Difference between revisions of "Garwat 400BP"
From Game Logs
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Name: Garwat Te. | Name: Garwat Te. | ||
Human, male. Age approx. 27-28. | Human, male. Age approx. 27-28. | ||
− | Height | + | Height 175cm. Weight 80 kg. |
Metatype Ability: +1 Edge | Metatype Ability: +1 Edge | ||
Line 19: | Line 19: | ||
L: 5(7) | L: 5(7) | ||
W: 2 | W: 2 | ||
− | + | = | |
E: 2 (1+1(human)) | E: 2 (1+1(human)) | ||
== Derived Attributes == | == Derived Attributes == | ||
− | Essence : | + | Essence : 0.875 (5.125 lost/in use) |
Initiative : 10 | Initiative : 10 | ||
Initiative passes : 2 | Initiative passes : 2 | ||
Line 30: | Line 30: | ||
Stun Damage Track : 9 | Stun Damage Track : 9 | ||
− | == Active Skills ( | + | == Active Skills (146 BP) == |
− | + | Skillgroups: | |
− | First Aid : 5( | + | Electronics : 4 |
− | Medicine : 5( | + | Skills: |
+ | First Aid : 5(9*) [Combat Wounds] | ||
+ | Medicine : 5(9*) [Extended Care] | ||
Automatics : 4 [Assault Rifles] | Automatics : 4 [Assault Rifles] | ||
Dodge : 4(5**)[Ranged Combat] | Dodge : 4(5**)[Ranged Combat] | ||
− | Pistols : | + | Hacking : 4 [Exploit] |
+ | Pistols : 3 | ||
Perception : 1 | Perception : 1 | ||
− | * | + | *+4 Logic-linked |
**Move-by-Wire System | **Move-by-Wire System | ||
Line 54: | Line 57: | ||
Latin : 2 | Latin : 2 | ||
− | == Contacts ( | + | == Contacts (4 BP, 2 FREE BP) == |
Argus (connection 3 / loyalty 5) | Argus (connection 3 / loyalty 5) | ||
− | == Qualities == | + | == Qualities (0BP) == |
Positive Qualities: | Positive Qualities: | ||
Quick Healer: 10BP | Quick Healer: 10BP | ||
− | |||
Born Rich: 10BP | Born Rich: 10BP | ||
− | + | ||
Negative Qualities: | Negative Qualities: | ||
− | Incompetent (Clubs) | + | Allergy (Acorns): -10BP |
− | Mild Addiction | + | Incompetent (Clubs): -5BP |
+ | Mild Addiction (Cram): -5BP | ||
− | == Bioware ( | + | == Bioware (147k nu / 2.25(1.125) es) == |
− | Orthoskin | + | Orthoskin R1 30000 / 0.25es |
Dragon Hide 10000 / 0.1es | Dragon Hide 10000 / 0.1es | ||
Cerebral Booster R2 20000 / 0.4es | Cerebral Booster R2 20000 / 0.4es | ||
Line 75: | Line 78: | ||
Muscle Toner R2 16000 / 0.4es | Muscle Toner R2 16000 / 0.4es | ||
Enhanced Protein Exchange | Enhanced Protein Exchange | ||
− | Double Elastin 12000 / 0.2es ( | + | Double Elastin 12000 / 0.2es (+1 Impact armor) |
− | PuSHeD 15000 / 0.1es (1 | + | PuSHeD 15000 / 0.1es (+1 logic-linked) |
− | Reakt 30000 / 0.4es ( | + | Reakt 30000 / 0.4es (+2 Reaction tests) |
− | == Cyberware ( | + | == Cyberware (107k nu / 4.1 es) == |
− | Cybereyes | + | Commlink Alpha 4000 / 0.14es |
− | Flare Compensation 750 | + | Cybereyes R3 Beta 4000 / 0.28es[12/12] |
− | Low-Light Vision 1000 | + | Flare Compensation 750 [1] |
− | Protective Covers 100 | + | Low-Light Vision 1000 [2] |
− | Thermographic Vision 1000 | + | Protective Covers 100 |
− | Smartlink 1000 | + | Thermographic Vision 1000 [2] |
− | Cyberears | + | Smartlink 1000 [3] |
− | Damper 750 | + | Microscopic Vision 1300 [1] |
− | SSF (3) 3000 | + | Vision Magnification 1000 [2] |
+ | Cyberears R3 Alpha 4000 / 0.28es[7/8] | ||
+ | Damper 750 [1] | ||
+ | SSF (3) 3000 [3] | ||
+ | Audio Enhancement R3 4500 [3] | ||
Move-by-Wire System R1 50000 / 2.0es | Move-by-Wire System R1 50000 / 2.0es | ||
Reaction Enhancers R1 10000 / 0.3es | Reaction Enhancers R1 10000 / 0.3es | ||
+ | Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) | ||
+ | Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) | ||
+ | Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) | ||
− | == Inventory ( | + | == Inventory (46k nu) == |
− | Colt | + | Colt M22A3 1600 |
Smartgun System, internal 1600 | Smartgun System, internal 1600 | ||
Shock Pad 50 | Shock Pad 50 | ||
+ | Underbarrel weight N | ||
EX-Explosive Rounds(20) 2000 (20x100) | EX-Explosive Rounds(20) 2000 (20x100) | ||
Hammerli 620S 650 | Hammerli 620S 650 | ||
− | Stick-n-Shock Rounds(10) 480 (6x80) | + | Stick-n-Shock Rounds(10) 480 (6x80) |
Laser Sight 100 | Laser Sight 100 | ||
Quick-Draw holster 100 | Quick-Draw holster 100 | ||
− | Flash Bang(2) 60 (2x30) | + | Flash Bang(2) 60 (2x30) |
+ | |||
+ | SWAT Armor + Helmet 9200 (+14/+12 Armor) | ||
+ | Insulation R4 600 | ||
+ | Biomonitor, Flashlight | ||
+ | Auto-injector (Cram) | ||
+ | Clothing 150 | ||
− | + | [Hacking] | |
− | + | Commlink (Cyberware) (5/5/5/5) | |
− | + | Response 4000 | |
− | + | Signal 1000 | |
− | + | System 2500 | |
− | + | Firewall 2500 | |
+ | Software: | ||
+ | Exploit R5 5000 | ||
+ | Decrypt R3 1500 | ||
+ | Defuse R3 1500 | ||
− | + | [Medical] | |
Geiger Counter 50 | Geiger Counter 50 | ||
− | + | Disposable Syringe(30) 300 (30x10) | |
− | Disposable Syringe(30) 300 (30x10) | ||
Medkit R6 600 | Medkit R6 600 | ||
Medkit supplies(20) 1000 (20x50) | Medkit supplies(20) 1000 (20x50) | ||
Line 122: | Line 142: | ||
Trang(10) 1200 (10x120) | Trang(10) 1200 (10x120) | ||
Trauma(5) 2500 (5x500) | Trauma(5) 2500 (5x500) | ||
− | Drugs: | + | Drugs: |
− | Woad(5) 75 (5x15) | + | Woad(5) 75 (5x15) |
− | Slab(2) 300 (2x150) | + | Slab(2) 300 (2x150) |
− | Snuff(10) 50 (10x5) | + | Snuff(10) 50 (10x5) |
Psyche(10) 2000 (10x200) | Psyche(10) 2000 (10x200) | ||
− | Long Haul(5) 250 (5x50) | + | Long Haul(5) 250 (5x50) |
− | Kamikaze(5) 500 (5x100) | + | Kamikaze(5) 500 (5x100) |
− | Jazz(10) 750 (10x75) | + | Jazz(10) 750 (10x75) |
− | Nitro(10) 500 (10x50) | + | Nitro(10) 500 (10x50) |
− | Cram(10) 100 (10x10) | + | Cram(10) 100 (10x10) |
Compounds: | Compounds: | ||
Acid R3 (4) 6000 (4x1500) | Acid R3 (4) 6000 (4x1500) | ||
Line 137: | Line 157: | ||
Alkahest (10) 1000 (10x100) | Alkahest (10) 1000 (10x100) | ||
Antivenin (10) 1000 (10x100) | Antivenin (10) 1000 (10x100) | ||
− | Artificial Skin (10) 250 (10x25) | + | Artificial Skin (10) 250 (10x25) |
− | Blister Pack (10) 150 (10x15) | + | Blister Pack (10) 150 (10x15) |
− | |||
{$10 starting} | {$10 starting} | ||
== Combat Mode == | == Combat Mode == | ||
− | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 | + | Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 22) |
− | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 | + | Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) |
− | Ballistic Armor: | + | Ballistic Armor: 18 |
− | Impact Armor: 15 | + | Impact Armor: 15 |
− | + | Damage (Pistol): 6S / AP: -half | |
− | + | Attack: 4(skill) + 7(agility) = 11 | |
− | + | Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} | |
− | + | Attack: 6(skill) + 7(agility) +2(smartgun) = 15 | |
</pre> | </pre> | ||
[[Category:On The Run Charsheets]] | [[Category:On The Run Charsheets]] | ||
[[Category:Charsheets]] | [[Category:Charsheets]] |
Revision as of 16:50, 18 December 2009
== Build == Build points: 400. Used books: 4ed Core Rulebook, Arsenal, Augmentation , Runner's Companion. == Info == Name: Garwat Te. Human, male. Age approx. 27-28. Height 175cm. Weight 80 kg. Metatype Ability: +1 Edge == Attributes (200 BP) == B: 5 A: 5(7) R: 4(6) S: 2(3) C: 1 I: 4 L: 5(7) W: 2 = E: 2 (1+1(human)) == Derived Attributes == Essence : 0.875 (5.125 lost/in use) Initiative : 10 Initiative passes : 2 Physical Damage Track: 11 Stun Damage Track : 9 == Active Skills (146 BP) == Skillgroups: Electronics : 4 Skills: First Aid : 5(9*) [Combat Wounds] Medicine : 5(9*) [Extended Care] Automatics : 4 [Assault Rifles] Dodge : 4(5**)[Ranged Combat] Hacking : 4 [Exploit] Pistols : 3 Perception : 1 *+4 Logic-linked **Move-by-Wire System == Knowledge Skills (30 FREE BP) == Human Anatomy: 4 SWAT Operations: 3 Teamwork: 3 Rock Music Bands: 2 Urban Life: 1 == Language Skills == English: N Latin : 2 == Contacts (4 BP, 2 FREE BP) == Argus (connection 3 / loyalty 5) == Qualities (0BP) == Positive Qualities: Quick Healer: 10BP Born Rich: 10BP Negative Qualities: Allergy (Acorns): -10BP Incompetent (Clubs): -5BP Mild Addiction (Cram): -5BP == Bioware (147k nu / 2.25(1.125) es) == Orthoskin R1 30000 / 0.25es Dragon Hide 10000 / 0.1es Cerebral Booster R2 20000 / 0.4es Muscle Augmentation R2 14000 / 0.4es Muscle Toner R2 16000 / 0.4es Enhanced Protein Exchange Double Elastin 12000 / 0.2es (+1 Impact armor) PuSHeD 15000 / 0.1es (+1 logic-linked) Reakt 30000 / 0.4es (+2 Reaction tests) == Cyberware (107k nu / 4.1 es) == Commlink Alpha 4000 / 0.14es Cybereyes R3 Beta 4000 / 0.28es[12/12] Flare Compensation 750 [1] Low-Light Vision 1000 [2] Protective Covers 100 Thermographic Vision 1000 [2] Smartlink 1000 [3] Microscopic Vision 1300 [1] Vision Magnification 1000 [2] Cyberears R3 Alpha 4000 / 0.28es[7/8] Damper 750 [1] SSF (3) 3000 [3] Audio Enhancement R3 4500 [3] Move-by-Wire System R1 50000 / 2.0es Reaction Enhancers R1 10000 / 0.3es Altskin 2000 / 0es (Fullbody, Armor +3/+1, stacks with Orthoskin) Neocortical Neural Amplifier R3 15000 / 0es (+3 Logic-linked tests) Nanohive R2 12500 / 1.0es (Preventing Nanoware degradation) == Inventory (46k nu) == Colt M22A3 1600 Smartgun System, internal 1600 Shock Pad 50 Underbarrel weight N EX-Explosive Rounds(20) 2000 (20x100) Hammerli 620S 650 Stick-n-Shock Rounds(10) 480 (6x80) Laser Sight 100 Quick-Draw holster 100 Flash Bang(2) 60 (2x30) SWAT Armor + Helmet 9200 (+14/+12 Armor) Insulation R4 600 Biomonitor, Flashlight Auto-injector (Cram) Clothing 150 [Hacking] Commlink (Cyberware) (5/5/5/5) Response 4000 Signal 1000 System 2500 Firewall 2500 Software: Exploit R5 5000 Decrypt R3 1500 Defuse R3 1500 [Medical] Geiger Counter 50 Disposable Syringe(30) 300 (30x10) Medkit R6 600 Medkit supplies(20) 1000 (20x50) Slap Patches:(All R6) Antidote(5) 1500 (5x300) Stimulant(5) 750 (5x150) Trang(10) 1200 (10x120) Trauma(5) 2500 (5x500) Drugs: Woad(5) 75 (5x15) Slab(2) 300 (2x150) Snuff(10) 50 (10x5) Psyche(10) 2000 (10x200) Long Haul(5) 250 (5x50) Kamikaze(5) 500 (5x100) Jazz(10) 750 (10x75) Nitro(10) 500 (10x50) Cram(10) 100 (10x10) Compounds: Acid R3 (4) 6000 (4x1500) Alkali R3 (5) 1500 (5x300) Alkahest (10) 1000 (10x100) Antivenin (10) 1000 (10x100) Artificial Skin (10) 250 (10x25) Blister Pack (10) 150 (10x15) {$10 starting} == Combat Mode == Full Defence: 6(reaction) + 5*2(dodge) + 2(Reakt) = 18 (Ranged: 22) Defence: 6(reaction) + 5(dodge) + 2(Reakt) = 13 (Ranged: 15) Ballistic Armor: 18 Impact Armor: 15 Damage (Pistol): 6S / AP: -half Attack: 4(skill) + 7(agility) = 11 Damage (Assault rifle): 6P / AP: -1 RC: 2(3) {with Ex-Explosive Ammo: DV +8P / AP -2} Attack: 6(skill) + 7(agility) +2(smartgun) = 15