Difference between revisions of "Garwat 400BP"
From Game Logs
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(-double elastin; edited M-b-W; corrected combat; 16k$ free) |
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== Derived Attributes == | == Derived Attributes == | ||
| − | Essence : | + | Essence : 1.275 (4.725 lost/in use) |
Initiative : 10 | Initiative : 10 | ||
Initiative passes : 2 | Initiative passes : 2 | ||
| Line 36: | Line 36: | ||
First Aid : 5(9*) [Combat Wounds] | First Aid : 5(9*) [Combat Wounds] | ||
Medicine : 5(9*) [Extended Care] | Medicine : 5(9*) [Extended Care] | ||
| − | Automatics : 4 | + | Automatics : 4(5') [Assault Rifles] |
| − | Dodge : 4( | + | Dodge : 4(6') [Ranged Combat] |
Hacking : 4 [Exploit] | Hacking : 4 [Exploit] | ||
Pistols : 3 | Pistols : 3 | ||
Perception : 1 | Perception : 1 | ||
*+4 Logic-linked | *+4 Logic-linked | ||
| − | + | ' Move-by-Wire System | |
| − | |||
== Knowledge Skills (30 FREE BP) == | == Knowledge Skills (30 FREE BP) == | ||
Human Anatomy: 4 | Human Anatomy: 4 | ||
| Line 71: | Line 70: | ||
Mild Addiction (Cram): -5BP | Mild Addiction (Cram): -5BP | ||
| − | == Bioware ( | + | == Bioware (135k nu / 2.05(1.025) es) == |
Orthoskin R1 30000 / 0.25es | Orthoskin R1 30000 / 0.25es | ||
Dragon Hide 10000 / 0.1es | Dragon Hide 10000 / 0.1es | ||
| Line 78: | Line 77: | ||
Muscle Toner R2 16000 / 0.4es | Muscle Toner R2 16000 / 0.4es | ||
Enhanced Protein Exchange | Enhanced Protein Exchange | ||
| − | |||
PuSHeD 15000 / 0.1es (+1 logic-linked) | PuSHeD 15000 / 0.1es (+1 logic-linked) | ||
Reakt 30000 / 0.4es (+2 Reaction tests) | Reakt 30000 / 0.4es (+2 Reaction tests) | ||
| − | == Cyberware ( | + | == Cyberware (103k nu / 3.7 es) == |
Commlink Alpha 4000 / 0.14es | Commlink Alpha 4000 / 0.14es | ||
Cybereyes R3 Beta 4000 / 0.28es[12/12] | Cybereyes R3 Beta 4000 / 0.28es[12/12] | ||
| Line 98: | Line 96: | ||
Audio Enhancement R3 4500 [3] | Audio Enhancement R3 4500 [3] | ||
Move-by-Wire System R1 50000 / 2.0es | Move-by-Wire System R1 50000 / 2.0es | ||
| − | + | {dodge; automatics} 6000 | |
Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | ||
Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | ||
| Line 161: | Line 159: | ||
== Combat Mode == | == Combat Mode == | ||
| − | Full Defence: 6(reaction) + | + | Full Defence: 6(reaction) + 6*2(dodge) + 2(Reakt) = 20 |
| − | Defence: 6(reaction) + | + | Defence: 6(reaction) + 6(dodge) + 2(Reakt) = 14 |
Ballistic Armor: 18 | Ballistic Armor: 18 | ||
| − | Impact Armor: | + | Impact Armor: 14 |
Damage (Pistol): 6S / AP: -half | Damage (Pistol): 6S / AP: -half | ||
Revision as of 09:12, 19 December 2009
== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion.
== Info ==
Name: Garwat Te.
Human, male. Age approx. 27-28.
Height 175cm. Weight 80 kg.
Metatype Ability: +1 Edge
== Attributes (200 BP) ==
B: 5
A: 5(7)
R: 4(6)
S: 2(3)
C: 1
I: 4
L: 5(7)
W: 2
=
E: 2 (1+1(human))
== Derived Attributes ==
Essence : 1.275 (4.725 lost/in use)
Initiative : 10
Initiative passes : 2
Physical Damage Track: 11
Stun Damage Track : 9
== Active Skills (146 BP) ==
Skillgroups:
Electronics : 4
Skills:
First Aid : 5(9*) [Combat Wounds]
Medicine : 5(9*) [Extended Care]
Automatics : 4(5') [Assault Rifles]
Dodge : 4(6') [Ranged Combat]
Hacking : 4 [Exploit]
Pistols : 3
Perception : 1
*+4 Logic-linked
' Move-by-Wire System
== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Operations: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1
== Language Skills ==
English: N
Latin : 2
== Contacts (4 BP, 2 FREE BP) ==
Argus (connection 3 / loyalty 5)
== Qualities (0BP) ==
Positive Qualities:
Quick Healer: 10BP
Born Rich: 10BP
Negative Qualities:
Allergy (Acorns): -10BP
Incompetent (Clubs): -5BP
Mild Addiction (Cram): -5BP
== Bioware (135k nu / 2.05(1.025) es) ==
Orthoskin R1 30000 / 0.25es
Dragon Hide 10000 / 0.1es
Cerebral Booster R2 20000 / 0.4es
Muscle Augmentation R2 14000 / 0.4es
Muscle Toner R2 16000 / 0.4es
Enhanced Protein Exchange
PuSHeD 15000 / 0.1es (+1 logic-linked)
Reakt 30000 / 0.4es (+2 Reaction tests)
== Cyberware (103k nu / 3.7 es) ==
Commlink Alpha 4000 / 0.14es
Cybereyes R3 Beta 4000 / 0.28es[12/12]
Flare Compensation 750 [1]
Low-Light Vision 1000 [2]
Protective Covers 100
Thermographic Vision 1000 [2]
Smartlink 1000 [3]
Microscopic Vision 1300 [1]
Vision Magnification 1000 [2]
Cyberears R3 Alpha 4000 / 0.28es[7/8]
Damper 750 [1]
SSF (3) 3000 [3]
Audio Enhancement R3 4500 [3]
Move-by-Wire System R1 50000 / 2.0es
{dodge; automatics} 6000
Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin)
Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests)
Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation)
== Inventory (46k nu) ==
Colt M22A3 1600
Smartgun System, internal 1600
Shock Pad 50
Underbarrel weight N
EX-Explosive Rounds(20) 2000 (20x100)
Hammerli 620S 650
Stick-n-Shock Rounds(10) 480 (6x80)
Laser Sight 100
Quick-Draw holster 100
Flash Bang(2) 60 (2x30)
SWAT Armor + Helmet 9200 (+14/+12 Armor)
Insulation R4 600
Biomonitor, Flashlight
Auto-injector (Cram)
Clothing 150
[Hacking]
Commlink (Cyberware) (5/5/5/5)
Response 4000
Signal 1000
System 2500
Firewall 2500
Software:
Exploit R5 5000
Decrypt R3 1500
Defuse R3 1500
[Medical]
Geiger Counter 50
Disposable Syringe(30) 300 (30x10)
Medkit R6 600
Medkit supplies(20) 1000 (20x50)
Slap Patches:(All R6)
Antidote(5) 1500 (5x300)
Stimulant(5) 750 (5x150)
Trang(10) 1200 (10x120)
Trauma(5) 2500 (5x500)
Drugs:
Woad(5) 75 (5x15) (Berserk; 5x1D6 min)
Slab(2) 300 (2x150) (Suspended Animation; 10-Body hrs)
Psyche(10) 2000 (10x200) (+1I,L; 12-body hrs)
Long Haul(5) 250 (5x50) (No need for sleep; 4 days)
Kamikaze(5) 500 (5x100) (+2S, +1B,A,W,IP, HPT3; 10x1D6 min)
Jazz(10) 750 (10x75) (+1R,IP; 10x1D6 min)
Nitro(10) 500 (10x50) (+2S,W,P,HPT6; 10x1D6 min)
Cram(10) 100 (10x10) (+1R,I; 12-body hrs)
Compounds:
Acid R3 (4) 6000 (4x1500)
Alkali R3 (5) 1500 (5x300)
Alkahest (10) 1000 (10x100)
Antivenin (10) 1000 (10x100)
Artificial Skin (10) 250 (10x25)
Blister Pack (10) 150 (10x15)
{$10 starting}
== Combat Mode ==
Full Defence: 6(reaction) + 6*2(dodge) + 2(Reakt) = 20
Defence: 6(reaction) + 6(dodge) + 2(Reakt) = 14
Ballistic Armor: 18
Impact Armor: 14
Damage (Pistol): 6S / AP: -half
Attack: 4(skill) + 7(agility) = 11
Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2}
Attack: 6(skill) + 7(agility) +2(smartgun) = 15