Difference between revisions of "Princess:Tactical Feats"
From Game Logs
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== Complete Warrior == | == Complete Warrior == | ||
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+ | Combat Brute[F]: P: BAB 6, Improved Sunder. | ||
+ | * Advancing Blows: In the next round after successful bull rush you gain bonus on attack and damage rolls against bull-rushed opponent equal to squares moved. | ||
+ | * todo | ||
+ | * Momentum Swing: In the round after charge when you use power attack to augment non-charge attack your damage bonus is multiplied by 1.5. | ||
Elusive Target: P: BAB 6, Dodge. | Elusive Target: P: BAB 6, Dodge. | ||
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* Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt. | * Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt. | ||
* Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty. | * Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty. | ||
+ | |||
+ | == Player's Handbook II == | ||
+ | |||
+ | Blood Spiked Charger[F]: P: BAB 6, Power Attack, Weapon Focus:Armour Spikes, Weapon Focus:Shields. | ||
+ | * Spiked Avalanche: Str x 2 bonus damage on charge while using spiked shield or armour spikes. | ||
+ | * Spiked Rebuke: When opponent misses your full AC but "hit" your AC without shield and fight defensively, you gain +2 on attack rolls against him on your next action. | ||
+ | * Spiked Slam: AT=FR, you provoke AoO. Make a spiked shield attack, this attack gains Str x 2 +size die bonus damage. | ||
+ | |||
+ | Combat Cloak Expert[F]: P: Dex 15, BAB 6, Combat Expertise, Dodge. | ||
+ | * todo | ||
+ | * Cloaked Strike: May feint with a cloak one action faster. On a successful feint you may choose either opponent's shield AC or dodge AC. | ||
+ | * Whirling Cloak: AT=M, melee touch attack, if you hit your opponent may not make AoO until start of your next turn. | ||
+ | |||
+ | Combat Panache[F]: P: Persuasion 6, | ||
+ | * todo | ||
+ | * todo | ||
+ | * Sneering Glower: AT=M, you must damage opponent first. Make an intimidate check, if it is successfull, thn opponent takes Cha penalty on attack rolls against you. | ||
+ | |||
+ | Einhander[F]: P: BAB 6, Acrobatics 3. | ||
+ | * Narrow Profile: +2 dodge AC while fighting defensively. | ||
+ | * todo | ||
+ | * Offhand Swap: Once opponent per encounter you may feint as a free cation. | ||
+ | |||
+ | Shadowstriker[F]: P: Stealth 9. | ||
+ | * Evade Notice: todo | ||
+ | * Fade Away: AT=FR, make an attack then a move. Make a Stealth check as a part of the move with +5 bonus if your attack hit. | ||
+ | * Ghost Strike: May feint using Stealth vs Awareness roll. | ||
== Races of the Wild == | == Races of the Wild == |
Revision as of 12:41, 16 January 2010
Complete Warrior
Combat Brute[F]: P: BAB 6, Improved Sunder.
- Advancing Blows: In the next round after successful bull rush you gain bonus on attack and damage rolls against bull-rushed opponent equal to squares moved.
- todo
- Momentum Swing: In the round after charge when you use power attack to augment non-charge attack your damage bonus is multiplied by 1.5.
Elusive Target: P: BAB 6, Dodge.
- Negate Power Attack: Power Attack damage bonus against you is halved.
- todo
- Cause Overreach: If you provoke AoO and foe misses you you may make free trip attempt against him. Opponent may not trip you on failed attempt.
Shock Trooper[F]: P: BAB 6, Improved Bull Rush.
- Directed Bull Rush: For each square you bull rush your opponent during a charge you also may push that opponent right or left.
- Domino Rush: If you bull rush one opponent into other opponents space you may make free trip attempt against both of them. They do not get a chance to trip you on failed attempt.
- Heedless Charge: While making a charge using Power Attack, you may convert up to half your attack roll penalty to AC penalty.
Player's Handbook II
Blood Spiked Charger[F]: P: BAB 6, Power Attack, Weapon Focus:Armour Spikes, Weapon Focus:Shields.
- Spiked Avalanche: Str x 2 bonus damage on charge while using spiked shield or armour spikes.
- Spiked Rebuke: When opponent misses your full AC but "hit" your AC without shield and fight defensively, you gain +2 on attack rolls against him on your next action.
- Spiked Slam: AT=FR, you provoke AoO. Make a spiked shield attack, this attack gains Str x 2 +size die bonus damage.
Combat Cloak Expert[F]: P: Dex 15, BAB 6, Combat Expertise, Dodge.
- todo
- Cloaked Strike: May feint with a cloak one action faster. On a successful feint you may choose either opponent's shield AC or dodge AC.
- Whirling Cloak: AT=M, melee touch attack, if you hit your opponent may not make AoO until start of your next turn.
Combat Panache[F]: P: Persuasion 6,
- todo
- todo
- Sneering Glower: AT=M, you must damage opponent first. Make an intimidate check, if it is successfull, thn opponent takes Cha penalty on attack rolls against you.
Einhander[F]: P: BAB 6, Acrobatics 3.
- Narrow Profile: +2 dodge AC while fighting defensively.
- todo
- Offhand Swap: Once opponent per encounter you may feint as a free cation.
Shadowstriker[F]: P: Stealth 9.
- Evade Notice: todo
- Fade Away: AT=FR, make an attack then a move. Make a Stealth check as a part of the move with +5 bonus if your attack hit.
- Ghost Strike: May feint using Stealth vs Awareness roll.
Races of the Wild
Woodland Archer[F]: P: BAB 6, Point Blank Shot.
- todo
- todo
- Moving Sniper: You may move during your sniping.