Difference between revisions of "Howitzer"
From Game Logs
(created) |
(No difference)
|
Revision as of 21:29, 29 September 2009
To survive a war, you gotta become war.
- ~ Rambo II
- ~ Rambo II
Name : Jock "Sarge" Howitzer Origin : Deathworld Career Path: Guardsman Ranking : Veteran / Staff Sergeant Background : Daemon Purge Veteran Divination : "Men must die so that Man endures" XP Total : 5200 *** CHARACTERISTICS (950 XP) *** WS : 26 (+5 training) BS : 50 (+10 training) S : 30 (+5 origin) T : 50 (+5 origin, +5 training, +3 divination) Ag : 41 (+5 training) Int: 31 Per: 25 WP : 27 (-5 origin) Fel: 29 (-5 origin) Initiative: +6 Half move : 4 Wounds : 18 Fate : 1 Insanity : 9 Corruption: 2 *** ORIGIN & BACKGROUND (300 XP) *** Paranoia Light Sleeper Resistance (Psychic Powers) Resistance (Poisons) *** TALENTS (1600 XP) *** Melee Weapon Training (primitive) *free Pistol Training (SP) *free Basic Weapon Training (Las) *free Basic Weapon Training (SP) *free Thrown Weapon Training (primitive) Arms Master Hard Target Iron Jaw Quickdraw Rapid Reload Resistance (Fear) Side Step Sound Constitution x6 True Grit *** SKILLS (2350 XP) *** Low Gothic (Int) *free Drive (Ground Vehicle) (Per) *free Awareness (Per) Carouse (T) *200 Ciphers (Acolyte) Command (Fel) Common Lore (War) *200 Dodge (Ag) +10 Intimidate (Str) +10 Literacy (Int) *300 Navigate (Surface) Scholastic Lore (Tactica Imperialis) *200 Secret Tongue (Military) Silent Move (Ag) *250 [bonus +30 from stummer] Survival (Int) [bonus +10 from Exploder] Tech-Use (Int) *200 *** GEAR *** "Pockback", spec ops light suit (16 kg): * Carapace armor (5 AP @ all) * Stummer circuit (+30 @ silent move) * Clip/drop harness * Breath filters (+30 & reroll @ resisting gas) * Tactical interface: ** Microbead ** Photo-visor, good quality (flash-blocking) ** IR-visor ** Magnoculars ** Auspex link Skullchain of steel, holy charm (feat. dog tags) Ironclad volume of "Tactica Imperialis Excerpts" by Saint General Grandt Equipment harness: * Combi-tool * Data-slate * Grapnel & line * The 9-70 entrenching tool * Personal basics (mess kit, grooming kit, sarge's whistle, etc) * Thrones: few Drugbox: * De-Tox, dose x2 * Frenzon, dose x2 * Rad-Tab, dose x1 * Stimm, dose x2 * Synth-skin, dose x2 Grenade sling: * Frag, x2 * Krak, x2 * Photon flash, x2 "Exploder", survival knife (1d5+3 R, pen 2, unbalanced, +10 @ survival) "Satura Proxy", close quarters combat device (range 30m, S/2/6, 1d10+4, clip 12/FULL, reliable, scatter, RDLS, extra grip) * Fire Selector: ** Regular shells, x12 ** Blazer shells, x12 ** Man-stopper slugs, x12 (no scatter) * Spare ammo: ** Regular shells, x60 ** Blazer shells, x6 ** Man-stopper slugs, x24 "Thollos", Orthlak mk.IV standard-issue spec ops sidearm (range 30m, S/-/6, 1d10+4, clip 12/FULL, RDLS) * Spare ammo x24