Difference between revisions of "Kelot KKK ECL03"

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Class Abilities
 
Class Abilities
 
  Spirit Guide
 
  Spirit Guide
  Wild empaty 1d20+6
+
  Wild empaty 1d20+7
 
  Chastise spirit 2d6 7/day
 
  Chastise spirit 2d6 7/day
 +
Detect Spirits
  
Spells available: 3(2) / 3 (2)
+
Spells available: 5(2) / 4 (2) / 2 (0)
  
Spells retrieved^
+
Spells retrieved:
 
0(3) Cure Minor Wounds, Detect Magic, Create Water
 
0(3) Cure Minor Wounds, Detect Magic, Create Water
 
1(2) Cure Light Wounds, Entangle
 
1(2) Cure Light Wounds, Entangle
 
+
2(1) -
 
   
 
   
 
   
 
   

Revision as of 15:17, 27 January 2010

Name:        Kelot
Deity:       
Aligment:    NN
Languages:   Common, Celestial
Race:        lesser aasimar (humanoid[planetouched]) (PGtF)

Class:       Spirit Shaman 3



Str  8 ( 2 pts)
Dex 14 ( 6 pts)
Con 14 ( 6 pts)
Int 12 ( 4 pts)
Wis 16 ( 6 pts) +2 rac
Cha 18 (10 pts) +2 rac

HP  23(23) (8+2d8+6)
AC  18 (10 +2 dex +4 armor +2 shield) Touch 12 FF 16
Initiative: +2(+2 dex)

Attacks:  
 Melee  +4 (2 bab +2 dex)
 Ranged +4 (2 bab +2 dex)
 Graple +1 (2 bab -1 str)

Saves
 Fortitude   +5 (3 spirit shaman +2 con)
 Reflex      +3 (1 spirit shaman +2 dex)
 Will        +6 (3 spirit shaman +3 wis)


Feats
 [SG] Alertness
 [Flaw] Feeble
 [Flaw Bonus] Augumented Healing
 [1 HD] Healer's Luck
 [3 HD] ...

Skills (8+2sp)      
+ 8 Concentration	(6 rank +2 con)
+ 7 Knowledge[nature]	(6 rank +1 int)
+ 7 Spellcraft		(6 rank +1 int)
+10 Heal		(6 rank +3 wis +2 item)
+13 Spot		(6 rank	+3 wis +2 rac +2 feat)

Racial Abilities
 Darkvision 60
 +2 on spot and listen
 Daylight 1/day
 Resistance acid 5 col 5 electricity 5
 
Class Abilities
 Spirit Guide
 Wild empaty 1d20+7
 Chastise spirit 2d6 7/day
 Detect Spirits

Spells available: 5(2) / 4 (2) / 2 (0)

Spells retrieved:
0(3) Cure Minor Wounds, Detect Magic, Create Water
1(2) Cure Light Wounds, Entangle
2(1) -
 
 
Gear[900]
 Chain Shirt	100gp	25
 Shield, HW	  7gp	10
 Javelin x5	  5gp	10		
 Healing belt	750gp
38gp