Difference between revisions of "Princess:Druid"
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== Druid == | == Druid == | ||
− | # Animal Companion, | + | # Animal Companion, Domain, Wild Empathy(Ex), Spellcasting, Spells Known |
# Woodland Stride(Ex) | # Woodland Stride(Ex) | ||
− | # Trackless Step(Ex) | + | # Trackless Step(Ex), Nature's Sense(Ex) |
# Resist Nature's Lure(Ex) | # Resist Nature's Lure(Ex) | ||
# Wild Shape(Su) 1/day | # Wild Shape(Su) 1/day | ||
Line 24: | Line 24: | ||
=== Class Features === | === Class Features === | ||
− | Spellcasting: | + | Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl. |
− | Spells Known: Summon Nature's | + | Spells Known: Summon Nature's Ally спеллы выдаются в Spell Known на халяву на каждом спелл-левеле. |
− | Animal | + | Domain: Animal or Plant domain for free, spells added to spellknown. |
− | + | Animal Companion: CR = Drd-4 | |
Spontaneous Casting(Ex): | Spontaneous Casting(Ex): | ||
Wild Empathy(Ex): | Wild Empathy(Ex): | ||
+ | |||
+ | Nature's Sense(Ex): +2 Nature. | ||
Woodland Stride(Ex): | Woodland Stride(Ex): | ||
Line 94: | Line 96: | ||
=== Elemental Druid === | === Elemental Druid === | ||
− | Looses: Animal Companion, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su). | + | Looses: Animal Companion, Domain, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su). |
+ | |||
+ | 1. Elemental Companion, Bonus Language, Domain - corresponding to your element. | ||
− | + | 3. Element's Sense(Ex): Air +2 Fly, Fire +2 Acrobatics, Earth +2 Endurance, Water +2 Athletics. | |
4. Element's Favor(Ex): +4 on saves against your element. | 4. Element's Favor(Ex): +4 on saves against your element. |
Revision as of 15:42, 7 August 2009
Druid
- Animal Companion, Domain, Wild Empathy(Ex), Spellcasting, Spells Known
- Woodland Stride(Ex)
- Trackless Step(Ex), Nature's Sense(Ex)
- Resist Nature's Lure(Ex)
- Wild Shape(Su) 1/day
- Wild Shape(Su) 2/day
- Wild Shape(Su) 3/day
- Wild Shape(Su) (Large)
- Venom Resistance(Ex)
- Wild Shape(Su) 4/day
- Wild Shape(Su) (Tiny)
- Wild Shape(Su) (Plant)
- Thousand Faces
- Wild Shape(Su) 5/day
- Wild Shape (Huge)
- Wild Shape(Su) 7/day
- Timeless Body(Ex)
- Wild Shape(Su) 8/day
- Wild Shape(Su) 9/day
- Wild Shape(Su) 10/day,
Class Features
Spellcasting: Spontaneous, 9 levels, 5 slots, CL=Lvl.
Spells Known: Summon Nature's Ally спеллы выдаются в Spell Known на халяву на каждом спелл-левеле.
Domain: Animal or Plant domain for free, spells added to spellknown.
Animal Companion: CR = Drd-4
Spontaneous Casting(Ex):
Wild Empathy(Ex):
Nature's Sense(Ex): +2 Nature.
Woodland Stride(Ex):
Trackless Step(Ex):
Resist Nature's Lure(Ex) +4 on saves vs fey.
Wild Shape(Su):
Venom Resistance(Ex): +4 vs Poisons.
Thousand Faces(Su): As alter self but at will.
Timeless Body(Ex):
Class Variants
Memorize Druid
Looses: Spellcasting, Spell Known. Change Skill points value to 2+
1. Spellcasting: с меморайзом. Спелл-слотов как у Визарда. Молитвы хранятся в преебуке. Каждый уровень приходит 2 молитвы. Spontaneous Casting(Ex): Summon Nature Ally spells.
Druidic Avenger
Losses: Animal Companion, Spontaneous Casting.
1. Fast Movement(Ex) +2. Rage(Ex), Wild Empathy(Ex) -4.
17. Tireless Rage
Martial Druid
Looses: Wild Shape(Su), Armor and Shields proficiency.
1. AC Bonus(Ex): Wis to AC, no more level. Track (feat), Favored Enemy +2*1
3. Fast Movement(Ex): +2 enh.
5. Favored Enemy +4*2, AC Bonus(Ex): +1.
6. Fast Movement(Ex): +4 enh.
8. Swift Tracker(Ex):
9. Fast Movement(Ex): +6 enh.
10. Favored Enemy +6*3, AC Bonus(Ex): +2.
12. Fast Movement(Ex): +8 enh.
15. Favored Enemy +8*4, AC Bonus(Ex): +3, Fast Movement(Ex): +10 enh.
18. Fast Movement(Ex): +12 enh.
20. Favored Enemy +10*5, AC Bonus(Ex): +4.
Elemental Druid
Looses: Animal Companion, Domain, Nature's Sense(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
1. Elemental Companion, Bonus Language, Domain - corresponding to your element.
3. Element's Sense(Ex): Air +2 Fly, Fire +2 Acrobatics, Earth +2 Endurance, Water +2 Athletics.
4. Element's Favor(Ex): +4 on saves against your element.
5. Aspect of the Elements(Su): AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Elemental Breath(Su): 1/2 Drd levels of elemental damage. RD +1/2 Drd +Con half. Recharge d4 rounds.
- Weapon of the Elements(Su): 2 Slams d6, +4 Str.
- Heart of the Elements(Su): +4 Con, +4 against paralysis.
- Mind of the Elements(Su): +4 Wis, darkvision 12, +4 against sleep.
- Movement of the Elements(Su): Air - Fly equal Speed. Water - Swim equal Speed+2, Fire - Speed+2, Earth - Burrow 2.
- Elemental Air(Su): Fly 20, immunity to stun, sleep, paralysis, poison, critical hits, dr 10/magic. Air Druid 16.
- Elemental Earth(Su): Slam d8, immunity to poison, sleep, paralysis, stunning, NA=8, DR 10/magic. Earth Druid 16.
- Elemental Fire(Su): Immunity to fire, poison, sleep, paralysis, stunning, +d6 fire unarmed damage, DR 10/magic. Fire Druid 16,
- Elemental Water(Su): Resistance to fire 10, immunity poison, sleep, paralysis, stunning, Swim 18, Greater Dispell Magic with touch against fire at will, DR 10/magic. Water Druid 16.
Urban Druid
Losses: Animal Companion, Nature's Sense(Ex), Wild Empathy(Ex), Woodland Stride(Ex), Trackless Step(Ex), Resist Nature's Lure(Ex), Wild Shape(Su).
1. Urban Companion(Ex): , Urban Sense(Ex): +2 Local, Voice of the City(Ex)
2. Crowd-Walker(Ex):
3. Go to Ground(Ex):
4. Strong Stomach (feat)
5. Urban Shape(Ex):
9. Desease Resistance(Ex):
Fiendish Druid
Looses: Spontaneous Casting, Wild Empathy(Ex), Woodland Stride(Ex), Resist Nature's Lure(Ex), Wild shape(Su),
1. Vermin Empathy(Ex), Spontaneous Affliction(Su): AT=S, sacrifice a spell, opponents within 6 sickened for SL rounds, FC +1/2 lvl +Cha negates.
2. Root Walker(Ex): ignore stone, rock, natural debris.
4. Fiendish Defence(Ex): +4 on saves against good spells.
5. Insect Shape(Ex):
Alternative Class Features
Spontaneous Spellcasting
Looses: Spontaneous Casting(Ex)
Special: Change number of Skillpoints per level to 6+.
1. Spellcasting is spontaneous. Summon Nature Ally Spells are added to spell known for free.
Shapeshift
Looses: Animal Companion, Wild Shape.
1. Form of the Predator(Su): Bite d6, +4 enh Str, +4 NA, Speed 10. Mobility at 4th lvl.
5. Aerial Form(Su): Claw d6, +2 enh Str, +2 enh Ref, +2 NA, Speed 8. Flyby Attack at 7th lvl.
8. Ferocious Slayer Form(Su): Bite d8, 2 Claws d6, +8 enh Str, +4 enh Fort, +8 NA, Large, Speed 8. Imroved Critical:Bite and Improved Critical:Claw at 10th lvl.
12. Forest Avenger Form(Su): 2 slams d8, +12 enh Str, +4 enh Fort Will, +12 NA, Large reach 2, Speed 4, DR 5/slashing. Improved Overrun at 14th lvl.
16. Nature's Fury Form(Su): 2 slams 2d6, +16 enh Str, +4 enh Saves, +16 NA, Huge reach, immunity to critical hits. Great Cleave at 18th lvl.
Spontaneous Rejuvenation
1. Spontaneous Rejuvenation(Su): At=S, sacrifice a spell, allies within 6 recieves fast healing equal SL*3 for 3 rounds.
Aspect of Nature
5. AT=s, D=1h. 1 aspect at 5th lvl, 2 aspects at 8th lvl, 3 aspects at 11th lvl, 4 aspects at 14th lvl.
- Agility: +8 Dex, -4 Str.
- Aguatic: water breathing, Swim 8. Lvl 8.
- Endurance: +4 Con. Lvl 8.
- Flight: Fly 8.
- Plant: Immunity to poison, sleep stun, paralysis, slam d6, NA=4, +10 Stealth within natural terrain. Can be combined only with Vigor. Lvl 12.
- Poison: Bite d4, poison d6 Con/d6 Con DC +1/2lvl+Con.
- Scent: Scent(Ex).
- Speed: +6 enh move.
- Tooth and Claw: bite d6, 2 claws d4.
- Vigor: +8 Str, -4 Dex.
Unique Feats
Wild Shape Feats
Elemental Fists: P: Elemental Shape: B: AT=S, Spend your Elemental Shape, D=1m. You gain d12 magical Ghost Touch Slam attack with following effect depending on your elemental affiliation. DC, if any, is +1/2 Drd +Cha: - Air - extra d12 electricity damage and opponent is deafened d4r FC negate. - Earth - extra d12 damage and ignore hardness. - Fire - extra d12 fire damage. - Water - extra d12 cold damage and opponent is fatigued d4m FC negate.
Photosynthesise: P: Plant Shape. B: AT=S, Spend your Wild Shape, D=24h. You are immune to suffocation, do not need to eat is spend 8 hours under direct sunlight and gain +10 inherent FC against thirst.
Other Feats
Savage Mobility: P: Dex 13, Wild Shape. B: Any your Wild Shape receive +2 to all movement modes.