
Modified at 15:55 on 07.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0