Difference between revisions of "Theodore"
From Game Logs
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<pre> | <pre> | ||
Theodore | Theodore | ||
+ | |||
Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant | Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant | ||
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Weapon mastery: pistols | Weapon mastery: pistols | ||
Init 5(+2) | Init 5(+2) | ||
− | Wounds | + | Wounds 10/14 |
− | Fate points | + | Fate points 0/4 [fortune] |
− | Insanity | + | Insanity 4 |
Corruption 0 | Corruption 0 | ||
− | XP | + | XP 8750/8800 spent |
Stranger to the Cult | Stranger to the Cult | ||
Line 41: | Line 42: | ||
Common lore (Tech) (Int) [forge world] | Common lore (Tech) (Int) [forge world] | ||
Common lore (Machine cult) (Int) [forge world] | Common lore (Machine cult) (Int) [forge world] | ||
− | Common | + | Common lore (War) (Int) |
Common lore (Imperial Guard) 100 XP | Common lore (Imperial Guard) 100 XP | ||
− | Scholastic | + | Scholastic lore (Tactica Imperialis) (Int) |
Forbidden lore (pirates) (Int) 100 XP | Forbidden lore (pirates) (Int) 100 XP | ||
Line 61: | Line 62: | ||
Hardy [calamity] | Hardy [calamity] | ||
Enemy (underworld) [criminal] | Enemy (underworld) [criminal] | ||
− | + | Rapid reload [time halved] 200 XP | |
Quick draw [stub jack] | Quick draw [stub jack] | ||
Technical knock [forge world] | Technical knock [forge world] | ||
Line 70: | Line 71: | ||
Thrown Weapon Training (Universal) | Thrown Weapon Training (Universal) | ||
Sound Constitution | Sound Constitution | ||
− | |||
Gear | Gear | ||
---------- | ---------- | ||
− | Bolt pistol | + | Bolt pistol | 30m | S/2/- | 1d10+5(7) X | 4 | 3/8 | Full | Tearing | 3.5x2 kg |
− | Mono sword (good) 1d10 R | 2 | | + | Mono sword (good) 1d10 R | 2 | | | Balanced | 3 kg |
enforcer light carapace armour (5/all) | enforcer light carapace armour (5/all) | ||
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. | Micro-bead, void suit, bolt shell keepsake, medikit, manacles. | ||
Data-slate full of wanted bounties. | Data-slate full of wanted bounties. | ||
</pre> | </pre> |
Revision as of 15:13, 7 April 2011
Theodore Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant WS 28 [33 -5 forge] BS 66 [43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP STR 41 [36 +5 trained] 100 XP TGH 45 [40+5 trained] 250 XP AGI 50 [40 +10 trained] 350 XP INT 40 [35 +5 forge] PERC 42 [39 +3 hunted] WP 34 FEL 37 [42 -5 stub] Weapon mastery: pistols Init 5(+2) Wounds 10/14 Fate points 0/4 [fortune] Insanity 4 Corruption 0 XP 8750/8800 spent Stranger to the Cult -10 knowledge of the Imperial Creed, -5 FEL Tests for formal interacting with members of the Ecclesiarchy Skills ---------- Intimidate +10 (Str/Int/Fel) [stub jack] Dodge +10 (Ag) 100 XP Awareness +10 (Pr) 300 XP Medicae (Int) 200 XP Tracking (Int) 200 XP Acrobatics (Ag) 200 XP Common lore (Tech) (Int) [forge world] Common lore (Machine cult) (Int) [forge world] Common lore (War) (Int) Common lore (Imperial Guard) 100 XP Scholastic lore (Tactica Imperialis) (Int) Forbidden lore (pirates) (Int) 100 XP Secret Tongue (Military) (Int) Secret Tongue (Rogue Trader) (Int) 100 XP Speak Language (Low Gothic) (Int) Literacy (Int) 100 XP Talents ---------- Blood Tracker 500 XP True Grit 200 XP Ambidextrous 200 XP Two-Weapon Wielder (Ballistic) 200 XP Light Sleeper [calamity] Hardy [calamity] Enemy (underworld) [criminal] Rapid reload [time halved] 200 XP Quick draw [stub jack] Technical knock [forge world] Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Gear ---------- Bolt pistol | 30m | S/2/- | 1d10+5(7) X | 4 | 3/8 | Full | Tearing | 3.5x2 kg Mono sword (good) 1d10 R | 2 | | | Balanced | 3 kg enforcer light carapace armour (5/all) Micro-bead, void suit, bolt shell keepsake, medikit, manacles. Data-slate full of wanted bounties.