Difference between revisions of "Princess:Swashbuckler"

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(Fencer remake)
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=== Fencer ===
 
=== Fencer ===
  
1. Combat Expertise instead of Expeditious Dodge.
+
1. Combat Reflexes instead of Expeditious Dodge.
  
 
4. Improved Feint instead of Mobility.
 
4. Improved Feint instead of Mobility.
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5. Replace Dodge with All Out(Ex):  add indicated bonus on attack rolls against first opponent you attack in the round.
 
5. Replace Dodge with All Out(Ex):  add indicated bonus on attack rolls against first opponent you attack in the round.
  
6. Combat Reflexes instead of Spring Attack.
+
6. Improved Combat Reflexes instead of Spring Attack.
  
7. Graceful Movement(Ex): If you hit an opponent at least once in round this opponent may not make AoO for movement you make in his threatened squares. Instead of Acrobatic Charge.
+
7. Riposte. Instead of Acrobatic Charge(Ex).
  
 
9. Deft Opportunist instead of Improved Critical.
 
9. Deft Opportunist instead of Improved Critical.
  
12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Skirmish. Combat Tactics(Ex): Enemies provokes AoO when enter threatened square. Instead of Bounding Assault.
+
12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Skirmish. Greater Combat Reflexes instead of Bounding Assault.
  
18. Combat Tactics, Improved(Ex): Enemies provokes AoO if they leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.
+
18. Combat Tactics(Ex): Enemies provokes AoO if they enter or leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.
  
 
20. Master Fencer(Ex): +10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn. Also you are immune to feint. Instead of Master Swashbuckler.
 
20. Master Fencer(Ex): +10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn. Also you are immune to feint. Instead of Master Swashbuckler.

Revision as of 19:32, 22 January 2010

Swashbuckler

1	Expeditious Dodge (feat)
2	Grace(Ex) +1
3	Insightful Strike(Ex)
4	Mobility (feat)
5	Dodge(Ex) +1
6	Spring Attack (feat)
7	Acrobatic Charge(Ex)
8	Improved Flanking(Ex)
9	Improved Critical (benefit)
10	Dodge(Ex) +2
11	Grace(Ex) +2, Slippery Mind(Ex)
12	Bounding Assault (feat), Skirmish(Ex) +1d6
13	Acrobatic Mastery(Ex)
14	Weakening Critical(Ex), Skirmish(Ex) +2d6
15	Dodge(Ex) +3
16	Skirmish(Ex) +3d6
17	Hampering Critical(Ex)
18	Rapid Blitz (feat), Skirmish(Ex) +4d6
19	Wounding Critical(Ex)
20	Dodge(Ex) +4, Grace(Ex) +3, Skirmish(Ex) +5d6, Master Swashbuckler(Ex)

Class Features

Grace(Ex): Add indicated bonus as competence bonus to Reflex.

Insightful Strike(Ex): Dex to damage with suitable weapons, no more than level. Для концептности и прочей ширины билдостроения под suitable weapon понимать не базовый список из CW, а любое клинковое одноручное оружие, или любое light оружие.

Dodge(Ex): Add indicated bonus as dodge bonus to AC.

Acrobatic Charge(Ex): May charge through difficult terrain.

Improved Flanking(Ex): +2 on flank attacks.

Improved Critical: Gain benefit of Improved Critical feat for all suitable weapons.

Slippery Mind(Ex):

Skirmish(Ex): Precision bonus on damage rolls if Swashbuckler moved 2 or more squares this round.

Acrobatic Mastery(Ex): May take 10 on Acrobatics and Athletics rolls.

Weakening Critical(Ex): -2 Str на подтверждённом крите.

Hampering Critical(Ex): -2 Dex на подтверждённом крите.

Wounding Critical(Ex): -2 Con на подтверждённом крите.

Master Swashbuckler(Ex): Your Skirmish Damage is maximized. You gain +10 against feint.

Class Variants

Two-Weapons Fighter

1. Multi-Weapon Fighting instead of Expeditious Dodge.

4. Multi-Weapon Defence instead of Mobility.

5. Replace Dodge with Wall of Blades(Ex): Increase Swashbuckler's shield bonus to AC from Multi-Weapon Defence at stated value.

6. Improved Multi-Weapon Fighting instead of Spring Attack.

7. Swift and Deadly(Ex): If you hit opponent at least twice with each weapon you may make 5ft step as a swift action. Instead of Acrobatic Charge.

9. Improved Multi-Weapon Defence instead of Improved Critical.

12. Greater Multi-Weapon Fighting instead of Bounding Assault. Skirmish is replaced with Two-Weapon Mastery(Ex): reduce TWF attack penalty to -1 at 12th lvl, Allow to use same weapons (even if one of them is medium-sized) with -1 penalty at 14th level, no twf penalty at 16th level, no medium-sized weapon penalty at 18th level.

18. Greater Multi-Weapon Defence instead of Rapid Blitz.

20. Master Two-Weapons Fighter(Ex): +10 versus disarm, extra attack with each weapon at full bab instead of Master Swashbuckler.

Fencer

1. Combat Reflexes instead of Expeditious Dodge.

4. Improved Feint instead of Mobility.

5. Replace Dodge with All Out(Ex): add indicated bonus on attack rolls against first opponent you attack in the round.

6. Improved Combat Reflexes instead of Spring Attack.

7. Riposte. Instead of Acrobatic Charge(Ex).

9. Deft Opportunist instead of Improved Critical.

12. Tactical Fighting(Ex): + on damage rolls per two levels starting on 12 when fight defensively, with CE or against feinted. Instead of Skirmish. Greater Combat Reflexes instead of Bounding Assault.

18. Combat Tactics(Ex): Enemies provokes AoO if they enter or leave adjacent square (even with tumble or withdraw). Instead of Rapid Blitz.

20. Master Fencer(Ex): +10 on feints, once per round feint as a free action and feinted opponent is counted as feinted by you until start of your next turn. Also you are immune to feint. Instead of Master Swashbuckler.

Alternative Class Features

Arcane Stunt

Lvl 2: Arcane Stunt(Sp): Choose a spell-like ability: blur, expeditious retreat, feather fall, jump or spider climb. Duration is 1r, AT=s, CL is equal to your Sws lvl. At 11 lvl choose a second sla, both duration is 2r, at 20th level third sla and duration of all sunts becomes 3r. Each ability used separately 1+Cha times per day. It is possible to choose same sla several times effectivly increasing number of times per day you can use it by 1+Cha. R: Grace.

Unique Feats

Superior Flanking: P: Improved Flanking. B: Additional +2 on flanking.