Difference between revisions of "Garwat 400BP"
From Game Logs
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Name: Garwat Te. | Name: Garwat Te. | ||
Human, male. Age approx. 27-28. | Human, male. Age approx. 27-28. | ||
| − | Height | + | Height 175cm. Weight 80 kg. |
Metatype Ability: +1 Edge | Metatype Ability: +1 Edge | ||
| Line 19: | Line 19: | ||
L: 5(7) | L: 5(7) | ||
W: 2 | W: 2 | ||
| − | + | = | |
E: 2 (1+1(human)) | E: 2 (1+1(human)) | ||
== Derived Attributes == | == Derived Attributes == | ||
| − | Essence : | + | Essence : 0.875 (5.125 lost/in use) |
Initiative : 10 | Initiative : 10 | ||
Initiative passes : 2 | Initiative passes : 2 | ||
| Line 30: | Line 30: | ||
Stun Damage Track : 9 | Stun Damage Track : 9 | ||
| − | == Active Skills ( | + | == Active Skills (146 BP) == |
| − | + | Skillgroups: | |
| − | First Aid : 5( | + | Electronics : 4 |
| − | Medicine : 5( | + | Skills: |
| + | First Aid : 5(9*) [Combat Wounds] | ||
| + | Medicine : 5(9*) [Extended Care] | ||
Automatics : 4 [Assault Rifles] | Automatics : 4 [Assault Rifles] | ||
Dodge : 4(5**)[Ranged Combat] | Dodge : 4(5**)[Ranged Combat] | ||
| − | Pistols : | + | Hacking : 4 [Exploit] |
| + | Pistols : 3 | ||
Perception : 1 | Perception : 1 | ||
| − | * | + | *+4 Logic-linked |
**Move-by-Wire System | **Move-by-Wire System | ||
| Line 54: | Line 57: | ||
Latin : 2 | Latin : 2 | ||
| − | == Contacts ( | + | == Contacts (4 BP, 2 FREE BP) == |
Argus (connection 3 / loyalty 5) | Argus (connection 3 / loyalty 5) | ||
| − | == Qualities == | + | == Qualities (0BP) == |
Positive Qualities: | Positive Qualities: | ||
Quick Healer: 10BP | Quick Healer: 10BP | ||
| − | |||
Born Rich: 10BP | Born Rich: 10BP | ||
| − | + | ||
Negative Qualities: | Negative Qualities: | ||
| − | Incompetent (Clubs) | + | Allergy (Acorns): -10BP |
| − | Mild Addiction | + | Incompetent (Clubs): -5BP |
| + | Mild Addiction (Cram): -5BP | ||
| − | == Bioware ( | + | == Bioware (147k nu / 2.25(1.125) es) == |
| − | Orthoskin | + | Orthoskin R1 30000 / 0.25es |
Dragon Hide 10000 / 0.1es | Dragon Hide 10000 / 0.1es | ||
Cerebral Booster R2 20000 / 0.4es | Cerebral Booster R2 20000 / 0.4es | ||
| Line 75: | Line 78: | ||
Muscle Toner R2 16000 / 0.4es | Muscle Toner R2 16000 / 0.4es | ||
Enhanced Protein Exchange | Enhanced Protein Exchange | ||
| − | Double Elastin 12000 / 0.2es ( | + | Double Elastin 12000 / 0.2es (+1 Impact armor) |
| − | PuSHeD 15000 / 0.1es (1 | + | PuSHeD 15000 / 0.1es (+1 logic-linked) |
| − | Reakt 30000 / 0.4es ( | + | Reakt 30000 / 0.4es (+2 Reaction tests) |
| − | == Cyberware ( | + | == Cyberware (107k nu / 4.1 es) == |
| − | Cybereyes | + | Commlink Alpha 4000 / 0.14es |
| − | Flare Compensation 750 | + | Cybereyes R3 Beta 4000 / 0.28es[12/12] |
| − | Low-Light Vision 1000 | + | Flare Compensation 750 [1] |
| − | Protective Covers 100 | + | Low-Light Vision 1000 [2] |
| − | Thermographic Vision 1000 | + | Protective Covers 100 |
| − | Smartlink 1000 | + | Thermographic Vision 1000 [2] |
| − | Cyberears | + | Smartlink 1000 [3] |
| − | Damper 750 | + | Microscopic Vision 1300 [1] |
| − | SSF (3) 3000 | + | Vision Magnification 1000 [2] |
| + | Cyberears R3 Alpha 4000 / 0.28es[7/8] | ||
| + | Damper 750 [1] | ||
| + | SSF (3) 3000 [3] | ||
| + | Audio Enhancement R3 4500 [3] | ||
Move-by-Wire System R1 50000 / 2.0es | Move-by-Wire System R1 50000 / 2.0es | ||
Reaction Enhancers R1 10000 / 0.3es | Reaction Enhancers R1 10000 / 0.3es | ||
| + | Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | ||
| + | Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | ||
| + | Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) | ||
| − | == Inventory ( | + | == Inventory (46k nu) == |
| − | Colt | + | Colt M22A3 1600 |
Smartgun System, internal 1600 | Smartgun System, internal 1600 | ||
Shock Pad 50 | Shock Pad 50 | ||
| + | Underbarrel weight N | ||
EX-Explosive Rounds(20) 2000 (20x100) | EX-Explosive Rounds(20) 2000 (20x100) | ||
Hammerli 620S 650 | Hammerli 620S 650 | ||
| − | Stick-n-Shock Rounds(10) 480 (6x80) | + | Stick-n-Shock Rounds(10) 480 (6x80) |
Laser Sight 100 | Laser Sight 100 | ||
Quick-Draw holster 100 | Quick-Draw holster 100 | ||
| − | Flash Bang(2) 60 (2x30) | + | Flash Bang(2) 60 (2x30) |
| + | |||
| + | SWAT Armor + Helmet 9200 (+14/+12 Armor) | ||
| + | Insulation R4 600 | ||
| + | Biomonitor, Flashlight | ||
| + | Auto-injector (Cram) | ||
| + | Clothing 150 | ||
| − | + | [Hacking] | |
| − | + | Commlink (Cyberware) (5/5/5/5) | |
| − | + | Response 4000 | |
| − | + | Signal 1000 | |
| − | + | System 2500 | |
| − | + | Firewall 2500 | |
| + | Software: | ||
| + | Exploit R5 5000 | ||
| + | Decrypt R3 1500 | ||
| + | Defuse R3 1500 | ||
| − | + | [Medical] | |
Geiger Counter 50 | Geiger Counter 50 | ||
| − | + | Disposable Syringe(30) 300 (30x10) | |
| − | Disposable Syringe(30) 300 (30x10) | ||
Medkit R6 600 | Medkit R6 600 | ||
Medkit supplies(20) 1000 (20x50) | Medkit supplies(20) 1000 (20x50) | ||
| Line 122: | Line 142: | ||
Trang(10) 1200 (10x120) | Trang(10) 1200 (10x120) | ||
Trauma(5) 2500 (5x500) | Trauma(5) 2500 (5x500) | ||
| − | Drugs: | + | Drugs: |
| − | Woad(5) 75 (5x15) | + | Woad(5) 75 (5x15) |
| − | Slab(2) 300 (2x150) | + | Slab(2) 300 (2x150) |
| − | Snuff(10) 50 (10x5) | + | Snuff(10) 50 (10x5) |
Psyche(10) 2000 (10x200) | Psyche(10) 2000 (10x200) | ||
| − | Long Haul(5) 250 (5x50) | + | Long Haul(5) 250 (5x50) |
| − | Kamikaze(5) 500 (5x100) | + | Kamikaze(5) 500 (5x100) |
| − | Jazz(10) 750 (10x75) | + | Jazz(10) 750 (10x75) |
| − | Nitro(10) 500 (10x50) | + | Nitro(10) 500 (10x50) |
| − | Cram(10) 100 (10x10) | + | Cram(10) 100 (10x10) |
Compounds: | Compounds: | ||
Acid R3 (4) 6000 (4x1500) | Acid R3 (4) 6000 (4x1500) | ||
| Line 137: | Line 157: | ||
Alkahest (10) 1000 (10x100) | Alkahest (10) 1000 (10x100) | ||
Antivenin (10) 1000 (10x100) | Antivenin (10) 1000 (10x100) | ||
| − | Artificial Skin (10) 250 (10x25) | + | Artificial Skin (10) 250 (10x25) |
| − | Blister Pack (10) 150 (10x15) | + | Blister Pack (10) 150 (10x15) |
| − | |||
{$10 starting} | {$10 starting} | ||
== Combat Mode == | == Combat Mode == | ||
| − | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 | + | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 22) |
| − | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 | + | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) |
| − | Ballistic Armor: | + | Ballistic Armor: 18 |
| − | Impact Armor: 15 | + | Impact Armor: 15 |
| − | + | Damage (Pistol): 6S / AP: -half | |
| − | + | Attack: 4(skill) + 7(agility) = 11 | |
| − | + | Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} | |
| − | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 15 | |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] | ||
Revision as of 16:50, 18 December 2009
== Build ==
Build points: 400.
Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion.
== Info ==
Name: Garwat Te.
Human, male. Age approx. 27-28.
Height 175cm. Weight 80 kg.
Metatype Ability: +1 Edge
== Attributes (200 BP) ==
B: 5
A: 5(7)
R: 4(6)
S: 2(3)
C: 1
I: 4
L: 5(7)
W: 2
=
E: 2 (1+1(human))
== Derived Attributes ==
Essence : 0.875 (5.125 lost/in use)
Initiative : 10
Initiative passes : 2
Physical Damage Track: 11
Stun Damage Track : 9
== Active Skills (146 BP) ==
Skillgroups:
Electronics : 4
Skills:
First Aid : 5(9*) [Combat Wounds]
Medicine : 5(9*) [Extended Care]
Automatics : 4 [Assault Rifles]
Dodge : 4(5**)[Ranged Combat]
Hacking : 4 [Exploit]
Pistols : 3
Perception : 1
*+4 Logic-linked
**Move-by-Wire System
== Knowledge Skills (30 FREE BP) ==
Human Anatomy: 4
SWAT Operations: 3
Teamwork: 3
Rock Music Bands: 2
Urban Life: 1
== Language Skills ==
English: N
Latin : 2
== Contacts (4 BP, 2 FREE BP) ==
Argus (connection 3 / loyalty 5)
== Qualities (0BP) ==
Positive Qualities:
Quick Healer: 10BP
Born Rich: 10BP
Negative Qualities:
Allergy (Acorns): -10BP
Incompetent (Clubs): -5BP
Mild Addiction (Cram): -5BP
== Bioware (147k nu / 2.25(1.125) es) ==
Orthoskin R1 30000 / 0.25es
Dragon Hide 10000 / 0.1es
Cerebral Booster R2 20000 / 0.4es
Muscle Augmentation R2 14000 / 0.4es
Muscle Toner R2 16000 / 0.4es
Enhanced Protein Exchange
Double Elastin 12000 / 0.2es (+1 Impact armor)
PuSHeD 15000 / 0.1es (+1 logic-linked)
Reakt 30000 / 0.4es (+2 Reaction tests)
== Cyberware (107k nu / 4.1 es) ==
Commlink Alpha 4000 / 0.14es
Cybereyes R3 Beta 4000 / 0.28es[12/12]
Flare Compensation 750 [1]
Low-Light Vision 1000 [2]
Protective Covers 100
Thermographic Vision 1000 [2]
Smartlink 1000 [3]
Microscopic Vision 1300 [1]
Vision Magnification 1000 [2]
Cyberears R3 Alpha 4000 / 0.28es[7/8]
Damper 750 [1]
SSF (3) 3000 [3]
Audio Enhancement R3 4500 [3]
Move-by-Wire System R1 50000 / 2.0es
Reaction Enhancers R1 10000 / 0.3es
Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin)
Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests)
Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation)
== Inventory (46k nu) ==
Colt M22A3 1600
Smartgun System, internal 1600
Shock Pad 50
Underbarrel weight N
EX-Explosive Rounds(20) 2000 (20x100)
Hammerli 620S 650
Stick-n-Shock Rounds(10) 480 (6x80)
Laser Sight 100
Quick-Draw holster 100
Flash Bang(2) 60 (2x30)
SWAT Armor + Helmet 9200 (+14/+12 Armor)
Insulation R4 600
Biomonitor, Flashlight
Auto-injector (Cram)
Clothing 150
[Hacking]
Commlink (Cyberware) (5/5/5/5)
Response 4000
Signal 1000
System 2500
Firewall 2500
Software:
Exploit R5 5000
Decrypt R3 1500
Defuse R3 1500
[Medical]
Geiger Counter 50
Disposable Syringe(30) 300 (30x10)
Medkit R6 600
Medkit supplies(20) 1000 (20x50)
Slap Patches:(All R6)
Antidote(5) 1500 (5x300)
Stimulant(5) 750 (5x150)
Trang(10) 1200 (10x120)
Trauma(5) 2500 (5x500)
Drugs:
Woad(5) 75 (5x15)
Slab(2) 300 (2x150)
Snuff(10) 50 (10x5)
Psyche(10) 2000 (10x200)
Long Haul(5) 250 (5x50)
Kamikaze(5) 500 (5x100)
Jazz(10) 750 (10x75)
Nitro(10) 500 (10x50)
Cram(10) 100 (10x10)
Compounds:
Acid R3 (4) 6000 (4x1500)
Alkali R3 (5) 1500 (5x300)
Alkahest (10) 1000 (10x100)
Antivenin (10) 1000 (10x100)
Artificial Skin (10) 250 (10x25)
Blister Pack (10) 150 (10x15)
{$10 starting}
== Combat Mode ==
Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 22)
Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15)
Ballistic Armor: 18
Impact Armor: 15
Damage (Pistol): 6S / AP: -half
Attack: 4(skill) + 7(agility) = 11
Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2}
Attack: 6(skill) + 7(agility) +2(smartgun) = 15