Difference between revisions of ""Bad Omen" McCoy"

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Line 44: Line 44:
 
Resistance(Psychic Powers)
 
Resistance(Psychic Powers)
  
Sound Constitution
+
Sound Constitution x8
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
Sound Constitution
 
 
Rapid Reload
 
Rapid Reload
 
Melee Weapon Training(Chain)
 
Melee Weapon Training(Chain)
Line 105: Line 98:
 
Name                                Range    RoF      Dam      Pen    Clip    Rld        Special
 
Name                                Range    RoF      Dam      Pen    Clip    Rld        Special
 
----------------------------------------------------------------------------------------------------------
 
----------------------------------------------------------------------------------------------------------
Hellgun                              80 m    S/3/5    1d10+3      3     40   Full+Half      ---
+
Hellgun                              80 m    S/3/5    1d10+3      3   40(120) Full+Half      ---
 
  -Chain-bayonet                      ---      ---      1d5+7      2    ---    ---        Tearing
 
  -Chain-bayonet                      ---      ---      1d5+7      2    ---    ---        Tearing
 
Hellpistol                          35 m    S/2/-    1d10+3      3      20  Full          ---   
 
Hellpistol                          35 m    S/2/-    1d10+3      3      20  Full          ---   
Line 116: Line 109:
  
 
---Equipment---
 
---Equipment---
Backpack with Hellgun Capacitor(3 full clips)  
+
-Haal-Lorden mk. II Imperial Guard Issue Heavy Duty Backpack.
Bedroll
+
--Tools
Compass
+
  -Haal-Lorden mk.II Imperial Guard Issue Survival Kit(Complete with Toxin Wands) [+10 on Survival]
"The Imperial Infantryman Uplifting Primer"
+
  -Weapon Maintenance Kit                                                          [+10 on Tech-Use to unjam or carry out minor repairs]
Infantry Lamp Pack
+
  -Sapper's Kit(Complete with "Holy Smiter's Handbook" DCDCVI Edition)            [+10 on Demolition]
Mess Kit
+
  -Infantry Lamp Pack                                                             [10 hours of continious run without recharge]
Personal Grooming Kit
+
  -Compass                                                                        [Calibrated for Reth]
Weapon Maintenance Kit
+
  -1x Spare Morius mk. VIII filtration canister
Bag of Combat and Long Duration Ration Packs
+
--Combat Medkit and Drugs
3 doses of Synth-skin  
+
  -3 doses of Synth-skin                         [Stops Blood Loss with Full Action]
1 dose of Ghostfire Pollen Extract
+
  -1 dose of Ghostfire Pollen Extract             [Grants Fearless, Frenzy and Unnatural Agility(x2) for 2d10 min. Inflicts 1 wound]
3 doses of Kick
+
  -3 doses of Kick                               [Removes all Fatigue and renders immune to Fatigue for 2d10 rounds. Bestows 1d5 levels Of Fatigue after]
1 dose of Rainbow
+
  -1 dose of Rainbow                             [Removes and heals everything. Inflicts 1d5 wounds on failed Toughness Test]
Hand-held Injector
+
  -3 doses of De-tox                              [Ends any ongoing effect of toxic, poisonous or venomous origin. Stuns for 1d10 minus TB]
Thermoflask with Re-caf.
+
  -3 doses of Stimm                              [Allows to ignore any effect of Damage&Critical Damage for 3d10 rounds. Bestows -20 penalty on Ag, T, Str]
Lho-stick Pack
+
  -3 doses of Counterseptic                      [Grants +20 bonus to Toughness Test made to resist aillments for 6 hours]
Clip/Drop Harness
+
  -4 doses of Dryas                              [Grants +20 bonus on Survival Test made in arrid environments, halves required water intake, -10 to Str&Per                                                    Tests and -5 to Fel for 3 days]
Gas Respirator /w. Morius Mk. VIII filter
+
  -4 doses of Duskite Ration Grubs                [Provides sufficent amount of nutrients for 1 day. NOT tasty.]
Cameleoline Cloak
+
  -Hand-held Injector
IR Goggles
+
--Personal Items
Micro-bead
+
  -Bedroll
5x Det-pack 
+
  -"The Imperial Infantryman Uplifting Primer" Calixis DCDCVI Edition LMXIV Impression updated to cover shock- and assault-troops tactics.
3x Hellpistol chargepacks
+
  -Mess Kit
 +
  -Personal Grooming Kit
 +
  -Thermoflask with Re-caf.
 +
  -Lho-stick Pack  
 +
--Explosives
 +
  -5x Det-pack                                    [One charge contains 1 kg of explosives. 3d10+kg X Damage. Blast 5 times kg used]
 +
  -3x tube of Melta-Gel                            [Deals 6d10 E Damage with 12 pen. over 1 minute. One tube covers 5 m. in a thin line or 1 s.m.]
 +
  -12 metres of Det-cord                          [1d5X Dam for 1 m. Serves as fuse.]
 +
  -3x cans of refined Fyceline                    [Serves for manufacturing explosives on the field]
  
 +
-Grenade*&Ammo Vest&Harness
 +
  -3xBlind                                        [Blocks all forms of vision through 3 m. wide 2 m. high cloud for 3 rounds]
 +
  -3xStun                                          [Everyone caught in a Blast 3 must pass Toughness Test or be Stunned for 1d5 rounds]
 +
  -3xFrag                                          [2d10X Pen 0 Blast 4]
 +
  -1xInferno Thermal                              [1d10+3E Pen 6 Blast 2]
 +
  -3xChoke Gas                                    [Each turn anyone caught in a Blast 1d10+3 must succeed on a TOughness Test or gain 1 Level of Fatigue.                                                    Those that fail for 4 or more degrees reduse their Toughness by 1d10 for 1d5-1 hours. Effect lasts as                                                    long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes]
 +
  -3xHellpistol Charge Pack
 +
  -Hellgun Capacitor[worth of 3 clips]
 +
  -3xHellgun Charge Pack[interchangable with those contained in the Capacitor]
 +
*all grenades are thrown by hand with range of 12 metres.
  
 +
-Battlefield Additions
 +
  -Haal-Lorden mk. II Imperial Guard Issue Magnetic Clip/Drop Harness  [+20 on Climb]
 +
  -Cameleoline Cloak                                                  [+20 on Concealment. Can be unfolded to serve as tent for 1 person]
 +
  -IR Goggles                                                          [+20 on vision-based Perception Tests]
 +
  -Micro-bead                                                          [Encoded]
 +
  -Gas Respirator with Morius mk. VIII filter                          [Allows for 1 hour of breathing in toxic, poisonous or venomous environment]
 +
 
 +
 +
-Hand-held or Harnessed\Holsterd Items and Weapons:
 +
  -Field Sack of Combat and Long Duration Ration Packs
 +
  -Voss Pattern Takara Fane Hellgun. Field modification to allow Full-Auto authorized and carried out by Enginseer [CENSORED] during [CENSORED]
 +
        -Chain-bayonet(undetachable)
 +
        -Do not count as Improvised or Primitive when used to Takedown.
 +
  -Voss Pattern Takara Fane Hellpistol. Field modification to allow usage as a lascutter authorized and carried out by Enginseer [CENSORED] during [CENSORED]
 +
        -Underbarrel melta-gel coater.
 +
        -Fore-Arm Mounted Powerpack Reciever.
 +
  -Infantryman's Heavy Hefting Blade. No modifications made by Enginseer [CENSORED] but he helped to sharpen it a few times.
 +
        -/Primitive/
 +
        -/Balanced/
 
</pre>
 
</pre>

Revision as of 13:32, 1 October 2009


Name: "Bad Omen" McCoy
Origin: Dusk(Feral World)
Career Path: Guardsman - Feral Warrior
Ranking: Veteran - Feral warrior
Background: Daemonic Purge Veteran
Divination: Trust In Your Fear
XP Total: 5200(1850 spent on stats&background + 1600 spent on skills + 1700 spent on talents - 50 free)

---Characteristics (1550  XP)---

WS : 43          (20+13+10[advance])
BS : 40          (20+15-5[shift]+10[advance])
S  : 42          (25+17-5[shift]+5[advance])
T  : 41          (25+11+5[advance])
Ag : 44          (20+17+2[divination]+5[advance])
Int: 30          (20+5+5[shift])
Per: 43          (20+10+3[origin]+5[shift]+5[advance])
WP : 35          (15+12+3[origin]+5[shift])
Fel: 15          (15+5-5[shift])

Initiative: +6
Half move : 4

Wounds    : 20
Fate      : 01 
Insanity  : 09
Corruption: 08

---Traits---
Wilderness Savvy
Bad Blood
Dark Tales
Little Left To Fear

---Talents(1700 XP)--- 
Melee Weapon Training(Primitive) 
Pistol Training(Las)
Basic Weapon Training(Las)
Basic Weapon Training(SP)
Paranoia
Light Sleeper
Resistance(Psychic Powers)

Sound Constitution x8
Rapid Reload
Melee Weapon Training(Chain)
Thrown Weapon Training(Primitive)
Takedown
Die Hard
Hard Target
True Grit
Resistance(Fear)
Blind Fighting
Step Aside


* - 200 exp
** - 300 exp
L() - Elite Advance

---Skills(1500 XP)---
Speak Language(Dusk Cant)[Int]
Speak Language(Low Gothic)[Int]
Common Lore(Dusk Folklore)[Int]
Swim[Ag] 
 
Awareness[Per]
         +10
Dodge[Ag]
         +10
Survival[Int]@
         +10
           +20*
Swim[Ag] +10
           +20
Navigation(Surface)[Int]@
         +10
Demolition[Int]
         +10
Concealment[Ag]
Silent Move[Ag]


Navigation(Surface)[Int] - as Basic
Survival[Int] - as Basic
Tracking[Int] - as Basic
Forbidden Lore(Daemonology)[Int] - as Basic
Scholasitc Lore(Occult)[Int] - as Basic

@ - 50 exp
* - 200 exp
** - 300 exp

--- Gear ---
---Weapons---
Name                                 Range     RoF       Dam       Pen    Clip    Rld        Special
----------------------------------------------------------------------------------------------------------
Hellgun                              80 m     S/3/5     1d10+3      3   40(120) Full+Half      ---
 -Chain-bayonet                       ---      ---       1d5+7      2     ---     ---        Tearing
Hellpistol                           35 m     S/2/-     1d10+3      3      20   Full           ---  
Infantry Blade                        ---      ---       2d5+4      2     ---     ---        Primitive 

---Armor---
Name                                 Covers             AP           Weight
----------------------------------------------------------------------------------------------------------
Stormtrooper Carapace                 All               6              17 kg

---Equipment---
-Haal-Lorden mk. II Imperial Guard Issue Heavy Duty Backpack. 
 --Tools
  -Haal-Lorden mk.II Imperial Guard Issue Survival Kit(Complete with Toxin Wands)  [+10 on Survival]
  -Weapon Maintenance Kit                                                          [+10 on Tech-Use to unjam or carry out minor repairs]
  -Sapper's Kit(Complete with "Holy Smiter's Handbook" DCDCVI Edition)             [+10 on Demolition]
  -Infantry Lamp Pack                                                              [10 hours of continious run without recharge]
  -Compass                                                                         [Calibrated for Reth]
  -1x Spare Morius mk. VIII filtration canister
 --Combat Medkit and Drugs 
  -3 doses of Synth-skin                          [Stops Blood Loss with Full Action] 
  -1 dose of Ghostfire Pollen Extract             [Grants Fearless, Frenzy and Unnatural Agility(x2) for 2d10 min. Inflicts 1 wound]
  -3 doses of Kick                                [Removes all Fatigue and renders immune to Fatigue for 2d10 rounds. Bestows 1d5 levels Of Fatigue after]
  -1 dose of Rainbow                              [Removes and heals everything. Inflicts 1d5 wounds on failed Toughness Test]
  -3 doses of De-tox                              [Ends any ongoing effect of toxic, poisonous or venomous origin. Stuns for 1d10 minus TB]
  -3 doses of Stimm                               [Allows to ignore any effect of Damage&Critical Damage for 3d10 rounds. Bestows -20 penalty on Ag, T, Str]
  -3 doses of Counterseptic                       [Grants +20 bonus to Toughness Test made to resist aillments for 6 hours]
  -4 doses of Dryas                               [Grants +20 bonus on Survival Test made in arrid environments, halves required water intake, -10 to Str&Per                                                    Tests and -5 to Fel for 3 days]
  -4 doses of Duskite Ration Grubs                [Provides sufficent amount of nutrients for 1 day. NOT tasty.]
  -Hand-held Injector
 --Personal Items
  -Bedroll
  -"The Imperial Infantryman Uplifting Primer" Calixis DCDCVI Edition LMXIV Impression updated to cover shock- and assault-troops tactics.
  -Mess Kit
  -Personal Grooming Kit
  -Thermoflask with Re-caf.
  -Lho-stick Pack 
 --Explosives
  -5x Det-pack                                     [One charge contains 1 kg of explosives. 3d10+kg X Damage. Blast 5 times kg used]
  -3x tube of Melta-Gel                            [Deals 6d10 E Damage with 12 pen. over 1 minute. One tube covers 5 m. in a thin line or 1 s.m.]
  -12 metres of Det-cord                           [1d5X Dam for 1 m. Serves as fuse.]
  -3x cans of refined Fyceline                     [Serves for manufacturing explosives on the field]

-Grenade*&Ammo Vest&Harness
  -3xBlind                                         [Blocks all forms of vision through 3 m. wide 2 m. high cloud for 3 rounds]
  -3xStun                                          [Everyone caught in a Blast 3 must pass Toughness Test or be Stunned for 1d5 rounds]
  -3xFrag                                          [2d10X Pen 0 Blast 4]
  -1xInferno Thermal                               [1d10+3E Pen 6 Blast 2]
  -3xChoke Gas                                     [Each turn anyone caught in a Blast 1d10+3 must succeed on a TOughness Test or gain 1 Level of Fatigue.                                                     Those that fail for 4 or more degrees reduse their Toughness by 1d10 for 1d5-1 hours. Effect lasts as                                                     long as victim stays in the cloud +1d10 rounds. Cloud lingers for 1d5*3 minutes]
  -3xHellpistol Charge Pack
  -Hellgun Capacitor[worth of 3 clips]
  -3xHellgun Charge Pack[interchangable with those contained in the Capacitor]
*all grenades are thrown by hand with range of 12 metres.

-Battlefield Additions
  -Haal-Lorden mk. II Imperial Guard Issue Magnetic Clip/Drop Harness  [+20 on Climb]
  -Cameleoline Cloak                                                   [+20 on Concealment. Can be unfolded to serve as tent for 1 person]
  -IR Goggles                                                          [+20 on vision-based Perception Tests]
  -Micro-bead                                                          [Encoded]
  -Gas Respirator with Morius mk. VIII filter                          [Allows for 1 hour of breathing in toxic, poisonous or venomous environment]
  

-Hand-held or Harnessed\Holsterd Items and Weapons:
  -Field Sack of Combat and Long Duration Ration Packs
  -Voss Pattern Takara Fane Hellgun. Field modification to allow Full-Auto authorized and carried out by Enginseer [CENSORED] during [CENSORED]
        -Chain-bayonet(undetachable)
        -Do not count as Improvised or Primitive when used to Takedown.
  -Voss Pattern Takara Fane Hellpistol. Field modification to allow usage as a lascutter authorized and carried out by Enginseer [CENSORED] during [CENSORED]
        -Underbarrel melta-gel coater.
        -Fore-Arm Mounted Powerpack Reciever.
  -Infantryman's Heavy Hefting Blade. No modifications made by Enginseer [CENSORED] but he helped to sharpen it a few times.
        -/Primitive/
        -/Balanced/