Difference between revisions of ""Bad Omen" McCoy"
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-2xFrag [2d10X Pen 0 Blast 4] | -2xFrag [2d10X Pen 0 Blast 4] | ||
-1xInferno Thermal [1d10+3E Pen 6 Blast 2] | -1xInferno Thermal [1d10+3E Pen 6 Blast 2] | ||
− | -2xChoke Gas [Each turn anyone caught in a Blast 1d10+3 must succeed on a | + | -2xChoke Gas [Each turn anyone caught in a Blast 1d10+3 must succeed on a Toughness Test or gain 1 Level of Fatigue. Those that fail for 4 or more degrees reduse their Toughness by 1d10 for 1d5-1 hours. Effect lasts as long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes] |
-3xHellpistol Charge Pack | -3xHellpistol Charge Pack | ||
-Hellgun Capacitor[worth of 3 clips] | -Hellgun Capacitor[worth of 3 clips] |
Revision as of 09:12, 8 October 2009
Name: "Bad Omen" McCoy Origin: Dusk(Feral World) Career Path: Guardsman - Feral Warrior Ranking: Veteran - Feral warrior Background: Daemonic Purge Veteran Divination: Trust In Your Fear XP Total: 5200(1850 spent on stats&background + 1500 spent on skills + 1800 spent on talents + 50 free) ---Characteristics (1550 XP)--- WS : 43 (20+13+10[advance]) BS : 40 (20+15-5[shift]+10[advance]) S : 42 (25+17-5[shift]+5[advance]) T : 41 (25+11+5[advance]) Ag : 44 (20+17+2[divination]+5[advance]) Int: 30 (20+5+5[shift]) Per: 43 (20+10+3[origin]+5[shift]+5[advance]) WP : 35 (15+12+3[origin]+5[shift]) Fel: 15 (15+5-5[shift]) Initiative: +6 Half move : 4 Wounds : 20 Fate : 01 Insanity : 09 Corruption: 08 ---Traits--- Wilderness Savvy Bad Blood Dark Tales Little Left To Fear ---Talents(1800 XP)--- Melee Weapon Training(Primitive) Pistol Training(Las) Basic Weapon Training(Las) Basic Weapon Training(SP) Paranoia Light Sleeper Resistance(Psychic Powers) Sound Constitution x8 Rapid Reload Melee Weapon Training(Chain) Iron Jaw Takedown Die Hard Hard Target True Grit Resistance(Fear) Blind Fighting Step Aside * - 200 exp ** - 300 exp L() - Elite Advance ---Skills(1500 XP)--- Speak Language(Dusk Cant)[Int] Speak Language(Low Gothic)[Int] Common Lore(Dusk Folklore)[Int] Swim[Ag] Awareness[Per] +10 Dodge[Ag] +10 Survival[Int]@ +10 +20* Swim[Ag] +10 +20 Navigation(Surface)[Int]@ +10 Demolition[Int] +10 Concealment[Ag] Silent Move[Ag] Navigation(Surface)[Int] - as Basic Survival[Int] - as Basic Tracking[Int] - as Basic Forbidden Lore(Daemonology)[Int] - as Basic Scholasitc Lore(Occult)[Int] - as Basic @ - 50 exp * - 200 exp ** - 300 exp --- Gear --- ---Weapons--- Name Range RoF Dam Pen Clip Rld Special ---------------------------------------------------------------------------------------------------------- Hellgun Carbine 80 m S/3/5 1d10+3 3 40(120) Full+Half --- -Chain-bayonet --- --- 1d5+7 2 --- --- Tearing -Reinforced Stock --- --- 1d5+4 0 --- --- Primitive Hellpistol 35 m S/2/- 1d10+3 3 20 Full --- Infantry Blade --- --- 2d5+4 2 --- --- Primitive ---Armor--- Name Covers AP Weight ---------------------------------------------------------------------------------------------------------- Stormtrooper Carapace All 6 17 kg ---Equipment--- -Haal-Lorden mk. II Imperial Guard Issue Heavy Duty Backpack. --Tools -Haal-Lorden mk.II Imperial Guard Issue Survival Kit(Complete with Toxin Wands) [+10 on Survival] -Weapon Maintenance Kit [+10 on Tech-Use to unjam or carry out minor repairs] -Sapper's Kit(Complete with "Holy Smiter's Handbook" DCDCVI Edition) [+10 on Demolition] -Infantry Lamp Pack [10 hours of continious run without recharge] -Compass [Calibrated for Reth] -1x Spare Morius mk. VIII filtration canister --Combat Medkit and Drugs -3 doses of Synth-skin [Stops Blood Loss with Full Action] -1 dose of Ghostfire Pollen Extract [Grants Fearless, Frenzy and Unnatural Agility(x2) for 2d10 min. Inflicts 1 wound] -3 doses of Kick [Removes all Fatigue and renders immune to Fatigue for 2d10 rounds. Bestows 1d5 levels Of Fatigue after] -1 dose of Rainbow [Removes and heals everything. Inflicts 1d5 wounds on failed Toughness Test] -3 doses of De-tox [Ends any ongoing effect of toxic, poisonous or venomous origin. Stuns for 1d10 minus TB rounds] -3 doses of Stimm [Allows to ignore any effect of Damage&Critical Damage for 3d10 rounds. Bestows -20 penalty on Ag, T, Str] -3 doses of Counterseptic [Grants +20 bonus to Toughness Test made to resist aillments for 6 hours] -4 doses of Dryas [Grants +20 bonus on Survival Test made in arrid environments, halves required water intake, -10 to Str&Per Tests and -5 to Fel for 3 days] -4 doses of Duskite Ration Grubs [Provides sufficent amount of nutrients for 1 day. NOT tasty] -Hand-held Injector --Personal Items -Bedroll -"The Imperial Infantryman Uplifting Primer" Calixis DCDCVI Edition LMXIV Impression updated to cover shock- and assault-troops tactics. -Mess Kit -Personal Grooming Kit -Thermoflask with Re-caf. -Lho-stick Pack --Explosives -5x Det-pack [One charge contains 1 kg of explosives. 3d10+kg X Damage. Blast 5 times kg used] -3x tube of Melta-Gel [Deals 6d10 E Damage with 12 pen. over 1 minute. One tube covers 5 m. in a thin line or 1 s.m.] -12 metres of Det-cord [1d5X Dam for 1 m. Serves as fuse.] -3x cans of refined Fyceline [Serves for manufacturing explosives on the field] -Grenade*&Ammo Vest&Harness -2xBlind [Blocks all forms of vision through 3 m. wide 2 m. high cloud for 3 rounds] -2xStun [Everyone caught in a Blast 3 must pass Toughness Test or be Stunned for 1d5 rounds] -2xFrag [2d10X Pen 0 Blast 4] -1xInferno Thermal [1d10+3E Pen 6 Blast 2] -2xChoke Gas [Each turn anyone caught in a Blast 1d10+3 must succeed on a Toughness Test or gain 1 Level of Fatigue. Those that fail for 4 or more degrees reduse their Toughness by 1d10 for 1d5-1 hours. Effect lasts as long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes] -3xHellpistol Charge Pack -Hellgun Capacitor[worth of 3 clips] -3xHellgun Charge Pack[interchangable with those contained in the Capacitor] *all grenades are thrown by hand with range of 12 metres. -Battlefield Additions -Haal-Lorden mk. II Imperial Guard Issue Magnetic Clip/Drop Harness [+20 on Climb] -Cameleoline Cloak [+20 on Concealment. Can be unfolded to serve as tent for 1 person] -Can of syntho-cameleoline facepaint -IR Goggles [+20 on vision-based Perception Tests] -Micro-bead [Encoded] -Gas Respirator with Morius mk. VIII filter [Allows for 1 hour of breathing in toxic, poisonous or venomous environment] -Area Stummer-Screamer Tenebrae-Jericho mk. XIV [Dumpens all sounds in 3 m. area, granting +30 on Silent Move Test to anyone within for 20 min. of continious run. Alt.mode - alarm setting with a sound\movement Perception 75, that can be heard approx. 1 km afar] -Minesweeper Auspex -Hand-held or Harnessed\Holsterd Items and Weapons: -Field Sack of Combat and Long Duration Ration Packs -Voss Pattern Takara Fane Hellgun Carbine. Field modification to allow Full-Auto authorized and carried out by Enginseer [CENSORED] during [CENSORED] -Chain-bayonet(undetachable) -Do not count as Improvised or Primitive when used to Takedown. -Voss Pattern Takara Fane Hellpistol. Field modification to allow usage as a lascutter authorized and carried out by Enginseer [CENSORED] during [CENSORED] -Underbarrel melta-gel coater. -Fore-Arm Mounted Powerpack Reciever. -Infantryman's Heavy Hefting Blade. No modifications made by Enginseer [CENSORED] but he helped to sharpen it a few times. -/Primitive/ -/Balanced/