Difference between revisions of "Mord"
From Game Logs
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Carry Limit: 45 | Carry Limit: 45 | ||
− | Wounds : | + | Wounds : 15/15 |
− | Fate : | + | Fate : 4/4 |
Insanity : 13 | Insanity : 13 | ||
Corruption: 0 | Corruption: 0 |
Revision as of 17:56, 4 April 2011
Name: Mord Orign: Void Born Birthright: Stubjack Lure of the Void: Criminal Trails And Travails: Hand of War Motivation: Fortune Career Path: (suboptimal) Arch Militant Special Ability: Weapon Master(basic) Spent: 9850 +1000 ---Characteristics (1450 XP)--- WS 27 (25+ 7 -5 shift) BS 60 (25+15+ 5 St+10 tr+ 5 shift) [350] S 31 (25+16- 5 VB- 5 shift) T 41 (25+ 6+ 5 tr+ 5 shift) [250] A 50 (25+10+10 tr+ 5 shift) [350] I 42 (25+12 +5 tr) [500] P 34 (25+ 9) W 43 (25+13+ 5 VB) F 38 (25+13- 5 St- 5 Cr- 5 shift +10tr)[750] Initiative: 5+2 Half move : 5 Carry Limit: 45 Wounds : 15/15 Fate : 4/4 Insanity : 13 Corruption: 0 ---Traits--- Charmed [Void Born] Ill-omened [Void Born] Shipwise [Void Born] Void Accustomed [Void Born] Implant(Cybernetic Senses) [Criminal] ---Talents(700 XP)--- Quick Draw [Stubjack] Leap Up [Hand of War] Hatred(Imperial Navy) [Hand of War] Basic Weapon Training (Universal) Pistol Weapon Training (Universal) Melee Weapon Training (Universal) Thrown Weapon Training (Universal) Sound Constitution Ambidexterous [100] True Grit [200] Sound Constitution x3 [600] ** Rapid Reload [200] ** Rapid Reaction [200] *** ---Skills(1700 XP)--- Dodge +20 [400] *** Awareness +10 [300] Intimidate +10 [Stubjack] Common Lore (War) Scholastic Lore (Tactica Imperialis)+10[200] ** Forbidden Lore (pirates) [100] Speak Language (Ship dialect) [Void Born] Secret Tongue (Military) Speal Language (Low Gothic) Literacy [100] Medicae [200] Concealment [200, bonus] Silent Move [200, bonus] Acrobatics +10 [400] *** Tracking [200] Command [200] *** --- Gear (300)--- Storm Bolter (mars) 90m | S/2/4 | 1d10+5(7) X | 4 | 52/|60 | Full | Storm, Tearing | 9kg Bolt pistol x2 30m | S/2/- | 1d10+5 X | 4 | 0/8 | Full | Tearing | 3.5x2kg Monofilament Grenades (4d10+4 tearing ,Blast 1, pen 6, 3SB range) (plenty of them / 4 per mission) Mono sword (good +5 to attack) 1d10 R | 2 | 3kg Cybernetic Senses [good] [300] Dark Sight, Heightened Senses, +20 to resist attacks Chamelion Cloack Void-Suit Enforcer light carapace armour 15kg Bolt shell keepsake Medkit x2 Manacles 3 doses of stimm Various common stuff Filtration Plugs Widewake (ignore 1 lvl of fatigue, stay awake 1d5 hours) Smoke Grenades (2 per mission)