Difference between revisions of "Princess:Tactical Feats"

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(PHB II)
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== Complete Warrior ==
 
== Complete Warrior ==
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Combat Brute[F]: P: BAB 6, Improved Sunder.
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* Advancing Blows: In the next round after successful bull rush you gain bonus on attack and damage rolls against bull-rushed opponent equal to squares moved.
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* todo
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* Momentum Swing: In the round after charge when you use power attack to augment non-charge attack your damage bonus is multiplied by 1.5.
  
 
Elusive Target: P: BAB 6, Dodge.
 
Elusive Target: P: BAB 6, Dodge.
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* Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt.
 
* Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt.
 
* Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty.
 
* Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty.
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== Player's Handbook II ==
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Blood Spiked Charger[F]: P: BAB 6, Power Attack, Weapon Focus:Armour Spikes, Weapon Focus:Shields.
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* Spiked Avalanche: Str x 2 bonus damage on charge while using spiked shield or armour spikes.
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* Spiked Rebuke: When opponent misses your full AC but "hit" your AC without shield and fight defensively, you gain +2 on attack rolls against him on your next action.
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* Spiked Slam: AT=FR, you provoke AoO. Make a spiked shield attack, this attack gains Str x 2 +size die bonus damage.
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Combat Cloak Expert[F]: P: Dex 15, BAB 6, Combat Expertise, Dodge.
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* todo
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* Cloaked Strike: May feint with a cloak one action faster. On a successful feint you may choose either opponent's shield AC or dodge AC.
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* Whirling Cloak: AT=M, melee touch attack, if you hit your opponent may not make AoO until start of your next turn.
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Combat Panache[F]: P: Persuasion 6,
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* todo
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* todo
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* Sneering Glower: AT=M, you must damage opponent first. Make an intimidate check, if it is successfull, thn opponent takes Cha penalty on attack rolls against you.
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Einhander[F]: P: BAB 6, Acrobatics 3.
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* Narrow Profile: +2 dodge AC while fighting defensively.
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* todo
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* Offhand Swap: Once opponent per encounter you may feint as a free cation.
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Shadowstriker[F]: P: Stealth 9.
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* Evade Notice: todo
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* Fade Away: AT=FR, make an attack then a move. Make a Stealth check as a part of the move with +5 bonus if your attack hit.
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* Ghost Strike: May feint using Stealth vs Awareness roll.
  
 
== Races of the Wild ==
 
== Races of the Wild ==

Revision as of 12:41, 16 January 2010

Complete Warrior

Combat Brute[F]: P: BAB 6, Improved Sunder.

  • Advancing Blows: In the next round after successful bull rush you gain bonus on attack and damage rolls against bull-rushed opponent equal to squares moved.
  • todo
  • Momentum Swing: In the round after charge when you use power attack to augment non-charge attack your damage bonus is multiplied by 1.5.

Elusive Target: P: BAB 6, Dodge.

  • Negate Power Attack: Power Attack damage bonus against you is halved.
  • todo
  • Cause Overreach: If you provoke AoO and foe misses you you may make free trip attempt against him. Opponent may not trip you on failed attempt.

Shock Trooper[F]: P: BAB 6, Improved Bull Rush.

  • Directed Bull Rush: For each square you bull rush your opponent during a charge you also may push that opponent right or left.
  • Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt.
  • Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty.

Player's Handbook II

Blood Spiked Charger[F]: P: BAB 6, Power Attack, Weapon Focus:Armour Spikes, Weapon Focus:Shields.

  • Spiked Avalanche: Str x 2 bonus damage on charge while using spiked shield or armour spikes.
  • Spiked Rebuke: When opponent misses your full AC but "hit" your AC without shield and fight defensively, you gain +2 on attack rolls against him on your next action.
  • Spiked Slam: AT=FR, you provoke AoO. Make a spiked shield attack, this attack gains Str x 2 +size die bonus damage.

Combat Cloak Expert[F]: P: Dex 15, BAB 6, Combat Expertise, Dodge.

  • todo
  • Cloaked Strike: May feint with a cloak one action faster. On a successful feint you may choose either opponent's shield AC or dodge AC.
  • Whirling Cloak: AT=M, melee touch attack, if you hit your opponent may not make AoO until start of your next turn.

Combat Panache[F]: P: Persuasion 6,

  • todo
  • todo
  • Sneering Glower: AT=M, you must damage opponent first. Make an intimidate check, if it is successfull, thn opponent takes Cha penalty on attack rolls against you.

Einhander[F]: P: BAB 6, Acrobatics 3.

  • Narrow Profile: +2 dodge AC while fighting defensively.
  • todo
  • Offhand Swap: Once opponent per encounter you may feint as a free cation.

Shadowstriker[F]: P: Stealth 9.

  • Evade Notice: todo
  • Fade Away: AT=FR, make an attack then a move. Make a Stealth check as a part of the move with +5 bonus if your attack hit.
  • Ghost Strike: May feint using Stealth vs Awareness roll.

Races of the Wild

Woodland Archer[F]: P: BAB 6, Point Blank Shot.

  • todo
  • todo
  • Moving Sniper: You may move during your sniping.