Difference between revisions of "Princess:Paladin"

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# Turn Undead(Su), Smite(Su) 2/day, Spellcasting
 
# Turn Undead(Su), Smite(Su) 2/day, Spellcasting
 
# Special Mount(Su)
 
# Special Mount(Su)
# Divine Spell-Likes(Sp):Remove Disease
+
# Remove Disease(Sp) 1/day
 
# Smite(Su) 3/day
 
# Smite(Su) 3/day
# Divine Endurance(Ex):
+
# Divine Endurance(Ex)
# Divine Spell-Likes(Sp):Remove Curse
+
# Remove Disease(Sp) 2/day
 
# Smite 4/day
 
# Smite 4/day
 
# Aura of Justice(Su)
 
# Aura of Justice(Su)
# Divine Spell-Likes(Sp):Neutralize Poizon
+
# Remove Disease(Sp) 3/day
 
# Smite 5/day
 
# Smite 5/day
# Aura of Faith
+
# Aura of Faith(Su)
# Divine Spell-Likes(Sp):Break Enchantment
+
# Remove Disease(Sp) 4/day
 
# Smite 6/day
 
# Smite 6/day
 
# Aura of Righteousness
 
# Aura of Righteousness
# Divine Spell-Likes(Sp):Heal
+
# Remove Disease(Sp) 5/day
 
# Smite 7/day
 
# Smite 7/day
 
# Holy Champion
 
# Holy Champion
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Detect Evil(Sp):
 
Detect Evil(Sp):
  
Smite(Su):
+
Smite(Su): +Cha on attack, +Pal on damage.
 +
* May take Smite-related feats instead of uses extra uses per day.
  
 
Divine Grace(Su): +Cha on saves, no more than level.
 
Divine Grace(Su): +Cha on saves, no more than level.
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Turn Undead(Ex):
 
Turn Undead(Ex):
  
Spellcasting:
+
Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.
  
Divine Bond(Su):
+
Special Mount(Su):
  
Divine Boon(Sp): Gain 1/2 Pal+Cha Boon points.
+
Remove Disease(Sp):
* Remove Desease(Sp): 1 Boon point, 6 lvl.
+
* May take Purification feats instead of uses extra uses per day.
* Remove Curse(Sp): 2 Boon points, 9 lvl.
 
* Neutralize Poison(Sp): 2 Boon points, 12 lvl.
 
* Break Enchantment(Sp): 3 Boon points, 15 lvl.
 
* Heal(Sp): 4 Boon points, 18 lvl.
 
  
 
Divine Endurance(Ex): +4 on saves against poisons.
 
Divine Endurance(Ex): +4 on saves against poisons.
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Aura of Justice(Su): May spend two Smite attempts as a free action to give Smite to all non-evil allies within 2.
 
Aura of Justice(Su): May spend two Smite attempts as a free action to give Smite to all non-evil allies within 2.
  
Aura of Faith(Su): All Paladin and her allies within 2 attacks are counted as good-aligned.
+
Aura of Faith(Su): All Paladin and her allies attacks within 2 are counted as good-aligned.
  
 
Aura of Righteousness(Sp): DR 5/evil and +4 on saves against charm, +4 morale against charm to allies within 2.
 
Aura of Righteousness(Sp): DR 5/evil and +4 on saves against charm, +4 morale against charm to allies within 2.
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14. Bonus Feat
 
14. Bonus Feat
  
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, Power Attack, Cleave, Great Cleave.
+
May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.
 
 
=== Paladin of Freedom ===
 
 
 
3. Divine Fortitude(Ex) instead of Divine Health(Ex).
 
 
 
6. Divine Boon(Sp): Neutralize Poison 1 BP. Instead of Divine Boon(Sp):Remove Disease
 
 
 
8. Divine Health(Ex) instead of Divine Fortitude(Ex).
 
 
 
9. Divine Boon(Sp): Break Enchantment 2 BP instead of Divine Boon(Sp):Remove Curse
 
 
 
12. Divine Boon(Sp): Remove Disease 2 BP instead of Divine Boon(Sp):Neutralize Poison
 
 
 
15. Divine Boon(Sp): Remove Curse 3 BP instead of Divine Boon(Sp):Break Enchantment
 
 
 
17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2.
 
  
 
=== Hunter of the Foul ===
 
=== Hunter of the Foul ===
  
Looses: Lay on Hands, Turn Undead, Divine Boon.
+
Looses: Lay on Hands, Turn Undead, Remove Disease.
  
 
1. Favored Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)
 
1. Favored Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)
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11. Spirit of Combat(Su): You and adjacent allies recieve 1/4 Pal as sacred bonus on attack and damage rolls.
 
11. Spirit of Combat(Su): You and adjacent allies recieve 1/4 Pal as sacred bonus on attack and damage rolls.
  
16. Spirit of Heroism(Su): You recieve DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.
+
16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.
  
 
20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.
 
20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.
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=== Detect Undead ===
 
=== Detect Undead ===
  
1. Detect Undead(Sp): as Detect Evil but affects only undead, no concentration required. R: Detect Undead(Sp).
+
1. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required. R: Detect Undead(Sp).
  
 
=== Deity's Blessing ===
 
=== Deity's Blessing ===
  
 
3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.
 
3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.
 +
 +
=== Aura of Freedom ===
 +
 +
17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2. R: Aura of Righteousness(Su).
  
 
=== Warded Mount ===
 
=== Warded Mount ===
  
6. Warded Mount(Ex): Your special mount recieves +4 on saves against death effects and energy drain. R: 4 BP.
+
6. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain. R: 4 BP.
  
 
[[Category:Princess]]
 
[[Category:Princess]]

Revision as of 21:27, 9 May 2009

Paladin

  1. Aura of Good(Ex), Detect Evil(Sp) Smite(Su) 1/day
  2. Divine Grace(Su), Lay on Hands (Su)
  3. Aura of Courage(Su), Divine Health(Ex)
  4. Turn Undead(Su), Smite(Su) 2/day, Spellcasting
  5. Special Mount(Su)
  6. Remove Disease(Sp) 1/day
  7. Smite(Su) 3/day
  8. Divine Endurance(Ex)
  9. Remove Disease(Sp) 2/day
  10. Smite 4/day
  11. Aura of Justice(Su)
  12. Remove Disease(Sp) 3/day
  13. Smite 5/day
  14. Aura of Faith(Su)
  15. Remove Disease(Sp) 4/day
  16. Smite 6/day
  17. Aura of Righteousness
  18. Remove Disease(Sp) 5/day
  19. Smite 7/day
  20. Holy Champion

Class Features

Aura of Good(Ex):

Detect Evil(Sp):

Smite(Su): +Cha on attack, +Pal on damage.

  • May take Smite-related feats instead of uses extra uses per day.

Divine Grace(Su): +Cha on saves, no more than level.

Lay on Hands(Su): Pal x Cha hp reserve pool. May use to damage undead, WW Pal/2+Cha half.

Aura of Courage(Su): +4 on saves against fear, +4 morale against fear to allies.

Divine Health(Ex): +4 on saves against diseases.

Turn Undead(Ex):

Spellcasting: Spontaneous Divine. 4 levels. CL=1/2lvl.

Special Mount(Su):

Remove Disease(Sp):

  • May take Purification feats instead of uses extra uses per day.

Divine Endurance(Ex): +4 on saves against poisons.

Aura of Justice(Su): May spend two Smite attempts as a free action to give Smite to all non-evil allies within 2.

Aura of Faith(Su): All Paladin and her allies attacks within 2 are counted as good-aligned.

Aura of Righteousness(Sp): DR 5/evil and +4 on saves against charm, +4 morale against charm to allies within 2.

Holy Champion(Su): DR 10/evil, Turning is maximized.

Class Variants

Warrior Paladin

Looses: Spellcasting.

6: Blessed Weapon(Su): Any weapon you wield is considered Good.

11: Divine Might(Su): AT=S, add +4 to your Strength, Wisdom and Charisma for Pal minutes, 1/day.

13: Tend to Mount(Su): cure 5 hp to mount for 1, also can remove ability damage, blindness, confusion, daze, dazzle, deafness, disease, exhaustion, fatigue, feeblemind, insanity, nausea, sicken, stun or poison at cost of 5.

16: Holy Sword(Su): Any weapon you wield is +5 holy.

Holy Warrior

Looses: Spellcasting.

4. Bonus Feat

8. Bonus Feat

11. Bonus Feat

14. Bonus Feat

May select Bonus Feat from the following list: any divine feat, any smite-related feat, any mounted combat-related feat, any Purification feat, Power Attack, Cleave, Great Cleave.

Hunter of the Foul

Looses: Lay on Hands, Turn Undead, Remove Disease.

1. Favored Enemy 2*1 (may select only aberrations, demons, devils, fey or undead)

5. Favored Enemy 4*2

10. Favored Enemy 6*3

15. Favored Enemy 8*4

20. Favored Enemy 10*5

Evil Paladin

Sorry, folks. There will be no lesbian cosplayers or paladins of Tyranny or Slaughter. Well, actually they will be, but as NPC, because of required extended use of Necromancy. Or they will not. Or maybe Prestige Paladin variant will be adopted. Also, we have some hard time converting Pathfinder and Dungeonscape variants to evil side, and evil paladins have extremely poor spell list. So, supposedly there will be no evil paladins, as there will be no good hexblades, for example.

Alternative Class Features

Charging Smite

5: Charging Smite(Su): when charging and Smiting you may add Pal x 2 to damage. If you misses, Smite use is not wasted. R: Special Mount(Su).

Divine Counterspell

4. Divine Counterspell(Su): may counter spells with CL = Pal-3, 1+Cha/day. R: Turn Undead.

Stand Fast

5. Stand Fast(Su): As immediate you may add your Cha to allies one save for 1 round. As immediate may add Cha to resist any combat maneuver. Each ability isusable 1/day, 2/day at 11, 3/day at 18. R: Special Mount.

Divine Spirit

As a standart action may call a divine spirit. Spirit can't be damaged, but can be dispelled, always occupy your square, only one spirit may be summoned at given moment each once per day with a duration Pal lvl.

5. Spirit of Healing(Su): AT S, may heal up to double of Lay on Hands hp pool.

11. Spirit of Combat(Su): You and adjacent allies recieve 1/4 Pal as sacred bonus on attack and damage rolls.

16. Spirit of Heroism(Su): You receive DR 10/-, Diehard (feat) and once per round may use Lay on Hands as a free action.

20. Spirit of the Fallen(Su): Fast Healing 10 to you and all adjacent allies, at the start of the turn may heal Pal x 2 hp to ally who is at negative hp.

R: Special Mount.

Detect Undead

1. Detect Undead(Sp): as Detect Evil but affects only Undead, no concentration required. R: Detect Undead(Sp).

Deity's Blessing

3. Deity's Blessing(Ex): When making smite attack against Undead, you may add +2 on attack rolls and 1/2 Pal to damage. R: Divine Health or Divine Endurance.

Aura of Freedom

17. Aura of Freedom(Su): DR 5/evil and +4 on saves against compulsion, +4 morale against compulsion to allies within 2. R: Aura of Righteousness(Su).

Warded Mount

6. Warded Mount(Ex): Your special mount receives +4 on saves against death effects and energy drain. R: 4 BP.