Difference between revisions of "Lieutenant Frolov"
From Game Logs
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<div class="gurps_holder"> | <div class="gurps_holder"> | ||
<table class="wrapper"> | <table class="wrapper"> | ||
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<tr> | <tr> | ||
<td class="label">Advantages:</td> | <td class="label">Advantages:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">336</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Disadvantages:</td> | <td class="label">Disadvantages:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-150</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 78: | Line 76: | ||
<tr> | <tr> | ||
<td class="label">Skills:</td> | <td class="label">Skills:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">75</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 155: | Line 153: | ||
<tr> | <tr> | ||
<td class="label">Strength (ST):</td> | <td class="label">Strength (ST):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Dexterity (DX):</td> | <td class="label">Dexterity (DX):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">16</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 167: | Line 165: | ||
<tr> | <tr> | ||
<td class="label">Health (HT):</td> | <td class="label">Health (HT):</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">12</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
Line 175: | Line 173: | ||
<tr> | <tr> | ||
<td class="label">Fright Check:</td> | <td class="label">Fright Check:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">15</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Basic Speed:</td> | <td class="label">Basic Speed:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Basic Move:</td> | <td class="label">Basic Move:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">7</td> |
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
Line 206: | Line 204: | ||
</tr> | </tr> | ||
<tr class="top_border"> | <tr class="top_border"> | ||
− | <td class="natural_damage" colspan="2"><span class="label">thr: </span>1d | + | <td class="natural_damage" colspan="2"><span class="label">thr: </span>1d+1<span class="label">, sw: </span>2d+2</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 224: | Line 222: | ||
<td class="title">Move</td> | <td class="title">Move</td> | ||
<td class="title">Dodge</td> | <td class="title">Dodge</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="encumbrance" > | ||
+ | <td class="label">• None (0)</td> | ||
+ | <td class="rvalue">26 kg</td> | ||
+ | <td class="rvalue">7</td> | ||
+ | <td class="rvalue">12</td> | ||
</tr> | </tr> | ||
<tr > | <tr > | ||
− | <td class="label"> | + | <td class="label">Light (1)</td> |
− | <td class="rvalue"> | + | <td class="rvalue">52 kg</td> |
<td class="rvalue">5</td> | <td class="rvalue">5</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">11</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">Medium (2)</td> | <td class="label">Medium (2)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">78 kg</td> |
− | <td class="rvalue"> | + | <td class="rvalue">4</td> |
− | <td class="rvalue"> | + | <td class="rvalue">10</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">Heavy (3)</td> | <td class="label">Heavy (3)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">156 kg</td> |
<td class="rvalue">2</td> | <td class="rvalue">2</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">9</td> |
</tr> | </tr> | ||
<tr > | <tr > | ||
<td class="label">X-Heavy (4)</td> | <td class="label">X-Heavy (4)</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">260 kg</td> |
<td class="rvalue">1</td> | <td class="rvalue">1</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">8</td> |
</tr> | </tr> | ||
Line 383: | Line 381: | ||
<tr> | <tr> | ||
<td class="label">Current FP:</td> | <td class="label">Current FP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">12</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Basic FP:</td> | <td class="label">Basic FP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">12</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 402: | Line 400: | ||
<tr> | <tr> | ||
<td class="label">Unconscious:</td> | <td class="label">Unconscious:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-12</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 409: | Line 407: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Current HP:</td> | <td class="label">Current HP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">20</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Basic HP:</td> | <td class="label">Basic HP:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">20</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 420: | Line 418: | ||
<tr class="top_border"> | <tr class="top_border"> | ||
<td class="label">Reeling:</td> | <td class="label">Reeling:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">6</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 428: | Line 426: | ||
<tr> | <tr> | ||
<td class="label">Check #1:</td> | <td class="label">Check #1:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-20</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #2:</td> | <td class="label">Check #2:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-40</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #3:</td> | <td class="label">Check #3:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-60</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Check #4:</td> | <td class="label">Check #4:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-80</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Dead:</td> | <td class="label">Dead:</td> | ||
− | <td class="rvalue">- | + | <td class="rvalue">-100</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 457: | Line 455: | ||
<tr> | <tr> | ||
<td class="label">Basic Lift:</td> | <td class="label">Basic Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">26 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">One-Handed Lift:</td> | <td class="label">One-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">52 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Two-Handed Lift:</td> | <td class="label">Two-Handed Lift:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">208 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shove & Knock Over:</td> | <td class="label">Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">312 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Running Shove & Knock Over:</td> | <td class="label">Running Shove & Knock Over:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">624 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Carry On Back:</td> | <td class="label">Carry On Back:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">390 kg</td> |
</tr> | </tr> | ||
<tr> | <tr> | ||
<td class="label">Shift Slightly:</td> | <td class="label">Shift Slightly:</td> | ||
− | <td class="rvalue"> | + | <td class="rvalue">1 300 kg</td> |
</tr> | </tr> | ||
</table> | </table> | ||
Line 499: | Line 497: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Demon</td> | <td class="description" >Demon</td> | ||
− | <td class="points"> | + | <td class="points">149</td> |
<td class="ref">M155</td> | <td class="ref">M155</td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description" style="padding-left: 12px;" >True Form(Demon)<div class="note">+4 DX, + | + | <td class="description" style="padding-left: 12px;" >True Form(Demon)<div class="note">Attribute Modifiers, +0.</div><div class="note">+4 DX, +6 ST, + 4 HT, +4 HP </div></td> |
− | <td class="points"> | + | <td class="points">168</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 631: | Line 629: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" >Advantages(Inherent)</td> | <td class="description" >Advantages(Inherent)</td> | ||
− | <td class="points"> | + | <td class="points">112</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
Line 655: | Line 653: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Mental</td> | <td class="description" style="padding-left: 12px;" >Mental</td> | ||
− | <td class="points"> | + | <td class="points">61</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Combat Reflexes<div class="note">Never freeze; +6 on all IQ rolls to wake up or to recover from surprise or mental stun; Your side gets +1 to initiative rolls (+2 if you're the leader)</div></td> | ||
+ | <td class="points">15</td> | ||
+ | <td class="ref">B43</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 24px;" >Extra Attack 1<div class="note">Multi-Strike, +20%; Single Skill (Blades), -20%; Costs Fatique (1FP/sec), -10%; Limited Use (10/day), -10%; Requires WIll Roll, -5%; Temporary Disadvantage, no self-control roll (Bloodlust), -25%.</div></td> | <td class="description" style="padding-left: 24px;" >Extra Attack 1<div class="note">Multi-Strike, +20%; Single Skill (Blades), -20%; Costs Fatique (1FP/sec), -10%; Limited Use (10/day), -10%; Requires WIll Roll, -5%; Temporary Disadvantage, no self-control roll (Bloodlust), -25%.</div></td> | ||
<td class="points">13</td> | <td class="points">13</td> | ||
Line 665: | Line 669: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Magery 5<div class="note">Pact: Demonic, -10%; Injurous Magic., -30%.</div></td> | <td class="description" style="padding-left: 24px;" >Magery 5<div class="note">Pact: Demonic, -10%; Injurous Magic., -30%.</div></td> | ||
<td class="points">33</td> | <td class="points">33</td> | ||
Line 671: | Line 675: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Physical</td> | <td class="description" style="padding-left: 12px;" >Physical</td> | ||
<td class="points">36</td> | <td class="points">36</td> | ||
Line 677: | Line 681: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Enhanced Dodge</td> | <td class="description" style="padding-left: 24px;" >Enhanced Dodge</td> | ||
<td class="points">15</td> | <td class="points">15</td> | ||
Line 683: | Line 687: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Acceleration Tolerance</td> | <td class="description" style="padding-left: 24px;" >Acceleration Tolerance</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 689: | Line 693: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Ambidexterity</td> | <td class="description" style="padding-left: 24px;" >Ambidexterity</td> | ||
<td class="points">5</td> | <td class="points">5</td> | ||
Line 695: | Line 699: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td> | <td class="description" style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
Line 701: | Line 705: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Fit<div class="note">+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</div></td> | <td class="description" style="padding-left: 24px;" >Fit<div class="note">+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</div></td> | ||
<td class="points">5</td> | <td class="points">5</td> | ||
Line 707: | Line 711: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 24px;" >No Hangover</td> | <td class="description" style="padding-left: 24px;" >No Hangover</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 713: | Line 717: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 24px;" >Rapid Healing</td> | <td class="description" style="padding-left: 24px;" >Rapid Healing</td> | ||
<td class="points">5</td> | <td class="points">5</td> | ||
Line 719: | Line 723: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Psi</td> | <td class="description" style="padding-left: 12px;" >Psi</td> | ||
<td class="points">0</td> | <td class="points">0</td> | ||
Line 725: | Line 729: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Disadvantage</td> | <td class="description" >Disadvantage</td> | ||
− | <td class="points">- | + | <td class="points">-38</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | <td class="description" style="padding-left: 12px;" >Code of Honor (Soldier's)</td> | ||
<td class="points">-10</td> | <td class="points">-10</td> | ||
Line 737: | Line 741: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Mental</td> | <td class="description" style="padding-left: 12px;" >Mental</td> | ||
− | <td class="points"> | + | <td class="points">-20</td> |
<td class="ref"></td> | <td class="ref"></td> | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
− | <td class="description" style="padding-left: | + | <td class="description" style="padding-left: 24px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td> |
<td class="points">-5</td> | <td class="points">-5</td> | ||
<td class="ref">B148</td> | <td class="ref">B148</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 24px;" >Fanaticism (USSR)</td> | ||
+ | <td class="points">-15</td> | ||
+ | <td class="ref">B136</td> | ||
</tr> | </tr> | ||
Line 802: | Line 812: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Bow</td> | <td class="description" style="padding-left: 12px;" >Bow</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 810: | Line 820: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Brawling</td> | <td class="description" style="padding-left: 12px;" >Brawling</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 818: | Line 828: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Broadsword</td> | <td class="description" style="padding-left: 12px;" >Broadsword</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 826: | Line 836: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Crossbow</td> | <td class="description" style="padding-left: 12px;" >Crossbow</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">18</td> |
<td class="relative_skill_level">DX+2</td> | <td class="relative_skill_level">DX+2</td> | ||
<td class="points">4</td> | <td class="points">4</td> | ||
Line 834: | Line 844: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Disarming (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Disarming (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">+0</td> | <td class="relative_skill_level">+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B230</td> | <td class="ref">B230</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Broadsword)</td> | ||
+ | <td class="skill_level">13</td> | ||
+ | <td class="relative_skill_level">-3</td> | ||
+ | <td class="points">2</td> | ||
+ | <td class="ref">B230, MA83</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Dual-Weapon Attack (Guns (Light Machine Gun))</td> | ||
+ | <td class="skill_level">15</td> | ||
+ | <td class="relative_skill_level">-1</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B230, MA83</td> | ||
</tr> | </tr> | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td> | <td class="description" style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B194</td> | <td class="ref">B194</td> | ||
Line 850: | Line 876: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td> | <td class="description" style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
− | <td class="relative_skill_level">DX+ | + | <td class="relative_skill_level">DX+1</td> |
<td class="points">1</td> | <td class="points">1</td> | ||
<td class="ref">B194</td> | <td class="ref">B194</td> | ||
Line 858: | Line 884: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Feint (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Feint (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 866: | Line 892: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 874: | Line 900: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 882: | Line 908: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Pistol)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Pistol)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 890: | Line 916: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Guns/TL8 (Rifle)</td> | <td class="description" style="padding-left: 12px;" >Guns/TL8 (Rifle)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 898: | Line 924: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Horse Archery (Bow)</td> | <td class="description" style="padding-left: 12px;" >Horse Archery (Bow)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">-3</td> | <td class="relative_skill_level">-3</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 906: | Line 932: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Knife</td> | <td class="description" style="padding-left: 12px;" >Knife</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 913: | Line 939: | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Off-Hand Weapon Training (Guns (Light Machine Gun))</td> | ||
+ | <td class="skill_level">15</td> | ||
+ | <td class="relative_skill_level">-1</td> | ||
+ | <td class="points">4</td> | ||
+ | <td class="ref">B232</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Retain Weapon (Broadsword)</td> | <td class="description" style="padding-left: 12px;" >Retain Weapon (Broadsword)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">17</td> |
<td class="relative_skill_level">+1</td> | <td class="relative_skill_level">+1</td> | ||
<td class="points">2</td> | <td class="points">2</td> | ||
Line 920: | Line 954: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Throwing</td> | <td class="description" style="padding-left: 12px;" >Throwing</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 928: | Line 962: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td> | <td class="description" style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 946: | Line 972: | ||
<tr class="even"> | <tr class="even"> | ||
<td class="description" style="padding-left: 12px;" >Two-Handed Sword</td> | <td class="description" style="padding-left: 12px;" >Two-Handed Sword</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 954: | Line 980: | ||
<tr class="odd"> | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >Wrestling</td> | <td class="description" style="padding-left: 12px;" >Wrestling</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,041: | Line 1,067: | ||
<tr class="even"> | <tr class="even"> | ||
+ | <td class="description" style="padding-left: 12px;" >Explosives/TL8 (Demolition)</td> | ||
+ | <td class="skill_level">12</td> | ||
+ | <td class="relative_skill_level">IQ-1</td> | ||
+ | <td class="points">1</td> | ||
+ | <td class="ref">B194</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
<td class="description" style="padding-left: 12px;" >First Aid/TL8</td> | <td class="description" style="padding-left: 12px;" >First Aid/TL8</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,048: | Line 1,082: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Forced Entry</td> | <td class="description" style="padding-left: 12px;" >Forced Entry</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,056: | Line 1,090: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Forward Observer/TL8</td> | <td class="description" style="padding-left: 12px;" >Forward Observer/TL8</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
Line 1,064: | Line 1,098: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Holdout</td> | <td class="description" style="padding-left: 12px;" >Holdout</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
Line 1,072: | Line 1,106: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Poisons/TL8</td> | <td class="description" style="padding-left: 12px;" >Poisons/TL8</td> | ||
<td class="skill_level">11</td> | <td class="skill_level">11</td> | ||
Line 1,080: | Line 1,114: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Savoir-Faire (Police)</td> | <td class="description" style="padding-left: 12px;" >Savoir-Faire (Police)</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,088: | Line 1,122: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Soldier/TL8</td> | <td class="description" style="padding-left: 12px;" >Soldier/TL8</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
Line 1,096: | Line 1,130: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Stealth</td> | <td class="description" style="padding-left: 12px;" >Stealth</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,104: | Line 1,138: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Tactics</td> | <td class="description" style="padding-left: 12px;" >Tactics</td> | ||
<td class="skill_level">11</td> | <td class="skill_level">11</td> | ||
Line 1,112: | Line 1,146: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Movement</td> | <td class="description" >Movement</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
Line 1,120: | Line 1,154: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Acrobatics</td> | <td class="description" style="padding-left: 12px;" >Acrobatics</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,128: | Line 1,162: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Aerobatics</td> | <td class="description" style="padding-left: 12px;" >Aerobatics</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,136: | Line 1,170: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Body Sense</td> | <td class="description" style="padding-left: 12px;" >Body Sense</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">14</td> |
<td class="relative_skill_level">DX-2</td> | <td class="relative_skill_level">DX-2</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,144: | Line 1,178: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Driving/TL8 (Automobile)</td> | <td class="description" style="padding-left: 12px;" >Driving/TL8 (Automobile)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,152: | Line 1,186: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td> | <td class="description" style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,160: | Line 1,194: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Flight</td> | <td class="description" style="padding-left: 12px;" >Flight</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">HT-1</td> | <td class="relative_skill_level">HT-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,168: | Line 1,202: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Free Fall</td> | <td class="description" style="padding-left: 12px;" >Free Fall</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,176: | Line 1,210: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Jumping</td> | <td class="description" style="padding-left: 12px;" >Jumping</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">16</td> |
<td class="relative_skill_level">DX+0</td> | <td class="relative_skill_level">DX+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,184: | Line 1,218: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Riding (Equine)</td> | <td class="description" style="padding-left: 12px;" >Riding (Equine)</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">15</td> |
<td class="relative_skill_level">DX-1</td> | <td class="relative_skill_level">DX-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,192: | Line 1,226: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Running</td> | <td class="description" style="padding-left: 12px;" >Running</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">11</td> |
<td class="relative_skill_level">HT-1</td> | <td class="relative_skill_level">HT-1</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,200: | Line 1,234: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Swimming</td> | <td class="description" style="padding-left: 12px;" >Swimming</td> | ||
− | <td class="skill_level"> | + | <td class="skill_level">12</td> |
<td class="relative_skill_level">HT+0</td> | <td class="relative_skill_level">HT+0</td> | ||
<td class="points">1</td> | <td class="points">1</td> | ||
Line 1,208: | Line 1,242: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" >Social</td> | <td class="description" >Social</td> | ||
<td class="skill_level"></td> | <td class="skill_level"></td> | ||
Line 1,216: | Line 1,250: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Acting</td> | <td class="description" style="padding-left: 12px;" >Acting</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
Line 1,224: | Line 1,258: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Current Affairs/TL8 (Politics)</td> | <td class="description" style="padding-left: 12px;" >Current Affairs/TL8 (Politics)</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,232: | Line 1,266: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Current Affairs/TL8 (Regional)</td> | <td class="description" style="padding-left: 12px;" >Current Affairs/TL8 (Regional)</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,240: | Line 1,274: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Detect Lies</td> | <td class="description" style="padding-left: 12px;" >Detect Lies</td> | ||
<td class="skill_level">10</td> | <td class="skill_level">10</td> | ||
Line 1,248: | Line 1,282: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Exorcism</td> | <td class="description" style="padding-left: 12px;" >Exorcism</td> | ||
<td class="skill_level">11</td> | <td class="skill_level">11</td> | ||
Line 1,256: | Line 1,290: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Fast-Talk</td> | <td class="description" style="padding-left: 12px;" >Fast-Talk</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,264: | Line 1,298: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Hidden Lore (Demon Lore)</td> | <td class="description" style="padding-left: 12px;" >Hidden Lore (Demon Lore)</td> | ||
<td class="skill_level">12</td> | <td class="skill_level">12</td> | ||
Line 1,272: | Line 1,306: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="even"> |
<td class="description" style="padding-left: 12px;" >Intimidation</td> | <td class="description" style="padding-left: 12px;" >Intimidation</td> | ||
<td class="skill_level">13</td> | <td class="skill_level">13</td> | ||
Line 1,280: | Line 1,314: | ||
</tr> | </tr> | ||
− | <tr class=" | + | <tr class="odd"> |
<td class="description" style="padding-left: 12px;" >Sway Emotions</td> | <td class="description" style="padding-left: 12px;" >Sway Emotions</td> | ||
<td class="skill_level">11</td> | <td class="skill_level">11</td> | ||
Line 2,034: | Line 2,068: | ||
<td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
− | <td class="parry"> | + | <td class="parry">12U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+ | + | <td class="damage">2+1+2d+3 cut</td> |
<td class="reach">1,2</td> | <td class="reach">1,2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,043: | Line 2,077: | ||
<tr class="even"> | <tr class="even"> | ||
− | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> | + | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td> |
− | <td class="usage">Thrust</td> | + | <td class="usage">Thrust</td> |
+ | <td class="level">16</td> | ||
+ | <td class="parry">12U</td> | ||
+ | <td class="block">No</td> | ||
+ | <td class="damage">1+1d+2 cr</td> | ||
+ | <td class="reach">2</td> | ||
+ | <td class="strength">11</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | ||
+ | <td class="usage">Swung</td> | ||
+ | <td class="level">15</td> | ||
+ | <td class="parry">11</td> | ||
+ | <td class="block">No</td> | ||
+ | <td class="damage">+2+1+ 2d+4 cut</td> | ||
+ | <td class="reach">1,2</td> | ||
+ | <td class="strength">10†</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="even"> | ||
+ | <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td> | ||
+ | <td class="usage">Thrust</td> | ||
+ | <td class="level">15</td> | ||
+ | <td class="parry">11</td> | ||
+ | <td class="block">No</td> | ||
+ | <td class="damage">1+ 1d+3 cr</td> | ||
+ | <td class="reach">2</td> | ||
+ | <td class="strength">10†</td> | ||
+ | </tr> | ||
+ | |||
+ | <tr class="odd"> | ||
+ | <td class="description">Mithril Throwing Axe</td> | ||
+ | <td class="usage">Swung</td> | ||
<td class="level">11</td> | <td class="level">11</td> | ||
<td class="parry">9U</td> | <td class="parry">9U</td> | ||
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage"> | + | <td class="damage">2d+4 cut</td> |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
<td class="reach">1</td> | <td class="reach">1</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,089: | Line 2,123: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Kick</td> | <td class="usage">Kick</td> | ||
− | <td class="level"> | + | <td class="level">14</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d+1 cr</td> |
<td class="reach">C,1</td> | <td class="reach">C,1</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,100: | Line 2,134: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Kick w/Boots</td> | <td class="usage">Kick w/Boots</td> | ||
− | <td class="level"> | + | <td class="level">14</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d+2 cr</td> |
<td class="reach">C,1</td> | <td class="reach">C,1</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,111: | Line 2,145: | ||
<td class="description">Natural</td> | <td class="description">Natural</td> | ||
<td class="usage">Punch</td> | <td class="usage">Punch</td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
− | <td class="parry"> | + | <td class="parry">12</td> |
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d cr</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,122: | Line 2,156: | ||
<td class="description">One handed</td> | <td class="description">One handed</td> | ||
<td class="usage">Swung</td> | <td class="usage">Swung</td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
− | <td class="parry"> | + | <td class="parry">12U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+ | + | <td class="damage">1+2d+3 cut</td> |
<td class="reach">1,2</td> | <td class="reach">1,2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,133: | Line 2,167: | ||
<td class="description">One handed</td> | <td class="description">One handed</td> | ||
<td class="usage">Thrust</td> | <td class="usage">Thrust</td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
− | <td class="parry"> | + | <td class="parry">12U</td> |
<td class="block">No</td> | <td class="block">No</td> | ||
− | <td class="damage">1+1d | + | <td class="damage">1+1d+2 cr</td> |
<td class="reach">2</td> | <td class="reach">2</td> | ||
<td class="strength">11</td> | <td class="strength">11</td> | ||
Line 2,144: | Line 2,178: | ||
<td class="description">Sharp Claws (Hands)</td> | <td class="description">Sharp Claws (Hands)</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
− | <td class="parry"> | + | <td class="parry">12</td> |
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d cut</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,155: | Line 2,189: | ||
<td class="description">Sharp Teeth</td> | <td class="description">Sharp Teeth</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
<td class="parry">No</td> | <td class="parry">No</td> | ||
<td class="block"></td> | <td class="block"></td> | ||
− | <td class="damage">1d | + | <td class="damage">1d cut</td> |
<td class="reach">C</td> | <td class="reach">C</td> | ||
<td class="strength"></td> | <td class="strength"></td> | ||
Line 2,182: | Line 2,216: | ||
<td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td> | <td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td> | ||
<td class="usage">Grenade</td> | <td class="usage">Grenade</td> | ||
− | <td class="level"> | + | <td class="level">15</td> |
<td class="accuracy">0</td> | <td class="accuracy">0</td> | ||
<td class="damage">2d burn (cold)</td> | <td class="damage">2d burn (cold)</td> | ||
Line 2,196: | Line 2,230: | ||
<td class="description">Mithril Throwing Axe</td> | <td class="description">Mithril Throwing Axe</td> | ||
<td class="usage">Thrown</td> | <td class="usage">Thrown</td> | ||
− | <td class="level"> | + | <td class="level">16</td> |
<td class="accuracy">2</td> | <td class="accuracy">2</td> | ||
− | <td class="damage"> | + | <td class="damage">2d+4 cut</td> |
− | <td class="range"> | + | <td class="range">16/24</td> |
<td class="rof">1</td> | <td class="rof">1</td> | ||
<td class="shots">T(1)</td> | <td class="shots">T(1)</td> | ||
Line 2,210: | Line 2,244: | ||
<td class="description">MithrilCrossbow (ST15)</td> | <td class="description">MithrilCrossbow (ST15)</td> | ||
<td class="usage"></td> | <td class="usage"></td> | ||
− | <td class="level"> | + | <td class="level">18</td> |
<td class="accuracy">5</td> | <td class="accuracy">5</td> | ||
<td class="damage">2d+1 imp</td> | <td class="damage">2d+1 imp</td> | ||
Line 2,224: | Line 2,258: | ||
<table class="equipment list"> | <table class="equipment list"> | ||
<tr> | <tr> | ||
− | <td class="title">Equipment (16,239 kg; $ | + | <td class="title">Equipment (16,239 kg; $93 785)</td> |
<td class="title">√</td> | <td class="title">√</td> | ||
<td class="title">#</td> | <td class="title">#</td> | ||
Line 2,238: | Line 2,272: | ||
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">2 600</td> |
<td class="weight">5 lb</td> | <td class="weight">5 lb</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2 600</td> |
<td class="weight_summary">5 lb</td> | <td class="weight_summary">5 lb</td> | ||
<td class="ref">B274</td> | <td class="ref">B274</td> | ||
Line 2,262: | Line 2,296: | ||
<td class="cost">0</td> | <td class="cost">0</td> | ||
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">12 600</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 2,282: | Line 2,316: | ||
<td class="state">E</td> | <td class="state">E</td> | ||
<td class="quantity">1</td> | <td class="quantity">1</td> | ||
− | <td class="cost"> | + | <td class="cost">2 600</td> |
<td class="weight">0 kg</td> | <td class="weight">0 kg</td> | ||
− | <td class="cost_summary"> | + | <td class="cost_summary">2 600</td> |
<td class="weight_summary">0 kg</td> | <td class="weight_summary">0 kg</td> | ||
<td class="ref"></td> | <td class="ref"></td> | ||
Line 2,661: | Line 2,695: | ||
</tr> | </tr> | ||
</table> | </table> | ||
− | <div class="copyright">Modified at 17: | + | <div class="copyright">Modified at 17:42 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div> |
</div> | </div> |
Revision as of 15:45, 7 August 2015
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Spells | Class | Mana Cost | Time | SL | RSL | Pts | Ref |
Animals | |||||||
Animal Control (Mammal) | Regular
Animal |
5
3 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Animal Control (Vermin) | Regular
Animal |
1
1 |
1 sec
1 min |
16 | IQ+3 | 1 | M30 |
Beast Soother | Regular
Animal |
1 to 3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M29 |
Shapeshift Others | Special
Animal |
Varies
Varies |
30 sec
1 hr |
15 | IQ+2 | 1 | M33 |
Shapeshifting (Baleful polymorph) | Special
Animal |
Varies
Varies |
3 sec
1 hr |
15 | IQ+2 | 1 | M32 |
Dreamfuckery | |||||||
Dream Sending | Regular
Communication |
3
- |
1 min
1 hr |
16 | IQ+3 | 1 | M45 |
Persuasion | Regular
Communication |
Varies
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M45 |
Sense Emotion | Regular
Communication |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M45 |
Sense Foes | Info/Area
Communication |
1/area, min 2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M44 |
Healing | |||||||
Lend Energy | Regular
Healing |
1/pt
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M89 |
Lend Vitality | Regular
Healing |
1/pt
- |
1 sec
1 hour |
16 | IQ+3 | 1 | M89 |
Minor Healing | Regular
Healing |
1-3
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M91 |
Recover Energy | Special
Healing |
0
0 |
1 sec
Special |
16 | IQ+3 | 1 | M89 |
Test Food | Info
Food |
1 or 3
- |
1 sec
Instant |
16 | IQ+3 | 1 | M77 |
Illusions | |||||||
Complex Illusion | Area
Illusion & Creation |
2
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M96 |
Simple Illusion | Area
Illusion & Creation |
1
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M95 |
Sound | Regular
Sound |
Varies
1/ min |
1 sec
Varies |
16 | IQ+3 | 1 | M171 |
Mindfuckery | |||||||
Daze | Regular
Mind Control |
3
2 |
2 sec
1 min |
16 | IQ+3 | 1 | M134 |
Foolishness | Regular
Mind Control |
1-5
Half |
1 sec
1 min |
16 | IQ+3 | 1 | M134 |
Sleep | Regular
Mind Control |
4
- |
3 sec
Until awakened |
16 | IQ+3 | 1 | M135 |
Movement | |||||||
Apportation | Regular
Movement |
Varies | 1 sec
1 min |
16 | IQ+3 | 1 | M142 |
Flight | Regular
Movement |
5
3 |
2 sec
1 min |
15 | IQ+2 | 1 | M145 |
Hawk Flight | Regular
Movement |
8
4 |
3 sec
1 min |
15 | IQ+2 | 1 | M146 |
Levitation | Regular
Movement |
1 per 80 lbs
Half |
2 sec
1 min |
16 | IQ+3 | 1 | M143 |
Teleport | Special
Gate/Movement |
Varies
- |
1 sec
Instant |
15 | IQ+2 | 1 | M147 |
Necromancy | |||||||
Decay | Regular
Food |
1/meal
- |
1 sec
Permanent |
16 | IQ+3 | 1 | M77 |
Weaken Blood | Regular
Body Control/Necromancy |
9
5 |
1 sec
1 day |
16 | IQ+3 | 1 | M40 |
Frailty | Regular
Body Control |
2/-HT
Same |
1 sec
1 min |
16 | IQ+3 | 1 | M37 |
Slow Healing | Regular
Necromancy |
1-5
Same |
30 sec
1 day |
16 | IQ+3 | 1 | M153 |
Sickness | Regular
Body Control/Mind Control |
3
3 |
4 sec
1 min |
16 | IQ+3 | 1 | M138 |
Pestilence | Regular
Necromancy |
6
- |
30 sec
Permanent |
16 | IQ+3 | 1 | M154 |
Steal Energy | Regular
Necromancy |
0
- |
1 min per 3 FP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Steal Vitality | Regular
Necromancy |
0
- |
1 min per 3 HP drained
Permanent |
16 | IQ+3 | 1 | M150 |
Plantfuckery | |||||||
Blight | Area
Plant |
1 minimum
- |
5 min
1 Crop or Season |
16 | IQ+3 | 1 | M162 |
Heal Plant | Area
Plant |
3
- |
1 Min
Permanent |
16 | IQ+3 | 1 | M161 |
Identify Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Plant Growth | Area
Plant |
3
2 |
10 sec
1 min |
16 | IQ+3 | 1 | M162 |
Seek Plant | Info
Plant |
2
- |
1 sec
Instant |
16 | IQ+3 | 1 | M161 |
Wither Plant | Area
Plant |
2
- |
10 sec
Permanent |
16 | IQ+3 | 1 | M163 |
Stonefuckery | |||||||
Powerstone | Enchantment
Enchantment |
20
- |
Varies
Permanent |
16 | IQ+3 | 1 | M69 |
Enchant | Enchantment
Enchantment |
Varies
- |
Varies
Permanent |
15 | IQ+2 | 1 | M56 |
Charge Powerstone | Regular
Meta |
3/pt of energy
- |
10 min
until used |
15 | IQ+2 | 1 | M126 |
Melee Weapons | Usage | Lvl | Parry | Block | Damage | Reach | ST |
Adamantium Bastard Sword of Vampirism One handed |
Swung | 16 | 12U | No | 2+1+2d+3 cut | 1,2 | 11 |
Adamantium Bastard Sword of Vampirism One handed |
Thrust | 16 | 12U | No | 1+1d+2 cr | 2 | 11 |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Swung | 15 | 11 | No | +2+1+ 2d+4 cut | 1,2 | 10† |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
Thrust | 15 | 11 | No | 1+ 1d+3 cr | 2 | 10† |
Mithril Throwing Axe | Swung | 11 | 9U | No | 2d+4 cut | 1 | 11 |
Natural | Kick | 14 | No | 1d+1 cr | C,1 | ||
Natural | Kick w/Boots | 14 | No | 1d+2 cr | C,1 | ||
Natural | Punch | 16 | 12 | 1d cr | C | ||
One handed | Swung | 16 | 12U | No | 1+2d+3 cut | 1,2 | 11 |
One handed | Thrust | 16 | 12U | No | 1+1d+2 cr | 2 | 11 |
Sharp Claws (Hands) | 16 | 12 | 1d cut | C | |||
Sharp Teeth | 16 | No | 1d cut | C |
Ranged Weapons | Usage | Lvl | Acc | Damage | Range | RoF | Shots | Bulk | Rcl | ST |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
Grenade | 15 | 0 | 2d burn (cold) | ×2 | -2 | ||||
Mithril Throwing Axe | Thrown | 16 | 2 | 2d+4 cut | 16/24 | 1 | T(1) | -3 | 11 | |
MithrilCrossbow (ST15) | 18 | 5 | 2d+1 imp | 300/375 | 1 | 1(4) | -6 | 15† |
Equipment (16,239 kg; $93 785) | √ | # | $ | W | ∑ $ | ∑ W | Ref |
Adamantium Bastard Sword of Vampirism Using Two-Handed Sword skill |
E | 1 | 2 600 | 5 lb | 2 600 | 5 lb | B274 |
Adamantium Bastard Sword of Vampirism One handed |
E | 1 | 0 | 0 lb | 0 | 0 lb | B271 |
Sword enhancements | E | 1 | 0 | 0 kg | 12 600 | 0 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Adamantium Material x2 Basic item cost, +1 to DMG |
E | 1 | 2 600 | 0 kg | 2 600 | 0 kg | |
Vampirical 1 HP restored for every 3 DMG |
E | 1 | 9 000 | 0 kg | 9 000 | 0 kg | |
One handed | E | 1 | 0 | 0 lb | 0 | 0 lb | B271 |
Grenades | E | 1 | 0 | 0 kg | 2 800 | 0,90703 kg | |
Magebane Grenade. Respiratory. 2 yd radius. Wizards can't cast. |
E | 2 | 1 400 | 1 lb | 2 800 | 2 lb | DF1:29 |
Drugs | E | 1 | 0 | 0 kg | 16 900 | 4,08163 kg | |
Invisibility Potion Potion. 1d×10 hours. Attack or casting breaks it. |
E | 2 | 2 250 | 0,5 lb | 4 500 | 1 lb | DF1:29 |
Great Healing Potion Potion. 4d HP. |
E | 4 | 1 000 | 0,5 lb | 4 000 | 2 lb | DF1:29 |
Agility Potion Potion. +1d DX. 1 hr |
E | 12 | 700 | 0,5 lb | 8 400 | 6 lb | DF1:29 |
Equipment | E | 1 | 0 | 0 kg | 58 885 | 7,47302 kg | |
Returning Snakebite Axe | E | 1 | 0 | 0 kg | 2 120 | 0,90703 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
MithrilCrossbow (ST15) | E | 1 | 615 | 3 lb | 615 | 3 lb | B276 |
Crossbow enhancements | E | 1 | 0 | 0 kg | 13 330 | 1,46032 kg | |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Shoulder Quiver Holds 12 arrows/bolts |
E | 1 | 10 | 0,5 lb | 12 130 | 1,22 lb | DF1:24 |
Returning Abyssal Steel Bolt | E | 12 | 1 010 | 0,06 lb | 12 120 | 0,72 lb | B276 |
Crossbow Sight +1 Acc |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Crossbow Sling 1 turn to ready, Free action to sling. |
E | 1 | 100 | 1 lb | 100 | 1 lb | DF1:25 |
Returning Snakebite Axe | E | 1 | 0 | 0 kg | 2 120 | 0,90703 kg | |
Mithril Throwing Axe | E | 1 | 120 | 2 lb | 120 | 2 lb | B271 |
Glamered | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Returning | E | 1 | 1 000 | 0 kg | 1 000 | 0 kg | |
Snakebite 1d6 followup tox/round until HT save |
E | 1 | 0 | 0 kg | 0 | 0 kg | |
Worn stuff | E | 1 | 0 | 0 kg | 40 650 | 2,38458 kg | |
20 pt Powerstone (charge: 20) | E | 1 | 7 350 | 0,008 lb | 7 350 | 0,008 lb | M20 |
Glamered Mithril Assault Vest of Resistant Arrow Deflection Flexible. DR17 vs. pi, cut. Looks like a jacket |
E | 1 | 13 300 | 2 lb | 13 300 | 2 lb | HT66 |
Serpent's Amulet Alchemical. Immunity to Poison. |
E | 1 | 4 920 | 0,25 lb | 4 920 | 0,25 lb | DF1:30 |
Boots of Balance Grant Perfect Balance (B74) (Balance) |
E | 1 | 15 080 | 3 lb | 15 080 | 3 lb | DF1:30 |
Gear | E | 1 | 0 | 0 kg | 50 | 0,45351 kg | |
Lockpick Gun | E | 1 | 50 | 1 lb | 50 | 1 lb | HT213 |
Notes |
Modified at 17:42 on 07.08.2015.
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0
GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.
Licensed for your use under Mozilla Public License, version 2.0