Difference between revisions of "Lieutenant Frolov"

From Game Logs
Jump to: navigation, search
Line 1: Line 1:
#REDIRECT [[Lieutenant]]
+
<div class="gurps_holder">
 +
<table class="wrapper">
 +
<tr>
 +
<td class="portrait" rowspan="2">
 +
<table class="top_info">
 +
<tr>
 +
<td class="title">Portrait</td>
 +
</tr>
 +
<tr>
 +
<td class="portrait_cell portrait"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="top_info identity">
 +
<tr>
 +
<td class="title" colspan="2">Identity</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Name:</td>
 +
<td class="value">&#1041;&#1077;&#1088;&#1080;&#1086;&#1089;</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Title:</td>
 +
<td class="value">&#1042;&#1083;&#1072;&#1076;&#1083;&#1077;&#1085; &#1060;&#1088;&#1086;&#1083;&#1086;&#1074;</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Religion:</td>
 +
<td class="value"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="player_info top_info">
 +
<tr>
 +
<td class="title" colspan="2">Player Information</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Player:</td>
 +
<td class="value">2110</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Campaign:</td>
 +
<td class="value"></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Created On:</td>
 +
<td class="value">05.08.2015</td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="points top_info">
 +
<tr>
 +
<td class="title" colspan="2">400 Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Attributes:</td>
 +
<td class="rvalue">100</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Advantages:</td>
 +
<td class="rvalue">331</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Disadvantages:</td>
 +
<td class="rvalue">-135</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Quirks:</td>
 +
<td class="rvalue">-3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Skills:</td>
 +
<td class="rvalue">65</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Spells:</td>
 +
<td class="rvalue">42</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr>
 +
<td class="label">Earned:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td colspan="3">
 +
<table class="description info">
 +
<tr>
 +
<td class="title" colspan="6">Description</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Race:</td>
 +
<td class="value">Demon</td>
 +
<td class="label">Height:</td>
 +
<td class="value">189 cm</td>
 +
<td class="label">Hair:</td>
 +
<td class="value">Blond, Curly, Medium</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Gender:</td>
 +
<td class="value">???</td>
 +
<td class="label">Weight:</td>
 +
<td class="value">75 kg</td>
 +
<td class="label">Eyes:</td>
 +
<td class="value">Brown</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Age:</td>
 +
<td class="value">0</td>
 +
<td class="label">Size:</td>
 +
<td class="value">+0</td>
 +
<td class="label">Skin:</td>
 +
<td class="value">White</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Birthday:</td>
 +
<td class="value">???</td>
 +
<td class="label">TL:</td>
 +
<td class="value">8</td>
 +
<td class="label">Hand:</td>
 +
<td class="value">Ambidex</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td rowspan="2">
 +
<table class="attributes info">
 +
<tr>
 +
<td class="title" colspan="2">Attributes</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Strength (ST):</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dexterity (DX):</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Intelligence (IQ):</td>
 +
<td class="rvalue">13</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Health (HT):</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Will:</td>
 +
<td class="rvalue">13</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Fright Check:</td>
 +
<td class="rvalue">13</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Basic Speed:</td>
 +
<td class="rvalue">5,5</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Move:</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Perception:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Vision:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Hearing:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Taste & Smell:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Touch:</td>
 +
<td class="rvalue">12</td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="natural_damage" colspan="2"><span class="label">thr: </span>1d-2<span class="label">, sw: </span>1d</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer2" colspan="2"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td>
 +
<table class="encumbrance_move_dodge info">
 +
<tr>
 +
<td class="title" colspan="4">Encumbrance, Move & Dodge</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Level</td>
 +
<td class="title">Max Load</td>
 +
<td class="title">Move</td>
 +
<td class="title">Dodge</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">None (0)</td>
 +
<td class="rvalue">10 kg</td>
 +
<td class="rvalue">5</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr  class="encumbrance" >
 +
<td class="label">&#8226; Light (1)</td>
 +
<td class="rvalue">20 kg</td>
 +
<td class="rvalue">4</td>
 +
<td class="rvalue">8</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Medium (2)</td>
 +
<td class="rvalue">30 kg</td>
 +
<td class="rvalue">3</td>
 +
<td class="rvalue">7</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">Heavy (3)</td>
 +
<td class="rvalue">60 kg</td>
 +
<td class="rvalue">2</td>
 +
<td class="rvalue">6</td>
 +
</tr>
 +
 +
<tr >
 +
<td class="label">X-Heavy (4)</td>
 +
<td class="rvalue">100 kg</td>
 +
<td class="rvalue">1</td>
 +
<td class="rvalue">5</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="hit_location info">
 +
<tr>
 +
<td class="title" colspan="4">Hit Location</td>
 +
</tr>
 +
<tr>
 +
<td class="title">Roll</td>
 +
<td class="title">Where</td>
 +
<td class="title">-</td>
 +
<td class="title">DR</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Eye</td>
 +
<td class="label">-9</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">3-4</td>
 +
<td class="clabel">Skull</td>
 +
<td class="label">-7</td>
 +
<td class="rvalue">2</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">5</td>
 +
<td class="clabel">Face</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">6-7</td>
 +
<td class="clabel">R. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">8</td>
 +
<td class="clabel">R. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">9-10</td>
 +
<td class="clabel">Torso</td>
 +
<td class="label">0</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">11</td>
 +
<td class="clabel">Groin</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">12</td>
 +
<td class="clabel">L. Arm</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">13-14</td>
 +
<td class="clabel">L. Leg</td>
 +
<td class="label">-2</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">15</td>
 +
<td class="clabel">Hand</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">16</td>
 +
<td class="clabel">Foot</td>
 +
<td class="label">-4</td>
 +
<td class="rvalue">1</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">17-18</td>
 +
<td class="clabel">Neck</td>
 +
<td class="label">-5</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="clabel">-</td>
 +
<td class="clabel">Vitals</td>
 +
<td class="label">-3</td>
 +
<td class="rvalue">9</td>
 +
</tr>
 +
 +
<tr>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
<td class="rowspacer4"></td>
 +
</tr>
 +
</table>
 +
</td>
 +
<td class="spacer" rowspan="2"></td>
 +
<td rowspan="2">
 +
<table class="fp_hp info">
 +
<tr>
 +
<td class="title" colspan="2">Fatigue/Hit Points</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Current FP:</td>
 +
<td class="rvalue">14</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic FP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Tired:</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Unconscious:</td>
 +
<td class="rvalue">-10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Current HP:</td>
 +
<td class="rvalue">19</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic HP:</td>
 +
<td class="rvalue">10</td>
 +
</tr>
 +
<tr>
 +
<td class="rowspacer1" colspan=2></td>
 +
</tr>
 +
<tr class="top_border">
 +
<td class="label">Reeling:</td>
 +
<td class="rvalue">3</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Collapse:</td>
 +
<td class="rvalue">0</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #1:</td>
 +
<td class="rvalue">-10</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #2:</td>
 +
<td class="rvalue">-20</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #3:</td>
 +
<td class="rvalue">-30</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Check #4:</td>
 +
<td class="rvalue">-40</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Dead:</td>
 +
<td class="rvalue">-50</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
<tr>
 +
<td>
 +
<table class="lifting info">
 +
<tr>
 +
<td class="title" colspan="2">Lifting & Moving Things</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Basic Lift:</td>
 +
<td class="rvalue">10 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">One-Handed Lift:</td>
 +
<td class="rvalue">20 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Two-Handed Lift:</td>
 +
<td class="rvalue">80 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shove & Knock Over:</td>
 +
<td class="rvalue">120 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Running Shove & Knock Over:</td>
 +
<td class="rvalue">240 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Carry On Back:</td>
 +
<td class="rvalue">150 kg</td>
 +
</tr>
 +
<tr>
 +
<td class="label">Shift Slightly:</td>
 +
<td class="rvalue">500 kg</td>
 +
</tr>
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="wrapper">
 +
<tr>
 +
<td>
 +
<table class="advantages list">
 +
<tr>
 +
<td class="title">Advantages & Disadvantages</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Demon</td>
 +
<td class="points">159</td>
 +
<td class="ref">M155</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >True Form(Demon)<div class="note">+4 DX, +5 ST, + 4 HT, +4 HP </div></td>
 +
<td class="points">178</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Advantages</td>
 +
<td class="points">56</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Flight (Wings: Basic Move+5)<div class="note">Winged, -25%.</div></td>
 +
<td class="points">30</td>
 +
<td class="ref">B56</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Night Vision 5</td>
 +
<td class="points">5</td>
 +
<td class="ref">B71</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Shapeshifting(Alternate Form)<div class="note">Human</div></td>
 +
<td class="points">15</td>
 +
<td class="ref">B83</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Sharp Claws (Hands)</td>
 +
<td class="points">5</td>
 +
<td class="ref">B42</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Sharp Teeth</td>
 +
<td class="points">1</td>
 +
<td class="ref">B91</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Disadvantage</td>
 +
<td class="points">-75</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Appearance: Monstrous</td>
 +
<td class="points">-20</td>
 +
<td class="ref">B21</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Callous</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B125</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Fragile (Unnatural)<div class="note">This form only, -50%.</div><div class="note">Reverts to human form, knocked out, form unavaliable for X</div></td>
 +
<td class="points">-25</td>
 +
<td class="ref">B137</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Social Stigma (Monster (reac. -3))</td>
 +
<td class="points">-15</td>
 +
<td class="ref">B155</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Supernatural Features (No Shadow)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B157</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Human</td>
 +
<td class="points">-40</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Mental</td>
 +
<td class="points">-25</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Insomniac (Severe)<div class="note">GM secretly rolls 2d-1 for the number of days between episodes</div></td>
 +
<td class="points">-15</td>
 +
<td class="ref">B140</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Phantom Voices<div class="note">Disturbing, -10.</div></td>
 +
<td class="points">-10</td>
 +
<td class="ref">B148</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Physical</td>
 +
<td class="points">-15</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Decreased Perception 1</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B16</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Light Sleeper</td>
 +
<td class="points">-5</td>
 +
<td class="ref">B142</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Skinny<div class="note">-2 ST vs. knockback</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B18</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Advantages(Inherent)</td>
 +
<td class="points">97</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Job</td>
 +
<td class="points">15</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Rank 1<div class="note">10&#1099;&#1081; &#1086;&#1090;&#1076;&#1077;&#1083;: &#1051;&#1077;&#1081;&#1090;&#1077;&#1085;&#1072;&#1085;&#1090;</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B29</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Security Clearance<div class="note">Broad Clearance on a "Need to Know" Basis (&#1054;&#1090;&#1076;&#1077;&#1083;), +10.</div></td>
 +
<td class="points">10</td>
 +
<td class="ref">B82</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Mental</td>
 +
<td class="points">46</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Extra Attack 1<div class="note">Multi-Strike, +20%; Single Skill (Blades), -20%; Costs Fatique (1FP/sec), -10%; Limited Use (10/day), -10%; Requires WIll Roll, -5%; Temporary Disadvantage, no self-control roll (Bloodlust), -25%.</div></td>
 +
<td class="points">13</td>
 +
<td class="ref">B53</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Magery 5<div class="note">Pact: Demonic, -10%; Injurous Magic., -30%.</div></td>
 +
<td class="points">33</td>
 +
<td class="ref">B66</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Physical</td>
 +
<td class="points">36</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Enhanced Dodge</td>
 +
<td class="points">15</td>
 +
<td class="ref">B51</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Acceleration Tolerance</td>
 +
<td class="points">1</td>
 +
<td class="ref">PU2:13</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Ambidexterity</td>
 +
<td class="points">5</td>
 +
<td class="ref">B39</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Appearance<div class="note">Attractive, +4.</div></td>
 +
<td class="points">4</td>
 +
<td class="ref">B21</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Fit<div class="note">+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)</div></td>
 +
<td class="points">5</td>
 +
<td class="ref">B55</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >No Hangover</td>
 +
<td class="points">1</td>
 +
<td class="ref">B101</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Rapid Healing</td>
 +
<td class="points">5</td>
 +
<td class="ref">B79</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Psi</td>
 +
<td class="points">0</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Disadvantage</td>
 +
<td class="points">-23</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Code of Honor (Soldier's)</td>
 +
<td class="points">-10</td>
 +
<td class="ref">B127</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Mental</td>
 +
<td class="points">0</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Overconfidence<div class="note">CR: 12 (Quite Often).</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B148</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Social</td>
 +
<td class="points">-8</td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Compulsive Spending<div class="note">CR: 12 (Quite Often), +20% Cost of Living Increase.</div></td>
 +
<td class="points">-5</td>
 +
<td class="ref">B129</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Congenial</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Distinctive Features</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B165</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Proud</td>
 +
<td class="points">-1</td>
 +
<td class="ref">B164</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
<td class="spacer"></td>
 +
<td>
 +
<table class="skills list">
 +
<tr>
 +
<td class="title">Skills</td>
 +
<td class="title">SL</td>
 +
<td class="title">RSL</td>
 +
<td class="title">Pts</td>
 +
<td class="title">Ref</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Combat</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Bow</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B182</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Brawling</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B182</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Broadsword</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B208</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Crossbow</td>
 +
<td class="skill_level">14</td>
 +
<td class="relative_skill_level">DX+2</td>
 +
<td class="points">4</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Disarming (Broadsword)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B230</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Fast-Draw (Two-Handed Sword)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B194</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Fast-Draw/TL8 (Ammo)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B194</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Feint (Broadsword)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">+1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Anti-Armor Weapon)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Light Machine Gun)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Pistol)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Guns/TL8 (Rifle)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B198</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Horse Archery (Bow)</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">-3</td>
 +
<td class="points">2</td>
 +
<td class="ref">B231, MA74</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Knife</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B208</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Retain Weapon (Broadsword)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">+1</td>
 +
<td class="points">2</td>
 +
<td class="ref">B232</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Throwing</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B226</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Thrown Weapon (Axe/Mace)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B226</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Thrown Weapon (Knife)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B226</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Two-Handed Sword</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B209</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Wrestling</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B228</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description" >Fluff</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Archaeology</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B176</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Artist (Illusion)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B179</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Gambling</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B197</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Gardening</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B197</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Job</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Accounting</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Camouflage</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B183</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Cryptography/TL8</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Diagnosis/TL8</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B187</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >First Aid/TL8</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Forced Entry</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B196</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Forward Observer/TL8</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B196</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Holdout</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B200</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Poisons/TL8</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B214</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Savoir-Faire (Police)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B218</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Soldier/TL8</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B221</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Stealth</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B222</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Tactics</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">IQ-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B224</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Movement</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Acrobatics</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Aerobatics</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Body Sense</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">DX-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B181</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Automobile)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B188</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Driving/TL8 (Motorcycle)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B188</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Flight</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">HT-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Free Fall</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B197</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Jumping</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">DX+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B203</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Riding (Equine)</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">DX-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B217</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Running</td>
 +
<td class="skill_level">9</td>
 +
<td class="relative_skill_level">HT-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B218</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Swimming</td>
 +
<td class="skill_level">8</td>
 +
<td class="relative_skill_level">HT+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B224</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description" >Social</td>
 +
<td class="skill_level"></td>
 +
<td class="relative_skill_level"></td>
 +
<td class="points"></td>
 +
<td class="ref"></td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Acting</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B174</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Current Affairs/TL8 (Politics)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Current Affairs/TL8 (Regional)</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B186</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Detect Lies</td>
 +
<td class="skill_level">10</td>
 +
<td class="relative_skill_level">Per-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B187</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Exorcism</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">Will-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B193</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Fast-Talk</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">IQ+0</td>
 +
<td class="points">2</td>
 +
<td class="ref">B195</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Hidden Lore (Demon Lore)</td>
 +
<td class="skill_level">12</td>
 +
<td class="relative_skill_level">IQ-1</td>
 +
<td class="points">1</td>
 +
<td class="ref">B199</td>
 +
</tr>
 +
 +
<tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Intimidation</td>
 +
<td class="skill_level">13</td>
 +
<td class="relative_skill_level">Will+0</td>
 +
<td class="points">1</td>
 +
<td class="ref">B202</td>
 +
</tr>
 +
 +
<tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Sway Emotions</td>
 +
<td class="skill_level">11</td>
 +
<td class="relative_skill_level">Will-2</td>
 +
<td class="points">1</td>
 +
<td class="ref">B192</td>
 +
</tr>
 +
 +
</table>
 +
</td>
 +
</tr>
 +
</table>
 +
<table class="spells list">
 +
            <tr>
 +
                <td class="title">Spells</td>
 +
                <td class="title">Class</td>
 +
                <td class="title">Mana Cost</td>
 +
                <td class="title">Time</td>
 +
                <td class="title">SL</td>
 +
                <td class="title">RSL</td>
 +
                <td class="title">Pts</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Animals</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Animal Control (Mammal)</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Animal</div></td>
 +
                <td class="mana">5
 +
                <div class="secondary">3</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M30</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Animal Control (Vermin)</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Animal</div></td>
 +
                <td class="mana">1
 +
                <div class="secondary">1</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M30</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Beast Soother</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Animal</div></td>
 +
                <td class="mana">1 to 3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M29</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Shapeshift Others</td>
 +
                <td class="spell_class">Special
 +
                <div class="secondary">Animal</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">Varies</div></td>
 +
                <td class="time">30 sec
 +
                <div class="secondary">1 hr</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M33</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Shapeshifting (Baleful polymorph)</td>
 +
                <td class="spell_class">Special
 +
                <div class="secondary">Animal</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">Varies</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">1 hr</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M32</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Dreamfuckery</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Dream Sending</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Communication</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min
 +
                <div class="secondary">1 hr</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M45</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Persuasion</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Communication</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">Same</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M45</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Sense Emotion</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Communication</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M45</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sense Foes</td>
 +
                <td class="spell_class">Info/Area
 +
                <div class="secondary">Communication</div></td>
 +
                <td class="mana">1/area, min 2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M44</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Healing</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Lend Energy</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Healing</div></td>
 +
                <td class="mana">1/pt
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M89</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Lend Vitality</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Healing</div></td>
 +
                <td class="mana">1/pt
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 hour</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M89</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Minor Healing</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Healing</div></td>
 +
                <td class="mana">1-3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M91</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Recover Energy</td>
 +
                <td class="spell_class">Special
 +
                <div class="secondary">Healing</div></td>
 +
                <td class="mana">0
 +
                <div class="secondary">0</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Special</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M89</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Test Food</td>
 +
                <td class="spell_class">Info
 +
                <div class="secondary">Food</div></td>
 +
                <td class="mana">1 or 3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M77</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Illusions</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Complex Illusion</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Illusion &amp; Creation</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M96</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Simple Illusion</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Illusion &amp; Creation</div></td>
 +
                <td class="mana">1
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M95</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sound</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Sound</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">1/ min</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Varies</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M171</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Mindfuckery</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Daze</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Mind Control</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">2</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M134</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Foolishness</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Mind Control</div></td>
 +
                <td class="mana">1-5
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M134</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sleep</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Mind Control</div></td>
 +
                <td class="mana">4
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">Until awakened</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M135</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Movement</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Apportation</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary"></div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M142</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Flight</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">5
 +
                <div class="secondary">3</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M145</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Hawk Flight</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">8
 +
                <div class="secondary">4</div></td>
 +
                <td class="time">3 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M146</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Levitation</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Movement</div></td>
 +
                <td class="mana">1 per 80 lbs
 +
                <div class="secondary">Half</div></td>
 +
                <td class="time">2 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M143</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Teleport</td>
 +
                <td class="spell_class">Special
 +
                <div class="secondary">Gate/Movement</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M147</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Necromancy</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Decay</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Food</div></td>
 +
                <td class="mana">1/meal
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M77</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Weaken Blood</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Body Control/Necromancy</div></td>
 +
                <td class="mana">9
 +
                <div class="secondary">5</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 day</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M40</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Frailty</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Body Control</div></td>
 +
                <td class="mana">2/-HT
 +
                <div class="secondary">Same</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M37</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Slow Healing</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">1-5
 +
                <div class="secondary">Same</div></td>
 +
                <td class="time">30 sec
 +
                <div class="secondary">1 day</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M153</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Sickness</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Body Control/Mind Control</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">3</div></td>
 +
                <td class="time">4 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M138</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Pestilence</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">6
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">30 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M154</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Steal Energy</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">0
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min per 3 FP drained
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Steal Vitality</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Necromancy</div></td>
 +
                <td class="mana">0
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 min per 3 HP drained
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M150</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Plantfuckery</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Blight</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">1 minimum
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">5 min
 +
                <div class="secondary">1 Crop or Season</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M162</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Heal Plant</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 Min
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M161</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Identify Plant</td>
 +
                <td class="spell_class">Info
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M161</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Plant Growth</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">3
 +
                <div class="secondary">2</div></td>
 +
                <td class="time">10 sec
 +
                <div class="secondary">1 min</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M162</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Seek Plant</td>
 +
                <td class="spell_class">Info
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">1 sec
 +
                <div class="secondary">Instant</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M161</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Wither Plant</td>
 +
                <td class="spell_class">Area
 +
                <div class="secondary">Plant</div></td>
 +
                <td class="mana">2
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">10 sec
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M163</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Stonefuckery</td>
 +
                <td class="spell_class">
 +
                <div class="secondary"></div></td>
 +
                <td class="mana">
 +
                <div class="secondary"></div></td>
 +
                <td class="time">
 +
                <div class="secondary"></div></td>
 +
                <td class="spell_level"></td>
 +
                <td class="relative_spell_level"></td>
 +
                <td class="points"></td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Powerstone</td>
 +
                <td class="spell_class">Enchantment
 +
                <div class="secondary">Enchantment</div></td>
 +
                <td class="mana">20
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">Varies
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">16</td>
 +
                <td class="relative_spell_level">IQ+3</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M69</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Enchant</td>
 +
                <td class="spell_class">Enchantment
 +
                <div class="secondary">Enchantment</div></td>
 +
                <td class="mana">Varies
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">Varies
 +
                <div class="secondary">Permanent</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M56</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Charge Powerstone</td>
 +
                <td class="spell_class">Regular
 +
                <div class="secondary">Meta</div></td>
 +
                <td class="mana">3/pt of energy
 +
                <div class="secondary">-</div></td>
 +
                <td class="time">10 min
 +
                <div class="secondary">until used</div></td>
 +
                <td class="spell_level">15</td>
 +
                <td class="relative_spell_level">IQ+2</td>
 +
                <td class="points">1</td>
 +
                <td class="ref">M126</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="melee_weapons list">
 +
            <tr>
 +
                <td class="title">Melee Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Parry</td>
 +
                <td class="title">Block</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Reach</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 +
                <td class="usage">Swung</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">9U</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+1d+1 cut</td>
 +
                <td class="reach">1,2</td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 +
                <td class="usage">Thrust</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">9U</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+1d-1 cr</td>
 +
                <td class="reach">2</td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 +
                <td class="usage">Swung</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">8</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+ 1d+2 cut</td>
 +
                <td class="reach">1,2</td>
 +
                <td class="strength">10&#8224;</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 +
                <td class="usage">Thrust</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">8</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+ 1d cr</td>
 +
                <td class="reach">2</td>
 +
                <td class="strength">10&#8224;</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Mithril Throwing Axe</td>
 +
                <td class="usage">Swung</td>
 +
                <td class="level">6</td>
 +
                <td class="parry">6U</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1d+2 cut</td>
 +
                <td class="reach">1</td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick</td>
 +
                <td class="level">10</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-2 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Kick w/Boots</td>
 +
                <td class="level">10</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-1 cr</td>
 +
                <td class="reach">C,1</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Natural</td>
 +
                <td class="usage">Punch</td>
 +
                <td class="level">12</td>
 +
                <td class="parry">9</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-3 cr</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">One handed</td>
 +
                <td class="usage">Swung</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">9U</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+1d+1 cut</td>
 +
                <td class="reach">1,2</td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">One handed</td>
 +
                <td class="usage">Thrust</td>
 +
                <td class="level">11</td>
 +
                <td class="parry">9U</td>
 +
                <td class="block">No</td>
 +
                <td class="damage">1+1d-1 cr</td>
 +
                <td class="reach">2</td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Sharp Claws (Hands)</td>
 +
                <td class="usage"></td>
 +
                <td class="level">12</td>
 +
                <td class="parry">9</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-3 cut</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Sharp Teeth</td>
 +
                <td class="usage"></td>
 +
                <td class="level">12</td>
 +
                <td class="parry">No</td>
 +
                <td class="block"></td>
 +
                <td class="damage">1d-3 cut</td>
 +
                <td class="reach">C</td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="ranged_weapons list">
 +
            <tr>
 +
                <td class="title">Ranged Weapons</td>
 +
                <td class="title">Usage</td>
 +
                <td class="title">Lvl</td>
 +
                <td class="title">Acc</td>
 +
                <td class="title">Damage</td>
 +
                <td class="title">Range</td>
 +
                <td class="title">RoF</td>
 +
                <td class="title">Shots</td>
 +
                <td class="title">Bulk</td>
 +
                <td class="title">Rcl</td>
 +
                <td class="title">ST</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">MithrilCrossbow (ST15)</td>
 +
                <td class="usage"></td>
 +
                <td class="level">9</td>
 +
                <td class="accuracy">5</td>
 +
                <td class="damage">2d+1 imp</td>
 +
                <td class="range">300/375</td>
 +
                <td class="rof">1</td>
 +
                <td class="shots">1(4)</td>
 +
                <td class="bulk">-6</td>
 +
                <td class="recoil"></td>
 +
                <td class="strength">15&#8224;</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
                <td class="description">Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td>
 +
                <td class="usage">Grenade</td>
 +
                <td class="level">11</td>
 +
                <td class="accuracy">0</td>
 +
                <td class="damage">2d burn (cold)</td>
 +
                <td class="range">&#215;2</td>
 +
                <td class="rof"></td>
 +
                <td class="shots"></td>
 +
                <td class="bulk">-2</td>
 +
                <td class="recoil"></td>
 +
                <td class="strength"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
                <td class="description">Mithril Throwing Axe</td>
 +
                <td class="usage">Thrown</td>
 +
                <td class="level">11</td>
 +
                <td class="accuracy">2</td>
 +
                <td class="damage">1d+2 cut</td>
 +
                <td class="range">10/15</td>
 +
                <td class="rof">1</td>
 +
                <td class="shots">T(1)</td>
 +
                <td class="bulk">-3</td>
 +
                <td class="recoil"></td>
 +
                <td class="strength">11</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="equipment list">
 +
            <tr>
 +
                <td class="title">Equipment (14,239 kg; $84&#160;285)</td>
 +
                <td class="title">√</td>
 +
                <td class="title">#</td>
 +
                <td class="title">$</td>
 +
                <td class="title">W</td>
 +
                <td class="title">∑ $</td>
 +
                <td class="title">∑ W</td>
 +
                <td class="title">Ref</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Adamantium Bastard Sword of Vampirism<div class="note">Using Two-Handed Sword skill</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">650</td>
 +
                <td class="weight">5 lb</td>
 +
                <td class="cost_summary">650</td>
 +
                <td class="weight_summary">5 lb</td>
 +
                <td class="ref">B274</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Adamantium Bastard Sword of Vampirism<div class="note">One handed</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">0</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">B271</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description" >Sword enhancements</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">10&#160;650</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Glamered</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Adamantium Material<div class="note">x2 Basic item cost, +1 to DMG</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">650</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">650</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Vampirical<div class="note">1 HP restored for every 3 DMG</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">9&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">9&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >One handed</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 lb</td>
 +
                <td class="cost_summary">0</td>
 +
                <td class="weight_summary">0 lb</td>
 +
                <td class="ref">B271</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Grenades</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">2&#160;800</td>
 +
                <td class="weight_summary">0,90703 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Magebane<div class="note">Grenade. Respiratory. 2 yd radius. Wizards can't cast.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">2</td>
 +
                <td class="cost">1&#160;400</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">2&#160;800</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">DF1:29</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Drugs</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">11&#160;300</td>
 +
                <td class="weight_summary">2,26757 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Invisibility Potion<div class="note">Potion. 1d&#215;10 hours.  Attack or casting breaks it.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">2</td>
 +
                <td class="cost">2&#160;250</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">4&#160;500</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">DF1:29</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Great Healing Potion<div class="note">Potion. 4d HP.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">4</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">4&#160;000</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">DF1:29</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Agility Potion<div class="note">Potion. +1d DX. 1 hr</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">4</td>
 +
                <td class="cost">700</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">2&#160;800</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">DF1:29</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description" >Equipment</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">58&#160;885</td>
 +
                <td class="weight_summary">7,47302 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Returning Snakebite Axe</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">2&#160;120</td>
 +
                <td class="weight_summary">0,90703 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Mithril Throwing Axe</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">120</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">120</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">B271</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Returning</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Snakebite<div class="note">1d6 followup tox/round until HT save</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">0</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Glamered</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >MithrilCrossbow (ST15)</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">615</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">615</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">B276</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Crossbow enhancements</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">13&#160;330</td>
 +
                <td class="weight_summary">1,46032 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Glamered</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Shoulder Quiver<div class="note">Holds 12 arrows/bolts</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">10</td>
 +
                <td class="weight">0,5 lb</td>
 +
                <td class="cost_summary">12&#160;130</td>
 +
                <td class="weight_summary">1,22 lb</td>
 +
                <td class="ref">DF1:24</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 36px;" >Returning Abyssal Steel Bolt</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">12</td>
 +
                <td class="cost">1&#160;010</td>
 +
                <td class="weight">0,06 lb</td>
 +
                <td class="cost_summary">12&#160;120</td>
 +
                <td class="weight_summary">0,72 lb</td>
 +
                <td class="ref">B276</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Crossbow Sight<div class="note">+1 Acc</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">100</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">100</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">DF1:25</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Crossbow Sling<div class="note">1 turn to ready, Free action to sling. </div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">100</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">100</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">DF1:25</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Returning Snakebite Axe</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">2&#160;120</td>
 +
                <td class="weight_summary">0,90703 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Mithril Throwing Axe</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">120</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">120</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">B271</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Glamered</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Returning</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">1&#160;000</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">1&#160;000</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Snakebite<div class="note">1d6 followup tox/round until HT save</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">0</td>
 +
                <td class="weight_summary">0 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 12px;" >Worn stuff</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">40&#160;650</td>
 +
                <td class="weight_summary">2,38458 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >20 pt Powerstone (charge: 20)</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">7&#160;350</td>
 +
                <td class="weight">0,008 lb</td>
 +
                <td class="cost_summary">7&#160;350</td>
 +
                <td class="weight_summary">0,008 lb</td>
 +
                <td class="ref">M20</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Glamered Mithril Assault Vest of  Resistant Arrow Deflection<div class="note">Flexible. DR17 vs. pi, cut. Looks like a jacket</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">13&#160;300</td>
 +
                <td class="weight">2 lb</td>
 +
                <td class="cost_summary">13&#160;300</td>
 +
                <td class="weight_summary">2 lb</td>
 +
                <td class="ref">HT66</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 24px;" >Serpent's Amulet<div class="note">Alchemical. Immunity to Poison.</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">4&#160;920</td>
 +
                <td class="weight">0,25 lb</td>
 +
                <td class="cost_summary">4&#160;920</td>
 +
                <td class="weight_summary">0,25 lb</td>
 +
                <td class="ref">DF1:30</td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Boots of Balance<div class="note">Grant Perfect Balance (B74) (Balance)</div></td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">15&#160;080</td>
 +
                <td class="weight">3 lb</td>
 +
                <td class="cost_summary">15&#160;080</td>
 +
                <td class="weight_summary">3 lb</td>
 +
                <td class="ref">DF1:30</td>
 +
            </tr>
 +
           
 +
            <tr class="odd">
 +
<td class="description"  style="padding-left: 12px;" >Gear</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">0</td>
 +
                <td class="weight">0 kg</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">0,45351 kg</td>
 +
                <td class="ref"></td>
 +
            </tr>
 +
           
 +
            <tr class="even">
 +
<td class="description"  style="padding-left: 24px;" >Lockpick Gun</td>
 +
                <td class="state">E</td>
 +
                <td class="quantity">1</td>
 +
                <td class="cost">50</td>
 +
                <td class="weight">1 lb</td>
 +
                <td class="cost_summary">50</td>
 +
                <td class="weight_summary">1 lb</td>
 +
                <td class="ref">HT213</td>
 +
            </tr>
 +
           
 +
        </table>
 +
        <table class="notes list">
 +
            <tr>
 +
                <td class="title">Notes</td>
 +
            </tr>
 +
            <tr>
 +
                <td class="description"></td>
 +
            </tr>
 +
        </table>
 +
        <div class="copyright">Modified at 16:38 on 07.08.2015.<br>GURPS Character Sheet is copyright ©1998-2015 by Richard A. Wilkes — All rights reserved worldwide.<br>Licensed for your use under Mozilla Public License, version 2.0</div>
 +
</div>

Revision as of 14:43, 7 August 2015

Portrait
Identity
Name: Бериос
Title: Владлен Фролов
Religion:
Player Information
Player: 2110
Campaign:
Created On: 05.08.2015
400 Points
Attributes: 100
Advantages: 331
Disadvantages: -135
Quirks: -3
Skills: 65
Spells: 42
Race: 0
Earned: 0
Description
Race: Demon Height: 189 cm Hair: Blond, Curly, Medium
Gender: ??? Weight: 75 kg Eyes: Brown
Age: 0 Size: +0 Skin: White
Birthday: ??? TL: 8 Hand: Ambidex
Attributes
Strength (ST): 10
Dexterity (DX): 12
Intelligence (IQ): 13
Health (HT): 10
Will: 13
Fright Check: 13
Basic Speed: 5,5
Basic Move: 5
Perception: 12
Vision: 12
Hearing: 12
Taste & Smell: 12
Touch: 12
thr: 1d-2, sw: 1d
Encumbrance, Move & Dodge
Level Max Load Move Dodge
None (0) 10 kg 5 9
• Light (1) 20 kg 4 8
Medium (2) 30 kg 3 7
Heavy (3) 60 kg 2 6
X-Heavy (4) 100 kg 1 5
Hit Location
Roll Where - DR
- Eye -9 0
3-4 Skull -7 2
5 Face -5 0
6-7 R. Leg -2 0
8 R. Arm -2 0
9-10 Torso 0 9
11 Groin -3 9
12 L. Arm -2 0
13-14 L. Leg -2 0
15 Hand -4 0
16 Foot -4 1
17-18 Neck -5 0
- Vitals -3 9
Fatigue/Hit Points
Current FP: 14
Basic FP: 10
Tired: 3
Collapse: 0
Unconscious: -10
Current HP: 19
Basic HP: 10
Reeling: 3
Collapse: 0
Check #1: -10
Check #2: -20
Check #3: -30
Check #4: -40
Dead: -50
Lifting & Moving Things
Basic Lift: 10 kg
One-Handed Lift: 20 kg
Two-Handed Lift: 80 kg
Shove & Knock Over: 120 kg
Running Shove & Knock Over: 240 kg
Carry On Back: 150 kg
Shift Slightly: 500 kg
Advantages & Disadvantages Pts Ref
Demon 159 M155
True Form(Demon)
+4 DX, +5 ST, + 4 HT, +4 HP
178
Advantages 56
Flight (Wings: Basic Move+5)
Winged, -25%.
30 B56
Night Vision 5 5 B71
Shapeshifting(Alternate Form)
Human
15 B83
Sharp Claws (Hands) 5 B42
Sharp Teeth 1 B91
Disadvantage -75
Appearance: Monstrous -20 B21
Callous -5 B125
Fragile (Unnatural)
This form only, -50%.
Reverts to human form, knocked out, form unavaliable for X
-25 B137
Social Stigma (Monster (reac. -3)) -15 B155
Supernatural Features (No Shadow) -10 B157
Human -40
Mental -25
Insomniac (Severe)
GM secretly rolls 2d-1 for the number of days between episodes
-15 B140
Phantom Voices
Disturbing, -10.
-10 B148
Physical -15
Decreased Perception 1 -5 B16
Light Sleeper -5 B142
Skinny
-2 ST vs. knockback
-5 B18
Advantages(Inherent) 97
Job 15
Rank 1
10ый отдел: Лейтенант
5 B29
Security Clearance
Broad Clearance on a "Need to Know" Basis (Отдел), +10.
10 B82
Mental 46
Extra Attack 1
Multi-Strike, +20%; Single Skill (Blades), -20%; Costs Fatique (1FP/sec), -10%; Limited Use (10/day), -10%; Requires WIll Roll, -5%; Temporary Disadvantage, no self-control roll (Bloodlust), -25%.
13 B53
Magery 5
Pact: Demonic, -10%; Injurous Magic., -30%.
33 B66
Physical 36
Enhanced Dodge 15 B51
Acceleration Tolerance 1 PU2:13
Ambidexterity 5 B39
Appearance
Attractive, +4.
4 B21
Fit
+1 to all HT rolls to stay conscious, avoid death, resist disease, resist poison; recover FP at twice the normal rate (but not FP spent for spells or psi powers)
5 B55
No Hangover 1 B101
Rapid Healing 5 B79
Psi 0
Disadvantage -23
Code of Honor (Soldier's) -10 B127
Mental 0
Overconfidence
CR: 12 (Quite Often).
-5 B148
Social -8
Compulsive Spending
CR: 12 (Quite Often), +20% Cost of Living Increase.
-5 B129
Congenial -1 B164
Distinctive Features -1 B165
Proud -1 B164
Skills SL RSL Pts Ref
Combat
Bow 11 DX-1 1 B182
Brawling 12 DX+0 1 B182
Broadsword 12 DX+0 2 B208
Crossbow 14 DX+2 4 B186
Disarming (Broadsword) 12 +0 1 B230
Fast-Draw (Two-Handed Sword) 12 DX+0 1 B194
Fast-Draw/TL8 (Ammo) 12 DX+0 1 B194
Feint (Broadsword) 13 +1 2 B231
Guns/TL8 (Light Anti-Armor Weapon) 12 DX+0 1 B198
Guns/TL8 (Light Machine Gun) 12 DX+0 1 B198
Guns/TL8 (Pistol) 12 DX+0 1 B198
Guns/TL8 (Rifle) 12 DX+0 1 B198
Horse Archery (Bow) 8 -3 2 B231, MA74
Knife 12 DX+0 1 B208
Retain Weapon (Broadsword) 13 +1 2 B232
Throwing 11 DX-1 1 B226
Thrown Weapon (Axe/Mace) 12 DX+0 1 B226
Thrown Weapon (Knife) 12 DX+0 1 B226
Two-Handed Sword 11 DX-1 1 B209
Wrestling 11 DX-1 1 B228
Fluff
Archaeology 11 IQ-2 1 B176
Artist (Illusion) 11 IQ-2 1 B179
Gambling 12 IQ-1 1 B197
Gardening 13 IQ+0 1 B197
Job
Accounting 11 IQ-2 1 B174
Camouflage 13 IQ+0 1 B183
Cryptography/TL8 11 IQ-2 1 B186
Diagnosis/TL8 11 IQ-2 1 B187
First Aid/TL8 13 IQ+0 1 B195
Forced Entry 12 DX+0 1 B196
Forward Observer/TL8 12 IQ-1 1 B196
Holdout 12 IQ-1 1 B200
Poisons/TL8 11 IQ-2 1 B214
Savoir-Faire (Police) 13 IQ+0 1 B218
Soldier/TL8 12 IQ-1 1 B221
Stealth 10 DX-1 1 B222
Tactics 11 IQ-2 1 B224
Movement
Acrobatics 10 DX-2 1 B174
Aerobatics 10 DX-2 1 B174
Body Sense 10 DX-2 1 B181
Driving/TL8 (Automobile) 11 DX-1 1 B188
Driving/TL8 (Motorcycle) 11 DX-1 1 B188
Flight 9 HT-1 1 B195
Free Fall 11 DX-1 1 B197
Jumping 12 DX+0 1 B203
Riding (Equine) 11 DX-1 1 B217
Running 9 HT-1 1 B218
Swimming 8 HT+0 1 B224
Social
Acting 12 IQ-1 1 B174
Current Affairs/TL8 (Politics) 13 IQ+0 1 B186
Current Affairs/TL8 (Regional) 13 IQ+0 1 B186
Detect Lies 10 Per-2 1 B187
Exorcism 11 Will-2 1 B193
Fast-Talk 13 IQ+0 2 B195
Hidden Lore (Demon Lore) 12 IQ-1 1 B199
Intimidation 13 Will+0 1 B202
Sway Emotions 11 Will-2 1 B192
Spells Class Mana Cost Time SL RSL Pts Ref
Animals
Animal Control (Mammal) Regular
Animal
5
3
1 sec
1 min
16 IQ+3 1 M30
Animal Control (Vermin) Regular
Animal
1
1
1 sec
1 min
16 IQ+3 1 M30
Beast Soother Regular
Animal
1 to 3
-
1 sec
Permanent
16 IQ+3 1 M29
Shapeshift Others Special
Animal
Varies
Varies
30 sec
1 hr
15 IQ+2 1 M33
Shapeshifting (Baleful polymorph) Special
Animal
Varies
Varies
3 sec
1 hr
15 IQ+2 1 M32
Dreamfuckery
Dream Sending Regular
Communication
3
-
1 min
1 hr
16 IQ+3 1 M45
Persuasion Regular
Communication
Varies
Same
1 sec
1 min
16 IQ+3 1 M45
Sense Emotion Regular
Communication
2
-
1 sec
Instant
16 IQ+3 1 M45
Sense Foes Info/Area
Communication
1/area, min 2
-
1 sec
Instant
16 IQ+3 1 M44
Healing
Lend Energy Regular
Healing
1/pt
-
1 sec
Permanent
16 IQ+3 1 M89
Lend Vitality Regular
Healing
1/pt
-
1 sec
1 hour
16 IQ+3 1 M89
Minor Healing Regular
Healing
1-3
-
1 sec
Permanent
16 IQ+3 1 M91
Recover Energy Special
Healing
0
0
1 sec
Special
16 IQ+3 1 M89
Test Food Info
Food
1 or 3
-
1 sec
Instant
16 IQ+3 1 M77
Illusions
Complex Illusion Area
Illusion & Creation
2
Half
1 sec
1 min
16 IQ+3 1 M96
Simple Illusion Area
Illusion & Creation
1
Half
1 sec
1 min
16 IQ+3 1 M95
Sound Regular
Sound
Varies
1/ min
1 sec
Varies
16 IQ+3 1 M171
Mindfuckery
Daze Regular
Mind Control
3
2
2 sec
1 min
16 IQ+3 1 M134
Foolishness Regular
Mind Control
1-5
Half
1 sec
1 min
16 IQ+3 1 M134
Sleep Regular
Mind Control
4
-
3 sec
Until awakened
16 IQ+3 1 M135
Movement
Apportation Regular
Movement
Varies
1 sec
1 min
16 IQ+3 1 M142
Flight Regular
Movement
5
3
2 sec
1 min
15 IQ+2 1 M145
Hawk Flight Regular
Movement
8
4
3 sec
1 min
15 IQ+2 1 M146
Levitation Regular
Movement
1 per 80 lbs
Half
2 sec
1 min
16 IQ+3 1 M143
Teleport Special
Gate/Movement
Varies
-
1 sec
Instant
15 IQ+2 1 M147
Necromancy
Decay Regular
Food
1/meal
-
1 sec
Permanent
16 IQ+3 1 M77
Weaken Blood Regular
Body Control/Necromancy
9
5
1 sec
1 day
16 IQ+3 1 M40
Frailty Regular
Body Control
2/-HT
Same
1 sec
1 min
16 IQ+3 1 M37
Slow Healing Regular
Necromancy
1-5
Same
30 sec
1 day
16 IQ+3 1 M153
Sickness Regular
Body Control/Mind Control
3
3
4 sec
1 min
16 IQ+3 1 M138
Pestilence Regular
Necromancy
6
-
30 sec
Permanent
16 IQ+3 1 M154
Steal Energy Regular
Necromancy
0
-
1 min per 3 FP drained
Permanent
16 IQ+3 1 M150
Steal Vitality Regular
Necromancy
0
-
1 min per 3 HP drained
Permanent
16 IQ+3 1 M150
Plantfuckery
Blight Area
Plant
1 minimum
-
5 min
1 Crop or Season
16 IQ+3 1 M162
Heal Plant Area
Plant
3
-
1 Min
Permanent
16 IQ+3 1 M161
Identify Plant Info
Plant
2
-
1 sec
Instant
16 IQ+3 1 M161
Plant Growth Area
Plant
3
2
10 sec
1 min
16 IQ+3 1 M162
Seek Plant Info
Plant
2
-
1 sec
Instant
16 IQ+3 1 M161
Wither Plant Area
Plant
2
-
10 sec
Permanent
16 IQ+3 1 M163
Stonefuckery
Powerstone Enchantment
Enchantment
20
-
Varies
Permanent
16 IQ+3 1 M69
Enchant Enchantment
Enchantment
Varies
-
Varies
Permanent
15 IQ+2 1 M56
Charge Powerstone Regular
Meta
3/pt of energy
-
10 min
until used
15 IQ+2 1 M126
Melee Weapons Usage Lvl Parry Block Damage Reach ST
Adamantium Bastard Sword of Vampirism
One handed
Swung 11 9U No 1+1d+1 cut 1,2 11
Adamantium Bastard Sword of Vampirism
One handed
Thrust 11 9U No 1+1d-1 cr 2 11
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
Swung 11 8 No 1+ 1d+2 cut 1,2 10†
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
Thrust 11 8 No 1+ 1d cr 2 10†
Mithril Throwing Axe Swung 6 6U No 1d+2 cut 1 11
Natural Kick 10 No 1d-2 cr C,1
Natural Kick w/Boots 10 No 1d-1 cr C,1
Natural Punch 12 9 1d-3 cr C
One handed Swung 11 9U No 1+1d+1 cut 1,2 11
One handed Thrust 11 9U No 1+1d-1 cr 2 11
Sharp Claws (Hands) 12 9 1d-3 cut C
Sharp Teeth 12 No 1d-3 cut C
Ranged Weapons Usage Lvl Acc Damage Range RoF Shots Bulk Rcl ST
MithrilCrossbow (ST15) 9 5 2d+1 imp 300/375 1 1(4) -6 15†
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
Grenade 11 0 2d burn (cold) ×2 -2
Mithril Throwing Axe Thrown 11 2 1d+2 cut 10/15 1 T(1) -3 11
Equipment (14,239 kg; $84 285) # $ W ∑ $ ∑ W Ref
Adamantium Bastard Sword of Vampirism
Using Two-Handed Sword skill
E 1 650 5 lb 650 5 lb B274
Adamantium Bastard Sword of Vampirism
One handed
E 1 0 0 lb 0 0 lb B271
Sword enhancements E 1 0 0 kg 10 650 0 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
Adamantium Material
x2 Basic item cost, +1 to DMG
E 1 650 0 kg 650 0 kg
Vampirical
1 HP restored for every 3 DMG
E 1 9 000 0 kg 9 000 0 kg
One handed E 1 0 0 lb 0 0 lb B271
Grenades E 1 0 0 kg 2 800 0,90703 kg
Magebane
Grenade. Respiratory. 2 yd radius. Wizards can't cast.
E 2 1 400 1 lb 2 800 2 lb DF1:29
Drugs E 1 0 0 kg 11 300 2,26757 kg
Invisibility Potion
Potion. 1d×10 hours. Attack or casting breaks it.
E 2 2 250 0,5 lb 4 500 1 lb DF1:29
Great Healing Potion
Potion. 4d HP.
E 4 1 000 0,5 lb 4 000 2 lb DF1:29
Agility Potion
Potion. +1d DX. 1 hr
E 4 700 0,5 lb 2 800 2 lb DF1:29
Equipment E 1 0 0 kg 58 885 7,47302 kg
Returning Snakebite Axe E 1 0 0 kg 2 120 0,90703 kg
Mithril Throwing Axe E 1 120 2 lb 120 2 lb B271
Returning E 1 1 000 0 kg 1 000 0 kg
Snakebite
1d6 followup tox/round until HT save
E 1 0 0 kg 0 0 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
MithrilCrossbow (ST15) E 1 615 3 lb 615 3 lb B276
Crossbow enhancements E 1 0 0 kg 13 330 1,46032 kg
Glamered E 1 1 000 0 kg 1 000 0 kg
Shoulder Quiver
Holds 12 arrows/bolts
E 1 10 0,5 lb 12 130 1,22 lb DF1:24
Returning Abyssal Steel Bolt E 12 1 010 0,06 lb 12 120 0,72 lb B276
Crossbow Sight
+1 Acc
E 1 100 1 lb 100 1 lb DF1:25
Crossbow Sling
1 turn to ready, Free action to sling.
E 1 100 1 lb 100 1 lb DF1:25
Returning Snakebite Axe E 1 0 0 kg 2 120 0,90703 kg
Mithril Throwing Axe E 1 120 2 lb 120 2 lb B271
Glamered E 1 1 000 0 kg 1 000 0 kg
Returning E 1 1 000 0 kg 1 000 0 kg
Snakebite
1d6 followup tox/round until HT save
E 1 0 0 kg 0 0 kg
Worn stuff E 1 0 0 kg 40 650 2,38458 kg
20 pt Powerstone (charge: 20) E 1 7 350 0,008 lb 7 350 0,008 lb M20
Glamered Mithril Assault Vest of Resistant Arrow Deflection
Flexible. DR17 vs. pi, cut. Looks like a jacket
E 1 13 300 2 lb 13 300 2 lb HT66
Serpent's Amulet
Alchemical. Immunity to Poison.
E 1 4 920 0,25 lb 4 920 0,25 lb DF1:30
Boots of Balance
Grant Perfect Balance (B74) (Balance)
E 1 15 080 3 lb 15 080 3 lb DF1:30
Gear E 1 0 0 kg 50 0,45351 kg
Lockpick Gun E 1 50 1 lb 50 1 lb HT213
Notes