Difference between revisions of "Theodore"

From Game Logs
Jump to: navigation, search
Line 23: Line 23:
 
Corruption 0
 
Corruption 0
  
XP 7000 spent
+
XP 8300/8350 spent
1350 left
 
  
 
Stranger to the Cult
 
Stranger to the Cult
Line 35: Line 34:
 
Intimidate +10 (Str/Int/Fel) [stub jack]
 
Intimidate +10 (Str/Int/Fel) [stub jack]
 
Dodge +10 (Ag) 100 XP
 
Dodge +10 (Ag) 100 XP
Awareness (Pr) 100 XP
+
Awareness +10 (Pr) 300 XP
 
Medicae (Int) 200 XP
 
Medicae (Int) 200 XP
 +
Tracking 200 XP
 +
Acrobatics (Ag) 200 XP
  
 
Common lore (Tech) (Int) [forge world]
 
Common lore (Tech) (Int) [forge world]
Line 46: Line 47:
  
 
Secret Tongue (Military) (Int)
 
Secret Tongue (Military) (Int)
 +
Secret Tongue (Rogue Trader) (Int) 100 XP
 
Speak Language (Low Gothic) (Int)
 
Speak Language (Low Gothic) (Int)
 
Literacy (Int) 100 XP
 
Literacy (Int) 100 XP
Line 53: Line 55:
 
----------
 
----------
 
Blood Tracker 500 XP
 
Blood Tracker 500 XP
 +
True Grit 200 XP
 +
Ambidextrous 200 XP
 +
Two-Weapon Wielder (Ballistic) 200 XP
 
Light Sleeper [calamity]
 
Light Sleeper [calamity]
 
Hardy [calamity]
 
Hardy [calamity]

Revision as of 16:29, 6 March 2011

Theodore

Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant

WS	28	[33 -5 forge]
BS	66	[43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR	41	[36 +5 trained] 100 XP
TGH	40	
AGI	50	[40 +10 trained] 350 XP
INT	40	[35 +5 forge]
PERC	42	[39 +3 hunted]
WP	34	
FEL	37	[42 -5 stub]

Weapon mastery: pistols
Init 5(+2)
Wounds 14/14
Fate points 4/4 [fortune]
Insanity 3
Corruption 0

XP 8300/8350 spent

Stranger to the Cult
-10 knowledge of the Imperial Creed, 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy


Skills
----------
Intimidate +10 (Str/Int/Fel)			[stub jack]
Dodge +10 (Ag)					100 XP
Awareness +10 (Pr)				300 XP
Medicae (Int)					200 XP
Tracking					200 XP
Acrobatics (Ag)					200 XP

Common lore (Tech) (Int)			[forge world]
Common lore (Machine cult) (Int)		[forge world]
Common Lore (War) (Int)			
Common lore (Imperial Guard)			100 XP
Scholastic Lore (Tactica Imperialis) (Int)	
Forbidden lore (pirates)			100 XP

Secret Tongue (Military) (Int)			
Secret Tongue (Rogue Trader) (Int)		100 XP
Speak Language (Low Gothic) (Int)		
Literacy (Int)					100 XP


Talents
----------
Blood Tracker					500 XP
True Grit					200 XP
Ambidextrous					200 XP
Two-Weapon Wielder (Ballistic)			200 XP
Light Sleeper					[calamity]
Hardy						[calamity]
Enemy (underworld)				[criminal]

Quick draw					[stub jack]
Technical knock					[forge world]

Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution


Gear
----------
Bolt pistol x2	| 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing	| 3.5x2 kg
Mono sword (good)		1d10      R | 2 |	    | Balanced	| 3 kg
enforcer light carapace armour (5/all)
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. 
Data-slate full of wanted bounties.