Difference between revisions of "Princess:Paladin"

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== Paladin ==
 
== Paladin ==
 
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1Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day
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Lvl Class Feature Spells Known Spells Per Day
 
1 Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day - -
 
1 Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day - -
 
2 Divine Grace(Su), Lay on Hands (Su) - -
 
2 Divine Grace(Su), Lay on Hands (Su) - -

Revision as of 22:56, 22 August 2009

Paladin

Lvl	Class Feature						Spells Known	Spells Per Day
1	Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day	-		-
2	Divine Grace(Su), Lay on Hands (Su)			-		-
3	Aura of Courage(Su), Divine Health(Ex)			-		-
4	Turn(Su), Smite(Su) 2/day, Spellcasting			-/2*		-/0
5	Special Mount						-/2		-/1
6	Remove Disease(Sp) 1/day				-/3		-/1
7	Smite(Su) 3/day						-/3/2*		-/2/0
8	-							-/4/2		-/2/1
9	Remove Disease(Sp) 2/day				-/4/3		-/2/1
10	Smite(Su) 4/day						-/4/3/2*	-/3/2/0
11	-							-/4/4/2		-/3/2/1
12	Remove Disease(Sp) 3/day				-/4/4/3		-/3/2/1
13	Smite 5/day						-/4/4/3/2*	-/3/3/2/0
14	-							-/4/4/4/2	-/4/3/2/1
15	Remove Disease(Sp) 4/day				-/4/4/4/3	-/4/3/2/1
16	Smite(Su) 6/day						-/4/4/4/3	-/4/3/3/2
17	-							-/5/4/4/4	-/4/4/3/2
18	Remove Disease(Sp) 5/day				-/5/5/4/4	-/4/4/3/3
19	Smite(Su) 7/day						-/5/5/5/4	-/4/4/3/3
20	Holy Champion(Su)					-/5/5/5/5	-/4/4/4/4

Class Features

Aura of Good(Ex):

Detect Evil(Sp):

Smite(Su): +Cha on attack (no more than level), +Pal on damage.

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies.

Divine Health(Ex): +4 on saves against diseases.

Turn (Ex): Turning level equal Pal. 3+Cha or Pal whichever is less per day.

Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.

Special Mount:

Remove Disease(Sp):

Holy Champion(Su): DR 10/evil, Turning is maximized.

Class Variants

Warrior Paladin

Looses: Spellcasting.

6: Blessed Weapon(Su): Any weapon you wield is considered Good.

11: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

13: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

16: Holy Sword(Su): Any weapon you wield is +5 holy.

Holy Warrior

Looses: Spellcasting.

4. Bonus Feat

8. Bonus Feat

11. Bonus Feat

14. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.

Hunter of the Foul

Looses: Lay on Hands, Turn Undead, Remove Disease.

1. Favoured Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)

5. Favoured Enemy 4*2

10. Favoured Enemy 6*3

15. Favoured Enemy 8*4

20. Favoured Enemy 10*5

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Pathfinder and Dungeonscape variants to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you misses, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): As immediate you may add your Cha to allies one save for 1 round. As immediate may add Cha to resist any combat manoeuvre. Each ability is usable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standard action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl.

5. Spirit of Healing(Su): AT S, may heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies receive 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Detect Undead

1. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required. R: Detect Undead(Sp).

Deity's Blessing

3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.

Aura of Freedom

17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2. R: Aura of Righteousness(Su).

Warded Mount

6. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain. R: 4 BP.

Unique Feats

Purification feats are feats which improve Paladin's Remove Disease(Sp) class ability and have it as a prerequisite.

Name Benefit
Bane of Decay AT=S, any weapon you hold becomes +1 Undead Bane or +1 Aberration Bane for 10 m
Detoxifying Touch May produce Neutralize Poison(Sp) instead
Extra Remove Disease +2 Remove Disease per day
Smite Carrier May Smite creature who possess poisonous or infectional natural attack
Strengthen Resilience AT=S, you and two touched allies receive +4 on saves against desease and poison. D=1 h.
Wholesome Fare AT=f, you gain 5 uses of Purify Food and Drink for 24 h.