Difference between revisions of "Princess:Feats"
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== Player's Handbook == | == Player's Handbook == | ||
− | Alertness-likes are banned. Quick Draw, Rapid Reload, Eschew Materials come to heroic | + | Alertness-likes are banned. Quick Draw, Rapid Reload, Eschew Materials come to heroic characters for free. Weapon Proficiency feats replaced with Weapon Group Proficiency. |
− | Armor Proficiency: You become proficient with all non-exotic | + | Armor Proficiency: You become proficient with all non-exotic armour. |
− | Combat Expertise: When making an attack roll you may reduce your attack roll bonus up to BAB or Int and | + | Combat Expertise: When making an attack roll you may reduce your attack roll bonus up to BAB or Int and receive amount of reduction to ac until start of your next turn. This ability replaces Fighting Defensively. |
Dodge: +1 dodge bonus to AC. | Dodge: +1 dodge bonus to AC. | ||
− | Power Attack: When making an attack roll you may reduce your attack roll bonus up to BAB or Str and | + | Power Attack: When making an attack roll you may reduce your attack roll bonus up to BAB or Str and receive amount of reduction to damage until start of your next turn. If you wielding a weapon two-handed, add twice that amount. |
Skill Focus: +5 on all checks with selected skill. | Skill Focus: +5 on all checks with selected skill. | ||
Toughness: +1 hp per level. | Toughness: +1 hp per level. | ||
− | * Dwarf's Toughness: | + | * Dwarf's Toughness: Prerequisite: Con 13, Fort +1. +2 hp per level. |
− | ** Giant's Toughness: | + | ** Giant's Toughness: Prerequisite: Con 15, Fort +3. +3 hp per level. |
− | *** Dragon's Toughness: | + | *** Dragon's Toughness: Prerequisite: Con 17, Fort +5. +4 hp per level. |
− | Weapon Finesse: You may add 1-1/2 your Dex to attack rolls with suitable weapons wielded | + | Weapon Finesse: You may add 1-1/2 your Dex to attack rolls with suitable weapons wielded one handed. You may not use your other hand to gain benefit of this feat. |
* Weapon Specialization: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons). Replace Fighter level prerequisites with equivalent BAB prerequisites. | * Weapon Specialization: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons). Replace Fighter level prerequisites with equivalent BAB prerequisites. | ||
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All Metamagic Spell-like Ability feats works without Spell-like level restrictions. No more than one Metamagic SLA per sla may be used. | All Metamagic Spell-like Ability feats works without Spell-like level restrictions. No more than one Metamagic SLA per sla may be used. | ||
− | * Maximize Spell-like Ability: may be used 2/day | + | * Maximize Spell-like Ability: may be used 2/day. Prerequisite: CL 7. |
* Quicken Spell-like Ability: 1/day. | * Quicken Spell-like Ability: 1/day. | ||
Revision as of 17:26, 6 May 2009
Player's Handbook
Alertness-likes are banned. Quick Draw, Rapid Reload, Eschew Materials come to heroic characters for free. Weapon Proficiency feats replaced with Weapon Group Proficiency.
Armor Proficiency: You become proficient with all non-exotic armour.
Combat Expertise: When making an attack roll you may reduce your attack roll bonus up to BAB or Int and receive amount of reduction to ac until start of your next turn. This ability replaces Fighting Defensively.
Dodge: +1 dodge bonus to AC.
Power Attack: When making an attack roll you may reduce your attack roll bonus up to BAB or Str and receive amount of reduction to damage until start of your next turn. If you wielding a weapon two-handed, add twice that amount.
Skill Focus: +5 on all checks with selected skill.
Toughness: +1 hp per level.
- Dwarf's Toughness: Prerequisite: Con 13, Fort +1. +2 hp per level.
- Giant's Toughness: Prerequisite: Con 15, Fort +3. +3 hp per level.
- Dragon's Toughness: Prerequisite: Con 17, Fort +5. +4 hp per level.
- Giant's Toughness: Prerequisite: Con 15, Fort +3. +3 hp per level.
Weapon Finesse: You may add 1-1/2 your Dex to attack rolls with suitable weapons wielded one handed. You may not use your other hand to gain benefit of this feat.
- Weapon Specialization: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons). Replace Fighter level prerequisites with equivalent BAB prerequisites.
- Weapon Mastery: Add Fighter level 4 as a prerequisite, must be taken by Weapon Group, not by damage type.
- Weapon Focus, Greater: Replace Fighter level prerequisites with equivalent BAB prerequisites.
- Weapon Specialization, Greater: Add +2 on damage rolls with the selected weapon group. Increase this damage to +3 if you using a two-handed weapon, and decrease it to +1 for off-hand weapons. If you have 4 or more levels in the fighter class you may instead add 1/4 Fighter level to damage rolls (increase this value by half for weapons wielded in two hands, and decrease this value by half for off-hand weapons). Replace Fighter level prerequisites with equivalent BAB prerequisites.
Complete Arcane
All Sudden feats except for Empower, Maximize and Quicken may be used 3/day. No more than one Sudden Metamagic per spell may be used.
- Sudden Empower: may be used 2/day.
- Sudden Quicken: Remove all prerequisites except for Sudden Silent and Silent Still.
All Metamagic Spell-like Ability feats works without Spell-like level restrictions. No more than one Metamagic SLA per sla may be used.
- Maximize Spell-like Ability: may be used 2/day. Prerequisite: CL 7.
- Quicken Spell-like Ability: 1/day.
Complete Mage
Fiendish Legacy фиты переименовать в Demonic Legacy, в пререки дописать демоничность варлока.
Fey Legacy переименовать в Diabolic Legacy, дописать в пререки диаболичность варлока а в Diabolic Skin изменить ДР на Silver и без ограничений на простак.