Difference between revisions of "Theodore"

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Line 24: Line 24:
  
 
XP 7000 spent
 
XP 7000 spent
600 left
+
1350 left
  
 
Stranger to the Cult
 
Stranger to the Cult

Revision as of 16:15, 6 March 2011

Theodore

Forge World - Stub Jack - Criminal (hunted by a crime baron) - Calamity - Fortune - Arch-Militant

WS	28	[33 -5 forge]
BS	66	[43 +3 fit for purpose +5 stub +15 trained (+10 with pistols)] 850 XP
STR	41	[36 +5 trained] 100 XP
TGH	40	
AGI	50	[40 +10 trained] 350 XP
INT	40	[35 +5 forge]
PERC	42	[39 +3 hunted]
WP	34	
FEL	37	[42 -5 stub]

Weapon mastery: pistols
Init 5(+2)
Wounds 14/14
Fate points 4/4 [fortune]
Insanity 3
Corruption 0

XP 7000 spent
1350 left

Stranger to the Cult
-10 knowledge of the Imperial Creed, 
-5 FEL Tests for formal interacting with members of the Ecclesiarchy


Skills
----------
Intimidate +10 (Str/Int/Fel)			[stub jack]
Dodge +10 (Ag)					100 XP
Awareness (Pr)					100 XP
Medicae (Int)					200 XP

Common lore (Tech) (Int)			[forge world]
Common lore (Machine cult) (Int)		[forge world]
Common Lore (War) (Int)			
Common lore (Imperial Guard)			100 XP
Scholastic Lore (Tactica Imperialis) (Int)	
Forbidden lore (pirates)			100 XP

Secret Tongue (Military) (Int)			
Speak Language (Low Gothic) (Int)		
Literacy (Int)					100 XP


Talents
----------
Blood Tracker					500 XP
Light Sleeper					[calamity]
Hardy						[calamity]
Enemy (underworld)				[criminal]

Quick draw					[stub jack]
Technical knock					[forge world]

Basic Weapon Training (Universal)
Pistol Weapon Training (Universal)
Melee Weapon Training (Universal)
Thrown Weapon Training (Universal)
Sound Constitution


Gear
----------
Bolt pistol x2	| 30m | S/2/- | 1d10+5(7) X | 4 |  8 | Full | Tearing	| 3.5x2 kg
Mono sword (good)		1d10      R | 2 |	    | Balanced	| 3 kg
enforcer light carapace armour (5/all)
Micro-bead, void suit, bolt shell keepsake, medikit, manacles. 
Data-slate full of wanted bounties.