Difference between revisions of "Surt Circumcised"
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(Created page with "Category:Characters <pre> Name : Rabbi Surtman Origin : Feral Career Path: Guardsman/Feral Warrior/Pyroclast Ranking : Assault Veteran Background : Mara Landing...") |
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Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons | Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons | ||
Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. | Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon. | ||
| − | +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. If Fate Point burned, +2d10 damage instead. | + | +1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point. |
| − | Jaded [ | + | If Fate Point burned, +2d10 damage instead. |
| + | Jaded [free] No Insanity Points from mundane horrors | ||
Lighting Attack [300] Three melee attacks as a Full Action | Lighting Attack [300] Three melee attacks as a Full Action | ||
Pure Faith [500] • Immune to Daemonic Presence | Pure Faith [500] • Immune to Daemonic Presence | ||
Latest revision as of 14:51, 28 August 2012
Name : Rabbi Surtman
Origin : Feral
Career Path: Guardsman/Feral Warrior/Pyroclast
Ranking : Assault Veteran
Background : Mara Landing Massacre [300 XP]
Divination : "To war is human"
XP Total : 6450/6500
*** CHARACTERISTICS ***
WS : 51 [+15 training]
BS : 32
S : 70 [+20 training +5 shift]
T : 51 [+10 training]
Ag : 50 [+3 divination +10 training]
Int: 28
Per: 31
WP : 30 [+5 background]
Fel: 18 [-5 shift]
Initiative: +5
Half Move Full Move Charge Run
5 10 15 30
Wounds : 14
Fate : 3
Insanity : 2
Corruption: 1
*** TRAITS ***
Iron Stomach: +10 on Carouse against ingested poisons
Primitive: -10 on Tech Use and formal Fellowship use
Rite of Passage: Intelligence Test as Full Action to stop Blood Loss
Wilderness Savy: Navigation (Surface), Survival and Tracking count as Basic
*** TALENTS ***
Melee Weapon Training (Primitive, Chain) [200]
Pistol Training (Las)
Basic Weapon Training (Las, SP, Flame) [100]
Heavy Weapon Training (Flame) [200]
Armour of Contempt [100] -1 Corruption point to the minimum of 1 whenever they're gained
Bulging Biceps [100] Need not brace heavy weapons
Cleanse and Purify [100] -20 on the tests to escape the Flame attacks
Crippling Strike [100] 1d5-1 extra damage whenever dealing Critical damage with melee weapons
Flames of Faith [200] As a Full Action bless a flame of up to FBx2 in diameter, a clip of incendiary ammunition or a Flame weapon.
+1d10 damage, -10 to Agility to dodge, +1d10 more and counts as Holy against daemons; at the cost of a Fate Point.
If Fate Point burned, +2d10 damage instead.
Jaded [free] No Insanity Points from mundane horrors
Lighting Attack [300] Three melee attacks as a Full Action
Pure Faith [500] • Immune to Daemonic Presence
• Spend Fate Point to avoid taking Fear Tests, gaining Insanity and Corruption for the duration of the encounter
• Burn Fate Point to negate effects of one Daemonic or Psychic Attack
Rapid Reload [100] Half reload times
Resistance (Fear) [100] +10 to resistance tests
Resistance (Psychic Powers) [background] +10 to resistance tests
Sound Constitution x1 [100] +1 wounds
Step Aside [200] Additional Reaction a Turn that can only be used to Dodge
Swift Attack [200] Two melee attacks as a Full Action
True Grit [100] Half the Critical Damage received
Quick Draw [100] Ready as Free Action
Unshakeable Faith [200] Reroll Willpower Tests to resist Fear
*** SKILLS ***
Awareness +10 (Per) 41 [200]
Common Lore (Imperial Guard) (Int) 28 [100]
Common Lore (War) (Int) 28 [200]
Dodge +20 (Ag) 70 [400]
Navigation (Surface) (Int) 28 [home]
Secret Tongue (Acolyte) (Int) 28 [100]
Speak Language (Low Gothic) (Int) 28 [free]
Survival (Int) 28 [home]
Swim (S) 70 [free]
Tracking (Int) 28 [home]
*** GEAR ***
Good bionic arm +10 on Agility Tests involving fine manipulation and +10 on Strength Tests using the arm [free career-specific item]
Heavy Flamer 30m S/-/- 2d10+4E Pen 4 Clip 10 Reload 2Full Flame [free main weapon]
Triplex "Fury" on a Forearm Mount 14m S/2/5 1d10+2E Pen 0 Clip 30 Reload Full Reliable [free pistol]
Chain Sword 1d10+2R(+8) Pen 2 Tearing, Balanced [free melee weapon]
Good Chain Knife 1d5+3R(+7) Pen 2 Tearing [free dagger-type weapon]
Hax-Orthlack MKII Magistratum Combat Carapace AP 5 @ All w/ built-in respirator, commbead and good photo-visor [free personal armour]
Ballistic Cloth Surcoat AP 6 @ Head, Arms
Ammo
Grappnel and harness +30 to Climbing to descend
Charm
Chrono
Commbead
Dataslate
Frag Grenade x2 2d10X Pen 0 Blast 5
Lascutter Cuts 10 cm of metal a turn
Salvation Auger Detects poisons, radiation and whatnot, Tech-Use (+20) to interpret results
Stun Grenade Toughness Test or stunned for 1d5 turns. Photo-Visors and sealed armour grant +20.
Imperium’s Fervour x5 Fear Ratings reduced by 1, Insanity gained reduced by 2, Perception-10, Hard Willpower to remember anything that happens in 24 hours
Melta gel Melts a square meter of metal, or makes a door of five square meters
Rainbow Reroll tests against toxins, deceases, stop Blood Loss. Toughness test or 1d5 damage
Sandstone x2 +30 to Willpower-based tests, +10 to resist Interrogation for 1d5+3 hours, Toughness (-10) or Fatigue level after that
Scrapper-Ripper x2 +30 to Agility-based tests, Willpower (-20) or react violently to sudden stimuli for 1d5 hours
Zumthorian Greyve x2 +40 to Toughness-based tests, ignore Fatigue for 2d5 hours, then Toughness (-20) or two levels of Fatigue
5 unspent thrones