Difference between revisions of "Princess:Ranger"
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6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load. | 6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load. | ||
− | + | 9. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day. | |
− | + | 12. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day. | |
− | + | 15. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell. | |
=== Champion of the Wild === | === Champion of the Wild === | ||
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4. Bonus Feat. | 4. Bonus Feat. | ||
− | + | 7. Bonus Feat. | |
− | + | 10. Bonus Feat. | |
− | + | 13. Bonus Feat. | |
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip. | May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip. |
Revision as of 21:52, 6 September 2009
Ranger
Lvl Class Feature Spells Known Spells Per Day 1 Favoured Enemy(Ex) +2*1, Track (feat), Wild Empathy - - 2 Combat Style(Ex) - - 3 Endurance (feat), Favoured Terrain(Ex) +2*1 - - 4 Animal Companion -/2* -/0 5 Favoured Enemy(Ex) +4*2 -/2 -/1 6 Improved Combat Style(Ex) -/3 -/1 7 Woodland Stride(Ex) -/3/2* -/2/0 8 Swift Tracker(Ex), Favoured Terrain(Ex) +4*2 -/4/2 -/2/1 9 Evasion(Ex) -/4/3 -/2/1 10 Favoured Enemy(Ex) +6*3 -/4/3/2* -/3/2/0 11 Greater Combat Style(Ex) -/4/4/2 -/3/2/1 12 Camouflage(Ex) -/4/4/3 -/3/2/1 13 Favoured Terrain(Ex) +6*3 -/4/4/3/2* -/3/3/2/0 14 - -/4/4/4/2 -/4/3/2/1 15 Favoured Enemy(Ex) +8*4 -/4/4/4/3 -/4/3/2/1 16 Combat Style Mastery(Ex) -/4/4/4/3 -/4/3/3/2 17 Hide in Plain Sight(Ex) -/5/4/4/4 -/4/4/3/2 18 Favoured Terrain(Ex) +8*4 -/5/5/4/4 -/4/4/3/3 19 - -/5/5/5/4 -/4/4/4/3 20 Favoured Enemy(Ex) +10*5, Master Hunter(Ex) -/5/5/5/5 -/4/4/4/4
Class Features
Favoured Enemy(Ex): Receive stated value to damage against selected enemies as well as to Awareness, Sense Motive and Stealth checks against them.
Wild Empathy(Ex): May use Rng +Cha as persuasion check against animals, or with -4 penalty against magical beasts with Int 1 or 2.
Combat Style(Ex): Choose one and see the table.
Name | Style | Improved | Greater | Mastery |
---|---|---|---|---|
Bear-Wrestling | Improved Unarmed Strike | Improved Grapple | Superior Unarmed Strike | Any feat that benefits unarmed combat |
Mounted Combat | Ride-by-Attack | Spirited Charge | Trample | Any feat that benefits mounted combat |
Ranged | Rapid Shot | Manyshot | Improved Precise Shot | Any feat that benefits shooting |
Strong-Arm | Power Attack | Improved Bull Rush | Great Cleave | Any feat that benefits two-handed combat |
Throwing | Point Blank Shot | Far Shot | Precise Shot | Any feat that benefits throwing |
Two-Weapon | Two-Weapon Fighting | Improved Two-Weapon Fighting | Greater Two-Weapon Fighting | Any feat that benefits two-weapon combat |
Favoured Terrain(Ex): Receive stated value to Awareness, Stealth, Nature and Knowledge Geography rolls related to this terrain. Also, receive half of the stated value as a bonus on initiative checks while in favoured terrain.
Animal Companion:
Improved Combat Style(Ex): See table
Woodland Stride(Ex): May move through any sort of non-magic undergrowth without any penalty.
Swift Tracker(Ex): May move at normal speed while tracking without penalty, may move twice normal speed with only -10 penalty.
Evasion(Ex):
Greater Combat Style(Ex): See table.
Camouflage(Ex): May use Stealth in natural terrain even without cover and concealment.
Combat Style Mastery(Ex): See table.
Hide in Plain Sight(Ex): May use Stealth in natural terrain even while observed.
Master Hunter(Ex): May track at full speed without penalty. As S may attack Favoured Enemy, if hit DC 20+Wis or enemy dies or fall unconscious (Ranger's choice, made before an attack).
Class Variants
Warrior Ranger
Change Def to 3/4.
Losses: Spellcasting.
6. Fast Movement(Ex): +2 when not in heavy armour or without heavy load.
9. Nature's Blessing(Su): AT=S, D=Rng m, add +4 to your Dexterity, Constitution and Wisdom, 1/day.
12. Healing Touch(Sp): As Cure Critical Wounds, Negate Poison and Remove Disease, 1/day.
15. Freedom of Movement(Su): As if under constant effect of Freedom of Movement spell.
Champion of the Wild
Change Def to 3/4.
Losses: Spellcasting
4. Bonus Feat.
7. Bonus Feat.
10. Bonus Feat.
13. Bonus Feat.
May choose feats from the following list: Blind-Fight, Combat Expertise, Eyes in the Back of Your Head, Improved Disarm, Improved Favoured Enemy, Improved Feint, Improved Trip.
Archery: Far Shot, Improved Rapid Shot, Point Blank Shot, Precise Shot, Ranged Disarm, Ranged Pin, Ranged Sunder, Sharp-Shooting, Shot on the Run.
Two-Weapon Combat: Greater Two-Weapon Defence, Improved Two-Weapon Defence, Two-Weapon Defence, Weapon Finesse.
Urban Ranger
Looses: Favoured Enemy(Ex), Track (feat), Wild Empathy, Favoured Terrain(Ex), Animal Companion, Woodland Stride(Ex), Swift Tracker(Ex), Camouflage(Ex), Hide in Plain Sight(Ex).
1. Rival Organization(Ex): Same as Favoured Enemy but against organization. Urban Tracking (feat), Voice of the City(Ex): May try communicate with speakers whose language he do not know. Rng+Cha to communicate, Rng+Wis to understand. DC 20 if same alphabet or language group, DC 30 if not. Some unusual languages may receive +5 or +10 to DC, and some planar or very rare languages can't be used with this ability.
3. Favored Region(Ex): Same as Favoured Terrain(Ex) but with countries or regions instead.
4. Urban Companion: Receive a Familiar, except for HP equal 3/4 yours, may communicate with animals of it's own kind and can be summoned after 24 hours since the last one passed. Use Rng/2 instead of Sor.
7. Crowd-Walker(Ex): May move through crowds freely.
8. Swift Urban Tracker(Ex): May make Urban Tracking checks every half hour without penalty.
13. Hidden Stalker(Ex): Do not take -5 Stealth penalty for moving faster than half speed, do not take -10 penalty to Stealth during brief distraction. May count peoples as cover for purpose of Stealth.
17. Hide in Plain Sight(Ex): May use Stealth in urban terrain even while observed.
Wild Shape Ranger
Looses: Combat Style(Ex), Improved Combat Style(Ex), Greater Combat Style(Ex), Combat Style Mastery(Ex).
1. Fast Movement(Ex): +2 when not in heavy armor or without heavy load.
5. Wild Shape(Su): 1/day.
6. Wild Shape(Su): 2/day.
7. Wild Shape(Su): 3/day.
10. Wild Shape(Su): 4/day.
14. Wild Shape(Su): 5/day.
18. Wild Shape(Su): 6/day.
Shadow Sword
Looses: Endurance feat, Improved Combat Style.
3. Walk in Shadows(Su): AT=s, D=1r, +5 circumstance Stealth, Rng/2 day.
6. Bane Weapon(Su): AT=FR, D=1/2Rng, one weapon is bane against one favored enemy, 1+Wis/day.
Monstrous Ranger
Looses: Favoured Enemy 5.
4. Animal Companion(Ex): +2 Drd level.
5. Nature's Blessing(Ex) +1 sacred AC.
Alternative Class Features
Distracting Attack
4. Distracting Attack(Ex): If you hit enemy with weapon attack, your allies counted as attacking from flank. This benefit lasts until start of your next round or target creature is attacked by your allies. R: Animal Companion.
Spell Reflection
9. Spell Reflection(Su): When enemy misses you with a ranged spell you may redirect it back with original modifiers. 1+Dex/day. R: Evasion.
Spiritual Guide
4. Spiritual Guide(Su): 1/4 Rng divine on Nature and Awareness while in natural terrain, Commune with Nature(Sp): 1/day. R: Animal Companion.
Trap Expert
1. Trapfinding(Ex) R: Track (feat), Swift Tracker(Ex).
Celestial Slayer
Looses: Wild Empathy(Ex), Animal Companion, Woodland Stride(Ex).
1. Celestial Slayer(Su): SR 10+rng against good spells and sla. +4 competence to confirm crit against good subtype.
Feign Death
9. Feign Death(Su): AT=i, appears to be dead for purpose of magical effects, Medicine check DC 10+lvl+Con to see through disguise. R: Evasion.
Enhanced Companion
Looses: Wild Empathy(Ex)
4. Enhanced Companion: Your Druid level for Animal Companion equal Rng-2 instead of Rng/2.
Unique Feats
Favoured Enemy Feats
Disabling Strike: P: Favoured Enemy. B: When you make critical hit against your favoured enemy, this enemy is stunned FC DC 15+Favoured Enemy bonus negates.
Favoured Dodge: P: Dodge, Favoured Enemy. B: Add one half your Favoured Enemy bonus as dodge bonus on AC against favoured enemies.
Intimidate the Enemy: P: Favoured Enemy. B: May demoralize favoured enemies as a move action.
Tactical Advantage: P: BAB +5, Favoured Enemy. B: May add half your Favoured Enemy bonus on any Trip, Bull Rush, Disarm and Feint checks against your favoured enemies.
Other Feats
Mystic Animal Companion: P: Animal Companion, Ability to cast Ranger spells, Nature 6. B: As long as you have line of sight to your Animal Companion, you receive +4 CL for your Ranger spells, no more CL than HD.